Ok, now that I have the framerate issue out of the way and am actually
excited about trying it now, I'll give my first impression after about 30
minutes of play.
As far as the framerates, mine are now acceptable levels, 50-70 fps
depending on traffic. I would think if they plan on including an opengl
rasterizer like they did with N4 we should see better framerates with it. My
system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200, 512
mb ddr ram, Soundblaster Audigy, and Windows XP.
First and most obvious: The pull to the left is gone pretty much completely,
at least in the default fast setup for both tracks. Seems like the car is
more stable also. I think a lot of folks are going to be very pleased with
this. Myself, I had gotten used to the pull, but it didn't take any getting
used to go back to not having a pull.
The car seems easier to drive. More forgiving, and harder to spin out. Make
no mistake, you can still spin it out, just floor it in 3rd coming out of 4
at Richmond, you'll be kissing your rear bumper. Hit another car at the
wrong angle and your going for a ride. I would say the collision is
definitely improved some, albeit not a whole lot. I really like the feel of
it, and believe it will really help in mulitplayer.
AI: Much, much better from what I have seen so far. Don't make as many crazy
moves. I went 3 wide with the ai through 3 and 4 at Atlanta, I was low and
bumped the car next to me a couple times - slightly - and we didn't spin.
One time my rear started to get little loose, but was able to save it.
Graphics: I gotta say, especially for d3d in a Papy sim, gorgeous.
Expecially night Richmond. I don't see a lot of jaggies, it looks blended
together very well, and the cars look great. The shadows and reflections are
beautiful. If they do include OpenGL, I hope it is at the very least as good
looking as d3d.
Sound: What can I say? Simply awesome, the closest it has ever come to what
I percieve the sound should be based on what I hear when I am at a race.
Menus: I like, while the concept is the same navigation seems to be simpler.
For instance, when you go to a track in single race menu, you can click what
session you want to start with, rather than having to advance through each
session before getting to the race.
I still have not played around with the driving school or replay theater
yet, mainly wanted to get out there and rub some fenders.
My initial impression is good. Good enough to perk my interest and tempt me
to be ready to buy it when it hits the shelves. I am very curious about the
damage model and how mulitplayer will be integrated.
I think this sim will be much better, especially for the new buyers.
Don Burnette
First impressions of the NR2002 demo and D3D vsync confusion
Don Burnette posted early impressions of the NASCAR Racing 2002 demo, and the thread became a long troubleshooting session about low framerates on GeForce cards. Much of it was about where the Direct3D vsync option lives in Nvidia drivers, which turned out to need CoolBits or a tweak utility. On handling, some felt the car was easier and more stock-car-like than NASCAR 4, while Jason Moyer argued the physics were the same and track grip settings explained the difference.
Automated summary.
Don,
I am still suffering from a very low framerate.
During a race at Atlanta I am getting 15 FPS. During a testing session I am
getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever its
called) but it only helped a little bit. In the old N4 I easily got a solid
50-60 in traffic with the same graphic settings.
Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP Pro. I
am running the game in 1024X768X32. turning off and on the FSAA seems to
make no difference in FPS.
I was wodering if there was a way to make sure VSYNCH was turned of in D3D.
I can turn it off for OpenGL apps but there is no setting for it under the
D3D tab with my nVidia 21.83 drivers. What do you think?
US
You should be able to access the vertical synch in your d3d tab under " more
direct 3d" in your d3d settings tab. Change vertical synch mode to "always
off".
If you still do not have this option, you can download GeForce Tweak Utility
at http://www.guru3d.com/geforcetweakutility/
I hear NVMax is pretty good also. They should give you the option to disable
vsynch in d3d. Check and make sure you definitely don't have it first
though.
My vsynch is off.
Good luck,
Don Burnette
"The Unkown Soldier" <[email hidden]> wrote in message
news:CxzX7.102565$[email hidden]...
> Don,
>
> I am still suffering from a very low framerate.
>
> During a race at Atlanta I am getting 15 FPS. During a testing session Iam
> getting at best 30 FPS. I turned off Anistrophic Filtering (or whateverits
> called) but it only helped a little bit. In the old N4 I easily got asolid
> 50-60 in traffic with the same graphic settings.
>
> Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP Pro.I
> am running the game in 1024X768X32. turning off and on the FSAA seems to
> make no difference in FPS.
>
> I was wodering if there was a way to make sure VSYNCH was turned of inD3D.
Quoted text (7 lines)
> I can turn it off for OpenGL apps but there is no setting for it under the > D3D tab with my nVidia 21.83 drivers. What do you think? > > US > > >Don,
It sounds like you at least have a better handle than me on 3d cards. I
just bought a new G3 today AsusTi200 and then DL'd the new Nvidia reference
drivers 23.11 I think. When I go to D3d I only get the option to change
mipmap details? It is on the highest quality now? Is this something that I
should change. If I go to more D3d I get a Texel alignment deal? Those
seem to be my only D3d options.
I share your thoughts on the game so far, looks great. The only thing that
I am having problems with is that 50 fps still seems a little choppy.
Should I be shooting for higher than that? I thought I remember hearing
that the eye couldn't see more than 30 awhile back.
TIA,
Chad
"Don Burnette" <[email hidden]> wrote in message
news:DNzX7.6607$[email hidden]...
> You should be able to access the vertical synch in your d3d tab under "more
> direct 3d" in your d3d settings tab. Change vertical synch mode to "always
> off".
> If you still do not have this option, you can download GeForce TweakUtility
> at http://www.guru3d.com/geforcetweakutility/
> I hear NVMax is pretty good also. They should give you the option todisable
Pro.
the
Quoted text (25 lines)
> vsynch in d3d. Check and make sure you definitely don't have it first > though. > My vsynch is off. > > Good luck, > > Don Burnette > > > > "The Unkown Soldier" <[email hidden]> wrote in message > news:CxzX7.102565$[email hidden]... > > Don, > > > > I am still suffering from a very low framerate. > > > > During a race at Atlanta I am getting 15 FPS. During a testing session I > am > > getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever > its > > called) but it only helped a little bit. In the old N4 I easily got a > solid > > 50-60 in traffic with the same graphic settings. > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XPQuoted text (7 lines)
> I > > am running the game in 1024X768X32. turning off and on the FSAA seems to > > make no difference in FPS. > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > D3D. > > I can turn it off for OpenGL apps but there is no setting for it underQuoted text (8 lines)
> > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > US > > > > > > > >Chad
On the D3D tab you're on with the mipmap detail, there should be a box that
says 'More Direct 3D' - just above the OK - that's where you select the
Vsync options.
Iain
"Chad Rogers" <[email hidden]> wrote in message
news:MbAX7.14789$NE5.90504@rwcrnsc53...
