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N2002 Initial Impression

47 posts by 17 people · 30 Dec 2001 07:40 UTC - 31 Dec 2001 11:26 UTC

First impressions of the NR2002 demo and D3D vsync confusion

Don Burnette posted early impressions of the NASCAR Racing 2002 demo, and the thread became a long troubleshooting session about low framerates on GeForce cards. Much of it was about where the Direct3D vsync option lives in Nvidia drivers, which turned out to need CoolBits or a tweak utility. On handling, some felt the car was easier and more stock-car-like than NASCAR 4, while Jason Moyer argued the physics were the same and track grip settings explained the difference.

review/impressionshardware: PC/graphicstech supportNASCAR Racing 2002 SeasonNASCAR Racing 4

Automated summary.

Don Burnette 30 Dec 2001 07:40 UTC#144639
Ok, now that I have the framerate issue out of the way and am actually excited about trying it now, I'll give my first impression after about 30 minutes of play. As far as the framerates, mine are now acceptable levels, 50-70 fps depending on traffic. I would think if they plan on including an opengl rasterizer like they did with N4 we should see better framerates with it. My system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200, 512 mb ddr ram, Soundblaster Audigy, and Windows XP. First and most obvious: The pull to the left is gone pretty much completely, at least in the default fast setup for both tracks. Seems like the car is more stable also. I think a lot of folks are going to be very pleased with this. Myself, I had gotten used to the pull, but it didn't take any getting used to go back to not having a pull. The car seems easier to drive. More forgiving, and harder to spin out. Make no mistake, you can still spin it out, just floor it in 3rd coming out of 4 at Richmond, you'll be kissing your rear bumper. Hit another car at the wrong angle and your going for a ride. I would say the collision is definitely improved some, albeit not a whole lot. I really like the feel of it, and believe it will really help in mulitplayer. AI: Much, much better from what I have seen so far. Don't make as many crazy moves. I went 3 wide with the ai through 3 and 4 at Atlanta, I was low and bumped the car next to me a couple times - slightly - and we didn't spin. One time my rear started to get little loose, but was able to save it. Graphics: I gotta say, especially for d3d in a Papy sim, gorgeous. Expecially night Richmond. I don't see a lot of jaggies, it looks blended together very well, and the cars look great. The shadows and reflections are beautiful. If they do include OpenGL, I hope it is at the very least as good looking as d3d. Sound: What can I say? Simply awesome, the closest it has ever come to what I percieve the sound should be based on what I hear when I am at a race. Menus: I like, while the concept is the same navigation seems to be simpler. For instance, when you go to a track in single race menu, you can click what session you want to start with, rather than having to advance through each session before getting to the race. I still have not played around with the driving school or replay theater yet, mainly wanted to get out there and rub some fenders. My initial impression is good. Good enough to perk my interest and tempt me to be ready to buy it when it hits the shelves. I am very curious about the damage model and how mulitplayer will be integrated. I think this sim will be much better, especially for the new buyers. Don Burnette
Don, I am still suffering from a very low framerate. During a race at Atlanta I am getting 15 FPS. During a testing session I am getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever its called) but it only helped a little bit. In the old N4 I easily got a solid 50-60 in traffic with the same graphic settings. Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP Pro. I am running the game in 1024X768X32. turning off and on the FSAA seems to make no difference in FPS. I was wodering if there was a way to make sure VSYNCH was turned of in D3D. I can turn it off for OpenGL apps but there is no setting for it under the D3D tab with my nVidia 21.83 drivers. What do you think? US
You should be able to access the vertical synch in your d3d tab under " more direct 3d" in your d3d settings tab. Change vertical synch mode to "always off". If you still do not have this option, you can download GeForce Tweak Utility at http://www.guru3d.com/geforcetweakutility/ I hear NVMax is pretty good also. They should give you the option to disable vsynch in d3d. Check and make sure you definitely don't have it first though. My vsynch is off. Good luck, Don Burnette "The Unkown Soldier" <[email hidden]> wrote in message news:CxzX7.102565$[email hidden]... > Don, > > I am still suffering from a very low framerate. > > During a race at Atlanta I am getting 15 FPS. During a testing session Iam > getting at best 30 FPS. I turned off Anistrophic Filtering (or whateverits > called) but it only helped a little bit. In the old N4 I easily got asolid > 50-60 in traffic with the same graphic settings. > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP Pro.I > am running the game in 1024X768X32. turning off and on the FSAA seems to > make no difference in FPS. > > I was wodering if there was a way to make sure VSYNCH was turned of inD3D.
Quoted text (7 lines)> I can turn it off for OpenGL apps but there is no setting for it under the > D3D tab with my nVidia 21.83 drivers. What do you think? > > US > > >
Don, It sounds like you at least have a better handle than me on 3d cards. I just bought a new G3 today AsusTi200 and then DL'd the new Nvidia reference drivers 23.11 I think. When I go to D3d I only get the option to change mipmap details? It is on the highest quality now? Is this something that I should change. If I go to more D3d I get a Texel alignment deal? Those seem to be my only D3d options. I share your thoughts on the game so far, looks great. The only thing that I am having problems with is that 50 fps still seems a little choppy. Should I be shooting for higher than that? I thought I remember hearing that the eye couldn't see more than 30 awhile back. TIA, Chad "Don Burnette" <[email hidden]> wrote in message news:DNzX7.6607$[email hidden]... > You should be able to access the vertical synch in your d3d tab under "more > direct 3d" in your d3d settings tab. Change vertical synch mode to "always > off". > If you still do not have this option, you can download GeForce TweakUtility > at http://www.guru3d.com/geforcetweakutility/ > I hear NVMax is pretty good also. They should give you the option todisable
Quoted text (25 lines)> vsynch in d3d. Check and make sure you definitely don't have it first > though. > My vsynch is off. > > Good luck, > > Don Burnette > > > > "The Unkown Soldier" <[email hidden]> wrote in message > news:CxzX7.102565$[email hidden]... > > Don, > > > > I am still suffering from a very low framerate. > > > > During a race at Atlanta I am getting 15 FPS. During a testing session I > am > > getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever > its > > called) but it only helped a little bit. In the old N4 I easily got a > solid > > 50-60 in traffic with the same graphic settings. > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP
Pro.
