After hearing a few of the complaints here at ras and RSC, I've decided to
dump rFactor and go back to N2003/N2002/N4.
A sim with the same real car on the same two real RC tracks is all anyone
should need......year......after year.....after year......
--
David G Fisher
Sarcastic 'back to NR2003' post and the GTP tyre debate
David G Fisher sarcastically announced he was returning to NR2003's 'same two road courses', mocking complaints about rFactor's lack of real content. Jason Moyer defended NR2003 with its mods. Greg Campbell said he had sold his NR2003 copies because rFactor had better suspension physics. A debate followed over whether NR2003's tyre model was hard-coded for stock cars.
Automated summary.
"David G Fisher" <[email hidden]> wrote in
news:[email hidden]:
I'm with you DGF. But now we have to fight over which of the two tracks
to drive at.(notice I avoided the term race due to your superiority
ontrack)
dh
Quoted text (7 lines)
> After hearing a few of the complaints here at ras and RSC, I've > decided to dump rFactor and go back to N2003/N2002/N4. > > A sim with the same real car on the same two real RC tracks is all > anyone should need......year......after year.....after year...... > -- > David G Fisher"David G Fisher" wrote...
> After hearing a few of the complaints here at ras and RSC, I've decided
> to dump rFactor and go back to N2003/N2002/N4.
Wise choice.
> A sim with the same real car on the same two real RC tracks is all
> anyone should need......year......after year.....after year......
It helps if you run the ovals too. More diversity...
But, all kidding aside, yes: I'll happily continue running GPL and NR2003 as
long as there are likeminded drivers to compete against.
Jan.
=---
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> After hearing a few of the complaints here at ras and RSC, I've decided to
> dump rFactor and go back to N2003/N2002/N4.
>
I have no complaints about rFactor. In fact, I like the game. People
expect too much and whine too much. The very fact that some people
preferred LFS S2's AI to rFactor only shows that many folks know little of
what they are talking about.
rFactor is not perfect, and if anyone expected it to be then they should be
living in a dream world.
That the game was rushed, I'd have to say, possibly. Once the mods start
coming in and all then the game will improve. N2003 is a fine game, but
racing stock cars is not my cup o' tea. I prefer open-wheeled.
> A sim with the same real car on the same two real RC tracks is all anyone
> should need......year......after year.....after year......
> --
> David G Fisher
>
I seriously do not think the cars in N2003 are real, nor are the tracks, are
they? :)
Alanb
David G Fisher wrote:
> A sim with the same real car on the same two real RC tracks is all anyone
> should need......year......after year.....after year......
There's really no need for trolling. Maybe there are people here who
are being blatantly assanine about rfactor, but *I* sure as hell
wouldn't redirect my dislike of a game onto the people who enjoy it.
Also, N2003 has 8 separate physics models last time I checked.
Granted, I only use 4 of them on a regular basis. :)
Yeah, I also missed the part about 2 tracks. Here's the way my copy of
NASCAR 2003 is currently setup:
I can race these cars:
Sauber C9
Jaguar XJR-9
Toyota CV88
Mazda 787B
On these tracks during daytime or night (of course there are 100's
more, but these are my favorites for quality, accuracy, and personal
interest - as well as for being active, modern circuits):
Barber Motorsports Park
Daytona
Laguna Seca
Lime Rock Park
Lime Rock Park (Chicane)
Magny Cours
Mosport
Phillip Island
Portland
Pukekohe
Sears Point
Sebring
Shangai
Silverstone
Spa
Suzuka
Trois-Rivieres
Road Atlanta
Watkins Glen
Watkins Glen (Short/Chicane)
And I can do this against 42 other humans on a co-located server with a
modest amount of bandwidth. Using physics that sportscar drivers who I
personally admire have anonymously praised for their "feel".
Unless the number of available tracks for F1C have changed in the last
3 months, there are far more tracks available for NASCAR 2003 and for
the most part they are of vastly superior quality (not necessarily
accuracy, I don't think many tracks in either sim are particularly
accurate).
Just my opinion, not a personal flame. Lots of people love F1C and
RFactor and I respect that, I just have fairly clear, non fan-boy
reasons for not liking them...and trust me, I've tried. I just
reinstalled F1C, V8SC, SCC, PTC, WSGT, RH99/03/04, F1-95 for about the
8th time this year in order to try and enjoy them and they just don't
do it for me (I do think V8SC is an incredible piece of work however).
If I didn't get horrible stutter in the GTR demo (no idea why - it's
not present in any other ISI title, the rfactor demo, or GTL) I'd
probably buy it and try to give it a chance.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
The point I was making (thought it was obvious) is that some are complaining
that the game shipped from the developer without real tracks and cars.
For RC drivers, the Papy series had only one real car and just two (the same
tracks) in at least three straight releases.
So much variety.....
Anyway, Z in rFactor is an Audi, the trainer is one of these
http://www.skipbarber.com/default.aspx and the Howston is an Aston Martin.
Whether it says so on the skin is irrelevant to me.
