Come on, the US release will be two days ahead of Europe's, so we're relying on
someone to part with the cash and beta-test this for us next week.
<Lord Kitchener>Your Newgroup Needs You!</Lord Kitchener>
Early volunteers will get free access to the newsgroup for the next three months,
two laser-scanned replies, and the opportunity to take part in the Pro Posting
series alongside people who've written on real paper with real pens!
Go on, you know you want to... even though I've cancelled my pre-order since the
demo was abandoned and a flood of marketing hype washed away my initial hopes.
There is still a spark of enthusiasm remaining somewhere in my cynical old
sim-heart, but I'm buggered if I'm going to hand over any cash before some
trustworthy opinions are posted. I am, however, quite happy to watch someone else
gamble with their wages. :->
Andrew McP
Early impressions of Need for Speed: Shift
Andrew MacPherson asked US buyers to test Need for Speed: Shift before its European release. Jeff Reid and Andre Warringa reported mixed impressions, criticising motion blur, menu navigation without mouse support and AI, while praising the graphics and the Nordschleife; it was noted that Eero Piitulainen of Richard Burns Rally worked on the tyre model. Andrew found that setting wheel lock to 50% greatly improved the feel.
Automated summary.
> Come on, the US release will be two days ahead of Europe's, so we're relying on
> someone to part with the cash and beta-test this for us next week.
I plan on buying NFS Shift as soon as it shows up at the local retail stores
(I live in the USA). Two days won't give me much time to find out much about the
game though. Usually I wait for others to offer feedback about the cars, bugs,
and quirks.
The game includes Nordschleife, which I will report on as soon as I can. This
will be the third game that has Nordschleife? (GPL, GTR Evolution, and now
NFS Shift).
If there is some type of career mode "strategy" where early choices are made with
insufficient information from the game, I'll try to create a walkthrough as
I've done with previous NFS games.
Also I'm still using my twin joystick setup, so I won't be able to offer any
opinions on the force feedback in the game.
Lastly think of it this way. You get an entire racing game for the cost of 2
tracks in iRacing.
[email hidden] (jeffareid) wrote:
> The game includes Nordschleife
I must admit that this is a big draw. Any sim which takes the time to model the
Ring must have its heart in the right place, surely?
As for an in-depth review... I think most of us can tell a decently modelled sim
within a few minutes of climbing into the cockpit by now. :-)
Mind you, with joystick control you might have trouble getting a real feel for the
driving model. I guess only time will tell.
> You get an entire racing game for the cost of 2 tracks in iRacing.
Given the financial incontinence I now suffer thanks to iRacing breaking down my
resistance levels, I will probably crack anyway; no doubt ending up paying over the
odds to download it from directtodrive.co.uk in a fit of impatience. But I like to
pretend I still have some self-control. :->
Andrew McP
[email hidden] (Andrew MacPherson) wrote in
news:[email hidden]:
Well the last NFS I played was Porsche Unleashed/2000. By then I
recognized their business model: *great* graphics, good sound and *just*
enough reality to keep the hard core gamers interested. Then next game a
*bit* more reality to keep them coming back. Repeated endlessly.
Quoted text (20 lines)
> Come on, the US release will be two days ahead of Europe's, so we're > relying on someone to part with the cash and beta-test this for us next > week. > > <Lord Kitchener>Your Newgroup Needs You!</Lord Kitchener> > > Early volunteers will get free access to the newsgroup for the next > three months, two laser-scanned replies, and the opportunity to take > part in the Pro Posting series alongside people who've written on real > paper with real pens! > > Go on, you know you want to... even though I've cancelled my pre-order > since the demo was abandoned and a flood of marketing hype washed away > my initial hopes. > > There is still a spark of enthusiasm remaining somewhere in my cynical > old sim-heart, but I'm buggered if I'm going to hand over any cash > before some trustworthy opinions are posted. I am, however, quite happy > to watch someone else gamble with their wages. :-> >> As for an in-depth review
IGN did a review, 9.0 out of 10, but noted that the same wasn't
sim-oriented
http://ps3.ign.com/articles/102/1023568p1.html
> Well the last NFS I played was Porsche Unleashed/2000.
> their business model: *great* graphics, good sound and *just*
> enough reality to keep the hard core gamers interested. Then
> next game a *bit* more reality to keep them coming back.
