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Racing Legends

31 posts by 15 people · 27 Oct 2005 18:32 UTC - 07 Nov 2005 23:51 UTC

Second anniversary of Racing Legends' last update

Tim Epstein noted two years had passed since the Racing Legends project last updated its site, prompting jokes about the missing transporter. Todd Wasson, who worked on Virtual RC Racing, defended the developers in posts he later admitted were written while drunk, and apologised. He clarified that Chris West was still working full time on Racing Legends while Tony West worked on VRC.

With Todd Wasson (Performance Simulations)

rumour/speculationhumourindustry/businessRacing Legends

Automated summary.

Tim Epstein 27 Oct 2005 18:32 UTC#15781
I don't know what is sadder; that the 2nd anniversary of the last update at Racing Legends has now passed (20th October), or that no-one in the remnants of this group bothered to mention it on the day. :-( Tim
Tim Epstein wrote: > I don't know what is sadder; that the 2nd anniversary of the last update at > Racing Legends has now passed (20th October), or that no-one in the remnants > of this group bothered to mention it on the day. Some of us were going to meet up to celebrate the day but the bloody transporter never turned up...
"Tony Rickard" <[email hidden]> wrote in message news:_z98f.138965$[email hidden]...
Quoted text (7 lines)> Tim Epstein wrote: >> I don't know what is sadder; that the 2nd anniversary of the last update >> at Racing Legends has now passed (20th October), or that no-one in the >> remnants of this group bothered to mention it on the day. > > Some of us were going to meet up to celebrate the day but the bloody > transporter never turned up...
LOL! Thanks for that - brought a smile to my face!
On Thu, 27 Oct 2005 19:29:29 GMT, Tim Epstein wrote:
Quoted text (19 lines)> > > > > "Tony Rickard" <[email hidden]> wrote in message > news:_z98f.138965$[email hidden]... >> Tim Epstein wrote: >>> I don't know what is sadder; that the 2nd anniversary of the last update >>> at Racing Legends has now passed (20th October), or that no-one in the >>> remnants of this group bothered to mention it on the day. >> >> Some of us were going to meet up to celebrate the day but the bloody >> transporter never turned up... > > LOL! > > Thanks for that - brought a smile to my face! > >
Yep, that was a really nice post which deserves a full quote ;) I wouldn't worry too much as the simracing community is spoilt for choice at the moment, anyway. So many sims, not enough time! Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I believe that it was impounded by the police as, on the way to the reunion, it ran over a cat. BK "Tony Rickard" <[email hidden]> wrote in message news:_z98f.138965$[email hidden]... > Some of us were going to meet up to celebrate the day but the bloody > transporter never turned up...
Bruce Kennewell wrote: >>Some of us were going to meet up to celebrate the day but the bloody >>transporter never turned up... > I believe that it was impounded by the police as, on the way to the > reunion, it ran over a cat. The rumour I heard was that we were still waiting for a road to be built big enough for it to run on :)
"mcewena" <[email hidden]> wrote in message news:[email hidden]... > Yes but it's only the 2-month anniversary of the last West = saviour > vs. West = antichrist debate. > Isn't it the much "rumoured" fact that there is no game !! it was all a scam...? Or did the guy that last say that get flamed to death...? Personally I think the sim is still being wrote .... it's just taking a long time, I would say it would take about 2-5 years for 2 guys to do the type of project they had in mind ! So I figure there 3 years in know..? I could be wrong ! But if they need a hand then email me, I would happily pay them money to work for them... !!! Pauli
Paulinho wrote: > Personally I think the sim is still being wrote .... it's just taking a long > time, I would say it would take about 2-5 years for 2 guys to do the type of > project they had in mind ! I would say that just about sums it up. In hindsight the Wests may now wish they had kept a lower profile at the beginning of their project but I really don't think they should be (or are) that concerned what gets said. I am sure if they were that sensitive to the banalities of internet forums - my own banal comments included :) they would have gone on to do something else long ago. Cheers Tony
Bruce Kennewell wrote: > I believe that it was impounded by the police as, on the way to the reunion, > it ran over a cat. Oh, the rumour mill... What actually happened: the cat was driving, lost the rear on the parking lot and crashed into the ground floor office space of the Wests. They all survived, but you try typing on a keyboard with broken arms. oh boy, that sim is doomed... l8er ronny
Quoted text (9 lines)> "Tony Rickard" <[email hidden]> wrote in message > news:_z98f.138965$[email hidden]... > > >>Some of us were going to meet up to celebrate the day but the bloody >>transporter never turned up... > > >
You mean they haven't gone on to do something else long ago and are still working on RL? Andi. "Tony Rickard" <[email hidden]> wrote in message news:ypt8f.139651$[email hidden]...