Quoted text (7 lines)> I > > am running the game in 1024X768X32. turning off and on the FSAA seems to > > make no difference in FPS. > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > D3D. > > I can turn it off for OpenGL apps but there is no setting for it under
the
Quoted text (8 lines)> > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > US > > > > > > > >
Chad On the D3D tab you're on with the mipmap detail, there should be a box that says 'More Direct 3D' - just above the OK - that's where you select the Vsync options. Iain "Chad Rogers" <[email hidden]> wrote in message news:MbAX7.14789$NE5.90504@rwcrnsc53... > Don, > > It sounds like you at least have a better handle than me on 3d cards. I > just bought a new G3 today AsusTi200 and then DL'd the new Nvidiareference > drivers 23.11 I think. When I go to D3d I only get the option to change > mipmap details? It is on the highest quality now? Is this something thatI > should change. If I go to more D3d I get a Texel alignment deal? Those > seem to be my only D3d options. > > I share your thoughts on the game so far, looks great. The only thingthat
Quoted text (13 lines)> I am having problems with is that 50 fps still seems a little choppy. > Should I be shooting for higher than that? I thought I remember hearing > that the eye couldn't see more than 30 awhile back. > > TIA, > > Chad > > "Don Burnette" <[email hidden]> wrote in message > news:DNzX7.6607$[email hidden]... > > You should be able to access the vertical synch in your d3d tab under " > more > > direct 3d" in your d3d settings tab. Change vertical synch mode to
"always
Quoted text (23 lines)> > off". > > If you still do not have this option, you can download GeForce Tweak > Utility > > at http://www.guru3d.com/geforcetweakutility/ > > I hear NVMax is pretty good also. They should give you the option to > disable > > vsynch in d3d. Check and make sure you definitely don't have it first > > though. > > My vsynch is off. > > > > Good luck, > > > > Don Burnette > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > news:CxzX7.102565$[email hidden]... > > > Don, > > > > > > I am still suffering from a very low framerate. > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing session
I > > am > > > getting at best 30 FPS. I turned off Anistrophic Filtering (orwhatever
Quoted text (9 lines)> > its > > > called) but it only helped a little bit. In the old N4 I easily got a > > solid > > > 50-60 in traffic with the same graphic settings. > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > Pro. > > I > > > am running the game in 1024X768X32. turning off and on the FSAA seems
to
Quoted text (16 lines)> > > make no difference in FPS. > > > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > > D3D. > > > I can turn it off for OpenGL apps but there is no setting for it under > the > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > US > > > > > > > > > > > > > > >
Lain, When I go to more D3d options I only get an option to change Texel alignment? Chad "Iain Mackenzie" <[email hidden]> wrote in message news:rzAX7.8580$[email hidden]... > Chad > On the D3D tab you're on with the mipmap detail, there should be a boxthat
Quoted text (13 lines)> says 'More Direct 3D' - just above the OK - that's where you select the > Vsync options. > Iain > > "Chad Rogers" <[email hidden]> wrote in message > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > Don, > > > > It sounds like you at least have a better handle than me on 3d cards. I > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia > reference > > drivers 23.11 I think. When I go to D3d I only get the option to change > > mipmap details? It is on the highest quality now? Is this something
that
Quoted text (17 lines)> I > > should change. If I go to more D3d I get a Texel alignment deal? Those > > seem to be my only D3d options. > > > > I share your thoughts on the game so far, looks great. The only thing > that > > I am having problems with is that 50 fps still seems a little choppy. > > Should I be shooting for higher than that? I thought I remember hearing > > that the eye couldn't see more than 30 awhile back. > > > > TIA, > > > > Chad > > > > "Don Burnette" <[email hidden]> wrote in message > > news:DNzX7.6607$[email hidden]... > > > You should be able to access the vertical synch in your d3d tab under
"
Quoted text (26 lines)> > more > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > "always > > > off". > > > If you still do not have this option, you can download GeForce Tweak > > Utility > > > at http://www.guru3d.com/geforcetweakutility/ > > > I hear NVMax is pretty good also. They should give you the option to > > disable > > > vsynch in d3d. Check and make sure you definitely don't have it first > > > though. > > > My vsynch is off. > > > > > > Good luck, > > > > > > Don Burnette > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > news:CxzX7.102565$[email hidden]... > > > > Don, > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing
session > I > > > am > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or > whatever > > > its > > > > called) but it only helped a little bit. In the old N4 I easily gota
Quoted text (7 lines)> > > solid > > > > 50-60 in traffic with the same graphic settings. > > > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > > Pro. > > > I > > > > am running the game in 1024X768X32. turning off and on the FSAA
seems > to > > > > make no difference in FPS. > > > > > > > > I was wodering if there was a way to make sure VSYNCH was turned ofin > > > D3D. > > > > I can turn it off for OpenGL apps but there is no setting for itunder
Quoted text (13 lines)> > the > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > >
On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]> wrote: >First and most obvious: The pull to the left is gone pretty much completely, >at least in the default fast setup for both tracks. Seems like the car is >more stable also. I think a lot of folks are going to be very pleased with >this. Myself, I had gotten used to the pull, but it didn't take any getting >used to go back to not having a pull. Thanks for the review, I'm still downloading it, but.. Pull to the left gone, car more stable and easier to drive.. Does the demo only come with an arcade mode, did Sierra wanted to make Nascar 2002 more easier for the general public, or was the pull to the left and the physics in N4 way off? Or did the real Nascars become so much easier to drive since last year? Andre
"Don Burnette" <[email hidden]> wrote in message news:OxzX7.6538$[email hidden]... > Ok, now that I have the framerate issue out of the way and am actually > excited about trying it now, I'll give my first impression after about 30 > minutes of play. > As far as the framerates, mine are now acceptable levels, 50-70 fps > depending on traffic. I would think if they plan on including an opengl > rasterizer like they did with N4 we should see better framerates with it.My > system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200,512 > mb ddr ram, Soundblaster Audigy, and Windows XP. > >LARGE SNIP< What resolution and colour depth are you using, mate ? I've got an Athlon 1800+ and Geforce 3 Ti500 and framerates at 1280x980(32bit) are in the 40's, racing or testing. I, too, don't have any option to turn off v-synch in D3D, but I don't like using third party tweak utils. Is there a reg hack that will turn v-synch off in D3D ? Cheers. P.S.. The demo's nice, but that steering wheel is MASSIVE ! Is that true to scale ? It looks like something off Jed Clampetts truck !
Is the demo available for download anywhere? -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
John 30 Dec 2001 15:02 UTC↳ reply to redTed#144590
In article <AcFX7.13431$[email hidden]>, [email hidden] says...
