I loved GPL a couple years ago, but now I use a GForce and this sim is
somewhat dated. What sims besides NASCAR 4 are realistic and have
good gameplay?
Thanks
Ron
[email hidden]
Which is the most realistic racing sim?
A former GPL player asked what sims besides NASCAR Racing 4 offered realism and good gameplay. Answers ranged across GPL with add-ons, GP3 2000, NR4 (which Ed Solheim argued had better physics than GPL) and NASCAR Heat with its CART mod and converted road courses. The thread drifted into CART versus IRL arguments and jokes about road-car drive belts, with talk of an NR4-based TPTCC road-racing mod in development.
Automated summary.
With all the add-ons, IMO GPL is about as good as it gets until maybe WSC is
released. The updated textures and cars available running at higher
resolutions make it look almost life-like. And of course the physics engine
again IMO, hasn't been beat yet, as I'm sure you are aware, N4 is based on
the GPL engine.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
ron behee <[email hidden]> wrote in message
news:[email hidden]...
> I loved GPL a couple years ago, but now I use a GForce and this sim is
> somewhat dated. What sims besides NASCAR 4 are realistic and have
> good gameplay?
>
> Thanks
> Ron
> [email hidden]
Well, while it too looks a tad dated and has less than perfect network
play, GP3 (2K) is still the most realistic racing sim'. My guess is
that it will stay that way until GP4 is released. Whilst there are
things to admire about GPL, hugely powered cars with no brakes or
aerodynamics to speak of aren't exactly my idea of the perfect
*racing* car and make for a relatively sloppy gameplay experience.
"Biz" wrote:...
> And of course the physics engine again IMO, hasn't been beat yet,
> as I'm sure you are aware, N4 is based on the GPL engine.
N4's physics engine is an evolution of GPL's, and to be fair -
beat's GPL's physics hands down.
--
ed_
On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]>
wrote:
>"Biz" wrote:...
>> And of course the physics engine again IMO, hasn't been beat yet,
>> as I'm sure you are aware, N4 is based on the GPL engine.
>
>N4's physics engine is an evolution of GPL's, and to be fair -
>beat's GPL's physics hands down.
Still doesn't change the fact that it's NASCAR, though.
:-(
-- JB
On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]>
wrote:
>"Biz" wrote:...
>> And of course the physics engine again IMO, hasn't been beat yet,
>> as I'm sure you are aware, N4 is based on the GPL engine.
>
>N4's physics engine is an evolution of GPL's, and to be fair -
>beat's GPL's physics hands down.
...Except for the fact that you only turn left :P
GPL is still the best sim IMO. N4 is great for ovals, GP3 2000 is the
most realistic F1 sim (if you don't mind the shitty graphics too much)
Rafe Mc
"hugely powered cars with no brakes or aerodynamics to speak of aren't
exactly my idea of the perfect *racing* car "
I like to call them flying hot water heaters myself :)
MadDAWG
Enjoy it anyway. There's more than one racing series in the world<G>
-John
John Bodin <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > wrote: > > >"Biz" wrote:... > >> And of course the physics engine again IMO, hasn't been beat yet, > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > >N4's physics engine is an evolution of GPL's, and to be fair - > >beat's GPL's physics hands down. > > Still doesn't change the fact that it's NASCAR, though. > > :-( > > -- JBCould be far worse... it could be IRL.
Scott
PA-Scott
PowerSimsMag.com
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > wrote: > > >"Biz" wrote:... > >> And of course the physics engine again IMO, hasn't been beat yet, > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > >N4's physics engine is an evolution of GPL's, and to be fair - > >beat's GPL's physics hands down. > > Still doesn't change the fact that it's NASCAR, though. > > :-( > > -- JBOuch.. that'll leave a mark....
btgoss
Seriously tho'...please note that IRL attendance is up and CART's is
down...IRL adds more tracks and keeps a fairly good TV deal... CART has to
shop around and go with FOX...which will treat CART like a redheaded
stepchild to the cash cow that is NASCAR.... just my thoughts tho'
"Scott B. Husted" <[email hidden]> wrote in message
news:5OIs7.452$[email hidden]...
Quoted text (26 lines)
> Could be far worse... it could be IRL. > > Scott > PA-Scott > PowerSimsMag.com > > > "John Bodin" <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > > wrote: > > > > >"Biz" wrote:... > > >> And of course the physics engine again IMO, hasn't been beat yet, > > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > > > >N4's physics engine is an evolution of GPL's, and to be fair - > > >beat's GPL's physics hands down. > > > > Still doesn't change the fact that it's NASCAR, though. > > > > :-( > > > > -- JB > >So how does that not make it based on GPL's engine, if its an evolution?
And as another poster writes...
"Still doesn't change the fact that it's NASCAR, though."
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Ed Solheim <[email hidden]> wrote in message
news:XOFs7.2410$[email hidden]...
> "Biz" wrote:...
> > And of course the physics engine again IMO, hasn't been beat yet,
> > as I'm sure you are aware, N4 is based on the GPL engine.
>
> N4's physics engine is an evolution of GPL's, and to be fair -
> beat's GPL's physics hands down.
>
> --
> ed_
>
>
>
"btgoss" <[email hidden]> wrote in message
news:s8Ls7.21324$[email hidden]...
First things first- the only reason the IRL has any attendance at all is
because of ticket bundles with NASCAR events- they can't give a ticket away
to anything but those events and the 500. CART, on the other hand, put more
butts in the seats at the last 2 events than the IRL could ever dream of if
it wasn't for the aforementioned bundling. The street events routinely see
200, 000 people for the weekend. And there is no way that any TV deal could
be worse than being on ABC. The FX/Speedvision combo will work nicely, I
think- but TV isn't what it's all about. NASCAR is made for TV, and the IRL
is just a low-caliber wannabe NASCAR. CART will live on the raceday
attendance and the burgeoning worldwide appeal. The IRL should have died a
couple years ago, and hopefully will in the next couple years(when Tony
George runs out of money)- we don't need the gene pool polluted any more
than it is, with half-ass drivers and has beens given any credence. The IRL
is the only place they can run outside of local short tracks, which is where
they belong, IMO.
Just my opinion, but that opinion is that the IRL sucks and always will....
Scott Moore
Quoted text (10 lines)
> Ouch.. that'll leave a mark.... > > btgoss > > > Seriously tho'...please note that IRL attendance is up and CART's is > down...IRL adds more tracks and keeps a fairly good TV deal... CART has to > shop around and go with FOX...which will treat CART like a redheaded > stepchild to the cash cow that is NASCAR.... just my thoughts tho' >Quoted text (31 lines)
> > "Scott B. Husted" <[email hidden]> wrote in message > news:5OIs7.452$[email hidden]... > > Could be far worse... it could be IRL. > > > > Scott > > PA-Scott > > PowerSimsMag.com > > > > > > "John Bodin" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > > > wrote: > > > > > > >"Biz" wrote:... > > > >> And of course the physics engine again IMO, hasn't been beat yet, > > > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > > > > > >N4's physics engine is an evolution of GPL's, and to be fair - > > > >beat's GPL's physics hands down. > > > > > > Still doesn't change the fact that it's NASCAR, though. > > > > > > :-( > > > > > > -- JB > > > > > >I never said it wouldn't!
I just wanted to clarify (unlike the way you put it) that N4's physics is in
fact *better* than GPL's - although they are both _based_ on the same
core.
--
ed_
Biz said:
> So how does that not make it based on GPL's engine, if its an evolution?
> And as another poster writes...
>
> "Still doesn't change the fact that it's NASCAR, though."
>
>
> --
> Biz
>
> "Don't touch that please, your primitive intellect wouldn't understand
> alloys and compositions and,......things with molecular structures,....and
> the....." - Ash
>
>
> Ed Solheim <[email hidden]> wrote in message
> news:XOFs7.2410$[email hidden]...
> > "Biz" wrote:...
> > > And of course the physics engine again IMO, hasn't been beat yet,
> > > as I'm sure you are aware, N4 is based on the GPL engine.
