Will Nascar 2002(N4) save your race like N3 did?
Or do you have to run 500 miles in one sitting?
Debate over a save-race feature in NASCAR sims
Jon Bagel asked whether NR2002 would let players save a race in progress, as NASCAR Racing 3 did. Responses said it would not, with suggestions to pause or run windowed instead. The thread then debated whether a save feature undermines long races or is simply a needed option, noting GP3 and Sports Car GT offer it, and whether those sims have full 3D physics.
Automated summary.
500 miles in 1 sitting and it will never change until perhaps N5 comes out
but even then I doubt it.
Vintook
"Jon Bagel" <[email hidden]> wrote in message
news:[email hidden]...
> Will Nascar 2002(N4) save your race like N3 did?
> Or do you have to run 500 miles in one sitting?
>
>
By the sound of things Vinnie, there won't be a N5 but rather the next
title will be NR 2003. At least that's what I read into their press
release.
dave henrie
"Vintook" <[email hidden]> wrote in message
news:X2Y_7.218703$[email hidden]...
Quoted text (13 lines)
> 500 miles in 1 sitting and it will never change until perhaps N5 comes out > but even then I doubt it. > > Vintook > > "Jon Bagel" <[email hidden]> wrote in message > news:[email hidden]... > > Will Nascar 2002(N4) save your race like N3 did? > > Or do you have to run 500 miles in one sitting? > > > > > >DAve henrie that was the most pointless post in RAS History.
Dave Henrie <[email hidden]> wrote in message
news:TnY_7.14043$762.113944@rwcrnsc54...
out
> > but even then I doubt it.
Quoted text (8 lines)
> By the sound of things Vinnie, there won't be a N5 but rather the next > title will be NR 2003. At least that's what I read into their press > release. > dave henrie > "Vintook" <[email hidden]> wrote in message > news:X2Y_7.218703$[email hidden]... > > 500 miles in 1 sitting and it will never change until perhaps N5 comesPointless things aside....
I really think the time for Papy to introduce a save-game feature has
come...
I mean - in the "old days" offline [league] racing was all we had.. but
now - I really dont see the point anymore. I really think the number of
offline leagues have dropped to a point where it would be smarter for Papy
to include a save-game (restart behind pace-car or whatever) and perhaps
some way of detecting a savegame in results or replay.
That way they'll satisfy the 1000's of gamers that cry out for a savegame vs
the 10's of simmers that still do offline leagues.
--
ed_
In article <[email hidden]>, "Jon Bagel"
<[email hidden]> writes:
>Will Nascar 2002(N4) save your race like N3 did?
>Or do you have to run 500 miles in one sitting?
>
You technically don't HAVE to run 500 miles in one sitting. Just hit pause.
Of course, you can't use your computer in the meantime...
But no, I don't think there's a savegame function.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Or they can run the game in a window and hit pause and minimize the window.
I always kinda thought a save game feature kind of defeats the purpose of a
500 mile race. I mean, if you aren't running 500 miles in one sitting, then
why not just run 5 100 miler races or 20 50 mile races?<G> That feature has
always has seemed like something for an arcade game to me ...
Phillip
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
pause.
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (8 lines)
> In article <[email hidden]>, "Jon Bagel" > <[email hidden]> writes: > > >Will Nascar 2002(N4) save your race like N3 did? > >Or do you have to run 500 miles in one sitting? > > > > You technically don't HAVE to run 500 miles in one sitting. Just hitQuoted text (10 lines)
> Of course, you can't use your computer in the meantime... > But no, I don't think there's a savegame function. > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Never argue with an idiot. He brings you down to his level, then beatsAlong with that one and the one I just wrote.
--
Mike Grandy
www.precision-racing.com
"roy roger" <[email hidden]> wrote in message
news:ss__7.261821$[email hidden]...
> DAve henrie that was the most pointless post in RAS History.
>
> Dave Henrie <[email hidden]> wrote in message
> news:TnY_7.14043$762.113944@rwcrnsc54...
> > By the sound of things Vinnie, there won't be a N5 but rather the next
> > title will be NR 2003. At least that's what I read into their press
> > release.