> Don,
>
> It sounds like you at least have a better handle than me on 3d cards. I
> just bought a new G3 today AsusTi200 and then DL'd the new Nvidiareference
> drivers 23.11 I think. When I go to D3d I only get the option to change
> mipmap details? It is on the highest quality now? Is this something thatI
> should change. If I go to more D3d I get a Texel alignment deal? Those
> seem to be my only D3d options.
>
> I share your thoughts on the game so far, looks great. The only thingthat
"always
I
> > am
> > > getting at best 30 FPS. I turned off Anistrophic Filtering (orwhatever
to
Quoted text (13 lines)
> I am having problems with is that 50 fps still seems a little choppy. > Should I be shooting for higher than that? I thought I remember hearing > that the eye couldn't see more than 30 awhile back. > > TIA, > > Chad > > "Don Burnette" <[email hidden]> wrote in message > news:DNzX7.6607$[email hidden]... > > You should be able to access the vertical synch in your d3d tab under " > more > > direct 3d" in your d3d settings tab. Change vertical synch mode toQuoted text (23 lines)
> > off". > > If you still do not have this option, you can download GeForce Tweak > Utility > > at http://www.guru3d.com/geforcetweakutility/ > > I hear NVMax is pretty good also. They should give you the option to > disable > > vsynch in d3d. Check and make sure you definitely don't have it first > > though. > > My vsynch is off. > > > > Good luck, > > > > Don Burnette > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > news:CxzX7.102565$[email hidden]... > > > Don, > > > > > > I am still suffering from a very low framerate. > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing sessionQuoted text (9 lines)
> > its > > > called) but it only helped a little bit. In the old N4 I easily got a > > solid > > > 50-60 in traffic with the same graphic settings. > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > Pro. > > I > > > am running the game in 1024X768X32. turning off and on the FSAA seemsQuoted text (16 lines)
> > > make no difference in FPS. > > > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > > D3D. > > > I can turn it off for OpenGL apps but there is no setting for it under > the > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > US > > > > > > > > > > > > > > >Lain,
When I go to more D3d options I only get an option to change Texel
alignment?
Chad
"Iain Mackenzie" <[email hidden]> wrote in message
news:rzAX7.8580$[email hidden]...
> Chad
> On the D3D tab you're on with the mipmap detail, there should be a boxthat
that
"
session
> I
> > > am
> > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or
> whatever
> > > its
> > > > called) but it only helped a little bit. In the old N4 I easily gota
seems
> to
> > > > make no difference in FPS.
> > > >
> > > > I was wodering if there was a way to make sure VSYNCH was turned ofin
> > > D3D.
> > > > I can turn it off for OpenGL apps but there is no setting for itunder
Quoted text (13 lines)
> says 'More Direct 3D' - just above the OK - that's where you select the > Vsync options. > Iain > > "Chad Rogers" <[email hidden]> wrote in message > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > Don, > > > > It sounds like you at least have a better handle than me on 3d cards. I > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia > reference > > drivers 23.11 I think. When I go to D3d I only get the option to change > > mipmap details? It is on the highest quality now? Is this somethingQuoted text (17 lines)
> I > > should change. If I go to more D3d I get a Texel alignment deal? Those > > seem to be my only D3d options. > > > > I share your thoughts on the game so far, looks great. The only thing > that > > I am having problems with is that 50 fps still seems a little choppy. > > Should I be shooting for higher than that? I thought I remember hearing > > that the eye couldn't see more than 30 awhile back. > > > > TIA, > > > > Chad > > > > "Don Burnette" <[email hidden]> wrote in message > > news:DNzX7.6607$[email hidden]... > > > You should be able to access the vertical synch in your d3d tab underQuoted text (26 lines)
> > more > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > "always > > > off". > > > If you still do not have this option, you can download GeForce Tweak > > Utility > > > at http://www.guru3d.com/geforcetweakutility/ > > > I hear NVMax is pretty good also. They should give you the option to > > disable > > > vsynch in d3d. Check and make sure you definitely don't have it first > > > though. > > > My vsynch is off. > > > > > > Good luck, > > > > > > Don Burnette > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > news:CxzX7.102565$[email hidden]... > > > > Don, > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testingQuoted text (7 lines)
> > > solid > > > > 50-60 in traffic with the same graphic settings. > > > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > > Pro. > > > I > > > > am running the game in 1024X768X32. turning off and on the FSAAQuoted text (13 lines)
> > the > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > >On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]>
wrote:
>First and most obvious: The pull to the left is gone pretty much completely,
>at least in the default fast setup for both tracks. Seems like the car is
>more stable also. I think a lot of folks are going to be very pleased with
>this. Myself, I had gotten used to the pull, but it didn't take any getting
>used to go back to not having a pull.
Thanks for the review, I'm still downloading it, but..
Pull to the left gone, car more stable and easier to drive..
Does the demo only come with an arcade mode, did Sierra wanted to make
Nascar 2002 more easier for the general public, or was the pull to the
left and the physics in N4 way off?
Or did the real Nascars become so much easier to drive since last
year?
Andre
"Don Burnette" <[email hidden]> wrote in message
news:OxzX7.6538$[email hidden]...
> Ok, now that I have the framerate issue out of the way and am actually
> excited about trying it now, I'll give my first impression after about 30
> minutes of play.
> As far as the framerates, mine are now acceptable levels, 50-70 fps
> depending on traffic. I would think if they plan on including an opengl
> rasterizer like they did with N4 we should see better framerates with it.My
> system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200,512
> mb ddr ram, Soundblaster Audigy, and Windows XP.
>
>LARGE SNIP<
What resolution and colour depth are you using, mate ? I've got an Athlon
1800+ and Geforce 3 Ti500 and framerates at 1280x980(32bit) are in the 40's,
racing or testing. I, too, don't have any option to turn off v-synch in
D3D, but I don't like using third party tweak utils. Is there a reg hack
that will turn v-synch off in D3D ?
Cheers.
P.S.. The demo's nice, but that steering wheel is MASSIVE ! Is that true to
scale ? It looks like something off Jed Clampetts truck !
Is the demo available for download anywhere?
--
=========================================================
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 (in development)
http://www.paddedwall.org/demons2
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
"John" <[email hidden]> wrote in message
news:[email hidden]...
> Is the demo available for download anywhere?
>
>If you checked a couple of post's down...you would have found these links
http://www.zone15.com/NR2002_demo.exe
http://www.pitwagon.racesim.net/pw2002/NR2002_demo.exe
In article <AcFX7.13431$[email hidden]>,
[email hidden] says...
Got it - played it.
System: AMD 1ghz, 768MB PC133/CAS2 RAM, Radeon 8500, SB Live (nothing is
overclocked)
Game Settings: Car detail high, world detail high, minimal trackside
objects, 100% track drawn ahead, 19 cars ahead, 3 behind, reflections
off, skid mnarks off. 3D sounds, and 12 sounds heard.