Quoted text (10 lines)> > "John" <[email hidden]> wrote in message > news:[email hidden]... > > Is the demo available for download anywhere? > > > > > If you checked a couple of post's down...you would have found these links > http://www.zone15.com/NR2002_demo.exe > http://www.pitwagon.racesim.net/pw2002/NR2002_demo.exe >
Got it - played it. System: AMD 1ghz, 768MB PC133/CAS2 RAM, Radeon 8500, SB Live (nothing is overclocked) Game Settings: Car detail high, world detail high, minimal trackside objects, 100% track drawn ahead, 19 cars ahead, 3 behind, reflections off, skid mnarks off. 3D sounds, and 12 sounds heard. 1) Menu sound effects gotta go. 2) Delay for auto-menu-help is far too long. 3) Tracks load MUCH faster (good thing). 4) Replays load MUCH faster (good thing). 5) Sound is great except in chase mode (sounds like someone's chewing on a plastic cigarette pack wrapper). 6) I was running at 1152x860x32 and got 36 fps (in car) at Atlanta, got 26 fps at 1600x1200x32, but got MUCH better eye-candy. 7) Accel/brake telemetry is cool. Things I'm hoping for: 8) Ability to choose car texture sizes. 9) Ability to control graphics options at a finer level of granularity. 10) No save game feature - it's not needed and only pussies ask for such a thing. 11) INI-file and commandline compatibility with N4. If this aspect is too far modified from N4, I'm gonna stop working on DeMONS. I'm tired of having to keep up with the changes to the game. 12) Will I buy it when it's available? Probably, and especially if it's required to connect to servers (which it probably will be). 13) Prediction: N3 will die almost completely, N4 will continue to be used until a significantly different NR is released, or until most of the servers are running NR2k2. Oh yeah - GPL will continue to be popular until well into 2003. -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
According to the menu, it's in sim mode. Don't think the cars were made easier to drive, as much as it now simulates a heavy stock car better, instead of a stock car sim using GPL physics, which is what N4 is. -John Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]> > wrote: > > > >First and most obvious: The pull to the left is gone pretty muchcompletely, > >at least in the default fast setup for both tracks. Seems like the car is > >more stable also. I think a lot of folks are going to be very pleasedwith > >this. Myself, I had gotten used to the pull, but it didn't take anygetting
Quoted text (12 lines)> >used to go back to not having a pull. > > Thanks for the review, I'm still downloading it, but.. > Pull to the left gone, car more stable and easier to drive.. > Does the demo only come with an arcade mode, did Sierra wanted to make > Nascar 2002 more easier for the general public, or was the pull to the > left and the physics in N4 way off? > Or did the real Nascars become so much easier to drive since last > year? > > Andre >
The pull to the left is still there, as it should be. He must be using the default "easy" setup or something. Physics are essentially the same, maybe a tweak or two, but nothing I noticed. -- ----------------------------------------------------------------- Morgan Vincent Wooten System Specs: http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt ----------------------------------------------------------------- "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]> > wrote: > > > >First and most obvious: The pull to the left is gone pretty much completely, > >at least in the default fast setup for both tracks. Seems like the car is > >more stable also. I think a lot of folks are going to be very pleased with > >this. Myself, I had gotten used to the pull, but it didn't take any getting > >used to go back to not having a pull. > > Thanks for the review, I'm still downloading it, but.. > Pull to the left gone, car more stable and easier to drive.. > Does the demo only come with an arcade mode, did Sierra wanted to make > Nascar 2002 more easier for the general public, or was the pull to the > left and the physics in N4 way off? > Or did the real Nascars become so much easier to drive since last > year? > > Andre >
How many colours are you running with? If it is set to 256 you wont get many options. Paul "Chad Rogers" <[email hidden]> wrote in message news:H%AX7.26255$uM.227755@rwcrnsc54...
Quoted text (21 lines)> Lain, > > When I go to more D3d options I only get an option to change Texel > alignment? > > Chad > > "Iain Mackenzie" <[email hidden]> wrote in message > news:rzAX7.8580$[email hidden]... > > Chad > > On the D3D tab you're on with the mipmap detail, there should be a box > that > > says 'More Direct 3D' - just above the OK - that's where you select the > > Vsync options. > > Iain > > > > "Chad Rogers" <[email hidden]> wrote in message > > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > > Don, > > > > > > It sounds like you at least have a better handle than me on 3d cards.
I > > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia > > reference > > > drivers 23.11 I think. When I go to D3d I only get the option tochange > > > mipmap details? It is on the highest quality now? Is this something > that > > I > > > should change. If I go to more D3d I get a Texel alignment deal?Those > > > seem to be my only D3d options. > > > > > > I share your thoughts on the game so far, looks great. The only thing > > that > > > I am having problems with is that 50 fps still seems a little choppy. > > > Should I be shooting for higher than that? I thought I rememberhearing
Quoted text (9 lines)> > > that the eye couldn't see more than 30 awhile back. > > > > > > TIA, > > > > > > Chad > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > news:DNzX7.6607$[email hidden]... > > > > You should be able to access the vertical synch in your d3d tab
under
Quoted text (11 lines)> " > > > more > > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > > "always > > > > off". > > > > If you still do not have this option, you can download GeForce Tweak > > > Utility > > > > at http://www.guru3d.com/geforcetweakutility/ > > > > I hear NVMax is pretty good also. They should give you the option to > > > disable > > > > vsynch in d3d. Check and make sure you definitely don't have it
first
Quoted text (23 lines)> > > > though. > > > > My vsynch is off. > > > > > > > > Good luck, > > > > > > > > Don Burnette > > > > > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > > news:CxzX7.102565$[email hidden]... > > > > > Don, > > > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing > session > > I > > > > am > > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or > > whatever > > > > its > > > > > called) but it only helped a little bit. In the old N4 I easily
got > a > > > > solid > > > > > 50-60 in traffic with the same graphic settings. > > > > > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and WindowsXP
Quoted text (8 lines)> > > Pro. > > > > I > > > > > am running the game in 1024X768X32. turning off and on the FSAA > seems > > to > > > > > make no difference in FPS. > > > > > > > > > > I was wodering if there was a way to make sure VSYNCH was turned
of
Quoted text (19 lines)> in > > > > D3D. > > > > > I can turn it off for OpenGL apps but there is no setting for it > under > > > the > > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Hmm, using the default "fast" setup, I see no pull to the left at both demo tracks. Don Burnette "Morgan V. Wooten" <[email hidden]> wrote in message news:U9GX7.106276$[email hidden]... > The pull to the left is still there, as it should be. He must be using the > default "easy" setup or something. Physics are essentially the same, maybea
Quoted text (19 lines)> tweak or two, but nothing I noticed. > > -- > ----------------------------------------------------------------- > Morgan Vincent Wooten > System Specs: > http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt > ----------------------------------------------------------------- > > > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 30 Dec 2001 07:40:30 GMT, "Don Burnette" <[email hidden]> > > wrote: > > > > > > >First and most obvious: The pull to the left is gone pretty much > completely, > > >at least in the default fast setup for both tracks. Seems like the car
is
Quoted text (19 lines)> > >more stable also. I think a lot of folks are going to be very pleased > with > > >this. Myself, I had gotten used to the pull, but it didn't take any > getting > > >used to go back to not having a pull. > > > > Thanks for the review, I'm still downloading it, but.. > > Pull to the left gone, car more stable and easier to drive.. > > Does the demo only come with an arcade mode, did Sierra wanted to make > > Nascar 2002 more easier for the general public, or was the pull to the > > left and the physics in N4 way off? > > Or did the real Nascars become so much easier to drive since last > > year? > > > > Andre > > > > >
"redTed" <[email hidden]> wrote in message news:oNCX7.11301$[email hidden]... > > "Don Burnette" <[email hidden]> wrote in message > news:OxzX7.6538$[email hidden]... > > Ok, now that I have the framerate issue out of the way and am actually > > excited about trying it now, I'll give my first impression after about30 > > minutes of play. > > As far as the framerates, mine are now acceptable levels, 50-70 fps > > depending on traffic. I would think if they plan on including an opengl > > rasterizer like they did with N4 we should see better framerates withit.