2> >
> > N4's physics engine is an evolution of GPL's, and to be fair -
> > beat's GPL's physics hands down.
> >
> > --
> > ed_
>
>I loved GPL a couple years ago, but now I use a GForce and this sim is
>somewhat dated. What sims besides NASCAR 4 are realistic and have
>good gameplay?
Nascar revolution!!
When you have 1 person at the race, and somebody else walks into the track
because they think the county fair demolition derby is going on by
mistake.... that is not a good definition of an increase in attendance.
Tony George: "Look Ma! I doubled the attendance!!" ;)
--
Scott B. Husted
ICQ# 4395450
http://www.Husted.cc
"btgoss" <[email hidden]> wrote in message
news:s8Ls7.21324$[email hidden]...
> Ouch.. that'll leave a mark....
>
> btgoss
>
>
> Seriously tho'...please note that IRL attendance is up and CART's is
> down...IRL adds more tracks and keeps a fairly good TV deal... CART has to
> shop around and go with FOX...which will treat CART like a redheaded
> stepchild to the cash cow that is NASCAR.... just my thoughts tho'
>
>
> "Scott B. Husted" <[email hidden]> wrote in message
> news:5OIs7.452$[email hidden]...
> > Could be far worse... it could be IRL.
> >
> > Scott
> > PA-Scott
> > PowerSimsMag.com
> >
> >
> > "John Bodin" <[email hidden]> wrote in message
> > news:[email hidden]...
> > > On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]>
> > > wrote:
> > >
> > > >"Biz" wrote:...
> > > >> And of course the physics engine again IMO, hasn't been beat yet,
> > > >> as I'm sure you are aware, N4 is based on the GPL engine.
> > > >
> > > >N4's physics engine is an evolution of GPL's, and to be fair -
> > > >beat's GPL's physics hands down.
> > >
> > > Still doesn't change the fact that it's NASCAR, though.
> > >
> > > :-(
> > >
> > > -- JB
> >
> >
>
>
"NYR2113594" <[email hidden]> wrote in message
news:[email hidden]...
> >I loved GPL a couple years ago, but now I use a GForce and this sim is
> >somewhat dated. What sims besides NASCAR 4 are realistic and have
> >good gameplay?
>
> Nascar revolution!!
uh??? :o)
Thank god.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]>
wrote:
>"Biz" wrote:...
>> And of course the physics engine again IMO, hasn't been beat yet,
>> as I'm sure you are aware, N4 is based on the GPL engine.
>
>N4's physics engine is an evolution of GPL's, and to be fair -
>beat's GPL's physics hands down.
Still doesn't change the fact that it's NASCAR, though.
:-(
-- JB
> >N4's physics engine is an evolution of GPL's, and to be fair -
> >beat's GPL's physics hands down.
>
> Still doesn't change the fact that it's NASCAR, though.
> :-(
> -- JB TPTCC(N4) is comming! can you say Spa, Nurbyring et al ????
dave henrie
Quoted text (8 lines)
> > Seriously tho'...please note that IRL attendance is up and CART's is > down...IRL adds more tracks and keeps a fairly good TV deal... CART has to > shop around and go with FOX...which will treat CART like a redheaded > stepchild to the cash cow that is NASCAR.... just my thoughts tho' > > > "Scott B. Husted" <[email hidden]> wrote in messageDamien Smith <[email hidden]> wrote on 27 Sep 2001:
<snip>
> hugely powered cars with no
> brakes or aerodynamics to speak of aren't exactly my idea of the
> perfect *racing* car<snip>
<shakes head sadly, as True Believers often do...>
--
One-line reply + 300-line quote = unread post.
Hey, if it hadn't been for King Alfred in the 9th century we'd all be
speaking Danish now. I must kiss the [feet - Ed] of all Danes I meet...
Please be careful in saying "it's coming" ;) The timeframe is most
definitely a wide one.
--
Scott B. Husted
ICQ# 4395450
PowerSimsMag.com
"Dave Henrie" <[email hidden]> wrote in message
news:ijPs7.46738$[email hidden]...
> > >N4's physics engine is an evolution of GPL's, and to be fair -
> > >beat's GPL's physics hands down.
> >
> > Still doesn't change the fact that it's NASCAR, though.
> > :-(
> > -- JB
> TPTCC(N4) is comming! can you say Spa, Nurbyring et al ????
> dave henrie
>
>
I thought that was a SPOT-On prediction :)
dave henrie
"Scott B. Husted" <[email hidden]> wrote in message
news:[email hidden]...
> Please be careful in saying "it's coming" ;) The timeframe is most
> definitely a wide one.
>
Perhaps if the powers that might be would disclose some of their file-format
knowledge we might see some more tools and utilities for N4 - like we did
for GPL.
--
ed_
Scott B. Husted <[email hidden]> skrev i
news:[email hidden]...
> Please be careful in saying "it's coming" ;) The timeframe is most
> definitely a wide one.
>
> --
> Scott B. Husted
> ICQ# 4395450
> PowerSimsMag.com
>
>
> "Dave Henrie" <[email hidden]> wrote in message
> news:ijPs7.46738$[email hidden]...
> > > >N4's physics engine is an evolution of GPL's, and to be fair -
> > > >beat's GPL's physics hands down.
> > >
> > > Still doesn't change the fact that it's NASCAR, though.
> > > :-(
> > > -- JB
> > TPTCC(N4) is comming! can you say Spa, Nurbyring et al ????
> > dave henrie
> >
> >
>
>
In article <[email hidden]>, [email hidden]
says...
Viper Racing :-)
--
"Life is what you experience between racing games"
Galley
Quoted text (8 lines)
> I loved GPL a couple years ago, but now I use a GForce and this sim is > somewhat dated. What sims besides NASCAR 4 are realistic and have > good gameplay? > > Thanks > Ron > [email hidden] > Can't speak to that...I'm only a user. Not a power.
It would be nice if they did open things up, but I think at least for the
initial release of the N4 based tptcc(whenever that is...) they will play
things pretty close to the vest. Just my uninformed observation.
dave henrie
"Ed Solheim" <[email hidden]> wrote in message
news:WEQs7.2954$[email hidden]...
> Perhaps if the powers that might be would disclose some of theirfile-format
Quoted text (34 lines)
> knowledge we might see some more tools and utilities for N4 - like we did > for GPL. > > -- > ed_ > > > Scott B. Husted <[email hidden]> skrev i > news:[email hidden]... > > Please be careful in saying "it's coming" ;) The timeframe is most > > definitely a wide one. > > > > -- > > Scott B. Husted > > ICQ# 4395450 > > PowerSimsMag.com > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:ijPs7.46738$[email hidden]... > > > > >N4's physics engine is an evolution of GPL's, and to be fair - > > > > >beat's GPL's physics hands down. > > > > > > > > Still doesn't change the fact that it's NASCAR, though. > > > > :-( > > > > -- JB > > > TPTCC(N4) is comming! can you say Spa, Nurbyring et al ???? > > > dave henrie > > > > > > > > > > > >The most accurate physics can currently be found in SOS 1937, Le Mans
24hrs, Dick Johnsons V8 Challenge and NFS High Stakes ;)
Rafe Mc
On Thu, 27 Sep 2001 05:43:21 GMT, [email hidden] (ron behee) wrote:
Quoted text (7 lines)
>I loved GPL a couple years ago, but now I use a GForce and this sim is >somewhat dated. What sims besides NASCAR 4 are realistic and have >good gameplay? > >Thanks >Ron >[email hidden]
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
>
> <snip>
>
> Hey, if it hadn't been for King Alfred in the 9th century we'd all be
> speaking Danish now. I must kiss the [feet - Ed] of all Danes I meet...