1) Menu sound effects gotta go.
2) Delay for auto-menu-help is far too long.
3) Tracks load MUCH faster (good thing).
4) Replays load MUCH faster (good thing).
5) Sound is great except in chase mode (sounds like someone's chewing on
a plastic cigarette pack wrapper).
6) I was running at 1152x860x32 and got 36 fps (in car) at Atlanta, got
26 fps at 1600x1200x32, but got MUCH better eye-candy.
7) Accel/brake telemetry is cool.
Things I'm hoping for:
8) Ability to choose car texture sizes.
9) Ability to control graphics options at a finer level of granularity.
10) No save game feature - it's not needed and only pussies ask for such
a thing.
11) INI-file and commandline compatibility with N4. If this aspect is
too far modified from N4, I'm gonna stop working on DeMONS. I'm tired
of having to keep up with the changes to the game.
12) Will I buy it when it's available? Probably, and especially if it's
required to connect to servers (which it probably will be).
13) Prediction: N3 will die almost completely, N4 will continue to be
used until a significantly different NR is released, or until most of
the servers are running NR2k2. Oh yeah - GPL will continue to be
popular until well into 2003.
--
=========================================================
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 (in development)
http://www.paddedwall.org/demons2
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (10 lines)
> > "John" <[email hidden]> wrote in message > news:[email hidden]... > > Is the demo available for download anywhere? > > > > > If you checked a couple of post's down...you would have found these links > http://www.zone15.com/NR2002_demo.exe > http://www.pitwagon.racesim.net/pw2002/NR2002_demo.exe > According to the menu, it's in sim mode. Don't think the cars were made
easier to drive, as much as it now simulates a heavy stock car better,
instead of a stock car sim using GPL physics, which is what N4 is.
-John
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]>
> wrote:
>
>
> >First and most obvious: The pull to the left is gone pretty muchcompletely,
> >at least in the default fast setup for both tracks. Seems like the car is
> >more stable also. I think a lot of folks are going to be very pleasedwith
> >this. Myself, I had gotten used to the pull, but it didn't take anygetting
Quoted text (12 lines)
> >used to go back to not having a pull. > > Thanks for the review, I'm still downloading it, but.. > Pull to the left gone, car more stable and easier to drive.. > Does the demo only come with an arcade mode, did Sierra wanted to make > Nascar 2002 more easier for the general public, or was the pull to the > left and the physics in N4 way off? > Or did the real Nascars become so much easier to drive since last > year? > > Andre >The pull to the left is still there, as it should be. He must be using the
default "easy" setup or something. Physics are essentially the same, maybe a
tweak or two, but nothing I noticed.
--
-----------------------------------------------------------------
Morgan Vincent Wooten
System Specs:
http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt
-----------------------------------------------------------------
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]>
> wrote:
>
>
> >First and most obvious: The pull to the left is gone pretty much
completely,
> >at least in the default fast setup for both tracks. Seems like the car is
> >more stable also. I think a lot of folks are going to be very pleased
with
> >this. Myself, I had gotten used to the pull, but it didn't take any
getting
> >used to go back to not having a pull.
>
> Thanks for the review, I'm still downloading it, but..
> Pull to the left gone, car more stable and easier to drive..
> Does the demo only come with an arcade mode, did Sierra wanted to make
> Nascar 2002 more easier for the general public, or was the pull to the
> left and the physics in N4 way off?
> Or did the real Nascars become so much easier to drive since last
> year?
>
> Andre
>
Has the car shape changed slightly or is it my eyes. The cars don't look so
stubby in the front anymore.
How many colours are you running with? If it is set to 256 you wont get many
options.
Paul
"Chad Rogers" <[email hidden]> wrote in message
news:H%AX7.26255$uM.227755@rwcrnsc54...
I
> > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia
> > reference
> > > drivers 23.11 I think. When I go to D3d I only get the option tochange
> > > mipmap details? It is on the highest quality now? Is this something
> that
> > I
> > > should change. If I go to more D3d I get a Texel alignment deal?Those
> > > seem to be my only D3d options.
> > >
> > > I share your thoughts on the game so far, looks great. The only thing
> > that
> > > I am having problems with is that 50 fps still seems a little choppy.
> > > Should I be shooting for higher than that? I thought I rememberhearing
under
first
got
> a
> > > > solid
> > > > > 50-60 in traffic with the same graphic settings.
> > > > >
> > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and WindowsXP
of
Quoted text (21 lines)
> Lain, > > When I go to more D3d options I only get an option to change Texel > alignment? > > Chad > > "Iain Mackenzie" <[email hidden]> wrote in message > news:rzAX7.8580$[email hidden]... > > Chad > > On the D3D tab you're on with the mipmap detail, there should be a box > that > > says 'More Direct 3D' - just above the OK - that's where you select the > > Vsync options. > > Iain > > > > "Chad Rogers" <[email hidden]> wrote in message > > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > > Don, > > > > > > It sounds like you at least have a better handle than me on 3d cards.Quoted text (9 lines)
> > > that the eye couldn't see more than 30 awhile back. > > > > > > TIA, > > > > > > Chad > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > news:DNzX7.6607$[email hidden]... > > > > You should be able to access the vertical synch in your d3d tabQuoted text (11 lines)
> " > > > more > > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > > "always > > > > off". > > > > If you still do not have this option, you can download GeForce Tweak > > > Utility > > > > at http://www.guru3d.com/geforcetweakutility/ > > > > I hear NVMax is pretty good also. They should give you the option to > > > disable > > > > vsynch in d3d. Check and make sure you definitely don't have itQuoted text (23 lines)
> > > > though. > > > > My vsynch is off. > > > > > > > > Good luck, > > > > > > > > Don Burnette > > > > > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > > news:CxzX7.102565$[email hidden]... > > > > > Don, > > > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing > session > > I > > > > am > > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or > > whatever > > > > its > > > > > called) but it only helped a little bit. In the old N4 I easilyQuoted text (8 lines)
> > > Pro. > > > > I > > > > > am running the game in 1024X768X32. turning off and on the FSAA > seems > > to > > > > > make no difference in FPS. > > > > > > > > > > I was wodering if there was a way to make sure VSYNCH was turnedQuoted text (19 lines)
> in > > > > D3D. > > > > > I can turn it off for OpenGL apps but there is no setting for it > under > > > the > > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >Hmm, using the default "fast" setup, I see no pull to the left at both demo
tracks.
Don Burnette
"Morgan V. Wooten" <[email hidden]> wrote in message
news:U9GX7.106276$[email hidden]...