The reality goes up and down from game to game. In Porsche
Unleashed, the 911 turbos could pull 3 g's in turns. How far
overboard this was is more obvious from an external view:
http://rcgldr.net/nfs5/n5cswz.wmv
NFS2 in simulation mode was reasonably realistic with it's
long braking zones.
NFS8 - Underground 2 is the only NFS game where throttle induced
oversteer and spins can occur. You can bounce off walls rather
than slow down, otherwise another one of the more realistic NFS
games.
The recent games:
NFS9-10 - Most Wanted - Carbon - over the top power and grip, but not
that much more than an NFS5 type game.
NFS11 - ProStreet - Power and grip of the top cars far exceed anything
resembling a car.
NFS12 - Undercover - Even more power and grip with the top cars. More
like a swoop racing game than a car racing game.
NFS - Shift - Power and grip reduced back to near realisic levels.
NFS - World Online - haven't heard what's going on with this game based
on combining cars and tracks from Most Wanted and Carbon.
On Fri, 11 Sep 2009 03:01:23 +0000 (UTC), APLer <[email hidden]>
wrote:
>Well the last NFS I played was Porsche Unleashed/2000. By then I
>recognized their business model: *great* graphics, good sound and *just*
>enough reality to keep the hard core gamers interested. Then next game a
>*bit* more reality to keep them coming back. Repeated endlessly.
>
* Physics model of NFS: Shift is based on those of “Ferrari Project”
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed totally new
tyre-physics model which is mainly responsible for new physics
* Difference between 3 physics-models is in assist levels, while
lowest setting will provide around 10% of more tyre grip for beginners
* Lots of efforts has gone into handling development so the game can
be driven with controller
* Professional setting will require wheel in order to successfully
manage throttle/braking and steering inputs
* Shift will feature different car classes - from Golf GTI up to Zonda
F
* All cars can be upgraded and tuned from inside-out
* Most tracks are licensed European and American circuits with few
non-existing tracks
* There will be few city-circuits
* Cockpit is the most important visual feature of the game
* Head-physics is the key difference point to other titles
http://www.virtualr.net/need-for-speed-shift-new-details-revealed/
> * Head-physics is the key difference point to other titles
Although there's no cockpit view, an old (2003) budget game, Ford Racing 2, had
a good implemenation of head movement, or at least car movement. The
horizon tilts in response to corners, and you can see suspension reaction
in the view.
http://rcgldr.net/fr2/fr2stk.wmv
http://rcgldr.net/fr2/fr2mst.wmv
[email hidden] (Andrew MacPherson) wrote:
> There is still a spark of enthusiasm remaining somewhere
> in my cynical old sim-heart, but I'm buggered if I'm going
> to hand over any cash before some trustworthy opinions are posted.
Actually I just renewed my pre-order. I may end up disappointed, but I've been
liking some of the fairly balanced reviews coming out. I'm not expecting miracles,
but as the post-iRacing tension steadily eases from my system, I'm ready for some
good old fashioned fun.
Besides, how can any sim enthusiast fail to buy a product which has the 'Ring in it?
I'll be straight there as soon as someone posts a crack for all that career
structure bollox. :-)
Andrew McP
> beta-test
Not really sure yet. I use two joysticks for gaming, left is throttle
and brake, right is steer, similar to "classic" style radio control
transmitters. These are not force feedback controllers.
I turned off motion blur, but I'm still getting some of those effects.
I turned off steering assists, but I still see steering inputs that
that don't match mine, but it's difficult to tell if the car is
being affected by those in car view steering movements.
I used a generic trainer to boost my cash to 10,000,000 at the start
of the game. Started with the 350z and did all the upgrades
(stage 1 at the start) that I could. The car ends up overpowered,
spinning the tires even with traction control set to low (didn't try
high).
I'm not sure which fully upgraded cars will end up being the fastest.
Will need to wait for feedback from online players in the near future
to get this sorted out.
At this point all I can do is offer this replay I made of the first
event that uses Nordschleife, only in this case it's just a part of
that track, using a Lotus Elise in an "invitational event" where you
run a fixed setup car. I got as close as I could to the lead car at
the start so you can see the "blur" effect on other cars at speed.
I haven't figured out how to turn this off.
http://rcgldr.net/nfss/nsnrdlte.wmv
[email hidden] (jeffareid) wrote:
> http://rcgldr.net/nfss/nsnrdlte.wmv
Thanks Jeff. When I read your post my gut reaction said cancel the pre-order. When
I saw your movie I decided I have to have this whether it turns out to be a turkey
or not. It looks amazing... except, as you say, for that blur. On other cars at
speed it is absolutely *horrible*, and I'm not convinced about it anywhere else
either. When I glance down at the instruments of in the mirrors (as I frequently do)
I don't want to be thinking WTF?