L L <-- (feet, in case you wondered)
Get busy David ;o)
"btgoss" <[email hidden]> writes:
Do people still fall for the IRL propaganda ? :)
--
Olav K. Malmin
remove .spam when replying
Quoted text (9 lines)
> Ouch.. that'll leave a mark.... > > btgoss > > > Seriously tho'...please note that IRL attendance is up and CART's is > down...IRL adds more tracks and keeps a fairly good TV deal... CART has to > shop around and go with FOX...which will treat CART like a redheaded > stepchild to the cash cow that is NASCAR.... just my thoughts tho'Quoted text (31 lines)
> > "Scott B. Husted" <[email hidden]> wrote in message > news:5OIs7.452$[email hidden]... > > Could be far worse... it could be IRL. > > > > Scott > > PA-Scott > > PowerSimsMag.com > > > > > > "John Bodin" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > > > wrote: > > > > > > >"Biz" wrote:... > > > >> And of course the physics engine again IMO, hasn't been beat yet, > > > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > > > > > >N4's physics engine is an evolution of GPL's, and to be fair - > > > >beat's GPL's physics hands down. > > > > > > Still doesn't change the fact that it's NASCAR, though. > > > > > > :-( > > > > > > -- JB > > > > > >"Rafe McAuliffe" <[email hidden]> wrote in message
news:[email hidden]...
> The most accurate physics can currently be found in SOS 1937, Le Mans
> 24hrs, Dick Johnsons V8 Challenge and NFS High Stakes ;)
Yeah, and a Subaru WRX uses rubber bands instead of an engine ;-)
Cheers
Simon
Yeah, and a Subaru WRX uses *** bands instead of an engine ;-)
Cheers
Simon
*** post for FREE via your newsreader at post.newsfeeds.com ***
> > The most accurate physics can currently be found in SOS 1937, Le Mans
> > 24hrs, Dick Johnsons V8 Challenge and NFS High Stakes ;)
>
> Yeah, and a Subaru WRX uses rubber bands instead of an engine ;-)
Bloody powerful they are - did you know that it takes 150 trees 27 years to
create enough rubber for one engine? The trees are only available on a
small patch of land just south of Nempnett Thrubwell due to local climate
conditions. They are a special tree.
Andy
--
PC-Based Multimedia System
http://groups.yahoo.com/group/htpc
NB: Spamtrap - do the obvious
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Only problem with the Heat stuff is the total lack of tracks. Kind of
like running N4 cars modified to look like earlier cars.........on the
current Nascar tracks.
Doesn't make for much immersion IMO. Are some great mods though, no
doubt. I'd like to see a CART sim too.
-John
John Bodin <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (54 lines)
> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > sim tht you would fall all over yourself fawning over it. Seems to me > like THAT would be a good thing . . . better than yet another NASCAR > sim if you're a CART fan, anyway. > > Thankfully, folks like Thomas Heineman and have been able to work > TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > be benefitting as much from NASCAR Heat. > > Then again, I would guess that the slack-jawed Papy-philes haven't > even noticed all the great mods coming out for Heat yet. Their loss. > > > Have fun with you big, cumbersome stock cars in N4, because you're > going not to see anything but stock cars from Papy for a loooooooooong > time. Nothing against NASCAR, mind you, but a little variety is nice > from time-to-time. > > :-/ > > -- JB > > > On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" > <[email hidden]> wrote: > > >Could be far worse... it could be IRL. > > > >Scott > >PA-Scott > >PowerSimsMag.com > > > > > >"John Bodin" <[email hidden]> wrote in message > >news:[email hidden]... > >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > >> wrote: > >> > >> >"Biz" wrote:... > >> >> And of course the physics engine again IMO, hasn't been beat yet, > >> >> as I'm sure you are aware, N4 is based on the GPL engine. > >> > > >> >N4's physics engine is an evolution of GPL's, and to be fair - > >> >beat's GPL's physics hands down. > >> > >> Still doesn't change the fact that it's NASCAR, though. > >> > >> :-( > >> > >> -- JB > > > > >LOL - Yeah but "it's coming" but be interpreted as "coming soon" and thus
suffer from the WSC attacks ;)
I can't speak for Mr. Noonan, but I feel pretty safe in saying that if it
were an 'easy' task to do, he would have loved to have done the conversions
and released them already.
Scott
PA-Scott
PowerSimsMag.com
The US Pits
"Dave Henrie" <[email hidden]> wrote in message
news:2wQs7.46788$[email hidden]...
Quoted text (10 lines)
> I thought that was a SPOT-On prediction :) > dave henrie > "Scott B. Husted" <[email hidden]> wrote in message > news:[email hidden]... > > Please be careful in saying "it's coming" ;) The timeframe is most > > definitely a wide one. > > > > >Try DL'ing Aardvark Park and Donington, for starters (road courses converted from SCGT and GP 500). And then try driving a Stocker
and a Champcar back to back on the same track. HUGE difference, not like the same beast at all. Thanks to the cooperation and help
of the good guys at MGI along with the efforts of a few people in the sim community like John Bodin, Thomas Heineman and others,
Heat is on the way to becoming something like the universal sim everyone professes to want, allowing different series, add-on tracks
and graphics, and a stable, cheat-protected online environment for a full field of competitors. Not perfect, but a truly good
thing, IMHO. Thanks to all involved.
Cheers,
Steve B.
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (67 lines)
> Only problem with the Heat stuff is the total lack of tracks. Kind of > like running N4 cars modified to look like earlier cars.........on the > current Nascar tracks. > Doesn't make for much immersion IMO. Are some great mods though, no > doubt. I'd like to see a CART sim too. > > -John > > > John Bodin <[email hidden]> wrote in message > news:[email hidden]... > > Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > > sim tht you would fall all over yourself fawning over it. Seems to me > > like THAT would be a good thing . . . better than yet another NASCAR > > sim if you're a CART fan, anyway. > > > > Thankfully, folks like Thomas Heineman and have been able to work > > TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > > as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > > be benefitting as much from NASCAR Heat. > > > > Then again, I would guess that the slack-jawed Papy-philes haven't > > even noticed all the great mods coming out for Heat yet. Their loss. > > > > > > Have fun with you big, cumbersome stock cars in N4, because you're > > going not to see anything but stock cars from Papy for a loooooooooong > > time. Nothing against NASCAR, mind you, but a little variety is nice > > from time-to-time. > > > > :-/ > > > > -- JB > > > > > > On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" > > <[email hidden]> wrote: > > > > >Could be far worse... it could be IRL. > > > > > >Scott > > >PA-Scott > > >PowerSimsMag.com > > > > > > > > >"John Bodin" <[email hidden]> wrote in message > > >news:[email hidden]... > > >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> > > >> wrote: > > >> > > >> >"Biz" wrote:... > > >> >> And of course the physics engine again IMO, hasn't been beat yet, > > >> >> as I'm sure you are aware, N4 is based on the GPL engine. > > >> > > > >> >N4's physics engine is an evolution of GPL's, and to be fair - > > >> >beat's GPL's physics hands down. > > >> > > >> Still doesn't change the fact that it's NASCAR, though. > > >> > > >> :-( > > >> > > >> -- JB > > > > > > > > > >Road Atlanta, Aardvark Park, and Donington have already been released,
and there are more conversions and original tracks in the works --
including Lausitzring (BOTH the oval AND the road course) as well as
Laguna Seca.
Have you tried the CART mod for NASCAR Heat:
http://cartheat.bhmotorsports.com/
There's also a CART mod for F1 2001 and F1 Championship Season 2001:
http://www.champweb.net/cart2x.htm
Good stuff!