> The pull to the left is still there, as it should be. He must be using the
> default "easy" setup or something. Physics are essentially the same, maybea
is
Quoted text (19 lines)
> tweak or two, but nothing I noticed. > > -- > ----------------------------------------------------------------- > Morgan Vincent Wooten > System Specs: > http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt > ----------------------------------------------------------------- > > > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]> > > wrote: > > > > > > >First and most obvious: The pull to the left is gone pretty much > completely, > > >at least in the default fast setup for both tracks. Seems like the carQuoted text (19 lines)
> > >more stable also. I think a lot of folks are going to be very pleased > with > > >this. Myself, I had gotten used to the pull, but it didn't take any > getting > > >used to go back to not having a pull. > > > > Thanks for the review, I'm still downloading it, but.. > > Pull to the left gone, car more stable and easier to drive.. > > Does the demo only come with an arcade mode, did Sierra wanted to make > > Nascar 2002 more easier for the general public, or was the pull to the > > left and the physics in N4 way off? > > Or did the real Nascars become so much easier to drive since last > > year? > > > > Andre > > > > >
"redTed" <[email hidden]> wrote in message
news:oNCX7.11301$[email hidden]...
>
> "Don Burnette" <[email hidden]> wrote in message
> news:OxzX7.6538$[email hidden]...
> > Ok, now that I have the framerate issue out of the way and am actually
> > excited about trying it now, I'll give my first impression after about30
> > minutes of play.
> > As far as the framerates, mine are now acceptable levels, 50-70 fps
> > depending on traffic. I would think if they plan on including an opengl
> > rasterizer like they did with N4 we should see better framerates withit.
40's,
> racing or testing. I, too, don't have any option to turn off v-synch in
> D3D, but I don't like using third party tweak utils. Is there a reg hack
> that will turn v-synch off in D3D ?
> Cheers.
>
> P.S.. The demo's nice, but that steering wheel is MASSIVE ! Is that trueto
> scale ? It looks like something off Jed Clampetts truck !
>
1280x960x32.
I have the world detail on medium and draw ahead about 50%.
I am using the Nvidia 23.11 drivers, and have the vsynch option under "more
d3d" in the d3d properties tab.
If you don't have that, yes there are reg hacks, use a good utility like GTU
( GeForce Tweak Utlitity).
Don Burnette
Quoted text (9 lines)
> My > > system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200, > 512 > > mb ddr ram, Soundblaster Audigy, and Windows XP. > > > >LARGE SNIP< > > What resolution and colour depth are you using, mate ? I've got an Athlon > 1800+ and Geforce 3 Ti500 and framerates at 1280x980(32bit) are in theI don't think that Direct 3D deals with vsync. The option is nowhere to be
found. The vertical sync setting only applies to OpenGL. It's always been
that way.
And if anyone is still looking for the GeForce Tweak Utility, try here,
http://www.geforcetweak.com/
Don's link was busted.
Alanb
"Don Burnette" <[email hidden]> wrote in message
news:DNzX7.6607$[email hidden]...
> You should be able to access the vertical synch in your d3d tab under "more
> direct 3d" in your d3d settings tab. Change vertical synch mode to "always
> off".
> If you still do not have this option, you can download GeForce TweakUtility
> at http://www.guru3d.com/geforcetweakutility/
> I hear NVMax is pretty good also. They should give you the option todisable
Pro.
the
Quoted text (25 lines)
> vsynch in d3d. Check and make sure you definitely don't have it first > though. > My vsynch is off. > > Good luck, > > Don Burnette > > > > "The Unkown Soldier" <[email hidden]> wrote in message > news:CxzX7.102565$[email hidden]... > > Don, > > > > I am still suffering from a very low framerate. > > > > During a race at Atlanta I am getting 15 FPS. During a testing session I > am > > getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever > its > > called) but it only helped a little bit. In the old N4 I easily got a > solid > > 50-60 in traffic with the same graphic settings. > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XPQuoted text (7 lines)
> I > > am running the game in 1024X768X32. turning off and on the FSAA seems to > > make no difference in FPS. > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > D3D. > > I can turn it off for OpenGL apps but there is no setting for it underQuoted text (8 lines)
> > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > US > > > > > > > >>
> 1280x960x32.
> I have the world detail on medium and draw ahead about 50%.
> I am using the Nvidia 23.11 drivers, and have the vsynch option under"more
> d3d" in the d3d properties tab.
> If you don't have that, yes there are reg hacks, use a good utility likeGTU
> ( GeForce Tweak Utlitity).
>
> Don Burnette
Don,
I have no such option and have never known anyone to have a vsync option
under D3D, though vsync under D3D does show with the GeForce utility. Maybe
you could give us a small screen shot of where you've changed this, either
here or in alt.binaries.simulators.autos.
Also, I find it hard to believe that you're getting the fps you say you're
getting, especially considering your resolution and color depth. Maybe a
screen shot of that too and a complete deliniating of all your settings, so
that we can all try tweaking our setting to get maximum output. I think I
have world detail set at its highest, so next time I'll try dropping that
some to see if get any improvements.
Alanb
>
I'm getting 40-50's fps with a P4 1.4, GeForce MX 2, 32 meg card rig.
Back of the pack at either track, everything except refections maxed out.
Make sure you choose the TnL/Hal video option; it doubled my fps.
-John
Alan Bernardo <[email hidden]> wrote in message
news:%PIX7.175$[email hidden]...
Maybe
> you could give us a small screen shot of where you've changed this, either
> here or in alt.binaries.simulators.autos.
>
> Also, I find it hard to believe that you're getting the fps you say you're
> getting, especially considering your resolution and color depth. Maybe a
> screen shot of that too and a complete deliniating of all your settings,so
Quoted text (16 lines)
> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.Quoted text (10 lines)
> that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > > > > > >
"Alan Bernardo" <[email hidden]> wrote in message
news:%PIX7.175$[email hidden]...
Maybe
> you could give us a small screen shot of where you've changed this, either
> here or in alt.binaries.simulators.autos.
>
> Also, I find it hard to believe that you're getting the fps you say you're
> getting, especially considering your resolution and color depth. Maybe a
> screen shot of that too and a complete deliniating of all your settings,so
> that we can all try tweaking our setting to get maximum output. I think I
> have world detail set at its highest, so next time I'll try dropping that
> some to see if get any improvements.
>
> Alanb
>
Alan, I am not sure why I seem to have this option where others don't,
I have posted a screen shot of my d3d settings tab in binaries.
I will work on getting a screenshot of my framerates and complete settings
as soon as I can.
Btw, world detail, at least in N4, made a big diff on framerate. Try it at
50%, you don't see a huge difference and the fps gain is good.
Don Burnette
Quoted text (16 lines)
> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.
"Don Burnette" <[email hidden]> wrote in message
news:B_IX7.7869$[email hidden]...
like
either
> > here or in alt.binaries.simulators.autos.
