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What do you wanna see in N2K3?

43 posts by 26 people · 23 Jul 2002 09:25 UTC - 30 Jul 2002 21:00 UTC

Wish lists for Papyrus's NASCAR Racing 2003

Posters listed improvements they wanted in the next Papyrus NASCAR sim, including better AI, realistic damage, an end to the wall-riding penalty, fewer bogus black flags, clutch stalling and better cheat protection. A proposal to tie one online ID to each CD key was opposed by families sharing a copy. Others asked for career modes, 1980s NASCAR, open-wheel or Aussie V8 content, and some objected to yearly releases with few real improvements.

rumour/speculationcommunity/metaNASCAR Racing 2002 SeasonNASCAR Racing 2003 Season

Automated summary.

Mark Davison 23 Jul 2002 09:25 UTC#106786
Generally, I'm happy with how N2K2 turned out. How would you improve the next incarnation? for me: Ability to stall when using manual clutch. End of wall riding penalty. Purely cosmetic, but allow shadows to be cast on the cars. Tweaking of AI and rules implementation is hopefully a given. Squeezing that last drop of juice out of the nicely maturing graphics engine. More tracks. Maybe Riverside for example - and didn't the Winston Cup boys go to Suzuka a few years back? Failing this, fantasy roadcourses. They've done it before. This would, imo, increase international appeal of the product - especially if European tracks were considered. And how about Rockingham, UK (Richard Petty Experience is going to run/is running here) or Lausitzring, Germany. Don't mess with multiplayer or controller configuration. Going off into cloud cuckoo land now (and away from my own topic!), but ASCAR should commission a mod. This would increase awareness of the fledgling series and help broaden fanbase. I knew nothing of NASCAR before I bought N1, but once I was into it I -had- to see a race live. I've since been to Charlotte (my fave since N1) for WC and Califoria for Busch. That's all because of the game. I based a holiday in the States around a sport I'd been made aware of through a computer game. That's powerful marketting... Mark Reading, UK
racable ai The abililty to remove the wallriding penalty for league races The ability to for servers to ban driving aids racable ai Realistic damage End of bogus black flags online Buyers only allowed 1 online name tied to CD key racable ai A solution to wreckers leading to a permanent ban local yellows on road courses abilty to manually throw a yellow for RC league races. racable ai save race, even if it can only be done in the pits ability to sort servers in the online arenas, ie, block out arcade, passworded or superspeedway races. oh , and did a say racable ai all of these can be done and would imporve the quality of the game but I would be surprised to even see 1 or 2 put into the next game. -- __________ Steve "Mark" <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. > > End of wall riding penalty. > > Purely cosmetic, but allow shadows to be cast on the cars. > > Tweaking of AI and rules implementation is hopefully a given. > > Squeezing that last drop of juice out of the nicely maturing graphics > engine. > > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. > > Don't mess with multiplayer or controller configuration. > > Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
MadDAWG 23 Jul 2002 09:55 UTC↳ reply to Steve#106788
If there was realistic damage there would be no need for a wall rider "fix" to begin with. I'll pretty much agree with your suggestions with the exception of the one Sierra ID per CD. What if you have more than one person per household playing? I wouldn't want to share my rankings with a sibling. MadDAWG
"Mark" wrote: > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? First and foremost: fix the various bugs in N2002... including a *real* fix for the wall-riding problem that eliminates the dangerous scenarios we got now. - Abilitiy to filter the racelist on 'Sierra'. - Better cheat protection/detection. - Dynamic shadows that are cast over cars too. - Real simulation of a clutch with adjustable/defineable "slip-"/ engagement-point - instead of the "joke" we got now. - Ability to stall engine. - A better read-out for tirewear that display "wear-bar's" for I/M/O part of tire. - Flat-spotting of tires - Ability to store/save worn/used tires and then re-fit them during testing/practice sessions. - More defineable race-options / limtis to be set by host/server. (including ability to turn off 'wall-riding' detection) - A real save-game (It's about time Papy! - the offlines leagues are almost completely "gone" now) FWIW, I never race the AI's myself. - Local yellows on RC's - Ability to drive behind the wall and fix "big problems" in online races. - Allow hosts to adjust no. of pacelaps and pacing speed. - More Autochat messages mapped to keypad / numeric keys. - More damage levels / improved damage. Better engine damage. - Visual tire-marks (doughnuts) /paint damage on cars. - Better physics. - Improved sound, graphics and general preformance. - Track-making tools.. - RPY-export filters. - Lap-charts. - Winners circle. -- ed_
Steve 23 Jul 2002 11:03 UTC↳ reply to MadDAWG#106697
If everyone had to pay for their own id, they would take a hell of a lot more care with it. -- __________ Steve "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > If there was realistic damage there would be no need for a wall rider "fix" > to begin with. > > I'll pretty much agree with your suggestions with the exception of the one > Sierra ID per CD. What if you have more than one person per household > playing? I wouldn't want to share my rankings with a sibling. > > MadDAWG > >