Quoted text (9 lines)> My > > system is based on an Athlon XP1600 ( 1.4 ghz), Hercules GeForce2 ti200, > 512 > > mb ddr ram, Soundblaster Audigy, and Windows XP. > > > >LARGE SNIP< > > What resolution and colour depth are you using, mate ? I've got an Athlon > 1800+ and Geforce 3 Ti500 and framerates at 1280x980(32bit) are in the
40's, > racing or testing. I, too, don't have any option to turn off v-synch in > D3D, but I don't like using third party tweak utils. Is there a reg hack > that will turn v-synch off in D3D ? > Cheers. > > P.S.. The demo's nice, but that steering wheel is MASSIVE ! Is that trueto > scale ? It looks like something off Jed Clampetts truck ! > 1280x960x32. I have the world detail on medium and draw ahead about 50%. I am using the Nvidia 23.11 drivers, and have the vsynch option under "more d3d" in the d3d properties tab. If you don't have that, yes there are reg hacks, use a good utility like GTU ( GeForce Tweak Utlitity). Don Burnette
I don't think that Direct 3D deals with vsync. The option is nowhere to be found. The vertical sync setting only applies to OpenGL. It's always been that way. And if anyone is still looking for the GeForce Tweak Utility, try here, http://www.geforcetweak.com/ Don's link was busted. Alanb "Don Burnette" <[email hidden]> wrote in message news:DNzX7.6607$[email hidden]... > You should be able to access the vertical synch in your d3d tab under "more > direct 3d" in your d3d settings tab. Change vertical synch mode to "always > off". > If you still do not have this option, you can download GeForce TweakUtility > at http://www.guru3d.com/geforcetweakutility/ > I hear NVMax is pretty good also. They should give you the option todisable
Quoted text (25 lines)> vsynch in d3d. Check and make sure you definitely don't have it first > though. > My vsynch is off. > > Good luck, > > Don Burnette > > > > "The Unkown Soldier" <[email hidden]> wrote in message > news:CxzX7.102565$[email hidden]... > > Don, > > > > I am still suffering from a very low framerate. > > > > During a race at Atlanta I am getting 15 FPS. During a testing session I > am > > getting at best 30 FPS. I turned off Anistrophic Filtering (or whatever > its > > called) but it only helped a little bit. In the old N4 I easily got a > solid > > 50-60 in traffic with the same graphic settings. > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP
Pro.
Quoted text (7 lines)> I > > am running the game in 1024X768X32. turning off and on the FSAA seems to > > make no difference in FPS. > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > D3D. > > I can turn it off for OpenGL apps but there is no setting for it under
the
Quoted text (8 lines)> > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > US > > > > > > > >
> > 1280x960x32. > I have the world detail on medium and draw ahead about 50%. > I am using the Nvidia 23.11 drivers, and have the vsynch option under"more > d3d" in the d3d properties tab. > If you don't have that, yes there are reg hacks, use a good utility likeGTU > ( GeForce Tweak Utlitity). > > Don Burnette Don, I have no such option and have never known anyone to have a vsync option under D3D, though vsync under D3D does show with the GeForce utility. Maybe you could give us a small screen shot of where you've changed this, either here or in alt.binaries.simulators.autos. Also, I find it hard to believe that you're getting the fps you say you're getting, especially considering your resolution and color depth. Maybe a screen shot of that too and a complete deliniating of all your settings, so that we can all try tweaking our setting to get maximum output. I think I have world detail set at its highest, so next time I'll try dropping that some to see if get any improvements. Alanb >
I'm getting 40-50's fps with a P4 1.4, GeForce MX 2, 32 meg card rig. Back of the pack at either track, everything except refections maxed out. Make sure you choose the TnL/Hal video option; it doubled my fps. -John Alan Bernardo <[email hidden]> wrote in message news:%PIX7.175$[email hidden]...
Quoted text (16 lines)> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.
Maybe > you could give us a small screen shot of where you've changed this, either > here or in alt.binaries.simulators.autos. > > Also, I find it hard to believe that you're getting the fps you say you're > getting, especially considering your resolution and color depth. Maybe a > screen shot of that too and a complete deliniating of all your settings,so
Quoted text (10 lines)> that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > > > > > >
"Alan Bernardo" <[email hidden]> wrote in message news:%PIX7.175$[email hidden]...
Quoted text (16 lines)> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.
Maybe > you could give us a small screen shot of where you've changed this, either > here or in alt.binaries.simulators.autos. > > Also, I find it hard to believe that you're getting the fps you say you're > getting, especially considering your resolution and color depth. Maybe a > screen shot of that too and a complete deliniating of all your settings,so > that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > Alan, I am not sure why I seem to have this option where others don't, I have posted a screen shot of my d3d settings tab in binaries. I will work on getting a screenshot of my framerates and complete settings as soon as I can. Btw, world detail, at least in N4, made a big diff on framerate. Try it at 50%, you don't see a huge difference and the fps gain is good. Don Burnette
"Don Burnette" <[email hidden]> wrote in message news:B_IX7.7869$[email hidden]...
