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(N4) Sounds

26 posts by 14 people · 12 Mar 2001 14:05 UTC - 21 Mar 2001 02:27 UTC

Editing NASCAR Racing 4 sound files

Michael Barlow asked how to replace NASCAR Racing 4 sounds. Others pointed to the DatX unpacker and explained required sample formats, while users criticised the stock engine sounds and shared a community sound pack. Tom Pabst noted he had produced engine sounds for Ratbag's DTR Sprint Car and upcoming Leadfoot.

With Tom Pabst (sound contractor for Ratbag)

mods/tracks/carsNASCAR Racing 4

Automated summary.

Michael Barlow 12 Mar 2001 14:05 UTC#196548
I'm interested in tinkering with some sounds in N4. I tried to unpack the sound.dat file with unpack.exe from 1996 however I was unsuccessful. I remember someone mentioning Papy compressed these files differently from before so I can only assume that's why I couldn't do this. So I'd assume there's a new version of pack, unpack.exe's? Or should I be looking in to using a switch to uncompress the sound files?
"Michael Barlow" <[email hidden]> schrieb im Newsbeitrag news:DI4r6.216083$[email hidden]... Hi! > I'm interested in tinkering with some sounds in N4. I tried to unpack > the sound.dat file with unpack.exe from 1996 however I was unsuccessful.I > remember someone mentioning Papy compressed these files differently from > before so I can only assume that's why I couldn't do this. So I'd assume > there's a new version of pack, unpack.exe's? Or should I be looking in to > using a switch to uncompress the sound files? You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works quite well, but only in the unpack-direction. I used it to crank the volume of that nasty "Gentlemen, start your engines"-screamer about 90% down ;)). Regards Crash
> >You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works >quite well, but only in the unpack-direction. I used it to crank the volume >of that nasty "Gentlemen, start your engines"-screamer about 90% down ;)). Thanks, that did the trick. I took the whole sound folder and copied it to my Zip Drive and uncompressed it from there. I found the engine sound and figured I'd have a bit of fun with it. So, I took my GPL Eagle.wav, Renamed it, and stuck it in the N4 sound folder. Damn it, N4's initial start up screen flashes a split second and I go right back to the desk top. N4 wont run at all. I can delete that renamed file and have no problem with N4, but I can't run N4 with that file. I'll have to tinker with this a bit and see what I come up with :-)
"Michael Barlow" <[email hidden]> schrieb im Newsbeitrag news:ZP7r6.216990$[email hidden]... Hi! > Thanks, that did the trick. np! > I took the whole sound folder and copied it to my Zip Drive and > uncompressed it from there. I found the engine sound and figured I'd havea > bit of fun with it. So, I took my GPL Eagle.wav, Renamed it, and stuck itin > the N4 sound folder. Damn it, N4's initial start up screen flashes asplit > second and I go right back to the desk top. N4 wont run at all. I can > delete that renamed file and have no problem with N4, but I can't run N4 > with that file. I'll have to tinker with this a bit and see what I comeup > with :-) You have to make sure that the new sound has the same format (sample-frequency, bit-resolution) and roughly the same length (very important!) as the replaced one. Regards Crash
GPL sounds are : PCM,22.050 Hz; 8 bit; Mono while N4 sounds are : PCM,5.512 Hz; 8 bit; Mono That could be your problem. You got to convert the sound first with something like GoldWave. I replaced most of the spotter files without a problem with the "nasty" spotter that once came out for N3. The N4 spotter sounds are way to "clean" for my taste. I can't imagine you get a "TV commentator" spotter voice inside a WC car doing 180 mph in a pack of say 30 cars... Blues "Michael Barlow" <[email hidden]> schreef in bericht news:ZP7r6.216990$[email hidden]... > > > >You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works > >quite well, but only in the unpack-direction. I used it to crank thevolume > >of that nasty "Gentlemen, start your engines"-screamer about 90% down;)). > > Thanks, that did the trick. > > I took the whole sound folder and copied it to my Zip Drive and > uncompressed it from there. I found the engine sound and figured I'd havea > bit of fun with it. So, I took my GPL Eagle.wav, Renamed it, and stuck itin > the N4 sound folder. Damn it, N4's initial start up screen flashes asplit > second and I go right back to the desk top. N4 wont run at all. I can > delete that renamed file and have no problem with N4, but I can't run N4 > with that file. I'll have to tinker with this a bit and see what I comeup > with :-) > >