Quoted text (15 lines)> Paulinho wrote: > >> Personally I think the sim is still being wrote .... it's just taking a >> long time, I would say it would take about 2-5 years for 2 guys to do the >> type of project they had in mind ! > > I would say that just about sums it up. In hindsight the Wests may now > wish they had kept a lower profile at the beginning of their project but I > really don't think they should be (or are) that concerned what gets said. > I am sure if they were that sensitive to the banalities of internet > forums - my own banal comments included :) they would have gone on to do > something else long ago. > > Cheers > Tony
He's certainly earning money - he was the highest earning deceased person last year. Andi. "Rolf Wesemann" <[email hidden]> wrote in message news:dk0298$f3k$00$[email hidden]... > It's like Elvis...some believe he lives ;-)) > >
Todd Wasson 05 Nov 2005 20:16 UTC↳ reply to Pat#15519
[email hidden] wrote: > They did go on to do something else long ago... And that would be, what? :-) You've got to love these and other comments from people who supposedly know what the RL boys are doing, yet never have actually spoken with them :-D Funny stuff :-)
Quoted text (10 lines)>> They did go on to do something else long ago... > > > And that would be, what? :-) > > You've got to love these and other comments from people who supposedly > know what the RL boys are doing, yet never have actually spoken with > them :-D > > Funny stuff :-)
They must be doing something to earn a crust. 3 or 4 years with no discernable income would be a tough situation for even the most hardened benefit scrounger. Perhaps they won the lottery .
No, silly, they got all their money ripping off everyone selling teddybears ;) http://www.performancesimulations.com/files/vrccredits.JPG By the way, I started the VRC physics engine in April of 2000. Took five years for two programmers to release what we did end of Nov 29 (oh yeah, there was an artist there too in the final year). I'll refrain from saying, "bite me, you have no fucking idea what you're talking about." :-)
Rant: Edit: "End of Nov 29" was in 2004 :-) Let's see... We'll very soon be pushing the end of November 2005. That'd be 5 years (5 1/2+ for me, and actually well over 10, no shit, for the entire project; Lothar Pantel (the lead programmer; big story behind him that you'll never hear) released a title called "Virtual RC '98" before, which took a couple of years; the story behind all this is so long and involved and stretches over so much time you'd swear we were a bunch of lazy bastards). Oh yeah, we still don't have multiplayer going aside from a dual player LAN version for RC shows and so on. Ooops, it obviously took a few years longer than planned and promised because Tony went and made a special 3D model of ___ whatever over the course of a couple of weeks that threw our release date back from Nov 2003 to Nov 2005. Damn him. Screwed up the whole schedule doing that and forced us all into bankruptcy. Oh well, he'll learn, I guess, but we all ought to as a community make sure he never does that kind of silly thing again! (By the way, Tony and Chris prior to all this "RL stuff" owned matching Ferraris, which they sold, along with their house, and passed up an offer to develop a sim for somebody else that paid an obscene amount of money. And I mean really obscene... Take an educated guess and multiply it a few times, you'll be getting in the ballpark.) Anyway, two programmers on that little VRC game, one on physics, one on the graphics engine and everything else (lots more; you wouldn't understand actually, no shit, you have no fucking clue, my friend. But I bet nevertheless we'd get schooled in a meeting about it all with ya and shave many months off our development time as a result. DUH, why didn't WE think of that?? Thank goodness for RedTed coming along to save the day!!! WOOHOO!!!) We never will be in that spot of course, because you somehow will not find yourself in that position ever, I suspect, even though you know everything about sim development, the business, and so on. (You don't want it anyway, I know.) Five years for VRC to come out. We didn't even have AI cars in it. That came out something like six months later. (AI cars are not all that easy to make, believe it or not, although I'm sure in a chat