Quoted text (10 lines)> > "Alan Bernardo" <[email hidden]> wrote in message > news:%PIX7.175$[email hidden]... > > > > > > 1280x960x32. > > > I have the world detail on medium and draw ahead about 50%. > > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > > "more > > > d3d" in the d3d properties tab. > > > If you don't have that, yes there are reg hacks, use a good utility
like
Quoted text (11 lines)> > GTU > > > ( GeForce Tweak Utlitity). > > > > > > Don Burnette > > > > Don, > > > > I have no such option and have never known anyone to have a vsync option > > under D3D, though vsync under D3D does show with the GeForce utility. > Maybe > > you could give us a small screen shot of where you've changed this,
either > > here or in alt.binaries.simulators.autos. > > > > Also, I find it hard to believe that you're getting the fps you sayyou're > > getting, especially considering your resolution and color depth. Maybea > > screen shot of that too and a complete deliniating of all your settings, > so > > that we can all try tweaking our setting to get maximum output. I thinkI > > have world detail set at its highest, so next time I'll try droppingthat
Quoted text (15 lines)> > some to see if get any improvements. > > > > Alanb > > > > Alan, I am not sure why I seem to have this option where others don't, > I have posted a screen shot of my d3d settings tab in binaries. > I will work on getting a screenshot of my framerates and complete settings > as soon as I can. > Btw, world detail, at least in N4, made a big diff on framerate. Try it at > 50%, you don't see a huge difference and the fps gain is good. > > Don Burnette > >
Ps: Also I set up my video driver in N2002 config to use tnl Hal. Don Burnette
"Alan Bernardo" <[email hidden]> wrote in message news:%PIX7.175$[email hidden]...
Quoted text (16 lines)> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.
Maybe > you could give us a small screen shot of where you've changed this, either > here or in alt.binaries.simulators.autos. > > Also, I find it hard to believe that you're getting the fps you say you're > getting, especially considering your resolution and color depth. Maybe a > screen shot of that too and a complete deliniating of all your settings,so > that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > Alan, I have posted a screenshot of my graphics settings, race start, and spread out in alt.binaries.simulators.autos. Hope this helps in some way, Don Burnette
I've never used a GF tweak utility, just Nvidia drivers, and it's been in my options every driver set.....including with the current one I'm using, 23.11. -John John Hilsman <[email hidden]> wrote in message news:[email hidden]... > On Sun, 30 Dec 2001 18:14:19 GMT, "Alan Bernardo" > <[email hidden]> wrote: > >I have no such option and have never known anyone to have a vsync option > >under D3D, though vsync under D3D does show with the GeForce utility.Maybe > >you could give us a small screen shot of where you've changed this,either
Quoted text (7 lines)> >here or in alt.binaries.simulators.autos. > > It's not there for D3D by default, I think you have to hack the > registry to get it or something, NVMax will allow you to turn it > on/off for D3D and OGL. > >
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > I've never used a GF tweak utility, just Nvidia drivers, and it's beenin > my options every driver set.....including with the current one I'm using, > 23.11. >Out of curiosity, which OS are you using ?
:) Noticed that's been pc changed too. Next, it'll be something like "Activators of rapid motion items, start your energy producing/propulsion systems........please!" -John John Hilsman <[email hidden]> wrote in message news:[email hidden]... > One other thing I noticed: > > "Gentlemen start your engines" is now "Drivers start your engines" - > hello expansion, hello Shawna Robinson? > >
Win98.......if it ain't broke, don't fix it <G> -John redTed <[email hidden]> wrote in message news:r_JX7.12202$[email hidden]... > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > I've never used a GF tweak utility, just Nvidia drivers, and it's been > in > > my options every driver set.....including with the current one I'musing, > > 23.11. > > > Out of curiosity, which OS are you using ? > >
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Win98.......if it ain't broke, don't fix it <G> > True..I suppose. I'm using XP. It may be why the v-synch option is not showing in mine, and others, D3D settings. I've just tried the latest Geforce Tweaker 3.1.1.6 and it shows v-synch as disabled by default. I'm still not getting anywhere near 70fps in testing. Mine seems to be stuck at 40-50fps in with settings at Max or even lower. Me confused.
"Don Burnette" <[email hidden]> wrote in message news:<OxzX7.6538$[email hidden]>... > First and most obvious: The pull to the left is gone pretty much completely, > at least in the default fast setup for both tracks. Seems like the car is > more stable also. I think a lot of folks are going to be very pleased with > this. Myself, I had gotten used to the pull, but it didn't take any getting > used to go back to not having a pull. Were you using the easy setup? The fast/qual setups for both tracks pull to the left just as much as you would expect from N4. The pull isn't some magic effect built in to the game, it's the result of running uneven camber on the front wheels. > The car seems easier to drive. More forgiving, and harder to spin out. Make > no mistake, you can still spin it out, just floor it in 3rd coming out of 4 > at Richmond, you'll be kissing your rear bumper. Again, check the setup you're using. With the fast setups I don't notice a difference in the handling at all compared to N4. Initially my laptimes at both tracks were exactly the same as I would have expected. I did drop a few tenths/lap but I'll explain that below. > Hit another car at the > wrong angle and your going for a ride. I would say the collision is > definitely improved some, albeit not a whole lot. I really like the feel of > it, and believe it will really help in mulitplayer. It seems impossible to flip the cars over now when getting t-boned. While this is nice and everything, it seems like the same sort of code they used to induce barrel rolls in N4. It just feels forced when a car doing 150mph hits you while you're sitting sideways and the wheels don't even lift off of the ground. > AI: Much, much better from what I have seen so far. Don't make as many crazy > moves. I went 3 wide with the ai through 3 and 4 at Atlanta, I was low and > bumped the car next to me a couple times - slightly - and we didn't spin. > One time my rear started to get little loose, but was able to save it. I can't see much of a difference between the AI in the final patched version of N4 and this demo. I find running in N4 now I can push the cars around pretty well. It does seem that they made the AI a touch more aggressive by default and made them a little bit better at bumping and rubbing but I see the same retarded stuff the AI does in N4. I spun coming off of 2 at Richmond, ending up sideways down by the wall about halfway down the backstraight. Suddenly I get t-boned by a car doing about 100mph. Odd, I thought, wonder what the AI is doing way out of the racing line. Then POW POW POW POW 4-5 more cars in quick succession. Ok, this is weird. POW POW POW POW 4-5 more. Um. I go look at the replay. Apparently my spin caused the AI's "dive into the infield to avoid the wreck" instincts to kick in and they were all driving directly into the infield wall and then into the pileup. That had to be the funniest thing I've ever seen Papy AI do. This wreck did a good job of demonstrating the new "glued to the track" physics cheat that kicks in when cars are hit sideways. > Graphics: I gotta say, especially for d3d in a Papy sim, gorgeous. > Expecially night Richmond. I don't see a lot of jaggies, it looks blended > together very well, and the cars look great. The shadows and reflections are > beautiful. If they do include OpenGL, I hope it is at the very least as good > looking as d3d. I'm running 1280x960x32 and it looks exactly like N4 but with 512x512 textures. The objects and lighting are exactly the same as N4 from what I can tell, as well as the tracks themselves. Don't get me wrong tho, as long as you stay in TV1/TV2 camera modes it looks absolutely beautiful. Switching over to Spectator, my personal camera of choice, reveals the GPL heritage plain as day. The backfire effects are nice, if a bit overdone. > Sound: What can I say? Simply awesome, the closest it has ever come to what > I percieve the sound should be based on what I hear when I am at a race. The engine/shifting sounds are really nice. The best part tho, is the separation of tire scrubbing/tire squealing into 2 separate sounds. This is fantastic. I was actually able to knock a few tenths off of my laps at both tracks because I was picking up mistakes in my grip management that I didn't notice in N4 because the "tires near limit" sound was the same as the "tires being mutilated" sound. Now there's a nice low-pitched rumble as the tires reach the edge of the traction circle, and the high-pitched squeal doesn't kick in until you're pushing it too hard. Really nice. I did notice somthing buggy with the sound the first time I checked out the brakelocking sound. I came off of 2 at Atlanta and put the brake pedal all the way down and I could hear the loop points in the squeal sound, it was really odd (sounded like I was letting off the brakes and hammering them again, over and over). I tried it again and it worked fine, so who knows.