> > dave henrie
>
> > "Vintook" <[email hidden]> wrote in message
> > news:X2Y_7.218703$[email hidden]...
> > > 500 miles in 1 sitting and it will never change until perhaps N5 comes
> out
> > > but even then I doubt it.
>
>
>
>
In article <3c3cc01f$[email hidden]>, "Phillip Malphrus, Jr."
<[email hidden]> writes:
>Or they can run the game in a window and hit pause and minimize the window.
>I always kinda thought a save game feature kind of defeats the purpose of a
>500 mile race. I mean, if you aren't running 500 miles in one sitting, then
>why not just run 5 100 miler races or 20 50 mile races?<G> That feature has
>always has seemed like something for an arcade game to me ...
Well, that's *if* you're running in a resolution that allows it, and *if* you
have enough resources left to run other programs. The savegame feature isn't a
deal-breaker for me. I'm single, and don't have anyone else here who would
need my computer. But I can understand why other WOULD need such a feature.
Besides, how many people can run a sim-race of 500 miles without hitting pause
to take a bio break, or answer the phone, or deal with a fussy child?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Considering that we don't get seat belts, bucket seats, a pit crew to egg us
on (or call us an idiot), g-forces or internal hemeraging from bouncing of
the walls too much, I feel some compensation is in order, namely save game
function.
Book
(Who remebers the super grip patch for F1GP and started a full season using
the patch just for giggles-savegame helped for those oopsies taking a corner
too quick ;)
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <3c3cc01f$[email hidden]>, "Phillip Malphrus, Jr."
> <[email hidden]> writes:
>
> >Or they can run the game in a window and hit pause and minimize thewindow.
> >I always kinda thought a save game feature kind of defeats the purpose ofa
> >500 mile race. I mean, if you aren't running 500 miles in one sitting,then
> >why not just run 5 100 miler races or 20 50 mile races?<G> That featurehas
> >always has seemed like something for an arcade game to me ...
>
> Well, that's *if* you're running in a resolution that allows it, and *if*you
> have enough resources left to run other programs. The savegame featureisn't a
> deal-breaker for me. I'm single, and don't have anyone else here whowould
> need my computer. But I can understand why other WOULD need such afeature.
> Besides, how many people can run a sim-race of 500 miles without hittingpause
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (9 lines)
> to take a bio break, or answer the phone, or deal with a fussy child? > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Never argue with an idiot. He brings you down to his level, then beatsNR 2002 was actually called N5 in the Asian Pacific release notes, and is
called that all through the document.
Makes you wonder when........and why they decided to change.
No biggie.
Barney
"Dave Henrie" <[email hidden]> wrote in message
news:TnY_7.14043$762.113944@rwcrnsc54...
out
Quoted text (7 lines)
> By the sound of things Vinnie, there won't be a N5 but rather the next > title will be NR 2003. At least that's what I read into their press > release. > dave henrie > "Vintook" <[email hidden]> wrote in message > news:X2Y_7.218703$[email hidden]... > > 500 miles in 1 sitting and it will never change until perhaps N5 comesQuoted text (14 lines)
> > but even then I doubt it. > > > > Vintook > > > > "Jon Bagel" <[email hidden]> wrote in message > > news:[email hidden]... > > > Will Nascar 2002(N4) save your race like N3 did? > > > Or do you have to run 500 miles in one sitting? > > > > > > > > > > > >On Wed, 9 Jan 2002 12:01:00 -0500, "roy roger" <[email hidden]> wrote:
>DAve henrie that was the most pointless post in RAS History.
That was before your post, correct?
"Phillip Malphrus, Jr." <[email hidden]> wrote in message news:<3c3cc01f$[email hidden]>...
The difference is that in a 500 miler fuel and tire strategies are
very important, whereas running five 100 miler races they wouldn't
have as much effect on the race.
I complete agree with the posters who long for an in-race save
feature. I was a long-time fan of the series, starting with the
original DOS versions which if I remember correctly added the in-race
save in NASCAR 2. NASCAR 3 also had it. Then Papyrus brought the GPL
game engine to it's NASCAR series and dropped the in-race save in
NASCAR 4, which was released last year at this time. I was very
disappointed and it really turned me off the series. I was really
hoping that Papy would react to the many posts on Usenet and the
forums and add in-race saves in a patch, but no luck. The NR2002 demo
has a "Save" button on the race setup menu, but from what I can tell
this only saves your progress from qualifying, so we are still missing
what I think is a very vital feature.