;-)
-- JB
On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast"
<[email hidden]> wrote:
Quoted text (67 lines)
> Only problem with the Heat stuff is the total lack of tracks. Kind of >like running N4 cars modified to look like earlier cars.........on the >current Nascar tracks. > Doesn't make for much immersion IMO. Are some great mods though, no >doubt. I'd like to see a CART sim too. > >-John > > >John Bodin <[email hidden]> wrote in message >news:[email hidden]... >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART >> sim tht you would fall all over yourself fawning over it. Seems to me >> like THAT would be a good thing . . . better than yet another NASCAR >> sim if you're a CART fan, anyway. >> >> Thankfully, folks like Thomas Heineman and have been able to work >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't >> be benefitting as much from NASCAR Heat. >> >> Then again, I would guess that the slack-jawed Papy-philes haven't >> even noticed all the great mods coming out for Heat yet. Their loss. >> >> >> Have fun with you big, cumbersome stock cars in N4, because you're >> going not to see anything but stock cars from Papy for a loooooooooong >> time. Nothing against NASCAR, mind you, but a little variety is nice >> from time-to-time. >> >> :-/ >> >> -- JB >> >> >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" >> <[email hidden]> wrote: >> >> >Could be far worse... it could be IRL. >> > >> >Scott >> >PA-Scott >> >PowerSimsMag.com >> > >> > >> >"John Bodin" <[email hidden]> wrote in message >> >news:[email hidden]... >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> >> >> wrote: >> >> >> >> >"Biz" wrote:... >> >> >> And of course the physics engine again IMO, hasn't been beat yet, >> >> >> as I'm sure you are aware, N4 is based on the GPL engine. >> >> > >> >> >N4's physics engine is an evolution of GPL's, and to be fair - >> >> >beat's GPL's physics hands down. >> >> >> >> Still doesn't change the fact that it's NASCAR, though. >> >> >> >> :-( >> >> >> >> -- JB >> > >> > >> > >How can you fail to mention Test Drive 6?????
:-p
;-)
-- JB
On Fri, 28 Sep 2001 04:33:25 GMT, [email hidden] (Rafe
McAuliffe) wrote:
Quoted text (16 lines)
>The most accurate physics can currently be found in SOS 1937, Le Mans >24hrs, Dick Johnsons V8 Challenge and NFS High Stakes ;) > >Rafe Mc > > >On Thu, 27 Sep 2001 05:43:21 GMT, [email hidden] (ron behee) wrote: > >>I loved GPL a couple years ago, but now I use a GForce and this sim is >>somewhat dated. What sims besides NASCAR 4 are realistic and have >>good gameplay? >> >>Thanks >>Ron >>[email hidden] >
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
> Then again, I would guess that the slack-jawed Papy-philes haven't
> even noticed all the great mods coming out for Heat yet. Their loss.
As a slack jawed papyphile in my defence Nascar Heat has never been, nor
ever will be, available for sale in Great Britain.
N4 was, if only for two months before vanishing completely :oD
cheers
John
Ed Solheim wrote:
>
> Perhaps if the powers that might be would disclose some of their file-format
> knowledge we might see some more tools and utilities for N4 - like we did
> for GPL.
Sure, no problem, far as I know you have the e-mail to the appropriate
guys at Papy :-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Thanks for the info., obviously, I hadn't paid much attention to it for
awhile. I tried the CART mod when it first came out is all.
-John
John Bodin <[email hidden]> wrote in message
news:[email hidden]...
<[email hidden]>
Quoted text (70 lines)
> Road Atlanta, Aardvark Park, and Donington have already been released, > and there are more conversions and original tracks in the works -- > including Lausitzring (BOTH the oval AND the road course) as well as > Laguna Seca. > > Have you tried the CART mod for NASCAR Heat: > > http://cartheat.bhmotorsports.com/ > > There's also a CART mod for F1 2001 and F1 Championship Season 2001: > > http://www.champweb.net/cart2x.htm > > Good stuff! > > ;-) > > -- JB > > On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast" > <[email hidden]> wrote: > > > Only problem with the Heat stuff is the total lack of tracks. Kind of > >like running N4 cars modified to look like earlier cars.........on the > >current Nascar tracks. > > Doesn't make for much immersion IMO. Are some great mods though, no > >doubt. I'd like to see a CART sim too. > > > >-John > > > > > >John Bodin <[email hidden]> wrote in message > >news:[email hidden]... > >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > >> sim tht you would fall all over yourself fawning over it. Seems to me > >> like THAT would be a good thing . . . better than yet another NASCAR > >> sim if you're a CART fan, anyway. > >> > >> Thankfully, folks like Thomas Heineman and have been able to work > >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > >> be benefitting as much from NASCAR Heat. > >> > >> Then again, I would guess that the slack-jawed Papy-philes haven't > >> even noticed all the great mods coming out for Heat yet. Their loss. > >> > >> > >> Have fun with you big, cumbersome stock cars in N4, because you're > >> going not to see anything but stock cars from Papy for a loooooooooong > >> time. Nothing against NASCAR, mind you, but a little variety is nice > >> from time-to-time. > >> > >> :-/ > >> > >> -- JB > >> > >> > >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" > >> <[email hidden]> wrote: > >> > >> >Could be far worse... it could be IRL. > >> > > >> >Scott > >> >PA-Scott > >> >PowerSimsMag.com > >> > > >> > > >> >"John Bodin" <[email hidden]> wrote in message > >> >news:[email hidden]... > >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim"Quoted text (20 lines)
> >> >> wrote: > >> >> > >> >> >"Biz" wrote:... > >> >> >> And of course the physics engine again IMO, hasn't been beat yet, > >> >> >> as I'm sure you are aware, N4 is based on the GPL engine. > >> >> > > >> >> >N4's physics engine is an evolution of GPL's, and to be fair - > >> >> >beat's GPL's physics hands down. > >> >> > >> >> Still doesn't change the fact that it's NASCAR, though. > >> >> > >> >> :-( > >> >> > >> >> -- JB > >> > > >> > > >> > > > > > I haven't messed with Heat for awhile, but at the time, cheating was
rampant on IRF with it. Has this changed too?
-John
Steve Blankenship <[email hidden]> wrote in message
news:Vx0t7.6830$[email hidden]...
> Try DL'ing Aardvark Park and Donington, for starters (road coursesconverted from SCGT and GP 500). And then try driving a Stocker
> and a Champcar back to back on the same track. HUGE difference, not likethe same beast at all. Thanks to the cooperation and help
> of the good guys at MGI along with the efforts of a few people in the simcommunity like John Bodin, Thomas Heineman and others,
> Heat is on the way to becoming something like the universal sim everyoneprofesses to want, allowing different series, add-on tracks
> and graphics, and a stable, cheat-protected online environment for a fullfield of competitors. Not perfect, but a truly good
news:[email hidden]...
<[email hidden]>
> > > >> wrote:
> > > >>
> > > >> >"Biz" wrote:...
> > > >> >> And of course the physics engine again IMO, hasn't been beatyet,
Quoted text (7 lines)
> thing, IMHO. Thanks to all involved. > > Cheers, > > Steve B. > > "John Pancoast" <[email hidden]> wrote in messageQuoted text (48 lines)
> > Only problem with the Heat stuff is the total lack of tracks. Kind of > > like running N4 cars modified to look like earlier cars.........on the > > current Nascar tracks. > > Doesn't make for much immersion IMO. Are some great mods though, no > > doubt. I'd like to see a CART sim too. > > > > -John > > > > > > John Bodin <[email hidden]> wrote in message > > news:[email hidden]... > > > Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > > > sim tht you would fall all over yourself fawning over it. Seems to me > > > like THAT would be a good thing . . . better than yet another NASCAR > > > sim if you're a CART fan, anyway. > > > > > > Thankfully, folks like Thomas Heineman and have been able to work > > > TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > > > as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > > > be benefitting as much from NASCAR Heat. > > > > > > Then again, I would guess that the slack-jawed Papy-philes haven't > > > even noticed all the great mods coming out for Heat yet. Their loss. > > > > > > > > > Have fun with you big, cumbersome stock cars in N4, because you're > > > going not to see anything but stock cars from Papy for a loooooooooong > > > time. Nothing against NASCAR, mind you, but a little variety is nice > > > from time-to-time. > > > > > > :-/ > > > > > > -- JB > > > > > > > > > On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" > > > <[email hidden]> wrote: > > > > > > >Could be far worse... it could be IRL. > > > > > > > >Scott > > > >PA-Scott > > > >PowerSimsMag.com > > > > > > > > > > > >"John Bodin" <[email hidden]> wrote in message > > > >news:[email hidden]... > > > >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim"Quoted text (17 lines)
> > > >> >> as I'm sure you are aware, N4 is based on the GPL engine. > > > >> > > > > >> >N4's physics engine is an evolution of GPL's, and to be fair - > > > >> >beat's GPL's physics hands down. > > > >> > > > >> Still doesn't change the fact that it's NASCAR, though. > > > >> > > > >> :-( > > > >> > > > >> -- JB > > > > > > > > > > > > > > > > >Last time I tried it, you couldn't join a Nascar race if you were running another version, i.e. CTS or CART, and vice versa. Also,
IRF reports when anyone's using different data than the server. I'm not sure of the full extent of cheat protection, but at least
the effort's being made. I've had some quite enjoyable road course races with Heat, but try to avoid the ovals as they're too often
afflicted with the same problems as N4 races, from the sound of it - mainly the quality of the participants. I'm primarily a GPL
devotee myself, but certainly applaud solid competitive efforts by developers like MGI who work with the simracing community.