GPL sounds can be: 8 or 16 bit, SR almost anything (not 44100 Hz though), Mono or Stereo N4 is more picky. I have tried these: Sounds in the \spcc folder: 8 bit (16 bit doesn't work), SR 5512 Hz or 22050 Hz, Mono Other sounds: 16 bit, SR 22050, Mono I don't know if this is system dependent - propably not.
"Blues DeVille" <[email hidden]> schrieb im Newsbeitrag news:98j4qp$8ai$[email hidden]... Hi! > GPL sounds are : PCM,22.050 Hz; 8 bit; Mono > while N4 sounds are : PCM,5.512 Hz; 8 bit; Mono Alas, not all sounds of N4 are in this format! Especially the engine-sounds are in 22050 Hz, 16 Bit mono. Best method is to check every single sound before altering it. Spotter and announcer-sounds are as you mentioned though ;). Regards Crash
You're absolutely right! I only edited the sounds in the spcc.dat, and those are 5.512 Hz... <hangs head in shame> Blues "Joachim Blum" <[email hidden]> schreef in bericht news:98jb6a$g97$01$[email hidden]...
Quoted text (9 lines)> "Blues DeVille" <[email hidden]> schrieb im Newsbeitrag > news:98j4qp$8ai$[email hidden]... > > Hi! > > > GPL sounds are : PCM,22.050 Hz; 8 bit; Mono > > while N4 sounds are : PCM,5.512 Hz; 8 bit; Mono > > Alas, not all sounds of N4 are in this format! Especially the
engine-sounds
Quoted text (7 lines)> are in 22050 Hz, 16 Bit mono. Best method is to check every single sound > before altering it. > Spotter and announcer-sounds are as you mentioned though ;). > > Regards > Crash >
In article <98iv4i$bmg$04$[email hidden]>, [email hidden] says...
Quoted text (21 lines)> "Michael Barlow" <[email hidden]> schrieb im Newsbeitrag > news:DI4r6.216083$[email hidden]... > > Hi! > > > I'm interested in tinkering with some sounds in N4. I tried to unpack > > the sound.dat file with unpack.exe from 1996 however I was unsuccessful. > I > > remember someone mentioning Papy compressed these files differently from > > before so I can only assume that's why I couldn't do this. So I'd assume > > there's a new version of pack, unpack.exe's? Or should I be looking in to > > using a switch to uncompress the sound files? > > You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works > quite well, but only in the unpack-direction. I used it to crank the volume > of that nasty "Gentlemen, start your engines"-screamer about 90% down ;)). > > Regards > Crash > >
I couldn't find it... Give me a hint. :-)
"John Simmons" <[email hidden]> schrieb im Newsbeitrag news:[email hidden]... Hi! > > You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works > I couldn't find it... Give me a hint. :-) On the main page, click on the "Stockcars"-link, then click on "EDITORS". It's the second one in the list. Here's the direct link (yes, I know, you guys at the pits don't like that ;)) ): http://www.theuspits.com/files/DatX.zip Regards Crash
In article <98jj09$j7l$07$[email hidden]>, [email hidden] says...
Quoted text (16 lines)> "John Simmons" <[email hidden]> schrieb im Newsbeitrag > news:[email hidden]... > > Hi! > > > > You need "DatX". Get it at the US Pits (http://www.theuspits.com). Works > > I couldn't find it... Give me a hint. :-) > > On the main page, click on the "Stockcars"-link, then click on "EDITORS". > It's the second one in the list. Here's the direct link (yes, I know, you > guys at the pits don't like that ;)) ): > http://www.theuspits.com/files/DatX.zip > > Regards > Crash >
I've driven a Nascar stockar and been at the track when they're running - the engine sound in this pack is nothing like what you really hear. The sound of a stockcar at speed has more of a modulating howl to it as it circles the track. These engine sounds really aren't any better than what we already have (IMHO), except maybe the less obtrusive starting announcer ("gentlemen start your engines"). Here's a link to a zip'd wav file of a real stock car: http://www.paddedwall.org/n4cars/NascarWAV.zip That's a sound bit from a video my wife took as I made some laps at Vegas...
Aaaaahhh! Thanks! It's been ages since I've been to the track. (Used to crew in ARCA). That brought one hell of a smile to my face! :) Thanks again. Mike John Simmons <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> In article <98jj09$j7l$07$[email hidden]>, > [email hidden] says... > > "John Simmons" <[email hidden]> schrieb im Newsbeitrag > > news:[email hidden]... > > > > Hi! > > > > > > You need "DatX". Get it at the US Pits (http://www.theuspits.com).
Works > > > I couldn't find it... Give me a hint. :-) > > > > On the main page, click on the "Stockcars"-link, then click on"EDITORS". > > It's the second one in the list. Here's the direct link (yes, I know,you