Quoted text (7 lines)
> Or they can run the game in a window and hit pause and minimize the window. > I always kinda thought a save game feature kind of defeats the purpose of a > 500 mile race. I mean, if you aren't running 500 miles in one sitting, then > why not just run 5 100 miler races or 20 50 mile races?<G> That feature has > always has seemed like something for an arcade game to me ... > > Phillip Don't know if it's possible to do this yet actually; there isn't a 3d
physics engine racing sim out that can I don't believe?
-John
markgame <[email hidden]> wrote in message
news:[email hidden]...
> "Phillip Malphrus, Jr." <[email hidden]> wrote in messagenews:<3c3cc01f$[email hidden]>...
> > Or they can run the game in a window and hit pause and minimize thewindow.
> > I always kinda thought a save game feature kind of defeats the purposeof a
> > 500 mile race. I mean, if you aren't running 500 miles in one sitting,then
> > why not just run 5 100 miler races or 20 50 mile races?<G> That featurehas
Quoted text (20 lines)
> > always has seemed like something for an arcade game to me ... > > > > Phillip > > The difference is that in a 500 miler fuel and tire strategies are > very important, whereas running five 100 miler races they wouldn't > have as much effect on the race. > > I complete agree with the posters who long for an in-race save > feature. I was a long-time fan of the series, starting with the > original DOS versions which if I remember correctly added the in-race > save in NASCAR 2. NASCAR 3 also had it. Then Papyrus brought the GPL > game engine to it's NASCAR series and dropped the in-race save in > NASCAR 4, which was released last year at this time. I was very > disappointed and it really turned me off the series. I was really > hoping that Papy would react to the many posts on Usenet and the > forums and add in-race saves in a patch, but no luck. The NR2002 demo > has a "Save" button on the race setup menu, but from what I can tell > this only saves your progress from qualifying, so we are still missing > what I think is a very vital feature. I won't say the lack of a save game feature is a killer, but here at
least, SCGT and Nascar Heat and the EA F1 series have an advantage. If you
don't have time to run a full race you can adjust fuel and tire wear to
still keep the simulation aspects true...With Heat however, you have one big
problem...you can't manage your in-race strategy. If you pit for repairs
and the pace car is comming around, you can't leave the pits to catch up
with the pack before ducking in for more repairs. Once you begin service in
Heat you are stranded until the Pit crew finishes.
The Original Nascar titles by Papyrus also had this problem also but a
patch to N2(I think!) upgraded the race strategy aspects and have been in
all further Papyrus Nascar titles.
Our current online DTM league is using a Nascar Heat Mod but the race
official adamnatly(sp?) opposes using the fuel and tire wear modifiers so we
have opted to use the 1x setting with shorter races than the standard
calendar file allows.
dave henrie
"markgame" <[email hidden]> wrote in message
news:[email hidden]...
> "Phillip Malphrus, Jr." <[email hidden]> wrote in messagenews:<3c3cc01f$[email hidden]>...
> > Or they can run the game in a window and hit pause and minimize thewindow.
> > I always kinda thought a save game feature kind of defeats the purposeof a
> > 500 mile race. I mean, if you aren't running 500 miles in one sitting,then
> > why not just run 5 100 miler races or 20 50 mile races?<G> That featurehas
Quoted text (20 lines)
> > always has seemed like something for an arcade game to me ... > > > > Phillip > > The difference is that in a 500 miler fuel and tire strategies are > very important, whereas running five 100 miler races they wouldn't > have as much effect on the race. > > I complete agree with the posters who long for an in-race save > feature. I was a long-time fan of the series, starting with the > original DOS versions which if I remember correctly added the in-race > save in NASCAR 2. NASCAR 3 also had it. Then Papyrus brought the GPL > game engine to it's NASCAR series and dropped the in-race save in > NASCAR 4, which was released last year at this time. I was very > disappointed and it really turned me off the series. I was really > hoping that Papy would react to the many posts on Usenet and the > forums and add in-race saves in a patch, but no luck. The NR2002 demo > has a "Save" button on the race setup menu, but from what I can tell > this only saves your progress from qualifying, so we are still missing > what I think is a very vital feature.