Cheers,
Steve B.
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
> I haven't messed with Heat for awhile, but at the time, cheating was
> rampant on IRF with it. Has this changed too?
>
> -John
>
> GPL is still the best sim IMO.
Nope, I think N4 beats it and is the current sim King. GPL is good but is a
little long in the tooth nowadays anyway thats IMO.
Yea right John! This is exactly what my X said in divorce court :(
"John Bodin" wrote:
| Trust me --<znipped>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 9/25/2001
I was having a terrible time even getting a recon lap at Road Atlanta with
the Cup cars. Found out whatever the default setup was intended for was NOT
a road course. Once I copied the Watkins Glen Advanced setup over, I could
at least get round the thing. The sears Advanced setup had better gearing
but I had more problems making a clean lap with the sears setup. WG at RA
with Sears gearing seems to be the best for me at this point. The car seems
REALLY susecptible(sp?) to small bumps on the roadway. And that last drop
off before the pits is a real 'cross your fingers' cuz sometimes the car
will stay straight, other times it just will not. (see a good racer always
blames the car! ) wait! (I'm not one of those...)
uhmm 'the car was good, I just didn't get the most out of it
today..."{better?}
dave henrie
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
<[email hidden]>
Quoted text (70 lines)
> Road Atlanta, Aardvark Park, and Donington have already been released, > and there are more conversions and original tracks in the works -- > including Lausitzring (BOTH the oval AND the road course) as well as > Laguna Seca. > > Have you tried the CART mod for NASCAR Heat: > > http://cartheat.bhmotorsports.com/ > > There's also a CART mod for F1 2001 and F1 Championship Season 2001: > > http://www.champweb.net/cart2x.htm > > Good stuff! > > ;-) > > -- JB > > On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast" > <[email hidden]> wrote: > > > Only problem with the Heat stuff is the total lack of tracks. Kind of > >like running N4 cars modified to look like earlier cars.........on the > >current Nascar tracks. > > Doesn't make for much immersion IMO. Are some great mods though, no > >doubt. I'd like to see a CART sim too. > > > >-John > > > > > >John Bodin <[email hidden]> wrote in message > >news:[email hidden]... > >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > >> sim tht you would fall all over yourself fawning over it. Seems to me > >> like THAT would be a good thing . . . better than yet another NASCAR > >> sim if you're a CART fan, anyway. > >> > >> Thankfully, folks like Thomas Heineman and have been able to work > >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > >> be benefitting as much from NASCAR Heat. > >> > >> Then again, I would guess that the slack-jawed Papy-philes haven't > >> even noticed all the great mods coming out for Heat yet. Their loss. > >> > >> > >> Have fun with you big, cumbersome stock cars in N4, because you're > >> going not to see anything but stock cars from Papy for a loooooooooong > >> time. Nothing against NASCAR, mind you, but a little variety is nice > >> from time-to-time. > >> > >> :-/ > >> > >> -- JB > >> > >> > >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" > >> <[email hidden]> wrote: > >> > >> >Could be far worse... it could be IRL. > >> > > >> >Scott > >> >PA-Scott > >> >PowerSimsMag.com > >> > > >> > > >> >"John Bodin" <[email hidden]> wrote in message > >> >news:[email hidden]... > >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim"Quoted text (20 lines)
> >> >> wrote: > >> >> > >> >> >"Biz" wrote:... > >> >> >> And of course the physics engine again IMO, hasn't been beat yet, > >> >> >> as I'm sure you are aware, N4 is based on the GPL engine. > >> >> > > >> >> >N4's physics engine is an evolution of GPL's, and to be fair - > >> >> >beat's GPL's physics hands down. > >> >> > >> >> Still doesn't change the fact that it's NASCAR, though. > >> >> > >> >> :-( > >> >> > >> >> -- JB > >> > > >> > > >> > > > > >Both are AOK! in my book :) Just think if GPL was programmed
exactly the way N4 is now with all the new goodies and all GPL's
track addons! Plus a GPL 2001,2,3 F1-Addon! YummmmmY! :)
"Johnson" wrote:
| Nope, I think N4 beats it and is the current sim King. GPL is good but isa
| little long in the tooth nowadays anyway thats IMO.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 9/25/2001
Have you downloaded the rear camber fix for Road Atlanta yet, Dave? I
think I posted the URL on the BHMS and High Gear forums . . . helps a
lot!
-- JB
On Fri, 28 Sep 2001 19:29:05 GMT, "Dave Henrie" <[email hidden]>
wrote:
Quoted text (108 lines)
> I was having a terrible time even getting a recon lap at Road Atlanta with >the Cup cars. Found out whatever the default setup was intended for was NOT >a road course. Once I copied the Watkins Glen Advanced setup over, I could >at least get round the thing. The sears Advanced setup had better gearing >but I had more problems making a clean lap with the sears setup. WG at RA >with Sears gearing seems to be the best for me at this point. The car seems >REALLY susecptible(sp?) to small bumps on the roadway. And that last drop >off before the pits is a real 'cross your fingers' cuz sometimes the car >will stay straight, other times it just will not. (see a good racer always >blames the car! ) wait! (I'm not one of those...) >uhmm 'the car was good, I just didn't get the most out of it >today..."{better?} >dave henrie >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> Road Atlanta, Aardvark Park, and Donington have already been released, >> and there are more conversions and original tracks in the works -- >> including Lausitzring (BOTH the oval AND the road course) as well as >> Laguna Seca. >> >> Have you tried the CART mod for NASCAR Heat: >> >> http://cartheat.bhmotorsports.com/ >> >> There's also a CART mod for F1 2001 and F1 Championship Season 2001: >> >> http://www.champweb.net/cart2x.htm >> >> Good stuff! >> >> ;-) >> >> -- JB >> >> On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast" >> <[email hidden]> wrote: >> >> > Only problem with the Heat stuff is the total lack of tracks. Kind of >> >like running N4 cars modified to look like earlier cars.........on the >> >current Nascar tracks. >> > Doesn't make for much immersion IMO. Are some great mods though, no >> >doubt. I'd like to see a CART sim too. >> > >> >-John >> > >> > >> >John Bodin <[email hidden]> wrote in message >> >news:[email hidden]... >> >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART >> >> sim tht you would fall all over yourself fawning over it. Seems to me >> >> like THAT would be a good thing . . . better than yet another NASCAR >> >> sim if you're a CART fan, anyway. >> >> >> >> Thankfully, folks like Thomas Heineman and have been able to work >> >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both >> >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't >> >> be benefitting as much from NASCAR Heat. >> >> >> >> Then again, I would guess that the slack-jawed Papy-philes haven't >> >> even noticed all the great mods coming out for Heat yet. Their loss. >> >> >> >> >> >> Have fun with you big, cumbersome stock cars in N4, because you're >> >> going not to see anything but stock cars from Papy for a loooooooooong >> >> time. Nothing against NASCAR, mind you, but a little variety is nice >> >> from time-to-time. >> >> >> >> :-/ >> >> >> >> -- JB >> >> >> >> >> >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" >> >> <[email hidden]> wrote: >> >> >> >> >Could be far worse... it could be IRL. >> >> > >> >> >Scott >> >> >PA-Scott >> >> >PowerSimsMag.com >> >> > >> >> > >> >> >"John Bodin" <[email hidden]> wrote in message >> >> >news:[email hidden]... >> >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" ><[email hidden]> >> >> >> wrote: >> >> >> >> >> >> >"Biz" wrote:... >> >> >> >> And of course the physics engine again IMO, hasn't been beat yet, >> >> >> >> as I'm sure you are aware, N4 is based on the GPL engine. >> >> >> > >> >> >> >N4's physics engine is an evolution of GPL's, and to be fair - >> >> >> >beat's GPL's physics hands down. >> >> >> >> >> >> Still doesn't change the fact that it's NASCAR, though. >> >> >> >> >> >> :-( >> >> >> >> >> >> -- JB >> >> > >> >> > >> >> >> > >> > >> > >Ahh, someone fixed that rear camber problem! :)
Can you post the URL here?