> >
> > Also, I find it hard to believe that you're getting the fps you sayyou're
> > getting, especially considering your resolution and color depth. Maybea
> > screen shot of that too and a complete deliniating of all your settings,
> so
> > that we can all try tweaking our setting to get maximum output. I thinkI
> > have world detail set at its highest, so next time I'll try droppingthat
Ps: Also I set up my video driver in N2002 config to use tnl Hal.
Don Burnette
Quoted text (10 lines)
> > "Alan Bernardo" <[email hidden]> wrote in message > news:%PIX7.175$[email hidden]... > > > > > > 1280x960x32. > > > I have the world detail on medium and draw ahead about 50%. > > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > > "more > > > d3d" in the d3d properties tab. > > > If you don't have that, yes there are reg hacks, use a good utilityQuoted text (11 lines)
> > GTU > > > ( GeForce Tweak Utlitity). > > > > > > Don Burnette > > > > Don, > > > > I have no such option and have never known anyone to have a vsync option > > under D3D, though vsync under D3D does show with the GeForce utility. > Maybe > > you could give us a small screen shot of where you've changed this,Quoted text (15 lines)
> > some to see if get any improvements. > > > > Alanb > > > > Alan, I am not sure why I seem to have this option where others don't, > I have posted a screen shot of my d3d settings tab in binaries. > I will work on getting a screenshot of my framerates and complete settings > as soon as I can. > Btw, world detail, at least in N4, made a big diff on framerate. Try it at > 50%, you don't see a huge difference and the fps gain is good. > > Don Burnette > >
"Alan Bernardo" <[email hidden]> wrote in message
news:%PIX7.175$[email hidden]...
Maybe
> you could give us a small screen shot of where you've changed this, either
> here or in alt.binaries.simulators.autos.
>
> Also, I find it hard to believe that you're getting the fps you say you're
> getting, especially considering your resolution and color depth. Maybe a
> screen shot of that too and a complete deliniating of all your settings,so
> that we can all try tweaking our setting to get maximum output. I think I
> have world detail set at its highest, so next time I'll try dropping that
> some to see if get any improvements.
>
> Alanb
>
Alan, I have posted a screenshot of my graphics settings, race start, and
spread out in alt.binaries.simulators.autos.
Hope this helps in some way,
Don Burnette
Quoted text (16 lines)
> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility. I've never used a GF tweak utility, just Nvidia drivers, and it's been in
my options every driver set.....including with the current one I'm using,
23.11.
-John
John Hilsman <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 30 Dec 2001 18:14:19 GMT, "Alan Bernardo"
> <[email hidden]> wrote:
> >I have no such option and have never known anyone to have a vsync option
> >under D3D, though vsync under D3D does show with the GeForce utility.Maybe
> >you could give us a small screen shot of where you've changed this,either
Quoted text (7 lines)
> >here or in alt.binaries.simulators.autos. > > It's not there for D3D by default, I think you have to hack the > registry to get it or something, NVMax will allow you to turn it > on/off for D3D and OGL. > >
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> I've never used a GF tweak utility, just Nvidia drivers, and it's beenin
> my options every driver set.....including with the current one I'm using,
> 23.11.
>Out of curiosity, which OS are you using ?
:) Noticed that's been pc changed too. Next, it'll be something like
"Activators of rapid motion items, start your energy producing/propulsion
systems........please!"
-John
John Hilsman <[email hidden]> wrote in message
news:[email hidden]...
> One other thing I noticed:
>
> "Gentlemen start your engines" is now "Drivers start your engines" -
> hello expansion, hello Shawna Robinson?
>
>
Win98.......if it ain't broke, don't fix it <G>
-John
redTed <[email hidden]> wrote in message
news:r_JX7.12202$[email hidden]...
>
> "John Pancoast" <[email hidden]> wrote in message
> news:[email hidden]...
> > I've never used a GF tweak utility, just Nvidia drivers, and it's been
> in
> > my options every driver set.....including with the current one I'musing,
> > 23.11.
> >
> Out of curiosity, which OS are you using ?
>
>
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Win98.......if it ain't broke, don't fix it <G>
>
True..I suppose.
I'm using XP. It may be why the v-synch option is not showing in mine, and
others, D3D settings.
I've just tried the latest Geforce Tweaker 3.1.1.6 and it shows v-synch as
disabled by default. I'm still not getting anywhere near 70fps in testing.
Mine seems to be stuck at 40-50fps in with settings at Max or even lower.
Me confused.
"Don Burnette" <[email hidden]> wrote in message news:<OxzX7.6538$[email hidden]>...
> First and most obvious: The pull to the left is gone pretty much completely,
> at least in the default fast setup for both tracks. Seems like the car is
> more stable also. I think a lot of folks are going to be very pleased with
> this. Myself, I had gotten used to the pull, but it didn't take any getting
> used to go back to not having a pull.
Were you using the easy setup? The fast/qual setups for both tracks
pull to the left just as much as you would expect from N4. The pull
isn't some magic effect built in to the game, it's the result of
running uneven camber on the front wheels.
> The car seems easier to drive. More forgiving, and harder to spin out. Make
> no mistake, you can still spin it out, just floor it in 3rd coming out of 4
> at Richmond, you'll be kissing your rear bumper.
Again, check the setup you're using. With the fast setups I don't
notice a difference in the handling at all compared to N4. Initially
my laptimes at both tracks were exactly the same as I would have
expected. I did drop a few tenths/lap but I'll explain that below.
> Hit another car at the
> wrong angle and your going for a ride. I would say the collision is
> definitely improved some, albeit not a whole lot. I really like the feel of
> it, and believe it will really help in mulitplayer.
It seems impossible to flip the cars over now when getting t-boned.
While this is nice and everything, it seems like the same sort of code
they used to induce barrel rolls in N4. It just feels forced when a
car doing 150mph hits you while you're sitting sideways and the wheels
don't even lift off of the ground.
> AI: Much, much better from what I have seen so far. Don't make as many crazy
> moves. I went 3 wide with the ai through 3 and 4 at Atlanta, I was low and
> bumped the car next to me a couple times - slightly - and we didn't spin.
> One time my rear started to get little loose, but was able to save it.
I can't see much of a difference between the AI in the final patched
version of N4 and this demo. I find running in N4 now I can push the
cars around pretty well. It does seem that they made the AI a touch
more aggressive by default and made them a little bit better at
bumping and rubbing but I see the same retarded stuff the AI does in
N4. I spun coming off of 2 at Richmond, ending up sideways down by
the wall about halfway down the backstraight. Suddenly I get t-boned
by a car doing about 100mph. Odd, I thought, wonder what the AI is
doing way out of the racing line. Then POW POW POW POW 4-5 more cars
in quick succession. Ok, this is weird. POW POW POW POW 4-5 more.
Um. I go look at the replay. Apparently my spin caused the AI's
"dive into the infield to avoid the wreck" instincts to kick in and
they were all driving directly into the infield wall and then into the
pileup. That had to be the funniest thing I've ever seen Papy AI do.