Maybe you get used to it in time, but I suspect it'll always be more of a
distraction than an aid... ie encouraging you to focus on the track ahead. I
suppose in a way it duplicates the real world effects of extreme vibration, but...
I dunno.
Anyway, thanks for the report and especially for the movie. It's definitely the
best movie from Shift that I've seen.
Andrew McP
[email hidden] (Andrew MacPherson) wrote:
> When I saw your movie I decided I have to have this whether
> it turns out to be a turkey or not.
There's some very different views being posted on http://www.virtualr.net/
Some seem to love it, lots seem to hate it. If I had any sense I'd cancel and wait
for the dust to settle. But the 'Ring does look amazing... apart, obviously, from
the silly advertising banners.
Andrew McP
On Wed, 16 Sep 2009 07:34 +0100 (BST), [email hidden]
(Andrew MacPherson) wrote:
It indeed looks great! But those AI cars.... The thing I liked about
GPL was the fact I had to improve to beat the AI. I don't like those
games where you adjust the speed of the AI to your own skill, taking
away the challenge. (And I really hate those games where the AI slows
down so you can keep up).
Cheers!
Remco
Quoted text (10 lines)
>[email hidden] (Andrew MacPherson) wrote: > >> When I saw your movie I decided I have to have this whether >> it turns out to be a turkey or not. > >There's some very different views being posted on http://www.virtualr.net/ > >Some seem to love it, lots seem to hate it. If I had any sense I'd cancel and wait >for the dust to settle. But the 'Ring does look amazing... apart, obviously, from >the silly advertising banners.no@email (Remco Moedt) wrote:
> It indeed looks great!
Yes, but I just lost my nerve and tried to cancel... too many people (including
those playing the pirate PC version) are reporting disappointment. While it's
always important to take first impressions with a pinch of salt, there are too many
people saying negative things to make me comfortable. At least one patch may be
required to make this worth buying.
However my credit card has already been charged this morning. Too late! :-/
Oh well, it's only costing me a few pounds more than the WRS alpha, so I can hardly
complain. If nothing else it will be a very pretty distraction when I get a bad
attack of iRacing withdrawal. :-)
Andrew McP
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
For all the money spent on all these multiple other titles you could just
run iRacing. I gave up on buying the "console racing title of the week" for
that reason, $60 a pop for a game that usually disappoints.
Quoted text (24 lines)
> no@email (Remco Moedt) wrote: > >> It indeed looks great! > > Yes, but I just lost my nerve and tried to cancel... too many people > (including > those playing the pirate PC version) are reporting disappointment. While > it's > always important to take first impressions with a pinch of salt, there are > too many > people saying negative things to make me comfortable. At least one patch > may be > required to make this worth buying. > > However my credit card has already been charged this morning. Too late! > :-/ > > Oh well, it's only costing me a few pounds more than the WRS alpha, so I > can hardly > complain. If nothing else it will be a very pretty distraction when I get > a bad > attack of iRacing withdrawal. :-) > > Andrew McP[email hidden] (schooner) wrote:
> For all the money spent on all these multiple other titles you
> could just run iRacing.
In the end it's not money (and never was really) which keeps me out of iRacing,
it's the non-stop seriousness of it all (ignoring the cash-generating,
one-size-fits-all, weekly fun races). I enjoy that for a while, but it always ends
up feeling like work after a few weeks. And I really, *really* do get bugged by a
significant proportion of the iRacing community. I know I could ignore them, but
watching the RSC forum helps remind me I'm not really an iRacing kind of guy. :-)
I still love the core sim, I just dislike the service and many of the attitudes it
encourages. That hasn't changed... though the service is, slowly, becoming less
regimented and more flexible. At this rate it may even be in a format I can really
enjoy properly within, what, three years? :-)
I don't plan on returning for another month until the start of next season. I hope
there will be a few rich guys around prepared to host some short races in the
Lotus79 and/or IndyCars. The proper races will always be too long for my comfort (I
have no sponsorship to flash across TV screens for an hour or more ;-) but in
theory the mix of oval and road races ought to be right up my street.