Thanks,
Jason.
John Bodin wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Quoted text (12 lines)
> > Have you downloaded the rear camber fix for Road Atlanta yet, Dave? I > think I posted the URL on the BHMS and High Gear forums . . . helps a > lot! > > -- JB > > On Fri, 28 Sep 2001 19:29:05 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > I was having a terrible time even getting a recon lap at Road Atlanta with > >the Cup cars. Found out whatever the default setup was intended for was NOT I think just by copying the WG setup, I also got the -1.8 rear camber.
Isn't that what your utility does? My first setup was I think for Bristol.
Whooboy were the Esses fun! :) I have been able to get round the track
now..
dave henrie
thanks for the input btw
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
> Have you downloaded the rear camber fix for Road Atlanta yet, Dave? I
>
These are Nascar Heat tracks - no?
--
ed_
Dave Henrie said:
> I was having a terrible time even getting a recon lap at Road Atlanta
with
> the Cup cars. Found out whatever the default setup was intended for was
NOT
> a road course. Once I copied the Watkins Glen Advanced setup over, I
could
> at least get round the thing. The sears Advanced setup had better gearing
> but I had more problems making a clean lap with the sears setup. WG at RA
> with Sears gearing seems to be the best for me at this point. The car
seems
> REALLY susecptible(sp?) to small bumps on the roadway. And that last
drop
> off before the pits is a real 'cross your fingers' cuz sometimes the car
> will stay straight, other times it just will not. (see a good racer
always
> blames the car! ) wait! (I'm not one of those...)
> uhmm 'the car was good, I just didn't get the most out of it
> today..."{better?}
> dave henrie
> "John Bodin" <[email hidden]> wrote in message
> news:[email hidden]...
> > Road Atlanta, Aardvark Park, and Donington have already been released,
> > and there are more conversions and original tracks in the works --
> > including Lausitzring (BOTH the oval AND the road course) as well as
> > Laguna Seca.
> >
> > Have you tried the CART mod for NASCAR Heat:
> >
> > http://cartheat.bhmotorsports.com/
> >
> > There's also a CART mod for F1 2001 and F1 Championship Season 2001:
> >
> > http://www.champweb.net/cart2x.htm
> >
> > Good stuff!
> >
> > ;-)
> >
> > -- JB
> >
> > On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast"
> > <[email hidden]> wrote:
> >
> > > Only problem with the Heat stuff is the total lack of tracks. Kind
of
> > >like running N4 cars modified to look like earlier cars.........on the
> > >current Nascar tracks.
> > > Doesn't make for much immersion IMO. Are some great mods though, no
> > >doubt. I'd like to see a CART sim too.
> > >
> > >-John
> > >
> > >
> > >John Bodin <[email hidden]> wrote in message
> > >news:[email hidden]...
> > >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART
> > >> sim tht you would fall all over yourself fawning over it. Seems to
me
> > >> like THAT would be a good thing . . . better than yet another NASCAR
> > >> sim if you're a CART fan, anyway.
> > >>
> > >> Thankfully, folks like Thomas Heineman and have been able to work
> > >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both
> > >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't
> > >> be benefitting as much from NASCAR Heat.
> > >>
> > >> Then again, I would guess that the slack-jawed Papy-philes haven't
> > >> even noticed all the great mods coming out for Heat yet. Their loss.
> > >>
> > >>
> > >> Have fun with you big, cumbersome stock cars in N4, because you're
> > >> going not to see anything but stock cars from Papy for a
loooooooooong
> > >> time. Nothing against NASCAR, mind you, but a little variety is nice
> > >> from time-to-time.
> > >>
> > >> :-/
> > >>
> > >> -- JB
> > >>
> > >>
> > >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted"
> > >> <[email hidden]> wrote:
> > >>
> > >> >Could be far worse... it could be IRL.
> > >> >
> > >> >Scott
> > >> >PA-Scott
> > >> >PowerSimsMag.com
> > >> >
> > >> >
> > >> >"John Bodin" <[email hidden]> wrote in message
> > >> >news:[email hidden]...
> > >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim"
> <[email hidden]>
> > >> >> wrote:
> > >> >>
> > >> >> >"Biz" wrote:...
> > >> >> >> And of course the physics engine again IMO, hasn't been beat
yet,
> > >> >> >> as I'm sure you are aware, N4 is based on the GPL engine.
> > >> >> >
> > >> >> >N4's physics engine is an evolution of GPL's, and to be fair -
> > >> >> >beat's GPL's physics hands down.
> > >> >>
> > >> >> Still doesn't change the fact that it's NASCAR, though.
> > >> >>
> > >> >> :-(
> > >> >>
> > >> >> -- JB
> > >> >
> > >> >
> > >>
> > >
> > >
> >
>
>
Actually, the rear camber is not stored in the car or the setup files;
rear camber is controlled by the track file itself, and hence the need
for the Road Atlanta patch . . . which can be found here:
http://irlheat.bhmotorsports.com/RoadAtlantaFix.zip
;-)
-- JB
On Fri, 28 Sep 2001 21:11:58 GMT, "Dave Henrie" <[email hidden]>
wrote:
Quoted text (12 lines)
> I think just by copying the WG setup, I also got the -1.8 rear camber. >Isn't that what your utility does? My first setup was I think for Bristol. >Whooboy were the Esses fun! :) I have been able to get round the track >now.. >dave henrie >thanks for the input btw >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> Have you downloaded the rear camber fix for Road Atlanta yet, Dave? I >> > >You can grab the Road Atlanta rear camber fix here:
http://irlheat.bhmotorsports.com/RoadAtlantaFix.zip
It changes the rear camber to -1.8 left and right (fully symmetrical),
which makes it easier to get a good car setup otherwise.
Enjoy!
;-)
-- JB
On Fri, 28 Sep 2001 15:06:34 -0600, Jason Monds
<[email hidden]> wrote:
Quoted text (25 lines)
>Ahh, someone fixed that rear camber problem! :) >Can you post the URL here? > >Thanks, >Jason. > >John Bodin wrote: >> >> Have you downloaded the rear camber fix for Road Atlanta yet, Dave? I >> think I posted the URL on the BHMS and High Gear forums . . . helps a >> lot! >> >> -- JB >> >> On Fri, 28 Sep 2001 19:29:05 GMT, "Dave Henrie" <[email hidden]> >> wrote: >> >> > I was having a terrible time even getting a recon lap at Road Atlanta with >> >the Cup cars. Found out whatever the default setup was intended for was NOT > >-- >Jason Monds >http://www.proracingclub.com - Pro Racing Club! (GPL) >http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims) >(Please remove 'no extra spork' when replying) Whoops! Yup I just checked. I had +1.8 and -1.8.
(never said I was the most observant lad)
dave henrie
thanks for the fix JB
Correct -- new add-on tracks for NASCAR Heat.