with you for about ten minutes I could have shaved off a couple of months, agree?). RedTed, if you can do any of this quicker yourself, send me your resume, bro :-) You'll make a lot of money, and if you don't care about that, well, fantastic, because I didn't either (until spending 5+years of my life on it; then I started to wonder what I was doing because it sure as hell wasn't going to be a great "thanks" at ras that made age 25-31's main activities worthwhile; as great as you guys are and have been, the motivation to make what you all want has got to be bigger/different than that, look at this thread), you'll make the sim that the rest of the idiots like me have so far failed to make ;-) Gee... Maybe we are just missing the brilliant "idea guy" to make it all happen ;-) In the mean time, the boys (meaning Chris, Tony, and Gregor) are right on track. Check your timeline and compare. If you try to tie in WSC and that timeline into it after the discussions about that that you've partaken in here with me recently, then I'll be forced to slap you, RedTed. At some point a guy has to just say to himself, "it doesn't matter, folks are just going to say and think whatever they say and think, regardless of, well, anything :-) " And the more you're around it the more you see people "knowing" things, somehow, that are simply wrong and not true. (In the sense that someone would argue what my birthday was or something; I mean really obviously wrong, way out stuff, yet they'll sit there and argue with your mother/best friend about it). It really becomes a big comedy sketch after awhile, although I still have not been able to resist the very strong urge to chide in once in awhile, as <cough> some others perhaps have. I'm still new, learning... Todd
Quoted text (74 lines)> Rant: > > Edit: "End of Nov 29" was in 2004 :-) > > Let's see... We'll very soon be pushing the end of November 2005. > That'd be 5 years (5 1/2+ for me, and actually well over 10, no shit, > for the entire project; Lothar Pantel (the lead programmer; big story > behind him that you'll never hear) released a title called "Virtual RC > '98" before, which took a couple of years; the story behind all this is > so long and involved and stretches over so much time you'd swear we > were a bunch of lazy bastards). Oh yeah, we still don't have > multiplayer going aside from a dual player LAN version for RC shows and > so on. Ooops, it obviously took a few years longer than planned and > promised because Tony went and made a special 3D model of ___ whatever > over the course of a couple of weeks that threw our release date back > from Nov 2003 to Nov 2005. Damn him. Screwed up the whole schedule > doing that and forced us all into bankruptcy. Oh well, he'll learn, I > guess, but we all ought to as a community make sure he never does that > kind of silly thing again! (By the way, Tony and Chris prior to all > this "RL stuff" owned matching Ferraris, which they sold, along with > their house, and passed up an offer to develop a sim for somebody else > that paid an obscene amount of money. And I mean really obscene... > Take an educated guess and multiply it a few times, you'll be getting > in the ballpark.) > > Anyway, two programmers on that little VRC game, one on physics, one on > the graphics engine and everything else (lots more; you wouldn't > understand actually, no shit, you have no fucking clue, my friend. But > I bet nevertheless we'd get schooled in a meeting about it all with ya > and shave many months off our development time as a result. DUH, why > didn't WE think of that?? Thank goodness for RedTed coming along to > save the day!!! WOOHOO!!!) We never will be in that spot of course, > because you somehow will not find yourself in that position ever, I > suspect, even though you know everything about sim development, the > business, and so on. (You don't want it anyway, I know.) > > Five years for VRC to come out. We didn't even have AI cars in it. > That came out something like six months later. (AI cars are not all > that easy to make, believe it or not, although I'm sure in a chat with > you for about ten minutes I could have shaved off a couple of months, > agree?). > > RedTed, if you can do any of this quicker yourself, send me your > resume, bro :-) You'll make a lot of money, and if you don't care > about