Anyway, as I said, it's not about money. I run sims instead of a real car, and even
iRacing is a lot cheaper than a real vehicle. So I'm happy to do a little
experimenting as I look for something to try and supply the thrill the Skip Barber
gives me, without the hair shirt iRacing makes me wear in order to drive it.
Andrew McP... still loving, and still hating iRacing :-)
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
Ah well there are lots of iRacing haters for various reasons, same can be
said for any sime or game. If you hate it then I would just move on, just
found it odd you mention iRacing in almsot every post so figured you were
still interested in it.
I personally can't be bothered wasting money and time tryign a different sim
every month, I'd sooner stick with one and work within it as it grows, but
to each their own, everyone wants different things out of it.
Quoted text (44 lines)
> [email hidden] (schooner) wrote: > >> For all the money spent on all these multiple other titles you >> could just run iRacing. > > In the end it's not money (and never was really) which keeps me out of > iRacing, > it's the non-stop seriousness of it all (ignoring the cash-generating, > one-size-fits-all, weekly fun races). I enjoy that for a while, but it > always ends > up feeling like work after a few weeks. And I really, *really* do get > bugged by a > significant proportion of the iRacing community. I know I could ignore > them, but > watching the RSC forum helps remind me I'm not really an iRacing kind of > guy. :-) > > I still love the core sim, I just dislike the service and many of the > attitudes it > encourages. That hasn't changed... though the service is, slowly, becoming > less > regimented and more flexible. At this rate it may even be in a format I > can really > enjoy properly within, what, three years? :-) > > I don't plan on returning for another month until the start of next > season. I hope > there will be a few rich guys around prepared to host some short races in > the > Lotus79 and/or IndyCars. The proper races will always be too long for my > comfort (I > have no sponsorship to flash across TV screens for an hour or more ;-) but > in > theory the mix of oval and road races ought to be right up my street. > > Anyway, as I said, it's not about money. I run sims instead of a real car, > and even > iRacing is a lot cheaper than a real vehicle. So I'm happy to do a little > experimenting as I look for something to try and supply the thrill the > Skip Barber > gives me, without the hair shirt iRacing makes me wear in order to drive > it. > > Andrew McP... still loving, and still hating iRacing :-)[email hidden] (schooner) wrote:
> I personally can't be bothered wasting money and time tryign a
> different sim every month
Neither can I. :-) After GPL split into lots of mods, and other sims came along to
spoil the 1967 party, I slowly fell out of love with simming. I bought a lot of
sims, but never settled into any of them.
At least iRacing got me interested again, so I'm grateful for that. But I suspect
that this may be my inner child's last attempt to get back into simming. Part of me
is very tempted to sell the gaming rig & G25 and forget gaming altogether. But it's
hard to do that when I know I enjoy iRacing, yet can't live (for long) with its
inflexibility.... or the stream of tempting distractions they keep adding to dilute
the (admittedly growing) user pool.
All the more reason to walk away for good really, but some people just don't know
when they're beaten. I will no doubt still be here in two year's time having the
same, tediously repetitive thoughts. Still, it's cheaper than therapy. ;-)
Andrew McP
On Thu, 10 Sep 2009 09:19 +0100 (BST), [email hidden]
(Andrew MacPherson) wrote:
>Come on, the US release will be two days ahead of Europe's, so we're relying on
>someone to part with the cash and beta-test this for us next week.
I just played it for a couple of hours and Shift has a lot of pros and
cons.
- The menu navigation SUCKS, no mouse support, to switch between
racing series you have to press.. 8. Makes no sense at all.
- Loading is irritating. In the first 2 series (haven't unlocked the
3rd and 4th series) the races are very short, 2 or 3 laps, so I spent
a lot of time looking at the loading screens.
- AI SUUUUUUUUUCKS
On the other hand..
- Engine sounds are bloody amazing. In fact, best ones I ever heard in
a sim.
- Driving model is fantastic. When I first got on in the S2000 in
Brands.. sliding all over the place while keeping in control,
fantastic.
- Sense of speed is perfect. I love the blurry effect. At high speed
the road remains sharp while the dashboard becomes blurry and is
shaking all over the place. For me it works, totally immersive.
NFS Shift is a strange combination. A sim with a GTR-like driving
model combined with the very arcade NFS experience. Earning stickers,
badges doesn't really do it for me. I do hope that Shift will bring
the experience of simracing to a big crowd but I'm affraid it's gonna
be a huge commercial failure, expecially when I read the general
comments on gaming forums, where people are complaining that there are
no police chases in Shift.