Quoted text (22 lines)> > guys at the pits don't like that ;)) ): > > http://www.theuspits.com/files/DatX.zip > > > > Regards > > Crash > > > > I've driven a Nascar stockar and been at the track when they're running > - the engine sound in this pack is nothing like what you really hear. > > The sound of a stockcar at speed has more of a modulating howl to it as > it circles the track. These engine sounds really aren't any better than > what we already have (IMHO), except maybe the less obtrusive starting > announcer ("gentlemen start your engines"). Here's a link to a zip'd > wav file of a real stock car: > > http://www.paddedwall.org/n4cars/NascarWAV.zip > > That's a sound bit from a video my wife took as I made some laps at > Vegas... > >
In article <[email hidden]>, [email hidden] says...
Quoted text (20 lines)> In article <98jj09$j7l$07$[email hidden]>, > [email hidden] says... > > "John Simmons" <[email hidden]> schrieb im Newsbeitrag > > news:[email hidden]... > > I've driven a Nascar stockar and been at the track when they're running > - the engine sound in this pack is nothing like what you really hear. > > The sound of a stockcar at speed has more of a modulating howl to it as > it circles the track. These engine sounds really aren't any better than > what we already have (IMHO), except maybe the less obtrusive starting > announcer ("gentlemen start your engines"). Here's a link to a zip'd > wav file of a real stock car: > > http://www.paddedwall.org/n4cars/NascarWAV.zip > > That's a sound bit from a video my wife took as I made some laps at > Vegas... > >
By the way, I just downloaded the v1.5 sounds pak and it's a bit closer. I think there's still a bit too much bass in it, but I'm not a sound guy so I don't really know. :-)
>I can't imagine you get a "TV commentator" spotter voice inside a >WC car doing 180 mph in a pack of say 30 cars... I'd love to see someone take some scanner bits and turn them into N4 wavs for the game. Get some real race-time bits like that one we heard a couple of weeks ago, "We ain't got time for this s***." Maybe Todd Parrott could volunteer a few of his choice sound bites. ;o) Dave Casey Casey#9 (NASCAR Racing 4) www.teamcasey.net www.lvkc.com www.buycoolcrap.com
>I've driven a Nascar stockar and been at the track when they're running >- the engine sound in this pack is nothing like what you really hear. I don't know if everyone else has the same sounds that I have but my engine doesn't sound like it came out the Evernham engine shop. It sounds like it came from Norelco. Dave Casey Casey#9 (NASCAR Racing 4) www.teamcasey.net www.lvkc.com www.buycoolcrap.com
>announcer ("gentlemen start your engines"). Here's a link to a zip'd >wav file of a real stock car: > > http://www.paddedwall.org/n4cars/NascarWAV.zip NOW THAT'S WHAT I'M TALKING ABOUT!! How come they can't stick a mic inside a real racecar to come up with the .wav files for the game? That is the dumbest thing I've ever come across. "Oh, we'll make the car pull to the left and your tires will blow if you stand on the brakes but, the sounds for the cars will be made with an electic razor in the shower." Dave Casey Casey#9 (NASCAR Racing 4) www.teamcasey.net www.lvkc.com www.buycoolcrap.com
John, What is the Url for downloading "v1.5 sounds pak"..? Tia.. Thom_j. "John Simmons" <[email hidden]> wrote in message news:[email hidden]... | By the way, I just downloaded the v1.5 sounds pak and it's a bit closer. | I think there's still a bit too much bass in it, but I'm not a sound | guy so I don't really know. :-) |
Guys.... I have been doing engine sound creation and editing since the days of N2. N4 engines and sound FX are no different.....old stuff and easy to work with. I also produced engines for Heat...and was a subcontractor for Ratbag producing the official game engine sounds for DTR Sprint Car...and the upcoming Leadfoot (stadium racing tracks). Keep you eye on High Gear.....my soundpaks for N4 will be coming out soon. New N4 "announcer" soundpak due up in a day or two. New engine sounds and in-car FX (grass, gearship, wind, etc.) due up in a week or so....with "choices" for engine sounds to suit different tastes...and sound systems/sound cards. Keep your eyes on High Gear for this stuff..... Tom Pabst Pabst-Racing.com
"Tom Pabst" <[email hidden]> wrote in message news:05sr6.28837$[email hidden]... > Guys.... > > I have been doing engine sound creation and editing since the days of N2. > N4 engines and sound FX are no different.....old stuff and easy to work > with. I also produced engines for Heat...and was a subcontractor forRatbag
Quoted text (14 lines)> producing the official game engine sounds for DTR Sprint Car...and the > upcoming Leadfoot (stadium racing tracks). > > Keep you eye on High Gear.....my soundpaks for N4 will be coming out soon. > New N4 "announcer" soundpak due up in a day or two. New engine sounds and > in-car FX (grass, gearship, wind, etc.) due up in a week or so....with > "choices" for engine sounds to suit different tastes...and sound > systems/sound cards. > > Keep your eyes on High Gear for this stuff..... > > Tom Pabst > Pabst-Racing.com >