that, well, fantastic, because I didn't either (until spending > 5+years of my life on it; then I started to wonder what I was doing > because it sure as hell wasn't going to be a great "thanks" at ras that > made age 25-31's main activities worthwhile; as great as you guys are > and have been, the motivation to make what you all want has got to be > bigger/different than that, look at this thread), you'll make the sim > that the rest of the idiots like me have so far failed to make ;-) > Gee... Maybe we are just missing the brilliant "idea guy" to make it > all happen ;-) > > In the mean time, the boys (meaning Chris, Tony, and Gregor) are right > on track. Check your timeline and compare. If you try to tie in WSC > and that timeline into it after the discussions about that that you've > partaken in here with me recently, then I'll be forced to slap you, > RedTed. > > At some point a guy has to just say to himself, "it doesn't matter, > folks are just going to say and think whatever they say and think, > regardless of, well, anything :-) " > > And the more you're around it the more you see people "knowing" things, > somehow, that are simply wrong and not true. (In the sense that > someone would argue what my birthday was or something; I mean really > obviously wrong, way out stuff, yet they'll sit there and argue with > your mother/best friend about it). It really becomes a big comedy > sketch after awhile, although I still have not been able to resist the > very strong urge to chide in once in awhile, as <cough> some others > perhaps have. I'm still new, learning... > > Todd
I don't think I'm pissed but this "rant" is total gibberish. As it is, the project *I* was referring to was RACING LEGENDS, not some comedy value remote control crap. Slap away, tough guy:)
In article <[email hidden]>, [email hidden] says...
Quoted text (76 lines)> Rant: > > Edit: "End of Nov 29" was in 2004 :-) > > Let's see... We'll very soon be pushing the end of November 2005. > That'd be 5 years (5 1/2+ for me, and actually well over 10, no shit, > for the entire project; Lothar Pantel (the lead programmer; big story > behind him that you'll never hear) released a title called "Virtual RC > '98" before, which took a couple of years; the story behind all this is > so long and involved and stretches over so much time you'd swear we > were a bunch of lazy bastards). Oh yeah, we still don't have > multiplayer going aside from a dual player LAN version for RC shows and > so on. Ooops, it obviously took a few years longer than planned and > promised because Tony went and made a special 3D model of ___ whatever > over the course of a couple of weeks that threw our release date back > from Nov 2003 to Nov 2005. Damn him. Screwed up the whole schedule > doing that and forced us all into bankruptcy. Oh well, he'll learn, I > guess, but we all ought to as a community make sure he never does that > kind of silly thing again! (By the way, Tony and Chris prior to all > this "RL stuff" owned matching Ferraris, which they sold, along with > their house, and passed up an offer to develop a sim for somebody else > that paid an obscene amount of money. And I mean really obscene... > Take an educated guess and multiply it a few times, you'll be getting > in the ballpark.) > > Anyway, two programmers on that little VRC game, one on physics, one on > the graphics engine and everything else (lots more; you wouldn't > understand actually, no shit, you have no fucking clue, my friend. But > I bet nevertheless we'd get schooled in a meeting about it all with ya > and shave many months off our development time as a result. DUH, why > didn't WE think of that?? Thank goodness for RedTed coming along to > save the day!!! WOOHOO!!!) We never will be in that spot of course, > because you somehow will not find yourself in that position ever, I > suspect, even though you know everything about sim development, the > business, and so on. (You don't want it anyway, I know.) > > Five years for VRC to come out. We didn't even have AI cars in it. > That came out something like six months later. (AI cars are not all > that easy to make, believe it or not, although I'm sure in a chat with > you for about ten minutes I could have shaved off a couple of months, > agree?). > > RedTed, if you can do any of this quicker yourself, send me your > resume, bro :-) You'll make a lot of money, and if you don't care > about that, well, fantastic, because I didn't either (until spending > 5+years of my life on it; then I started to wonder what I was doing > because it sure as hell wasn't going to be a great "thanks" at ras that > made age 25-31's main activities worthwhile; as great as you guys are > and have been, the motivation to make what you all want has got to be > bigger/different than that, look at this thread), you'll make the sim > that the rest of the idiots like me have so far failed to make ;-) > Gee... Maybe we are just missing the brilliant "idea guy" to make it > all happen ;-) > > In the mean time, the boys (meaning Chris, Tony, and Gregor) are right > on track. Check your timeline and compare. If you try to tie in WSC > and that timeline into it after the discussions about that that you've > partaken in here with me recently, then I'll be forced to slap you, > RedTed. > > At some point a guy has to just say to himself, "it doesn't matter, > folks are just going to say and think whatever they say and think, > regardless of, well, anything :-) " > > And the more you're around it the more you see people "knowing" things, > somehow, that are simply wrong and not true. (In the sense that > someone would argue what my birthday was or something; I mean really > obviously wrong, way out stuff, yet they'll sit there and argue with > your mother/best friend about it). It really becomes a big comedy > sketch after awhile, although I still have not been able to resist the > very strong urge to chide in once in awhile, as <cough> some others > perhaps have. I'm still new, learning... > > Todd > >
Dude, are you on crack or something?
John Simmons wrote:
Quoted text (80 lines)> In article <[email hidden]>, > [email hidden] says... > > Rant: > > > > Edit: "End of Nov 29" was in 2004 :-) > > > > Let's see... We'll very soon be pushing the end of November 2005. > > That'd be 5 years (5 1/2+ for me, and actually well over 10, no shit, > > for the entire project; Lothar Pantel (the lead programmer; big story > > behind him that you'll never hear) released a title called "Virtual RC > > '98" before, which took a couple of years; the story behind all this is > > so long and involved and stretches over so much time you'd swear we > > were a bunch of lazy bastards). Oh yeah, we still don't have > > multiplayer going aside from a dual player LAN version for RC shows and > > so on. Ooops, it obviously took a few years longer than planned and > > promised because Tony went and made a special 3D model of ___ whatever > > over the course of a couple of weeks that threw our release date back > > from Nov 2003 to Nov 2005. Damn him. Screwed up the whole schedule > > doing that and forced us all into bankruptcy. Oh well, he'll learn, I > > guess, but we all ought to as a community make sure he never does that > > kind of silly thing again! (By the way, Tony and Chris prior to all > > this "RL stuff" owned matching Ferraris, which they sold, along with > > their house, and passed up an offer to develop a sim for somebody else > > that paid an obscene amount of money. And I mean really obscene... > > Take an educated guess and multiply it a few times, you'll be getting > > in the ballpark.) > > > > Anyway, two programmers on that little VRC game, one on physics, one on > > the graphics engine and everything else (lots more; you wouldn't > > understand actually, no shit, you have no fucking clue, my friend. But > > I bet nevertheless we'd get schooled in a meeting about it all with ya > > and shave many months off our development time as a result. DUH, why > > didn't WE think of that?? Thank goodness for RedTed coming along to > > save the day!!! WOOHOO!!!) We never will be in that spot of course, > > because you somehow will not find yourself in that position ever, I > > suspect, even though you know everything about sim development, the > > business, and so on. (You don't want it anyway, I know.) > > > > Five years for VRC to come out. We didn't even have AI cars in it. > > That came out something like six months later. (AI cars are not all > > that easy to make, believe it or not, although I'm sure in a chat with > > you for about ten minutes I could have shaved off a couple of months, > > agree?). > > > > RedTed, if you can do any of this