Quoted text (9 lines)> Menus: I like, while the concept is the same navigation seems to be simpler. > For instance, when you go to a track in single race menu, you can click what > session you want to start with, rather than having to advance through each > session before getting to the race. > I still have not played around with the driving school or replay theater > yet, mainly wanted to get out there and rub some fenders.
These are the only substantial differences I'm seeing between N4 and N2002. I think the clips of DW that are in the demo are great. He discusses the history of each track briefly as a field of cars drives by and a speed limit board with the pit speed is displayed in the upper left hand corner. Then using slow-motion and periodic pausing he explains the line around the track, showing braking points, lifting points, and throttle application points. Well done imho. Then there's a full lap at speed, after which he does a brief summary and gives some more tips, explaining how your line changes at Atlanta after there's some wear in the tires and warning you to watch the wheelspin coming out of 4 at Richmond and to be careful braking for 3 and 4 so that you don't flatspot a tire. Really really well done I thought. On the other hand, I tried running for awhile with the racing line displayed, and I found that it was more distracting than anything. This is probably just a personal preference, though, since the line is the same as in F1 2001's training school. > My initial impression is good. Good enough to perk my interest and tempt me > to be ready to buy it when it hits the shelves. I am very curious about the > damage model and how mulitplayer will be integrated. > I think this sim will be much better, especially for the new buyers. I'm probably going to buy it for the driving school, replay theater (haven't gotten to play with it yet, tho), and improved sound. The AI seems a tad bit better but still stupid enough that I wouldn't buy it based on the improvements here. I can't see a difference at all in the physics modelling except for the side-impact cheat. If enough people pick it up when it comes out and there's a decent community racing it online I'll pick it up for sure. Otherwise I'm still iffy, although I'll likely get it just to support Papyrus (it's not their fault Sierra is trying to milk their licenses). The demo just leaves me wanting to rub wheels with Emo in GPL 72, to be honest. Jason
"jason moyer" <[email hidden]> wrote in message news:[email hidden]... > "Don Burnette" <[email hidden]> wrote in messagenews:<OxzX7.6538$[email hidden]>... > > > First and most obvious: The pull to the left is gone pretty muchcompletely, > > at least in the default fast setup for both tracks. Seems like the caris > > more stable also. I think a lot of folks are going to be very pleasedwith > > this. Myself, I had gotten used to the pull, but it didn't take anygetting > > used to go back to not having a pull. > > Were you using the easy setup? The fast/qual setups for both tracks > pull to the left just as much as you would expect from N4. The pull > isn't some magic effect built in to the game, it's the result of > running uneven camber on the front wheels. No, using the default "fast" setups in the demo. Car goes straight as an arrow for me down the straights if I let go of the wheel. > > The car seems easier to drive. More forgiving, and harder to spin out.Make > > no mistake, you can still spin it out, just floor it in 3rd coming outof 4 > > at Richmond, you'll be kissing your rear bumper. > > Again, check the setup you're using. With the fast setups I don't > notice a difference in the handling at all compared to N4. Initially > my laptimes at both tracks were exactly the same as I would have > expected. I did drop a few tenths/lap but I'll explain that below. I notice a difference in the handling, the car is easier to drive, not as loose, seems to have little more grip. I like it. Don Burnette snip
> > Alan, I have posted a screenshot of my graphics settings, race start, and > spread out in alt.binaries.simulators.autos. > Hope this helps in some way, > For some reason my framerates have now gone up to the 70 mark as well. I have absolutely no idea why, though. I did try the Geforce Tweaker util, but uninstalled it after seeing v-synch was disabled already. The only option I changed, that may have made the difference, was using 3D sound. It was disabled before and now it's enabled ?? I've posted my screenie in the binaries, fwiw. Cheers , Don.
"Don Burnette" <[email hidden]> wrote in message news:MuKX7.8439$[email hidden]... > > > No, using the default "fast" setups in the demo. Car goes straight as an > arrow for me down the straights if I let go of the wheel. > Try to re-calibrate the wheel. > I notice a difference in the handling, the car is easier to drive, not as > loose, seems to have little more grip. I like it. > Yes. More real handling. I think Papy has done excellent job this time.
I'm runnning XP and it has a D3D option. It depends what drivers your using. I'm using the 23.10's. "redTed" <[email hidden]> wrote in message news:1lKX7.15052$[email hidden]...
Quoted text (15 lines)> > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Win98.......if it ain't broke, don't fix it <G> > > > > True..I suppose. > I'm using XP. It may be why the v-synch option is not showing in mine, and > others, D3D settings. > I've just tried the latest Geforce Tweaker 3.1.1.6 and it shows v-synch as > disabled by default. I'm still not getting anywhere near 70fps in testing. > Mine seems to be stuck at 40-50fps in with settings at Max or even lower. > Me confused. > >
"JJ Sricklin" <[email hidden]> wrote in message news:QjLX7.10093$[email hidden]... > I'm runnning XP and it has a D3D option. It depends what drivers yourusing. > I'm using the 23.10's. >I have the 23.11's . The D3D tab is there but no button to disable v-synch.. It was probably on some earlier drivers and remains even when you update the drivers.
Are you going to Settings, Advanced, Geforce tab, Additional properties, Direct3D settings, more Direct 3D and below Texel Aligment ? "redTed" <[email hidden]> wrote in message news:voLX7.12615$[email hidden]...