This wreck did a good job of demonstrating the new "glued to the
track" physics cheat that kicks in when cars are hit sideways.
> Graphics: I gotta say, especially for d3d in a Papy sim, gorgeous.
> Expecially night Richmond. I don't see a lot of jaggies, it looks blended
> together very well, and the cars look great. The shadows and reflections are
> beautiful. If they do include OpenGL, I hope it is at the very least as good
> looking as d3d.
I'm running 1280x960x32 and it looks exactly like N4 but with 512x512
textures. The objects and lighting are exactly the same as N4 from
what I can tell, as well as the tracks themselves. Don't get me wrong
tho, as long as you stay in TV1/TV2 camera modes it looks absolutely
beautiful. Switching over to Spectator, my personal camera of choice,
reveals the GPL heritage plain as day.
The backfire effects are nice, if a bit overdone.
> Sound: What can I say? Simply awesome, the closest it has ever come to what
> I percieve the sound should be based on what I hear when I am at a race.
The engine/shifting sounds are really nice. The best part tho, is the
separation of tire scrubbing/tire squealing into 2 separate sounds.
This is fantastic. I was actually able to knock a few tenths off of
my laps at both tracks because I was picking up mistakes in my grip
management that I didn't notice in N4 because the "tires near limit"
sound was the same as the "tires being mutilated" sound. Now there's
a nice low-pitched rumble as the tires reach the edge of the traction
circle, and the high-pitched squeal doesn't kick in until you're
pushing it too hard. Really nice.
I did notice somthing buggy with the sound the first time I checked
out the brakelocking sound. I came off of 2 at Atlanta and put the
brake pedal all the way down and I could hear the loop points in the
squeal sound, it was really odd (sounded like I was letting off the
brakes and hammering them again, over and over). I tried it again and
it worked fine, so who knows.
These are the only substantial differences I'm seeing between N4 and
N2002. I think the clips of DW that are in the demo are great. He
discusses the history of each track briefly as a field of cars drives
by and a speed limit board with the pit speed is displayed in the
upper left hand corner. Then using slow-motion and periodic pausing
he explains the line around the track, showing braking points, lifting
points, and throttle application points. Well done imho. Then
there's a full lap at speed, after which he does a brief summary and
gives some more tips, explaining how your line changes at Atlanta
after there's some wear in the tires and warning you to watch the
wheelspin coming out of 4 at Richmond and to be careful braking for 3
and 4 so that you don't flatspot a tire. Really really well done I
thought. On the other hand, I tried running for awhile with the
racing line displayed, and I found that it was more distracting than
anything. This is probably just a personal preference, though, since
the line is the same as in F1 2001's training school.
> My initial impression is good. Good enough to perk my interest and tempt me
> to be ready to buy it when it hits the shelves. I am very curious about the
> damage model and how mulitplayer will be integrated.
> I think this sim will be much better, especially for the new buyers.
I'm probably going to buy it for the driving school, replay theater
(haven't gotten to play with it yet, tho), and improved sound. The AI
seems a tad bit better but still stupid enough that I wouldn't buy it
based on the improvements here. I can't see a difference at all in
the physics modelling except for the side-impact cheat. If enough
people pick it up when it comes out and there's a decent community
racing it online I'll pick it up for sure. Otherwise I'm still iffy,
although I'll likely get it just to support Papyrus (it's not their
fault Sierra is trying to milk their licenses).
The demo just leaves me wanting to rub wheels with Emo in GPL 72, to
be honest.
Jason
Quoted text (9 lines)
> Menus: I like, while the concept is the same navigation seems to be simpler. > For instance, when you go to a track in single race menu, you can click what > session you want to start with, rather than having to advance through each > session before getting to the race. > I still have not played around with the driving school or replay theater > yet, mainly wanted to get out there and rub some fenders.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> "Don Burnette" <[email hidden]> wrote in messagenews:<OxzX7.6538$[email hidden]>...
>
> > First and most obvious: The pull to the left is gone pretty muchcompletely,
> > at least in the default fast setup for both tracks. Seems like the caris
> > more stable also. I think a lot of folks are going to be very pleasedwith
> > this. Myself, I had gotten used to the pull, but it didn't take anygetting
> > used to go back to not having a pull.
>
> Were you using the easy setup? The fast/qual setups for both tracks
> pull to the left just as much as you would expect from N4. The pull
> isn't some magic effect built in to the game, it's the result of
> running uneven camber on the front wheels.
No, using the default "fast" setups in the demo. Car goes straight as an
arrow for me down the straights if I let go of the wheel.
> > The car seems easier to drive. More forgiving, and harder to spin out.Make
> > no mistake, you can still spin it out, just floor it in 3rd coming outof 4
> > at Richmond, you'll be kissing your rear bumper.
>
> Again, check the setup you're using. With the fast setups I don't
> notice a difference in the handling at all compared to N4. Initially
> my laptimes at both tracks were exactly the same as I would have
> expected. I did drop a few tenths/lap but I'll explain that below.
I notice a difference in the handling, the car is easier to drive, not as
loose, seems to have little more grip. I like it.
Don Burnette
snip
>
> Alan, I have posted a screenshot of my graphics settings, race start, and
> spread out in alt.binaries.simulators.autos.
> Hope this helps in some way,
>
For some reason my framerates have now gone up to the 70 mark as well. I
have absolutely no idea why, though. I did try the Geforce Tweaker util, but
uninstalled it after seeing v-synch was disabled already. The only option I
changed, that may have made the difference, was using 3D sound. It was
disabled before and now it's enabled ??
I've posted my screenie in the binaries, fwiw.
Cheers , Don.
"Don Burnette" <[email hidden]> wrote in message
news:MuKX7.8439$[email hidden]...
>
>
> No, using the default "fast" setups in the demo. Car goes straight as an
> arrow for me down the straights if I let go of the wheel.
>
Try to re-calibrate the wheel.
> I notice a difference in the handling, the car is easier to drive, not as
> loose, seems to have little more grip. I like it.
>
Yes. More real handling. I think Papy has done excellent job
this time.
I'm runnning XP and it has a D3D option. It depends what drivers your using.
I'm using the 23.10's.
"redTed" <[email hidden]> wrote in message
news:1lKX7.15052$[email hidden]...
Quoted text (15 lines)
> > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Win98.......if it ain't broke, don't fix it <G> > > > > True..I suppose. > I'm using XP. It may be why the v-synch option is not showing in mine, and > others, D3D settings. > I've just tried the latest Geforce Tweaker 3.1.1.6 and it shows v-synch as > disabled by default. I'm still not getting anywhere near 70fps in testing. > Mine seems to be stuck at 40-50fps in with settings at Max or even lower. > Me confused. > >
"JJ Sricklin" <[email hidden]> wrote in message
news:QjLX7.10093$[email hidden]...