"Phillip Malphrus, Jr." <[email hidden]> wrote in message
news:3c3cc01f$[email hidden]...
> Or they can run the game in a window and hit pause and minimize thewindow.
> I always kinda thought a save game feature kind of defeats the purpose ofa
> 500 mile race. I mean, if you aren't running 500 miles in one sitting,then
> why not just run 5 100 miler races or 20 50 mile races?<G> That featurehas
> always has seemed like something for an arcade game to me ...
>
> Phillip
Oh boy, here we go again. If it's an option then we can choose how we want
to play the game and not be constrained by some hardcore sim racer's vision
of what's realstic and what's not. Give me the option, please.
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Don't know if it's possible to do this yet actually; there isn't a 3d
> physics engine racing sim out that can I don't believe?
>
> -John
GP3 can, SCGT can. Any others?
THE DEBATE BEGINS AGAIN! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Vintook
"markgame" <[email hidden]> wrote in message
news:[email hidden]...
> "Phillip Malphrus, Jr." <[email hidden]> wrote in messagenews:<3c3cc01f$[email hidden]>...
> > Or they can run the game in a window and hit pause and minimize thewindow.
> > I always kinda thought a save game feature kind of defeats the purposeof a
> > 500 mile race. I mean, if you aren't running 500 miles in one sitting,then
> > why not just run 5 100 miler races or 20 50 mile races?<G> That featurehas
Quoted text (20 lines)
> > always has seemed like something for an arcade game to me ... > > > > Phillip > > The difference is that in a 500 miler fuel and tire strategies are > very important, whereas running five 100 miler races they wouldn't > have as much effect on the race. > > I complete agree with the posters who long for an in-race save > feature. I was a long-time fan of the series, starting with the > original DOS versions which if I remember correctly added the in-race > save in NASCAR 2. NASCAR 3 also had it. Then Papyrus brought the GPL > game engine to it's NASCAR series and dropped the in-race save in > NASCAR 4, which was released last year at this time. I was very > disappointed and it really turned me off the series. I was really > hoping that Papy would react to the many posts on Usenet and the > forums and add in-race saves in a patch, but no luck. The NR2002 demo > has a "Save" button on the race setup menu, but from what I can tell > this only saves your progress from qualifying, so we are still missing > what I think is a very vital feature. Hmmm......aren't those 2d physics sims? Never spent much time with
either.
-John
The Hardy Boys <[email hidden]> wrote in message
news:x5B%7.37$[email hidden]...
Quoted text (11 lines)
> > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Don't know if it's possible to do this yet actually; there isn't a 3d > > physics engine racing sim out that can I don't believe? > > > > -John > > GP3 can, SCGT can. Any others? > >
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Hmmm......aren't those 2d physics sims? Never spent much time with
> either.
>
> -John
No, 3D. If the car can leap off the track (flip in the air) then it is
using a 6degree of freedom physics engine I believe.
"The Hardy Boys" <[email hidden]> skrev i melding
news:qpN%7.76$[email hidden]...
>
> No, 3D. If the car can leap off the track (flip in the air) then it is
> using a 6degree of freedom physics engine I believe.
Well... that does depend upon if it can go in *the other* directions
aswell - dont it?
;-)
--
ed_
Not necessarily, if I'm not mistaken........which is always possible :)
-John
The Hardy Boys <[email hidden]> wrote in message
news:qpN%7.76$[email hidden]...
Quoted text (12 lines)
> > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Hmmm......aren't those 2d physics sims? Never spent much time with > > either. > > > > -John > > No, 3D. If the car can leap off the track (flip in the air) then it is > using a 6degree of freedom physics engine I believe. > >
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Not necessarily, if I'm not mistaken........which is always possible :)
>
> -John
Well, it could be a hardcoded special effect in some games I suppose. But
can the cars in N3 flip in the air? Nope. SCGT is a 3D physics engine and so
is GP3, that I know for sure.


