quicker yourself, send me your > > resume, bro :-) You'll make a lot of money, and if you don't care > > about that, well, fantastic, because I didn't either (until spending > > 5+years of my life on it; then I started to wonder what I was doing > > because it sure as hell wasn't going to be a great "thanks" at ras that > > made age 25-31's main activities worthwhile; as great as you guys are > > and have been, the motivation to make what you all want has got to be > > bigger/different than that, look at this thread), you'll make the sim > > that the rest of the idiots like me have so far failed to make ;-) > > Gee... Maybe we are just missing the brilliant "idea guy" to make it > > all happen ;-) > > > > In the mean time, the boys (meaning Chris, Tony, and Gregor) are right > > on track. Check your timeline and compare. If you try to tie in WSC > > and that timeline into it after the discussions about that that you've > > partaken in here with me recently, then I'll be forced to slap you, > > RedTed. > > > > At some point a guy has to just say to himself, "it doesn't matter, > > folks are just going to say and think whatever they say and think, > > regardless of, well, anything :-) " > > > > And the more you're around it the more you see people "knowing" things, > > somehow, that are simply wrong and not true. (In the sense that > > someone would argue what my birthday was or something; I mean really > > obviously wrong, way out stuff, yet they'll sit there and argue with > > your mother/best friend about it). It really becomes a big comedy > > sketch after awhile, although I still have not been able to resist the > > very strong urge to chide in once in awhile, as <cough> some others > > perhaps have. I'm still new, learning... > > > > Todd > > > > > > Dude, are you on crack or something?
<Morning after... oooo> No crack, but I did regrettably write that after a night at the bar. Got a bit carried away there, sorry folks :-)
redTed wrote:
Quoted text (7 lines)> > Rant: > > Todd > > I don't think I'm pissed but this "rant" is total gibberish. > As it is, the project *I* was referring to was RACING LEGENDS, not some > comedy value remote control crap. > Slap away, tough guy:)
Red, sorry about the personal attacks there and harsh attitude, it really wasn't called for or necessary. Was drunk as a skunk when I wrote that and I apologize to you.
In article <[email hidden]>, [email hidden] says... > > <Morning after... oooo> No crack, but I did regrettably write that > after a night at the bar. Got a bit carried away there, sorry folks > :-) > Here ya go dude, a 3DSMax rendered model of a pink elephant. Hopefully there will be a track for it to run its exquisitely modelled skates on one day. http://www.turbosquid.com/FullPreview/Index.cfm/ID/124103 ;) MRSisson -- LOAD "GPL",8 SEARCHING FOR GPL LOADING READY. RUN
"Todd Wasson" <[email hidden]> wrote in news:[email hidden]: > <Morning after... oooo> No crack, but I did regrettably write that > after a night at the bar. Got a bit carried away there, sorry folks >:-) > hmmm maybe you should get drunk more often, It made a-lot of sense. dave henrie
Michael Sisson wrote:
Quoted text (28 lines)> In article <[email hidden]>, > [email hidden] says... > > > > > <Morning after... oooo> No crack, but I did regrettably write that > > after a night at the bar. Got a bit carried away there, sorry folks > > :-) > > > > > Here ya go dude, a 3DSMax rendered model of a pink elephant. > > Hopefully there will be a track for it to run its exquisitely modelled > skates on one day. > > http://www.turbosquid.com/FullPreview/Index.cfm/ID/124103 > > > ;) > > MRSisson > -- > LOAD "GPL",8 > > SEARCHING FOR GPL > LOADING > READY. > RUN
Hehe, thanks Michael :-) There were a couple of them helping me type all that :-D
Quoted text (12 lines)>> > Rant: >> > Todd >> >> I don't think I'm pissed but this "rant" is total gibberish. >> As it is, the project *I* was referring to was RACING LEGENDS, not some >> comedy value remote control crap. >> Slap away, tough guy:) > > Red, sorry about the personal attacks there and harsh attitude, it > really wasn't called for or necessary. Was drunk as a skunk when I > wrote that and I apologize to you. >
I figured something was amiss :) No problem. Whatever is going on with RL, please can it be done before I'm over the hill.