I don't think Shift will last 5 years like GPL did for me, but hell,
I'm having great fun with it while it lasts. Let's hope the online
community will keep Shift interesting in the long run.
Andre - Damn, been a long time since I posted here ;)
(Andre Warringa) wrote:
> - The menu navigation SUCKS, no mouse support
I read that elsewhere and nearly blew a fuse. It really is inexcusable. I suspect
they ran out of time to finish the PC version off and left 'optional' stuff like
this until last.
> - Loading is irritating.
With graphics which looks that good, this is perhaps not surprising. but it's still
annoying in any game/sim.
> - AI SUUUUUUUUUCKS
That's another real problem. I like LFS, but stopped running it because the AI bugs
the cr*p out of me.
> - Engine sounds are bloody amazing.
GTR2 still sounds superb, so it's nice to see that they didn't forget how important
this is for immersion... and grin-factor. :-)
The WRS demo I've been pointing people at has a pretty impressive engine sound.
> - Driving model is fantastic.
Ok, that's the only thing which really matters. I feel less like cutting my wrists
now. ;-)
> - Sense of speed is perfect. I love the blurry effect.
Interesting. Watching a movie is different to actually doing the driving, so I will
be interested to see if I find it as annoying as I thought I would.
> NFS Shift is a strange combination. A sim with a GTR-like driving
> model combined with the very arcade NFS experience.
Hopefully the PC version will be hackable to open it up in some way, avoiding the
career/badge stuff.
> I do hope that Shift will bring the experience of simracing
> to a big crowd but I'm affraid it's gonna be a huge commercial
> failure, expecially when I read the general comments on gaming forums
Yes, it is a concern that they may have over-estimated the appetite for a more
serious 'flavour' to the NFS brand. I did a lot of reading yesterday and it was
hard to find much to be optimistic about. Only time will tell if EA stick with this
experiment.
Thanks for the report Andre. I appreciate it.
Andrew McP
[email hidden] (Andrew MacPherson) wrote:
> There is still a spark of enthusiasm remaining somewhere in my
> cynical old sim-heart
Especially after watching this...
http://vimeo.com/6606607
...which I found on the LFS forums. Put the movie into fullscreen and just watch
and listen. Even if it's not a perfect sim, it's hard not to smile when seeing some
of these movies.
Andrew McP
Another video, duel view, Zonda R at Willow Springs:
http://rcgldr.net/nfss/nswszrd.wmv
Ok, time for my first impressions. I could have posted them yesterday, but I didn't
realise it had landed in my letterbox a day early.
If I had to sum up my initial experiences so far in one sentence it would be...
believe everything you've read, both good and bad. There are console and design
decisions which will make you want to eat your shirt in frustration. For example
during your first race (part of the setting up process) you cannot quit. At all.
Ever.
I hadn't turned on my wheel so after a little messing about with the keyboard I
parked and tried to escape. Couldn't. Waited for the race to end. It didn't. Went
off for a shower, came back... and the race was still waiting for me to do my laps.
Had to CTRL-ALT-DEL that session. Not a good start!
Blah, blah, blah... movie bollox again, game bollox again, yes, come on, get on
with it... yes, there we are. Menu screens, set up the G25 as posted on one of the
forums, buy a Toyota Corolla with my tiny pool of money I earned coming last in the
first race (some things never change), then head for a quick time trial at The
Ring.
And...
Mmm... first impression is that the steering is just wrong. Something's definitely
not right. Maybe the hands on the virtual wheel lag the actual car input. If I
ignore them and look ahead totally, I feel less disorientated. I have yet to work
out what the issue is here. It's not diabolical, but there is something not quite
right about it.
Visually, it's not as initially impressive as I'd hoped, but the more you drive the
more immersed you get. I even found the blurring *far* less of a problem than I'd
expected. Heck, I may even like it... a little. :-) It only affects you at high
speeds and then you really are mainly staring wildly out of the windscreen, not
checking your instruments. So as an immersive technique it seems to work better
than expected.
I've now had three laps of The Ring. Second lap was in a BMW something-or-other,
and the third was with about 80k's worth of add-ons, which made the car handle much
more like a sim vehicle. Less sudden sideways action, more correctability. But
still that sense that there's something not quite right with the steering. I
obviously need to take the recommended settings and do some experimenting.