;-)
-- JB
On Fri, 28 Sep 2001 23:34:27 +0200, "Ed Solheim"
<[email hidden]> wrote:
Quoted text (127 lines)
>These are Nascar Heat tracks - no? > >-- >ed_ > > >Dave Henrie said: >> I was having a terrible time even getting a recon lap at Road Atlanta >with >> the Cup cars. Found out whatever the default setup was intended for was >NOT >> a road course. Once I copied the Watkins Glen Advanced setup over, I >could >> at least get round the thing. The sears Advanced setup had better gearing >> but I had more problems making a clean lap with the sears setup. WG at RA >> with Sears gearing seems to be the best for me at this point. The car >seems >> REALLY susecptible(sp?) to small bumps on the roadway. And that last >drop >> off before the pits is a real 'cross your fingers' cuz sometimes the car >> will stay straight, other times it just will not. (see a good racer >always >> blames the car! ) wait! (I'm not one of those...) >> uhmm 'the car was good, I just didn't get the most out of it >> today..."{better?} >> dave henrie >> "John Bodin" <[email hidden]> wrote in message >> news:[email hidden]... >> > Road Atlanta, Aardvark Park, and Donington have already been released, >> > and there are more conversions and original tracks in the works -- >> > including Lausitzring (BOTH the oval AND the road course) as well as >> > Laguna Seca. >> > >> > Have you tried the CART mod for NASCAR Heat: >> > >> > http://cartheat.bhmotorsports.com/ >> > >> > There's also a CART mod for F1 2001 and F1 Championship Season 2001: >> > >> > http://www.champweb.net/cart2x.htm >> > >> > Good stuff! >> > >> > ;-) >> > >> > -- JB >> > >> > On Fri, 28 Sep 2001 07:47:50 -0600, "John Pancoast" >> > <[email hidden]> wrote: >> > >> > > Only problem with the Heat stuff is the total lack of tracks. Kind >of >> > >like running N4 cars modified to look like earlier cars.........on the >> > >current Nascar tracks. >> > > Doesn't make for much immersion IMO. Are some great mods though, no >> > >doubt. I'd like to see a CART sim too. >> > > >> > >-John >> > > >> > > >> > >John Bodin <[email hidden]> wrote in message >> > >news:[email hidden]... >> > >> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART >> > >> sim tht you would fall all over yourself fawning over it. Seems to >me >> > >> like THAT would be a good thing . . . better than yet another NASCAR >> > >> sim if you're a CART fan, anyway. >> > >> >> > >> Thankfully, folks like Thomas Heineman and have been able to work >> > >> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both >> > >> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't >> > >> be benefitting as much from NASCAR Heat. >> > >> >> > >> Then again, I would guess that the slack-jawed Papy-philes haven't >> > >> even noticed all the great mods coming out for Heat yet. Their loss. >> > >> >> > >> >> > >> Have fun with you big, cumbersome stock cars in N4, because you're >> > >> going not to see anything but stock cars from Papy for a >loooooooooong >> > >> time. Nothing against NASCAR, mind you, but a little variety is nice >> > >> from time-to-time. >> > >> >> > >> :-/ >> > >> >> > >> -- JB >> > >> >> > >> >> > >> On Thu, 27 Sep 2001 16:51:13 GMT, "Scott B. Husted" >> > >> <[email hidden]> wrote: >> > >> >> > >> >Could be far worse... it could be IRL. >> > >> > >> > >> >Scott >> > >> >PA-Scott >> > >> >PowerSimsMag.com >> > >> > >> > >> > >> > >> >"John Bodin" <[email hidden]> wrote in message >> > >> >news:[email hidden]... >> > >> >> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" >> <[email hidden]> >> > >> >> wrote: >> > >> >> >> > >> >> >"Biz" wrote:... >> > >> >> >> And of course the physics engine again IMO, hasn't been beat >yet, >> > >> >> >> as I'm sure you are aware, N4 is based on the GPL engine. >> > >> >> > >> > >> >> >N4's physics engine is an evolution of GPL's, and to be fair - >> > >> >> >beat's GPL's physics hands down. >> > >> >> >> > >> >> Still doesn't change the fact that it's NASCAR, though. >> > >> >> >> > >> >> :-( >> > >> >> >> > >> >> -- JB >> > >> > >> > >> > >> > >> >> > > >> > > >> > >> >> > >
Jason Monds <[email hidden]> wrote in message news:[email hidden]...
> Ahh, someone fixed that rear camber problem! :)
> Can you post the URL here?
Erm... is this Nascar? I thought they had live rear axles
- how do you get camber on a live axle?!?
Jonny
"Jonny Hodgson" <[email hidden]> wrote in message
news:A37t7.10226$[email hidden]...
>
> Jason Monds <[email hidden]> wrote in messagenews:[email hidden]...
Take a 2x4 piece of lumber. Place near the upper portion of the rear
wheels. Then gently TAP the 2x4 with a very large railroad gauge sledge
hammer. Repeat if neccessary.
dave henrie
Quoted text (8 lines)
> > Ahh, someone fixed that rear camber problem! :) > > Can you post the URL here? > > Erm... is this Nascar? I thought they had live rear axles > - how do you get camber on a live axle?!? > > Jonny >David Buttery wrote:
Yeah, I know. There are actually people who think these things with
billboards tacked all over them are racing cars. Go figger.
There are people that think slot cars that use magnets to hold them to the
track are racing kit too.
Peasants.
KFG
Quoted text (10 lines)
> Damien Smith <[email hidden]> wrote on 27 Sep 2001: > > <snip> >> hugely powered cars with no >> brakes or aerodynamics to speak of aren't exactly my idea of the >> perfect *racing* car > <snip> > > <shakes head sadly, as True Believers often do...> >"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
> Trust me -- if it WAS an IRL sim, it would be so damn close to a CART
> sim tht you would fall all over yourself fawning over it.
Which part would that be that was close to CART? The Road Course racing
with top drivers or the empty stands at the ovals?
>Seems to me
> like THAT would be a good thing . . . better than yet another NASCAR
> sim if you're a CART fan, anyway.
I'm not a huge die-hard CART fan, but it blows the doors off the Ignorant
Racing League. As far as another NASCAR sim, I'm still waiting for Papy to
fix the SEGA GT damage model they implemented into N4. Nothing like doing a
barrel roll 25 times and then flying 15 feet in the air, then having your
car roll over so you can drive it to the pits, get repairs, and still be
competitive in the race. And that's the REALISTIC damage. I suppose I
really ought to test the arcade damage. =)
> Thankfully, folks like Thomas Heineman and have been able to work
> TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both
> as narrow-minded as you, Scott, then both IRL and CART fans wouldn't
> be benefitting as much from NASCAR Heat.
Hey John... you mind being careful where you drop that parachute of
generalizations on being narrow minded? If being narrow minded means I
think the IRL is a joke, well then I'm guilty as charged. I don't
particularly like F1, but I still respect it. I don't even acknowldege the
IRL as a major autoracing body let alone respect it. I have respect for the
danger and the drivers actually racing, but not the league or the
sanctioning body.
> Then again, I would guess that the slack-jawed Papy-philes haven't
> even noticed all the great mods coming out for Heat yet. Their loss.
I haven't noticed as NASCAR Heat ended up the same place as N3 did for me..
in the heap of empty promises and propaganda titles. Although I have
visited sim-editing.com
> Have fun with you big, cumbersome stock cars in N4,
There you go with that parachute again John. Who says I'm dedicated to N4?
Quite frankly... I run GPL and CMR2 a hell of alot more than I do N4.
>because you're going not to see anything but stock cars from Papy for aloooooooooong
> time. Nothing against NASCAR, mind you, but a little variety is nice
> from time-to-time.
Considering the attendance and TV ratings for an IRL event are about
equivalent to a flow-bee infomercial, I doubt there would be a huge market
for an IRL title.