redTed wrote:
Quoted text (15 lines)> >> > Rant: > >> > Todd > >> > >> I don't think I'm pissed but this "rant" is total gibberish. > >> As it is, the project *I* was referring to was RACING LEGENDS, not some > >> comedy value remote control crap. > >> Slap away, tough guy:) > > > > Red, sorry about the personal attacks there and harsh attitude, it > > really wasn't called for or necessary. Was drunk as a skunk when I > > wrote that and I apologize to you. > > > I figured something was amiss :) No problem. > Whatever is going on with RL, please can it be done before I'm over the > hill.
Cool, thanks, and sorry again. <shakes virtual hands, nods, apologizes again for being an asshole>. Note: I'm saying this next drunken rant not specifically to you (yeah, I'm loaded again), RedTed, but just sort of in general to all five or ten people that are interested in this. So when I ask a sharp question here I'm not really aiming it at you personally, ok? Just preaching to anyone reading and really just making a big speech that's not directed at you personally. Got to get it out and hopefully I won't be such jerk this time. RL is indeed a very serious thing and has been all along. Chris and Tony West's dream is very well alive and has been the whole time. It's still cooking; nobody has left, lost interest, changed priorities, or decided that hey, maybe they can make some more money somewhere else so let's forget about this silly little concept (refer to previous post about an offer they received shortly after they 'screwed up WSC' or whatever some people heard; ugh.. I'll turn green here soon :-D ). To say the least, and say it as I'd normally try to with their typically polite, charming, wonderfully British way, they're quite passionate about it still. My words, not theirs. (As is all of this silliness of course; I do not speak for them :-) ). Perhaps only the communication policy has changed, and in this situation, however it was arrived upon, is (imo and yours (preaching to any interested masses, not you specifically, RedTed) too probably) the best choice. As in the end of my drunken, inappropriate, abusive rant (sorry again), maybe at some point given how things turn out sometimes the best thing to do at some point would be to shush up and just produce whatever you dreamed up in the first place; something you wanted, and then later found out some other folks would maybe think would be a cool thing too. Mere speculation of course. But at some point in there with everything that's happened it wouldn't be entirely impossible to unintentionally find yourself in a situation, whether or not it was your fault (the general public will NOT bother to find out what happened before passing judgement; they don't really care that much, even the diehard, hardcore fans, nor should they), where you might just one day buck up, look over the whole thing, and rightly realize, "Oops.. <insert what happened here that of course can not be discussed publically without a lawsuit; if this was me (seriously, this is real) it would be five figures **per day** and **per violation** at the minimum liability, dig? I.e., every day your web site is displaying this information I'm liable for that amount legally. Could ruin your day/week/life pretty quick if things ever got ugly and a real fight broke out. We're talking several hundred thousand dollars per day here, kiddos, for saying the wrong thing or making certain things public that are not to be made public. No blackmailing me, please. Be kind to your drunk ras lurkers!>. Lesson learned. Let's just shut up and make it :-)" Anyway, silence does not mean "vapourware," contrary to popular belief. There's a lot of other stuff that can happen in this business, just like in any other, that comes as a complete shock and surprise, and (pretty much?) forces you to change your plans of action and public policy with the heft of a few hundred grand per day liability to help motivate you in the right direction. And for the love of goodness, please don't tell anyone that and link my name to it, because I'd be liable for that all just for saying I was liable for that, no kidding. It gets really crazy, guys.... Maybe there are some rational explanations for what C&T did there and how it all turned out that maybe the fans of sim racing don't quite understand, and due to the wrangling that goes on between publishers and developers will not ever know? Is it possible that there might be a bit more behind the story than, "C&T said