--
David G Fisher
Quoted text (11 lines)
> David G Fisher wrote: > >> A sim with the same real car on the same two real RC tracks is all anyone >> should need......year......after year.....after year...... > > There's really no need for trolling. Maybe there are people here who > are being blatantly assanine about rfactor, but *I* sure as hell > wouldn't redirect my dislike of a game onto the people who enjoy it. > > Also, N2003 has 8 separate physics models last time I checked. > Granted, I only use 4 of them on a regular basis. :)David G Fisher wrote:
> Whether it says so on the skin is irrelevant to me.
I agree. :)
I have no problems driving unlicensed cars, obviously, as I love GTP
1.1, aside from wishing the Toyota 88CV/Mazda 787B would be replaced by
a Porsche 962/Nissan ZX-T combo, so we'd have the 4 dominant cars from
1988, and maybe my 4 favorites ever from that class.
What I do care about is licensed tracks. I've posted it here before,
but I think a really good compromise in regards to licensing would be
professionally modelled and fully licensed tracks coupled with "fake"
real cars. I have a suspicion that's the direction Kaemmer may go in,
or at least (as a fan) that's what I hope. Fake Barber Dodges zooming
around a Papy-quality Watkins Glen or PWF-quality Mosport would make me
much happier than racing real ones around fictional tracks. I'm being
snotty, but having real, accurate tracks is one of the things I
absolutely require in a circuit-based sim, on par with physics that
have a good "feel" and more important than any other factor, even
AI/multiplayer/interface/etc. I'm more interested in feeling like I'm
racing a car, whatever formula/make/model, around Road America than
racing a Corvette around DigiRing v3.1.
"jason moyer" <[email hidden]> wrote in news:1125976957.657322.19200
@o13g2000cwo.googlegroups.com:
> I have no problems driving unlicensed cars, obviously, as I love GTP
> 1.1, aside from wishing the Toyota 88CV/Mazda 787B would be replaced by
> a Porsche 962/Nissan ZX-T combo, so we'd have the 4 dominant cars from
> 1988, and maybe my 4 favorites ever from that class.
Jason did you ever look into the Group C mod for F1c? That has Mazda,
and Porches and Jags and AAR EAgles and Neesans and some I've never heard
of.
3 service paks full of Group C / Imsa cars and more on the way with SP4.
Each with it's own physics and characteristics.
dave henrie
Dave Henrie wrote:
> Jason did you ever look into the Group C mod for F1c?
Yeah. The tracks and cars are really well modelled, but I'm not
impressed with the driving. :( It's a really awesome 3-d car museum
tho.
David G Fisher wrote:
> After hearing a few of the complaints here at ras and RSC, I've decided to
> dump rFactor and go back to N2003/N2002/N4.
>
> A sim with the same real car on the same two real RC tracks is all anyone
> should need......year......after year.....after year......
Funny, I've just sold both of my N2003 copies (for $40 each, thank you
Ebay!)
rFactor offers one thing that all the papy games couldn't, believable
suspension physics. All the N2003 mods have felt underdamped, yet
jouncy. The most recent sportscar mod only accentuated the shortcomings
in the Papy code. Real GTP cars don't bounce down the road like a
kangaroo on speed. With N2003, you can have a car that handles
precicely, or you can have traction over the bumps. You cannot have
both. People drive around with 1/1 rear dampers and sacked suspension
because anything harder simply causes the tires to act as huge undamped
springs. Boing...boing...boing. No thanks.
rFactor is much more raw/buggy than I anticipated, but I'm going to
stick it out for a while. Racing the OW trainers is great fun, akin to
F2/3 races in GPL. It really makes you think about lines, precise brake
points, etc. Miss an apex by two feet, and the person behind you WILL
pass you on the following straight. FWIW, I like that.
-Greg
"Greg" wrote...
>> <snip>
> <snip>
> The most recent sportscar mod only accentuated the shortcomings
> in the Papy code.
Read: the impossibility to change the hard-coded, stock car tyre model.
> Real GTP cars don't bounce down the road like a kangaroo on
> speed. With N2003, you can have a car that handles precicely,
> or you can have traction over the bumps. You cannot have both.
> People drive around with 1/1 rear dampers and sacked
> suspension because anything harder simply causes the tires to act
> as huge undamped springs. Boing...boing...boing. No thanks.
Finally someone talks straight about the GTP mod: same basic problem as TA
mod. Thank you for saving me time and effort.
Jan.
=---
On Mon, 5 Sep 2005 23:07:48 -0400, David G Fisher wrote:
> http://www.skipbarber.com/default.aspx and the Howston is an Aston Martin.
Damn, I had the feeling I'd seen that car before, but the color looked
unfamiliar in red ;)
Cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Jan Verschueren wrote:
> Read: the impossibility to change the hard-coded, stock car tyre model.
Except that Team Redline did exactly that.
Previous poster wrote:
> > People drive around with 1/1 rear dampers and sacked
> > suspension because anything harder simply causes the tires to act
> > as huge undamped springs. Boing...boing...boing. No thanks.