What? No new tracks yet? :)
Whats the URL for High Gear? Thx Arc "Tom Pabst" <[email hidden]> wrote in message news:05sr6.28837$[email hidden]... > Guys.... > > I have been doing engine sound creation and editing since the days of N2. > N4 engines and sound FX are no different.....old stuff and easy to work > with. I also produced engines for Heat...and was a subcontractor forRatbag
Quoted text (15 lines)> producing the official game engine sounds for DTR Sprint Car...and the > upcoming Leadfoot (stadium racing tracks). > > Keep you eye on High Gear.....my soundpaks for N4 will be coming out soon. > New N4 "announcer" soundpak due up in a day or two. New engine sounds and > in-car FX (grass, gearship, wind, etc.) due up in a week or so....with > "choices" for engine sounds to suit different tastes...and sound > systems/sound cards. > > Keep your eyes on High Gear for this stuff..... > > Tom Pabst > Pabst-Racing.com > >
It's on Blackhole Motorsports website: http://www.bhmotorsports.com/ Click on the Nascar 4 "utilities" link on the upper/right side of the page. In article <YJpr6.20048$[email hidden]>, n2rif1 @hotmail.com says...
Quoted text (12 lines)> John, What is the Url for downloading "v1.5 sounds pak"..? Tia.. Thom_j. > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > | By the way, I just downloaded the v1.5 sounds pak and it's a bit closer. > | I think there's still a bit too much bass in it, but I'm not a sound > | guy so I don't really know. :-) > | > > >
www.simracingnews.com if i remember correctly shane ArcLight <[email hidden]> wrote in message news:3aae882c$0$[email hidden]...
Quoted text (11 lines)> Whats the URL for High Gear? > > Thx > Arc > > > "Tom Pabst" <[email hidden]> wrote in message > news:05sr6.28837$[email hidden]... > > Guys.... > > > > I have been doing engine sound creation and editing since the days of
N2.
Quoted text (7 lines)> > N4 engines and sound FX are no different.....old stuff and easy to work > > with. I also produced engines for Heat...and was a subcontractor for > Ratbag > > producing the official game engine sounds for DTR Sprint Car...and the > > upcoming Leadfoot (stadium racing tracks). > > > > Keep you eye on High Gear.....my soundpaks for N4 will be coming out
soon. > > New N4 "announcer" soundpak due up in a day or two. New engine soundsand
Quoted text (12 lines)> > in-car FX (grass, gearship, wind, etc.) due up in a week or so....with > > "choices" for engine sounds to suit different tastes...and sound > > systems/sound cards. > > > > Keep your eyes on High Gear for this stuff..... > > > > Tom Pabst > > Pabst-Racing.com > > > > > >
Thank you John. I appreciate the reply Thom_j/ "John Simmons" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)| It's on Blackhole Motorsports website: | | http://www.bhmotorsports.com/ | | Click on the Nascar 4 "utilities" link on the upper/right side of the | page. | | In article <YJpr6.20048$[email hidden]>, n2rif1 | @hotmail.com says... | > John, What is the Url for downloading "v1.5 sounds pak"..? Tia.. Thom_j. | > | > "John Simmons" <[email hidden]> wrote in message | > news:[email hidden]... | > | > | By the way, I just downloaded the v1.5 sounds pak and it's a bit
closer. | > | I think there's still a bit too much bass in it, but I'm not a sound | > | guy so I don't really know. :-) | > | | > | > | >
In article <czmr6.10397$[email hidden]>, [email hidden] says...
Quoted text (8 lines)> >>I've driven a Nascar stockar and been at the track when they're running >>- the engine sound in this pack is nothing like what you really hear. > >I don't know if everyone else has the same sounds that I have but my engine >doesn't sound like it came out the Evernham engine shop. It sounds like it >came from Norelco. >
...or Philishave if you're reading this outside the USA.
Ok, *where* on High Gear? Tom Pabst wrote:
Quoted text (18 lines)> Guys.... > > I have been doing engine sound creation and editing since the days of N2. > N4 engines and sound FX are no different.....old stuff and easy to work > with. I also produced engines for Heat...and was a subcontractor for Ratbag > producing the official game engine sounds for DTR Sprint Car...and the > upcoming Leadfoot (stadium racing tracks). > > Keep you eye on High Gear.....my soundpaks for N4 will be coming out soon. > New N4 "announcer" soundpak due up in a day or two. New engine sounds and > in-car FX (grass, gearship, wind, etc.) due up in a week or so....with > "choices" for engine sounds to suit different tastes...and sound > systems/sound cards. > > Keep your eyes on High Gear for this stuff..... > > Tom Pabst > Pabst-Racing.com

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