they'd release WSC and it didn't happen, so they're just big, fat liars and they're duping us again with RL? :-D " I suspect Chris and Tony were involved in the same sort of business and chose to leave it and pursue the project they intended on making all along, which would originally have been WSC, then to become RL, to get out from under equally "happy sim developer" circumstances that we'd all surely love to find ourselves in some day (smell the sarcasm again) :-D Silence does not equal vaporware. There is silence indeed. RL is not vapourware :-) For what it's worth, RL is indeed still being developed very seriously as it always has been (personally, I want to see them kick some asses around here and say "I told 'ya so" to a lot of people). They have not taken off and forgotten about all this by any stretch of the imagination. Yes, it's taking time. I have some issues with some of the things people say, but really, I ought to not perhaps be too concerned I guess.. The transporter... What effect did that really have? We all at ras and everywhere else hear about it a year and a half later. In reality that really didn't effect the development time, so another portion of my drunken, abusive post last night was sarcastically illustrating (because it would be obvious to any sim developer, at least, I'd hope!) that it didn't make a damn bit of difference on dev time at all. Yet a year and a half later that is still being brought up. A year and a half is a long time, guys, do you know how long it actually took Tony to make that model? How long of a delay did that put into RL's release? Really, I suspect nobody really cares all that much when it comes down to it. The whole shindig (the whole sim racing hobby) is just a big fun deal for everone, not to be taken too seriously, as it should be :-) In the meantime, GTL should show up tomorrow at my door. Something new and fun. I'm excited about it :-D -Toddster
Pat 07 Nov 2005 13:58 UTC↳ reply to Todd Wasson#15412
Todd Wasson wrote:
Quoted text (11 lines)> [email hidden] wrote: > > They did go on to do something else long ago... > > > And that would be, what? :-) > > You've got to love these and other comments from people who supposedly > know what the RL boys are doing, yet never have actually spoken with > them :-D > > Funny stuff :-)
Ummm, not sure I need to actually "speak" with the RL boys to have some idea what they are doing... since I was refering to the Virtual RC Racing Simulator, which has not exactly been a secret project over the past couple of years. So please, tell me what I said that is not true... BTW - I don't claim to know whether RL is still a viable project or not... I don't even care. If the West's want to take 10 years to develop a PC racing sim, that's fine by me. Of course, I don't hold out much hope that it could ever be a great product compared to other currently available sims (GTL, rFactor, etc...) since these long-term projects tend to not take advantage of modern hardware for obvious reasons.
Todd Wasson 07 Nov 2005 23:51 UTC↳ reply to Pat#15420
[email hidden] wrote:
Quoted text (20 lines)> Todd Wasson wrote: > > [email hidden] wrote: > > > They did go on to do something else long ago... > > > > > > And that would be, what? :-) > > > > You've got to love these and other comments from people who supposedly > > know what the RL boys are doing, yet never have actually spoken with > > them :-D > > > > Funny stuff :-) > > > Ummm, not sure I need to actually "speak" with the RL boys to have some > idea what they are doing... since I was refering to the Virtual RC > Racing Simulator, which has not exactly been a secret project over the > past couple of years. > So please, tell me what I said that is not true... >
Ok, I partly misunderstood. When you said "they" went on to do something else, however, that's really not quite true. Tony indeed worked/works on VRC. Chris, however, has nothing to do with the project and never has. He's full time on RL.
Quoted text (7 lines)> BTW - I don't claim to know whether RL is still a viable project or > not... I don't even care. If the West's want to take 10 years to > develop a PC racing sim, that's fine by me. Of course, I don't hold > out much hope that it could ever be a great product compared to other > currently available sims (GTL, rFactor, etc...) since these long-term > projects tend to not take advantage of modern hardware for obvious > reasons.
We'll see ;-)

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