Not now though, I have a chilli to make and some washing-up to do. Extra hot
jalapenos anyone?
Andrew McP
PS Overall verdict so far: I don't regret buying it. There is a very good simulated
racing experience buried in here trying to get out. If we can peel away the movies
and annoying game elements, and solve control niggles, I think we may find there's
more here than meets the eye.
On the other hand, it took me far less time in the WRS demo to find a big grin on
my face. But then it doesn't have the best rendition of The Ring so far brought to
the PC, or anyone to race against... which reminds me, I find the Shift AI pretty
impressive so far. So far they make human-style mistakes.
PPS Load times aren't as bad as reported by many IMO.
> Mmm... first impression is that the steering is just wrong.
The in car steering wheel doesn't seem to follow your steering inputs.
I'm not sure if there's a delay, but it's just off. Doesn't seem to
affect the cars though.
The cars have a large number of physics paramters, so much so that each
car in NFS Shift is like a different game. You'll run into this once you
start running the different cars. Some of the cars can be upgraded to
factory "works" level (removes the nitrous), and my guess is more attention
was made to those cars to make them more realistic.
After upgrades, some of the cars end up traction limited, tires will spin
in gears 1 through 4, so you end up running a taller gear or turning on
traction control.
Another issue is that some cars, like the Camaro SS bumped up to works level,
are bouncy. Setting the fast rebound rates to max stiff cured most of this.
I now set all the cars that way.
Yet another issue is that some cars get into an oscillation mode that is
like a speed wobble. Easing off the throttle and not moving the steering
wheel seems to help, but mostly you have to avoid it.
> blur ... It only affects you at high speeds
It's just annoying to me, I'm not looking there anyway, so why bother?
I turned motion blur off, but it still happens.
> something not quite right with the steering.
Each car is different. As mentioned above, each car is like a different
game. Some seem to be flawed.
> PPS Load times aren't as bad as reported by many IMO.
Seems like a long time to me. It's over 30 seconds for a race to load
up on my system. I remove my headphones so I don't have to hear that
same loading background music. It really slows things down, and the
career mode is very time consuming if you plan to get every "star".
I just completed tier 2 and the invitational events, and the stats
show 90 wins and 410 stars.
Where the load up time is really annoying is when you try to adjust
a setup. You're waiting almost a minute for each change, not including
driving time.
[email hidden] (jeffareid) wrote:
> The in car steering wheel doesn't seem to follow your
> steering inputs.
I'm sure you're right. The mismatch between what you see and what happens may be
the problem.
> The cars have a large number of physics paramters, so much so that
> each car in NFS Shift is like a different game.
Yes. Hopefully someone will draw up a short list of vehicles & upgrades to avoid
soon to save time and effort. :-)
> Seems like a long time to me.
I'm sure there are some issues with load times which a patch will be able to tweak
(along with the reported ATI issues). But I'm used to flight sims like LOMAC, where
you could go away and make a cup of tea, walk the dog, meet someone you liked, get
married, have three children, and still have time to read War & Peace before you
were flying. So I'm not too bothered by the delays at this stage.
Andrew McP
[email hidden] (Andrew MacPherson) wrote:
> Mmm... first impression is that the steering is just wrong.
http://www.needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/116565?a
uthorId=13007
The offending setting turns out to be 'Wheel lock' which was at 100%, but should be
at 50% for wheels. This makes a lot of difference to the feel.
I'm not going to claim it turns it into a perfect sim, but it does remove one of
the obstacles to enjoyment.
I am, however, getting tired of the little cut scenes before each race. In other
sims you can hit a key and skip them, but not here. And while I'm still trying to
work out which L lens the grid photographer is using, I'd prefer it if he and the
grid babes were an optional extra.
I also think the AI are learning to drive just as badly as me. I swear they started
off driving pretty sensibly, but now they've turned into monsters. It reminds me of
many of the Rookie Legends races I've had! :-)
Andrew McP
Andrew MacPherson wrote:
That's the reason I deinstalled the demo. I setup my wheel, entered the race and
realized that I forgot to setup the steering (!). So I just wanted to fix that and
had to watch a frikkin commercial I couldn't skip. That really didn't work in the
way they thought... ;) No sale, buttheads!
And hearing about those stupid forced cut scenes in the final game, that decision is
reinforced, regardless of the rest of the "game".... arcade game, that is!
l8er
ronny


