Quoted text (9 lines)> > "JJ Sricklin" <[email hidden]> wrote in message > news:QjLX7.10093$[email hidden]... > > I'm runnning XP and it has a D3D option. It depends what drivers your > using. > > I'm using the 23.10's. > > > I have the 23.11's . The D3D tab is there but no button to disable > v-synch.. It was probably on some earlier drivers and remains even when
you > update the drivers. > >
You need CoolBits to enable the D3D VSync option, or use one of the many GeForce Tweak Utilities. For some bizarre reason (actually, it's Microsoft's WHQL requirements), the D3D Vsync option is disabled on purpose. Coolbits brings it back. I'm assuming Coolbits still works with XP drivers. I use third-party utilities, so I'm not sure. -Larry "Alan Bernardo" <[email hidden]> wrote in message news:%PIX7.175$[email hidden]...
Quoted text (16 lines)> > > > 1280x960x32. > > I have the world detail on medium and draw ahead about 50%. > > I am using the Nvidia 23.11 drivers, and have the vsynch option under > "more > > d3d" in the d3d properties tab. > > If you don't have that, yes there are reg hacks, use a good utility like > GTU > > ( GeForce Tweak Utlitity). > > > > Don Burnette > > Don, > > I have no such option and have never known anyone to have a vsync option > under D3D, though vsync under D3D does show with the GeForce utility.
Maybe > you could give us a small screen shot of where you've changed this, either > here or in alt.binaries.simulators.autos. > > Also, I find it hard to believe that you're getting the fps you say you're > getting, especially considering your resolution and color depth. Maybe a > screen shot of that too and a complete deliniating of all your settings,so
Quoted text (10 lines)> that we can all try tweaking our setting to get maximum output. I think I > have world detail set at its highest, so next time I'll try dropping that > some to see if get any improvements. > > Alanb > > > > > >
Incorrect. VSync certainly does exist for D3D. You just have to have the option _enabled_. In the old days, it was done with Coolbits. Now days, you can do it with one of the several GeForce Tweak Utilities available. -Larry "Alan Bernardo" <[email hidden]> wrote in message news:9tIX7.173$[email hidden]... > I don't think that Direct 3D deals with vsync. The option is nowhere tobe > found. The vertical sync setting only applies to OpenGL. It's alwaysbeen
Quoted text (15 lines)> that way. > > And if anyone is still looking for the GeForce Tweak Utility, try here, > > http://www.geforcetweak.com/ > > Don's link was busted. > > Alanb > > "Don Burnette" <[email hidden]> wrote in message > news:DNzX7.6607$[email hidden]... > > You should be able to access the vertical synch in your d3d tab under " > more > > direct 3d" in your d3d settings tab. Change vertical synch mode to
"always
Quoted text (23 lines)> > off". > > If you still do not have this option, you can download GeForce Tweak > Utility > > at http://www.guru3d.com/geforcetweakutility/ > > I hear NVMax is pretty good also. They should give you the option to > disable > > vsynch in d3d. Check and make sure you definitely don't have it first > > though. > > My vsynch is off. > > > > Good luck, > > > > Don Burnette > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > news:CxzX7.102565$[email hidden]... > > > Don, > > > > > > I am still suffering from a very low framerate. > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing session
I > > am > > > getting at best 30 FPS. I turned off Anistrophic Filtering (orwhatever
Quoted text (9 lines)> > its > > > called) but it only helped a little bit. In the old N4 I easily got a > > solid > > > 50-60 in traffic with the same graphic settings. > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP > Pro. > > I > > > am running the game in 1024X768X32. turning off and on the FSAA seems
to
Quoted text (16 lines)> > > make no difference in FPS. > > > > > > I was wodering if there was a way to make sure VSYNCH was turned of in > > D3D. > > > I can turn it off for OpenGL apps but there is no setting for it under > the > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > US > > > > > > > > > > > > > > >
"JJ Sricklin" <[email hidden]> wrote in message news:dQMX7.10103$[email hidden]... > Are you going to Settings, Advanced, Geforce tab, Additional properties, > Direct3D settings, more Direct 3D and below Texel Aligment ? >Uhh, yeah.. It's not there. As loads of others are pointing out.
Better yet, if it ain't broke, don't fix it with something that's broken. =) Wish someone would tell my mechanic that. Jason "John Pancoast" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (19 lines)> Win98.......if it ain't broke, don't fix it <G> > > -John > > > redTed <[email hidden]> wrote in message > news:r_JX7.12202$[email hidden]... > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > I've never used a GF tweak utility, just Nvidia drivers, and it's been > in > > > my options every driver set.....including with the current one I'm > using, > > > 23.11. > > > > > Out of curiosity, which OS are you using ? > > > >
Uh, the handling is exactly the same. Look at the track.ini files if you want to know why the tracks drive differently. Richmond in particular has a much different grip level in N2002. If you go into the track.ini in N4 and put the same numbers in it feels exactly the same. In fact, the car class parameters in papy_ai.ini are exactly the same. Seems like the only differences are the grip at Richmond and the engine power at Atlanta (maybe they toned down the engine power in the Speedway chassis? I dunno). "Mario Petrinovic" <[email hidden]> wrote in message news:<a0ntc6$8ban$[email hidden]>...
Quoted text (17 lines)> "Don Burnette" <[email hidden]> wrote in message > news:MuKX7.8439$[email hidden]... > > > > > > No, using the default "fast" setups in the demo. Car goes straight as an > > arrow for me down the straights if I let go of the wheel. > > > > Try to re-calibrate the wheel. > > > > I notice a difference in the handling, the car is easier to drive, not as > > loose, seems to have little more grip. I like it. > > > > Yes. More real handling. I think Papy has done excellent job > this time.
