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256 vs 512 Mem

21 posts by 16 people · 27 Aug 2001 13:08 UTC - 01 Sep 2001 15:48 UTC

Does upgrading from 256MB to 512MB RAM help sims?

A GPL and NASCAR Racing 4 player asked whether going from 256MB to 512MB RAM would help. Most said there would be little or no benefit for those sims, a video card upgrade would matter more, and Windows 98 needs a vcache workaround above 512MB. Others listed memory-hungry games such as WWII Online and flight sims.

hardware: PC/graphicsGrand Prix LegendsNASCAR Racing 4

Automated summary.

Mike Dietz 27 Aug 2001 13:08 UTC#165316
Will I notice any improvement on a AMD 1.2 and a GE Force 2 card ? I run GPL and N4 just about exclusively.
NO! Unless you are not rendering the Final Fantasy sequel! -- Oliver "Mike Dietz" <[email hidden]> wrote in message news:[email hidden]... > Will I notice any improvement on a AMD 1.2 and a GE Force 2 card ? > I run GPL and N4 just about exclusively.
N4 maybe...although nothing huge...but gpl should see zero improvement...except in replay size...you have a very capable gpl system I would think. dave henrie "Mike Dietz" <[email hidden]> wrote in message news:[email hidden]... > Will I notice any improvement on a AMD 1.2 and a GE Force 2 card ? > I run GPL and N4 just about exclusively.
I believe that if you are running Win98 you will not see any difference. Win 98 only recognizes and makes use of up to 256MB of Ram. Increasing your video card from 32mb to 64mb card will be the most help. N4 has a very high graphics requirement. I have a 32mb GF2 GTS and am even considering going with the new 64MB Geforce2 MX card to get a bit more of an edge. - - - - - - - - - - - - - My specs: AMD 1.1 Ghz T'Bird FIC AZ11E MB nVidia 32MB Geforce 2 GTS Wingman Formula Force GP [email hidden] (Mike Dietz) wrote in message news:<[email hidden]>... > Will I notice any improvement on a AMD 1.2 and a GE Force 2 card ? > I run GPL and N4 just about exclusively.
Slick 27 Aug 2001 18:15 UTC↳ reply to NR4Lover#165232
Somehow I don't think you should switch a GTS for an MX!! -- Oliver "NR4Lover" <[email hidden]> wrote in message news:[email hidden]... > I believe that if you are running Win98 you will not see any > difference. Win 98 only recognizes and makes use of up to 256MB of > Ram. Increasing your video card from 32mb to 64mb card will be the > most help. N4 has a very high graphics requirement. I have a 32mb > GF2 GTS and am even considering going with the new 64MB Geforce2 MX > card to get a bit more of an edge. > > - - - - - - - - - - - - - > > My specs: > AMD 1.1 Ghz T'Bird > FIC AZ11E MB > nVidia 32MB Geforce 2 GTS > Wingman Formula Force GP > > > [email hidden] (Mike Dietz) wrote in message news:<[email hidden]>... > > Will I notice any improvement on a AMD 1.2 and a GE Force 2 card ? > > I run GPL and N4 just about exclusively.
@ 27 Aug 2001 19:36 UTC↳ reply to NR4Lover#165209
NR4Lover wrote in message ... >I believe that if you are running Win98 you will not see any >difference. Win 98 only recognizes and makes use of up to 256MB of >Ram Untrue. Win98 does have an issue above 512MB but there's a workaround. For most users, there's little performance to be gained from a 256->512 MB upgrade unless you work with large graphics files or apps that grab a lot of RAM (I do...). I've never seen a game/sim that wasn't running fine on a 128MB machine. 256 is nice if you have a lot of background crap running but I think most of us shut that stuff off anyway to get more CPU cycles for the sim. 512 MB on my W2K machine is a beautiful thing... I hardly ever have swapfile access because most work is done in RAM. Dale.
Steve Smith 27 Aug 2001 20:02 UTC↳ reply to @#165214
So...what's the workaround? <_> wrote in message news:[email hidden]...
Quoted text (12 lines)> > NR4Lover wrote in message ... > >I believe that if you are running Win98 you will not see any > >difference. Win 98 only recognizes and makes use of up to 256MB of > >Ram > > Untrue. > > Win98 does have an issue above 512MB but there's a workaround. > > For most users, there's little performance to be gained from a 256->512 MB > upgrade unless you work with large graphics files or apps that grab a lot