--
Scott B. Husted
ICQ# 4395450
http://www.PowerSimsMag.com
Does it need physics to drive in a circle?
JensSchumi <puts flame-suit on>
On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]> wrote:
>"Biz" wrote:...
>> And of course the physics engine again IMO, hasn't been beat yet,
>> as I'm sure you are aware, N4 is based on the GPL engine.
>
>N4's physics engine is an evolution of GPL's, and to be fair -
>beat's GPL's physics hands down.
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.tripod.com/
GPLRank: -14.82
Monsters of GPL: sub 95
Midtown Madness is a contender for sure.
It's perfectly the way we drive ours cars here in Malaysia.
JensSchumi
BTW: Haven't tried Destruction Derby yet, so I cannot say anything about the
realism there. But the title sounds already good ;-)
On 27 Sep 2001 21:19:10 GMT, [email hidden] (NYR2113594) wrote:
>>I loved GPL a couple years ago, but now I use a GForce and this sim is
>>somewhat dated. What sims besides NASCAR 4 are realistic and have
>>good gameplay?
>
>Nascar revolution!!
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.tripod.com/
GPLRank: -14.82
Monsters of GPL: sub 95
They use splined connections, so you can get a little bit of camber by
heating up and bending. The rules limit this to 1.8 degrees, because people
used to bend it too much and have failures while racing.
-Dave
"Jonny Hodgson" <[email hidden]> wrote in message
news:A37t7.10226$[email hidden]...
>
> Jason Monds <[email hidden]> wrote in messagenews:[email hidden]...
Quoted text (9 lines)
> > Ahh, someone fixed that rear camber problem! :) > > Can you post the URL here? > > Erm... is this Nascar? I thought they had live rear axles > - how do you get camber on a live axle?!? > > Jonny > > About the same amount as needed to make the only pass of the race in the
pits<G>
-John
JS <[email hidden]> wrote in message
news:[email hidden]...
> Does it need physics to drive in a circle?
>
> JensSchumi <puts flame-suit on>
>
> On Thu, 27 Sep 2001 15:30:21 +0200, "Ed Solheim" <[email hidden]>wrote:
Quoted text (14 lines)
> > >"Biz" wrote:... > >> And of course the physics engine again IMO, hasn't been beat yet, > >> as I'm sure you are aware, N4 is based on the GPL engine. > > > >N4's physics engine is an evolution of GPL's, and to be fair - > >beat's GPL's physics hands down. > > --------------------------------------------- > LWFF Ball Bearing conversion at: > http://jensschumi.tripod.com/ > > GPLRank: -14.82 > Monsters of GPL: sub 95 Well said........
-John
Scott B. Husted <[email hidden]> wrote in message
news:[email hidden]...
to
> fix the SEGA GT damage model they implemented into N4. Nothing like doinga
the
> IRL as a major autoracing body let alone respect it. I have respect forthe
me..
> in the heap of empty promises and propaganda titles. Although I have
> visited sim-editing.com
>
> > Have fun with you big, cumbersome stock cars in N4,
>
> There you go with that parachute again John. Who says I'm dedicated toN4?
Quoted text (14 lines)
> "John Bodin" <[email hidden]> wrote in message > news:[email hidden]... > > Trust me -- if it WAS an IRL sim, it would be so damn close to a CART > > sim tht you would fall all over yourself fawning over it. > > Which part would that be that was close to CART? The Road Course racing > with top drivers or the empty stands at the ovals? > > >Seems to me > > like THAT would be a good thing . . . better than yet another NASCAR > > sim if you're a CART fan, anyway. > > I'm not a huge die-hard CART fan, but it blows the doors off the Ignorant > Racing League. As far as another NASCAR sim, I'm still waiting for PapyQuoted text (14 lines)
> barrel roll 25 times and then flying 15 feet in the air, then having your > car roll over so you can drive it to the pits, get repairs, and still be > competitive in the race. And that's the REALISTIC damage. I suppose I > really ought to test the arcade damage. =) > > > Thankfully, folks like Thomas Heineman and have been able to work > > TOGETHER on the IRL and CART efforts for IRL Heat -- if we were both > > as narrow-minded as you, Scott, then both IRL and CART fans wouldn't > > be benefitting as much from NASCAR Heat. > > Hey John... you mind being careful where you drop that parachute of > generalizations on being narrow minded? If being narrow minded means I > think the IRL is a joke, well then I'm guilty as charged. I don't > particularly like F1, but I still respect it. I don't even acknowldegeQuoted text (8 lines)
> danger and the drivers actually racing, but not the league or the > sanctioning body. > > > > Then again, I would guess that the slack-jawed Papy-philes haven't > > even noticed all the great mods coming out for Heat yet. Their loss. > > I haven't noticed as NASCAR Heat ended up the same place as N3 did forQuoted text (17 lines)
> Quite frankly... I run GPL and CMR2 a hell of alot more than I do N4. > > >because you're going not to see anything but stock cars from Papy for a > loooooooooong > > time. Nothing against NASCAR, mind you, but a little variety is nice > > from time-to-time. > > Considering the attendance and TV ratings for an IRL event are about > equivalent to a flow-bee infomercial, I doubt there would be a huge market > for an IRL title. > > -- > Scott B. Husted > ICQ# 4395450 > http://www.PowerSimsMag.com > >On Fri, 28 Sep 2001 20:08:57 -0600, "John Pancoast"
<[email hidden]> wrote:
> About the same amount as needed to make the only pass of the race in the
>pits<G>
>
>-John
Touche ;)
Rafe Mc
Dave Pollatsek <[email hidden]> wrote in message news:3bb52066$0$327$[email hidden]...
> They use splined connections, so you can get a little bit of camber by
> heating up and bending. The rules limit this to 1.8 degrees, because people
> used to bend it too much and have failures while racing.
> -Dave
Dave Henrie <[email hidden]> wrote in message news:BO7t7.50434$[email hidden]...
> Take a 2x4 piece of lumber. Place near the upper portion of the rear
> wheels. Then gently TAP the 2x4 with a very large railroad gauge sledge
> hammer. Repeat if neccessary.
> dave henrie
*Urgh*! Get a real suspension system ;-)
Jonny
> "Jonny Hodgson" <[email hidden]> wrote in message
> news:A37t7.10226$[email hidden]...
> > Erm... is this Nascar? I thought they had live rear axles
> > - how do you get camber on a live axle?!?
> >
> > Jonny
On Thu, 27 Sep 2001 19:31:36 GMT, "btgoss" <[email hidden]>
wrote:
And the IRL still doesn't have any good drivers. Aside from Hornish,
they have Eddie Cheever. He failed in F1. He failed in CART. Now
he's bitter.
The IRL? I'd rather not.
Quoted text (9 lines)
>Ouch.. that'll leave a mark.... > >btgoss > > >Seriously tho'...please note that IRL attendance is up and CART's is >down...IRL adds more tracks and keeps a fairly good TV deal... CART has to >shop around and go with FOX...which will treat CART like a redheaded >stepchild to the cash cow that is NASCAR.... just my thoughts tho'> > Yeah, and a Subaru WRX uses rubber bands instead of an engine ;-)
>
> Bloody powerful they are - did you know that it takes 150 trees 27 yearsto
> create enough rubber for one engine? The trees are only available on a
> small patch of land just south of Nempnett Thrubwell due to local climate
> conditions. They are a special tree.
>
They told me the 50,000 km service is going to cost A$500 and when I asked
why they said they had to replace the drive-belts. Rubber belt, rubber
band, I rest my case.
Cheers
Simon
---
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> They told me the 50,000 km service is going to cost A$500 and when I asked
> why they said they had to replace the drive-belts. Rubber belt, rubber
> band, I rest my case.
You have to bring reality into this don't you! ;-)
Andy
--
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You have to bring reality into this don't you! ;-)
Andy
--
PC-Based Multimedia System http://groups.yahoo.com/group/htpc
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In article <[email hidden]>, "Scott B. Husted"
<[email hidden]> writes:
Why not? Just curious.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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