I prefer "Move it or lose it" :) -- Tim White INTRAC Motorsports www.birds-i-view.com/intrac John Pancoast <[email hidden]> wrote in message news:[email hidden]... > :) Noticed that's been pc changed too. Next, it'll be something like > "Activators of rapid motion items, start your energy producing/propulsion > systems........please!" > > -John > > > John Hilsman <[email hidden]> wrote in message > news:[email hidden]... > > One other thing I noticed: > > > > "Gentlemen start your engines" is now "Drivers start your engines" - > > hello expansion, hello Shawna Robinson? > > > > > >
Uh, well then I guess it is the grip that make the "handling" seem different. In any event, I like it better than in N4. Don Burnette "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Uh, the handling is exactly the same. Look at the track.ini files if > you want to know why the tracks drive differently. Richmond in > particular has a much different grip level in N2002. If you go into > the track.ini in N4 and put the same numbers in it feels exactly the > same. > > In fact, the car class parameters in papy_ai.ini are exactly the same. > Seems like the only differences are the grip at Richmond and the > engine power at Atlanta (maybe they toned down the engine power in the > Speedway chassis? I dunno). > > "Mario Petrinovic" <[email hidden]> wrote in message
news:<a0ntc6$8ban$[email hidden]>... > > "Don Burnette" <[email hidden]> wrote in message > > news:MuKX7.8439$[email hidden]... > > > > > > > > > No, using the default "fast" setups in the demo. Car goes straight asan
Quoted text (7 lines)> > > arrow for me down the straights if I let go of the wheel. > > > > > > > Try to re-calibrate the wheel. > > > > > > > I notice a difference in the handling, the car is easier to drive,
not as > > > loose, seems to have little more grip. I like it. > > > > > > > Yes. More real handling. I think Papy has done excellent job > > this time.
Can you say N4 patch is all that's needed?<G> -John jason moyer <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Uh, the handling is exactly the same. Look at the track.ini files if > you want to know why the tracks drive differently. Richmond in > particular has a much different grip level in N2002. If you go into > the track.ini in N4 and put the same numbers in it feels exactly the > same. > > In fact, the car class parameters in papy_ai.ini are exactly the same. > Seems like the only differences are the grip at Richmond and the > engine power at Atlanta (maybe they toned down the engine power in the > Speedway chassis? I dunno). > > "Mario Petrinovic" <[email hidden]> wrote in message
news:<a0ntc6$8ban$[email hidden]>... > > "Don Burnette" <[email hidden]> wrote in message > > news:MuKX7.8439$[email hidden]... > > > > > > > > > No, using the default "fast" setups in the demo. Car goes straight asan
Quoted text (7 lines)> > > arrow for me down the straights if I let go of the wheel. > > > > > > > Try to re-calibrate the wheel. > > > > > > > I notice a difference in the handling, the car is easier to drive,
not as > > > loose, seems to have little more grip. I like it. > > > > > > > Yes. More real handling. I think Papy has done excellent job > > this time.
Chad Should be just under the texel alignment. Very strange this! (BTW it's Iain not Lain but I'll let you off!) Iain "Chad Rogers" <[email hidden]> wrote in message news:H%AX7.26255$uM.227755@rwcrnsc54...
Quoted text (21 lines)> Lain, > > When I go to more D3d options I only get an option to change Texel > alignment? > > Chad > > "Iain Mackenzie" <[email hidden]> wrote in message > news:rzAX7.8580$[email hidden]... > > Chad > > On the D3D tab you're on with the mipmap detail, there should be a box > that > > says 'More Direct 3D' - just above the OK - that's where you select the > > Vsync options. > > Iain > > > > "Chad Rogers" <[email hidden]> wrote in message > > news:MbAX7.14789$NE5.90504@rwcrnsc53... > > > Don, > > > > > > It sounds like you at least have a better handle than me on 3d cards.
I > > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia > > reference > > > drivers 23.11 I think. When I go to D3d I only get the option tochange > > > mipmap details? It is on the highest quality now? Is this something > that > > I > > > should change. If I go to more D3d I get a Texel alignment deal?Those > > > seem to be my only D3d options. > > > > > > I share your thoughts on the game so far, looks great. The only thing > > that > > > I am having problems with is that 50 fps still seems a little choppy. > > > Should I be shooting for higher than that? I thought I rememberhearing
Quoted text (9 lines)> > > that the eye couldn't see more than 30 awhile back. > > > > > > TIA, > > > > > > Chad > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > news:DNzX7.6607$[email hidden]... > > > > You should be able to access the vertical synch in your d3d tab
under
Quoted text (11 lines)> " > > > more > > > > direct 3d" in your d3d settings tab. Change vertical synch mode to > > "always > > > > off". > > > > If you still do not have this option, you can download GeForce Tweak > > > Utility > > > > at http://www.guru3d.com/geforcetweakutility/ > > > > I hear NVMax is pretty good also. They should give you the option to > > > disable > > > > vsynch in d3d. Check and make sure you definitely don't have it
first
Quoted text (23 lines)> > > > though. > > > > My vsynch is off. > > > > > > > > Good luck, > > > > > > > > Don Burnette > > > > > > > > > > > > > > > > "The Unkown Soldier" <[email hidden]> wrote in message > > > > news:CxzX7.102565$[email hidden]... > > > > > Don, > > > > > > > > > > I am still suffering from a very low framerate. > > > > > > > > > > During a race at Atlanta I am getting 15 FPS. During a testing > session > > I > > > > am > > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or > > whatever > > > > its > > > > > called) but it only helped a little bit. In the old N4 I easily
got > a > > > > solid > > > > > 50-60 in traffic with the same graphic settings. > > > > > > > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and WindowsXP
Quoted text (8 lines)> > > Pro. > > > > I > > > > > am running the game in 1024X768X32. turning off and on the FSAA > seems > > to > > > > > make no difference in FPS. > > > > > > > > > > I was wodering if there was a way to make sure VSYNCH was turned
of
Quoted text (19 lines)> in > > > > D3D. > > > > > I can turn it off for OpenGL apps but there is no setting for it > under > > > the > > > > > D3D tab with my nVidia 21.83 drivers. What do you think? > > > > > > > > > > US > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
On Sun, 30 Dec 2001 19:32:22 -0700, "John Pancoast" <[email hidden]> wrote: > Can you say N4 patch is all that's needed?<G> > >-John Indeed :) I really didn't notice that much difference in the physics model, allthough including WG or Sears would be a better way of doing some good testing. I gave up on testing the AI after 5 minutes.. I was driving on the outside, car passes me low, and when he was next to me he decides to go to the right, ramming me from the road. The same thing happens within 5 minutes later. The AI has the brains of the average N4 pickup racer :( In fact.. I wish the demo included WG and Sears, then there would be no reason for me to buy the full game at all :) Nah.. no way I will fork out $50 for an update, not even if it is from Papy. Not now GPL2 seems to be cancelled :( Andre
John Pancoast <[email hidden]> wrote in message news:[email hidden]... > :) Noticed that's been pc changed too. Next, it'll be something like > "Activators of rapid motion items, start your energy producing/propulsion > systems........please!" > > -John > This could be my continued fits of insomnia, but that's the funniest damn thing i've read all day. LMAO! =) -- - Will DeRivera - GPL Rank 103.93, no comments from the peanut gallery, thanks. - http://www.numic.net - http://www.luxt.com - Hi, I'm a sig virus. - Please add me to the end of your sig and help me take over the world.

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