of > RAM (I do...). I've never seen a game/sim that wasn't running fine on a > 128MB machine. 256 is nice if you have a lot of background crap runningbut > I think most of us shut that stuff off anyway to get more CPU cycles forthe > sim. > > 512 MB on my W2K machine is a beautiful thing... I hardly ever haveswapfile > access because most work is done in RAM. > > Dale. > >
On Mon, 27 Aug 2001 20:02:33 GMT, "Stephen Smith" <[email hidden]> wrote: >So...what's the workaround? In system.ini under the Vcache heading add: MaxFileCache=xxxx (anything in kilobytes that is equal to 512mb or less)
If Windows 95 can recognize up to 2GIG of RAM. Why won't 98? MS confirms this at Article ID: Q181594 "Although Windows 95 has the ability to address up to 4GB of virtual memory, it can access and use only 2GB or less of physical RAM. "
"Stephen Smith" <[email hidden]> wrote in message news:tHxi7.376085$[email hidden]... : So...what's the workaround? Crap... sorry... that's what happens when I read r.a.s from work and the phone rings forgot to include a link. Here's the link to Microsoft's KB article on this issue. http://support.microsoft.com/support/kb/articles/Q253/9/12.ASP Dale. ================================================== GPL Rank: +106.12 DSM: www.dsm.org CP990 Panorama Gallery: http://members.home.net/digitallattice/pano.html
you mean " or more " correct ?? Type74 <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Mon, 27 Aug 2001 20:02:33 GMT, "Stephen Smith" > <[email hidden]> wrote: > > >So...what's the workaround? > > In system.ini under the Vcache heading add: > > MaxFileCache=xxxx (anything in kilobytes that is equal to 512mb or > less)
No, he means or less. Cache must not be bigger that 512mb "Gill Bates" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> you mean " or more " > correct ?? > > > Type74 <[email hidden]> wrote in message > news:[email hidden]... > > On Mon, 27 Aug 2001 20:02:33 GMT, "Stephen Smith" > > <[email hidden]> wrote: > > > > >So...what's the workaround? > > > > In system.ini under the Vcache heading add: > > > > MaxFileCache=xxxx (anything in kilobytes that is equal to 512mb or > > less) > >
In article <[email hidden]>, <_> says... > <snip> > I've never seen a game/sim that wasn't running fine on a > 128MB machine <snip> > Dale. > > > World War II Online. Eats memory for breakfast lunch and dinner. Get in a tank and switch views with 128mb memory. mwahahaha. Page-file-swap-city. MRSisson -- LOAD "GPL",8,1 RUN
Falcon 4 F1 2000 superbike 2001 Almost all the modern games require more textures and details Hence the more ram the better ( up to 514 or thereabouts ) So far no more impact after 450Mb....... Michael R Sisson <[email hidden]> wrote in message news:MPG.15f74ab3799d61c79896d4@news...
Quoted text (25 lines)> In article <[email hidden]>, <_> says... > > > > <snip> > > > I've never seen a game/sim that wasn't running fine on a > > 128MB machine > > <snip> > > > > Dale. > > > > > > > > World War II Online. Eats memory for breakfast lunch and dinner. Get in a > tank and switch views with 128mb memory. mwahahaha. Page-file-swap-city. > > > MRSisson > > -- > LOAD "GPL",8,1 > RUN
"Michael R Sisson" <[email hidden]> wrote in message news:MPG.15f74ab3799d61c79896d4@news... : : World War II Online. Eats memory for breakfast lunch and dinner. Get in a : tank and switch views with 128mb memory. mwahahaha. Page-file-swap-city. I stand corrected :-) Dale. ================================================== GPL Rank: +106.12 DSM: www.dsm.org CP990 Panorama Gallery: http://members.home.net/digitallattice/pano.html
MP's B-17, for another. "Michael R Sisson" <[email hidden]> wrote in message news:MPG.15f74ab3799d61c79896d4@news...
Quoted text (25 lines)> In article <[email hidden]>, <_> says... > > > > <snip> > > > I've never seen a game/sim that wasn't running fine on a > > 128MB machine > > <snip> > > > > Dale. > > > > > > > > World War II Online. Eats memory for breakfast lunch and dinner. Get in a > tank and switch views with 128mb memory. mwahahaha. Page-file-swap-city. > > > MRSisson > > -- > LOAD "GPL",8,1 > RUN
"Stephen Smith" <[email hidden]> wrote in news:3Npj7.409570$[email hidden]:
Quoted text (33 lines)> MP's B-17, for another. > > "Michael R Sisson" <[email hidden]> wrote in message > news:MPG.15f74ab3799d61c79896d4@news... >> In article <[email hidden]>, <_> says... >> > >> >> <snip> >> >> > I've never seen a game/sim that wasn't running fine on a 128MB >> > machine >> >> <snip> >> >> >> > Dale. >> > >> > >> > >> >> World War II Online. Eats memory for breakfast lunch and dinner. Get >> in a tank and switch views with 128mb memory. mwahahaha. >> Page-file-swap-city. >> >> >> MRSisson >> >> -- >> LOAD "GPL",8,1 >> RUN > > >
MS Flight Simulator 2000... -- "Hamsters - more fun for less money" Per Thulin Spamblock in operation - remove the obvious to reply by mail.
Seems to me that only M$ games need all the RAM you can get :-)) Pascal "Per Thulin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (45 lines)> "Stephen Smith" <[email hidden]> wrote in > news:3Npj7.409570$[email hidden]: > > > MP's B-17, for another. > > > > "Michael R Sisson" <[email hidden]> wrote in message > > news:MPG.15f74ab3799d61c79896d4@news... > >> In article <[email hidden]>, <_> says... > >> > > >> > >> <snip> > >> > >> > I've never seen a game/sim that wasn't running fine on a 128MB > >> > machine > >> > >> <snip> > >> > >> > >> > Dale. > >> > > >> > > >> > > >> > >> World War II Online. Eats memory for breakfast lunch and dinner. Get > >> in a tank and switch views with 128mb memory. mwahahaha. > >> Page-file-swap-city. > >> > >> > >> MRSisson > >> > >> -- > >> LOAD "GPL",8,1 > >> RUN > > > > > > > > MS Flight Simulator 2000... > > -- > "Hamsters - more fun for less money" > > Per Thulin > > Spamblock in operation - remove the obvious to reply by mail.
On Thu, 30 Aug 2001 09:47:04 +0800, "Gill Bates" <[email hidden]> wrote: Are you sure the amount of "system" memory is relevant to texture memory? Granted, most ppl are using AGP - based systems but majority of all video chipset don't properly use the AGP system memory properly for textures and resolution. Hence, the addition of 32MB and up video cards. If the texture memory was utilized properly in the first place, you wouldn't need so much memory on the video card if at all. The basis of having memory on a video card is for : The frame buffer: The resolution at which you run the game. The more the better. IIRC, this is usually up to 4-8MB. The remaining is for.. You guessed it.. Texture Memory. W9x and even Me, perform exceptionally well up to 256MB even though the OSes support up to 2GB IIRC. Anyhow, if you go to 512MB, there have been problems reported on "lack of memory or insufficient memory". Kind of funny isn't it? The solution is to add the "min/max vcache" sizes to 512. From my testing, it seems that 256MB is the sweet spot after benchmarking with Sysmark 2001 and other utils. You can go 384 or even to 512MB. But the question, do you have multimedia work that you plan on working on the future? I feel that it's redundant or in fact, cost prohibitve to purchase so much system memory that you are not going to be able to use all of it. I know it's tempting since memory is so cheap. Nevertheless, as you surpass the 256MB barrier the W9x/Me start to slow down just a tad. If you get stuttering in games, especially with Nvidia drivers try this: DISABLE the SSE and 3DNOW instructions by using RivaTuner/NVMax.. Usually works like a charm. If you get stutter still, be sure to turn of FSAA, get a faster PROC or try adding more memory. There's that much of a difference going from 256MB to 512MB, IMHO. If one sees it then it's more of a "placebo effect" IMHO.
Quoted text (10 lines)>Are you sure the amount of "system" memory is relevant to texture >memory? Granted, most ppl are using AGP - based systems but majority >of all video chipset don't properly use the AGP system memory properly >for textures and resolution. Hence, the addition of 32MB and up video >cards. > >If the texture memory was utilized properly in the first place, you >wouldn't need so much memory on the video card if at all. The basis of >having memory on a video card is for : >
Agree with you there, the AGP bus is rarely used to access system memory. Games will rarely use much system memory, but can use a bit of video memory. 256mb is definitely a nice level for my machine. Rafe Mc
"Gill Bates" <[email hidden]> wrote in message news:[email hidden]... : F1 2000 On my machine F12000 performs the same with 128 MB as it does with 512 MB... Dale.

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