1. you can't run 1/1 dampers in GTP.
2. in CUP/CTS/GNS/PTA none of the guys who are fast do that on road
courses.
3. the ideal suspension setup in ISI sims is fully soft springs, fully
soft bump dampers, and fully stiff rebound dampers. While this is the
way to achieve TOP SPEED at a place like Le Mans in N2003, it's not
ideal for the the handling of the car.
On 5 Sep 2005 20:58:35 -0700, "jason moyer" <[email hidden]> wrote:
Yeah, the handling is world's different in GTP (i.e. much more
controllable, esp. at low speeds, tho GTP 1.0 also had low
speed handling issues).
Quoted text (7 lines)
>Dave Henrie wrote: > >> Jason did you ever look into the Group C mod for F1c? > >Yeah. The tracks and cars are really well modelled, but I'm not >impressed with the driving. :( It's a really awesome 3-d car museum >tho."jason moyer" wrote...
>
> Except that Team Redline did exactly that.
I was led to believe the properties of the tyres (grip, slipangle curve,
etc. ...) can indeed be changed, but not the way it is modelled, i.e. how it
interacts with the chassis and the road. I.o.w. I was told one could feed in
data for any tyre, but it would still act like a stock car tyre in the game.
If that's not correct, I'll put the mod back on my "to do list".
Jan.
=---
> After hearing a few of the complaints here at ras and RSC, I've decided to dump rFactor and go back to N2003/N2002/N4.
> A sim with the same real car on the same two real RC tracks is all anyone should need......year......after
> year.....after year......
And online its the same two track, Daytona and Talladega (unless you
count Daytona Night as a separate track). These tracks are the most
popular online, because it takes the least skill (no low line rule,
pitting and getting into a draft right after pitting determines
who wins, pole sitter rarely wins), or team play.
Jan Verschueren wrote:
> I was led to believe the properties of the tyres (grip, slipangle curve,
> etc. ...) can indeed be changed, but not the way it is modelled, i.e. how it
> interacts with the chassis and the road.
Don't the properties of the tires define the way it interacts with the
chassis and the road?
"jason moyer" wrote...
> Don't the properties of the tires define the way it interacts
> with the chassis and the road?
It would if the model in the game was generic, which I'm not sure it is.
Jan.
=---
Jan Verschueren wrote:
> It would if the model in the game was generic, which I'm not sure it is.
I'm not sure how you'd come to that conclusion, as GTP is the only
thing available for N2003 that doesn't use the stock car tire model.
"jason moyer" wrote...
>> <snip>
> I'm not sure how you'd come to that conclusion, as GTP is the
> only thing available for N2003 that doesn't use the stock car tire
> model.
The simulators used in racing are tyre/series-specific and those aren't even
real time....
Jan.
=---
Jan Verschueren wrote:
> The simulators used in racing are tyre/series-specific and those aren't even
> real time....
Unless you've heard it from Dave Kaemmer the person who did the physics
for the 1.1 version of the GTP mod, anything you've heard about the
tire model in N2003 is fiction.
Saying N2003 is hard-coded for stock car tires is like saying F1C is
hard coded for F1 tires and RBR is hard coded for Rally Car tires and
none of that is true.
jason moyer wrote:
> Unless you've heard it from Dave Kaemmer the person who did the physics
Woops, missing an "or" there. :D
jason moyer wrote:
I'd just like to say that I'd be surprised if they *weren't* hardcoded,
at least to some extent. You just don't have the processor power on a
desktop machine to do a proper tyre simulation, in which you could just
change some variables to get a stock car tyre, an F1 tyre, a gravel
rally tyre, an studded rally tyre, a dragster tyre...
It's a lot more than just altering a few slip curves in an ini file...
but that's all you can do on a desktop PC.
Quoted text (12 lines)
> Jan Verschueren wrote: > > > The simulators used in racing are tyre/series-specific and those aren't even > > real time.... > > Unless you've heard it from Dave Kaemmer the person who did the physics > for the 1.1 version of the GTP mod, anything you've heard about the > tire model in N2003 is fiction. > > Saying N2003 is hard-coded for stock car tires is like saying F1C is > hard coded for F1 tires and RBR is hard coded for Rally Car tires and > none of that is true.Rehashed NetKar :P
Uwe Sch�rkamp enlightened us with:
Quoted text (11 lines)
> On Mon, 5 Sep 2005 23:07:48 -0400, David G Fisher wrote: >> http://www.skipbarber.com/default.aspx and the Howston is an Aston >> Martin. > > Damn, I had the feeling I'd seen that car before, but the color looked > unfamiliar in red ;) > > Cheers, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61I never liked the GTP mod either. Something is VERY wrong with the grip
model.
It's grip, grip, grip, grip, chirp, she's gone!
-Larry
"Jan Verschueren" <[email hidden]> wrote in message
news:2ueTe.187310$[email hidden]...


