> I'm runnning XP and it has a D3D option. It depends what drivers yourusing.
> I'm using the 23.10's.
>I have the 23.11's . The D3D tab is there but no button to disable
v-synch.. It was probably on some earlier drivers and remains even when you
update the drivers.
Are you going to Settings, Advanced, Geforce tab, Additional properties,
Direct3D settings, more Direct 3D and below Texel Aligment ?
"redTed" <[email hidden]> wrote in message
news:voLX7.12615$[email hidden]...
you
> update the drivers.
>
>
Quoted text (9 lines)
> > "JJ Sricklin" <[email hidden]> wrote in message > news:QjLX7.10093$[email hidden]... > > I'm runnning XP and it has a D3D option. It depends what drivers your > using. > > I'm using the 23.10's. > > > I have the 23.11's . The D3D tab is there but no button to disable > v-synch.. It was probably on some earlier drivers and remains even whenYou need CoolBits to enable the D3D VSync option, or use one of the many
GeForce Tweak Utilities.
For some bizarre reason (actually, it's Microsoft's WHQL requirements), the
D3D Vsync option is disabled on purpose.
Coolbits brings it back.
I'm assuming Coolbits still works with XP drivers. I use third-party
utilities, so I'm not sure.
-Larry
"Alan Bernardo" <[email hidden]> wrote in message
news:%PIX7.175$[email hidden]...
Maybe
> you could give us a small screen shot of where you've changed this, either
> here or in alt.binaries.simulators.autos.
>
> Also, I find it hard to believe that you're getting the fps you say you're
> getting, especially considering your resolution and color depth. Maybe a
> screen shot of that too and a complete deliniating of all your settings,so
Quoted text (16 lines)
> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.Quoted text (10 lines)
> that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > > > > > >Incorrect. VSync certainly does exist for D3D.
You just have to have the option _enabled_.
In the old days, it was done with Coolbits. Now days, you can do it with
one of the several GeForce Tweak Utilities available.
-Larry
"Alan Bernardo" <[email hidden]> wrote in message
news:9tIX7.173$[email hidden]...
> I don't think that Direct 3D deals with vsync. The option is nowhere tobe
> found. The vertical sync setting only applies to OpenGL. It's alwaysbeen
"always
I
> > am
> > > getting at best 30 FPS. I turned off Anistrophic Filtering (orwhatever
to
Quoted text (15 lines)
> that way. > > And if anyone is still looking for the GeForce Tweak Utility, try here, > > http://www.geforcetweak.com/ > > Don's link was busted. > > Alanb > > "Don Burnette" <[email hidden]> wrote in message > news:DNzX7.6607$[email hidden]... > > You should be able to access the vertical synch in your d3d tab under " > more > > direct 3d" in your d3d settings tab. Change vertical synch mode toQuoted text (23 lines)
> > off". > > If you still do not have this option, you can download GeForce Tweak > Utility > > at http://www.guru3d.com/geforcetweakutility/ > > I hear NVMax is pretty good also. They should give you the option to > disable > > vsynch in d3d. Check and make sure you definitely don't have it first > > though. > > My vsynch is off. > > > > Good luck, > > > > Don Burnette > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > news:CxzX7.102565$[email hidden]... > > > Don, > > > > > > I am still suffering from a very low framerate. > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing sessionQuoted text (9 lines)
> > its > > > called) but it only helped a little bit. In the old N4 I easily got a > > solid > > > 50-60 in traffic with the same graphic settings. > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > Pro. > > I > > > am running the game in 1024X768X32. turning off and on the FSAA seemsQuoted text (16 lines)
> > > make no difference in FPS. > > > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > > D3D. > > > I can turn it off for OpenGL apps but there is no setting for it under > the > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > US > > > > > > > > > > > > > > >
"JJ Sricklin" <[email hidden]> wrote in message
news:dQMX7.10103$[email hidden]...
> Are you going to Settings, Advanced, Geforce tab, Additional properties,
> Direct3D settings, more Direct 3D and below Texel Aligment ?
>Uhh, yeah.. It's not there. As loads of others are pointing out.
Better yet, if it ain't broke, don't fix it with something that's broken. =)
Wish someone would tell my mechanic that.
Jason
"John Pancoast" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (19 lines)
> Win98.......if it ain't broke, don't fix it <G> > > -John > > > redTed <[email hidden]> wrote in message > news:r_JX7.12202$[email hidden]... > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > I've never used a GF tweak utility, just Nvidia drivers, and it's been > in > > > my options every driver set.....including with the current one I'm > using, > > > 23.11. > > > > > Out of curiosity, which OS are you using ? > > > >Uh, the handling is exactly the same. Look at the track.ini files if
you want to know why the tracks drive differently. Richmond in
particular has a much different grip level in N2002. If you go into
the track.ini in N4 and put the same numbers in it feels exactly the
same.
In fact, the car class parameters in papy_ai.ini are exactly the same.
Seems like the only differences are the grip at Richmond and the
engine power at Atlanta (maybe they toned down the engine power in the
Speedway chassis? I dunno).
"Mario Petrinovic" <[email hidden]> wrote in message news:<a0ntc6$8ban$[email hidden]>...
Quoted text (17 lines)
> "Don Burnette" <[email hidden]> wrote in message > news:MuKX7.8439$[email hidden]... > > > > > > No, using the default "fast" setups in the demo. Car goes straight as an > > arrow for me down the straights if I let go of the wheel. > > > > Try to re-calibrate the wheel. > > > > I notice a difference in the handling, the car is easier to drive, not as > > loose, seems to have little more grip. I like it. > > > > Yes. More real handling. I think Papy has done excellent job > this time.I prefer "Move it or lose it"
:)
--
Tim White
INTRAC Motorsports
www.birds-i-view.com/intrac
John Pancoast <[email hidden]> wrote in message
news:[email hidden]...
> :) Noticed that's been pc changed too. Next, it'll be something like
> "Activators of rapid motion items, start your energy producing/propulsion
> systems........please!"
>
> -John
>
>
> John Hilsman <[email hidden]> wrote in message
> news:[email hidden]...
> > One other thing I noticed:
> >
> > "Gentlemen start your engines" is now "Drivers start your engines" -
> > hello expansion, hello Shawna Robinson?
> >
> >
>
>
Uh, well then I guess it is the grip that make the "handling" seem
different.
In any event, I like it better than in N4.
Don Burnette
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
news:<a0ntc6$8ban$[email hidden]>...
> > "Don Burnette" <[email hidden]> wrote in message
> > news:MuKX7.8439$[email hidden]...
> > >
> > >
> > > No, using the default "fast" setups in the demo. Car goes straight asan
not as
> > > loose, seems to have little more grip. I like it.
> > >
> >
> > Yes. More real handling. I think Papy has done excellent job
> > this time.
Quoted text (12 lines)
> Uh, the handling is exactly the same. Look at the track.ini files if > you want to know why the tracks drive differently. Richmond in > particular has a much different grip level in N2002. If you go into > the track.ini in N4 and put the same numbers in it feels exactly the > same. > > In fact, the car class parameters in papy_ai.ini are exactly the same. > Seems like the only differences are the grip at Richmond and the > engine power at Atlanta (maybe they toned down the engine power in the > Speedway chassis? I dunno). > > "Mario Petrinovic" <[email hidden]> wrote in messageQuoted text (7 lines)
> > > arrow for me down the straights if I let go of the wheel. > > > > > > > Try to re-calibrate the wheel. > > > > > > > I notice a difference in the handling, the car is easier to drive, Can you say N4 patch is all that's needed?<G>
-John
jason moyer <[email hidden]> wrote in message
news:[email hidden]...
news:<a0ntc6$8ban$[email hidden]>...
> > "Don Burnette" <[email hidden]> wrote in message
> > news:MuKX7.8439$[email hidden]...
> > >
> > >
> > > No, using the default "fast" setups in the demo. Car goes straight asan
not as
> > > loose, seems to have little more grip. I like it.
> > >
> >
> > Yes. More real handling. I think Papy has done excellent job
> > this time.
Quoted text (12 lines)
> Uh, the handling is exactly the same. Look at the track.ini files if > you want to know why the tracks drive differently. Richmond in > particular has a much different grip level in N2002. If you go into > the track.ini in N4 and put the same numbers in it feels exactly the > same. > > In fact, the car class parameters in papy_ai.ini are exactly the same. > Seems like the only differences are the grip at Richmond and the > engine power at Atlanta (maybe they toned down the engine power in the > Speedway chassis? I dunno). > > "Mario Petrinovic" <[email hidden]> wrote in messageQuoted text (7 lines)
> > > arrow for me down the straights if I let go of the wheel. > > > > > > > Try to re-calibrate the wheel. > > > > > > > I notice a difference in the handling, the car is easier to drive,Chad
Should be just under the texel alignment. Very strange this!
(BTW it's Iain not Lain but I'll let you off!)
Iain
"Chad Rogers" <[email hidden]> wrote in message
news:H%AX7.26255$uM.227755@rwcrnsc54...
I
> > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia
> > reference
> > > drivers 23.11 I think. When I go to D3d I only get the option tochange
> > > mipmap details? It is on the highest quality now? Is this something
> that
> > I
> > > should change. If I go to more D3d I get a Texel alignment deal?Those
> > > seem to be my only D3d options.
> > >
> > > I share your thoughts on the game so far, looks great. The only thing
> > that
> > > I am having problems with is that 50 fps still seems a little choppy.
> > > Should I be shooting for higher than that? I thought I rememberhearing
under
first
got
> a
> > > > solid
> > > > > 50-60 in traffic with the same graphic settings.
> > > > >
> > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and WindowsXP
of
Quoted text (21 lines)
> Lain, > > When I go to more D3d options I only get an option to change Texel > alignment? > > Chad > > "Iain Mackenzie" <[email hidden]> wrote in message > news:rzAX7.8580$[email hidden]... > > Chad > > On the D3D tab you're on with the mipmap detail, there should be a box > that > > says 'More Direct 3D' - just above the OK - that's where you select the > > Vsync options. > > Iain > > > > "Chad Rogers" <[email hidden]> wrote in message > > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > > Don, > > > > > > It sounds like you at least have a better handle than me on 3d cards.Quoted text (9 lines)
> > > that the eye couldn't see more than 30 awhile back. > > > > > > TIA, > > > > > > Chad > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > news:DNzX7.6607$[email hidden]... > > > > You should be able to access the vertical synch in your d3d tabQuoted text (11 lines)
> " > > > more > > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > > "always > > > > off". > > > > If you still do not have this option, you can download GeForce Tweak > > > Utility > > > > at http://www.guru3d.com/geforcetweakutility/ > > > > I hear NVMax is pretty good also. They should give you the option to > > > disable > > > > vsynch in d3d. Check and make sure you definitely don't have itQuoted text (23 lines)
> > > > though. > > > > My vsynch is off. > > > > > > > > Good luck, > > > > > > > > Don Burnette > > > > > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > > news:CxzX7.102565$[email hidden]... > > > > > Don, > > > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing > session > > I > > > > am > > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or > > whatever > > > > its > > > > > called) but it only helped a little bit. In the old N4 I easilyQuoted text (8 lines)
> > > Pro. > > > > I > > > > > am running the game in 1024X768X32. turning off and on the FSAA > seems > > to > > > > > make no difference in FPS. > > > > > > > > > > I was wodering if there was a way to make sure VSYNCH was turnedQuoted text (19 lines)
> in > > > > D3D. > > > > > I can turn it off for OpenGL apps but there is no setting for it > under > > > the > > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >On Sun, 30 Dec 2001 19:32:22 -0700, "John Pancoast"
<[email hidden]> wrote:
> Can you say N4 patch is all that's needed?<G>
>
>-John
Indeed :) I really didn't notice that much difference in the physics
model, allthough including WG or Sears would be a better way of doing
some good testing.
I gave up on testing the AI after 5 minutes.. I was driving on the
outside, car passes me low, and when he was next to me he decides to
go to the right, ramming me from the road. The same thing happens
within 5 minutes later. The AI has the brains of the average N4 pickup
racer :(
In fact.. I wish the demo included WG and Sears, then there would be
no reason for me to buy the full game at all :)
Nah.. no way I will fork out $50 for an update, not even if it is from
Papy. Not now GPL2 seems to be cancelled :(
Andre
John Pancoast <[email hidden]> wrote in message
news:[email hidden]...
> :) Noticed that's been pc changed too. Next, it'll be something like
> "Activators of rapid motion items, start your energy producing/propulsion
> systems........please!"
>
> -John
>
This could be my continued fits of insomnia, but that's the funniest damn
thing i've read all day. LMAO! =)
--
- Will DeRivera
- GPL Rank 103.93, no comments from the peanut gallery, thanks.
- http://www.numic.net
- http://www.luxt.com
- Hi, I'm a sig virus.
- Please add me to the end of your sig and help me take over the world.
John Pancoast <[email hidden]> wrote in message
news:[email hidden]...
> Can you say N4 patch is all that's needed?<G>
>
> -John
>
I can! I can!
--
- Will DeRivera
- GPL Rank 103.93, shut it, Marv!
- http://www.numic.net
- http://www.luxt.com
- Hi, I'm a sig virus.
- Please add me to the end of your sig and help me take over the world.


