dirty windshields, with tear offs during pit stops. "Steve" <[email hidden]> wrote in message news:ahjd3o$tiqc7$[email hidden]...
Quoted text (16 lines)> If everyone had to pay for their own id, they would take a hell of a lot > more care with it. > -- > > __________ > > Steve > > > "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > If there was realistic damage there would be no need for a wall rider > "fix" > > to begin with. > > > > I'll pretty much agree with your suggestions with the exception of the
one
Quoted text (8 lines)> > Sierra ID per CD. What if you have more than one person per household > > playing? I wouldn't want to share my rankings with a sibling. > > > > MadDAWG > > > > > >
Yes, there aren't enough wrecks caused now by people not seeing other cars and giving the room they should, lets make it even harder for people to see :) It might work in a forced cockpit view mode but beyond that has little value IMHO. "Morris Jones" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (31 lines)> dirty windshields, with tear offs during pit stops. > > "Steve" <[email hidden]> wrote in message > news:ahjd3o$tiqc7$[email hidden]... > > If everyone had to pay for their own id, they would take a hell of a lot > > more care with it. > > -- > > > > __________ > > > > Steve > > > > > > "MadDAWG" <[email hidden]> wrote in message > > news:[email hidden]... > > > If there was realistic damage there would be no need for a wall rider > > "fix" > > > to begin with. > > > > > > I'll pretty much agree with your suggestions with the exception of the > one > > > Sierra ID per CD. What if you have more than one person per household > > > playing? I wouldn't want to share my rankings with a sibling. > > > > > > MadDAWG > > > > > > > > > > > >
I'm all for folks taking care on the track, but I dont think this is the right way to encourage that they do so. Maybe some pay-to-race solution will re-appear for you to spend your money on. Gerald "Steve" <[email hidden]> wrote in message news:ahjd3o$tiqc7$[email hidden]...
Quoted text (16 lines)> If everyone had to pay for their own id, they would take a hell of a lot > more care with it. > -- > > __________ > > Steve > > > "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > If there was realistic damage there would be no need for a wall rider > "fix" > > to begin with. > > > > I'll pretty much agree with your suggestions with the exception of the
one
Quoted text (8 lines)> > Sierra ID per CD. What if you have more than one person per household > > playing? I wouldn't want to share my rankings with a sibling. > > > > MadDAWG > > > > > >
MadDAWG 23 Jul 2002 11:57 UTC↳ reply to Steve#106705
> If everyone had to pay for their own id, they would take a hell of a lot > more care with it. I'm sure parents everywhere will appreciate your generous line of thinking. I know I'd love having to buy two copies when there is only one computer in the house. MadDAWG
MadDAWG, Even if your son has his own computer, I don't relish the idea of having to buy a 2nd CD just so we can race each other on our home LAN. Joel Willstein -- "If you can leave black marks on a straight from the time you exit a corner till the time you brake for the next turn , then you have enough horsepower." Mark Donohue "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > > > If everyone had to pay for their own id, they would take a hell of a lot > > more care with it. > > > I'm sure parents everywhere will appreciate your generous line of thinking. > I know I'd love having to buy two copies when there is only one computer in > the house. > > MadDAWG > >
"Mark" <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. Would be neat, but noobs would find a reason to complain about it. Besides, they would use it as they only run Daytona, Talladega and now Coca Cola. > End of wall riding penalty. Not an end, but a fix would be nice. The wall riders were a rampant issue that had to be addressed. > Purely cosmetic, but allow shadows to be cast on the cars. True, this is just eye candy for after the race since I drive in-car. > Tweaking of AI and rules implementation is hopefully a given. AI is a big issue for offliners and should be kept up with I agree. The rules need tweaking, but have to be bent in order to prevent cheaters and such. I'd like to see a 'happier medium' between how the rules work and preventing lawn mowers and pit runners. > Squeezing that last drop of juice out of the nicely maturing graphics > engine. More eye candy that would draw criticism for having to upgrade computers AGAIN for the newest release. > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. I agree, but please don't hold your breath on this one. The best shot at new tracks is add-ons for the Busch and Craftsman Truck series' since they are NASCAR entities and run on other tracks than the WC boys. > Don't mess with multiplayer or controller configuration. Multiplayer is in bad need of addressing IMO. With stout servers and leagues abounding, it seems that lag/warp is at an all time high even with ther proliferation of residential broadband. Until EVERYONE has broadband (only about 20% of the US has access) they need to streamline the netcode so dialups and slower ISDN & ADSL connections do not affect the experience and are playable on their ends as well.
Quoted text (11 lines)> Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
There actually was some NASCAR involvement early on I think, but they have bigger fish to fry. I doubt you'll see a NASCAR division in our lifetime that revolves around a sim. The sim world can not afford the dollars it would take to get NA$CAR's attention since they have hit the big time...
Yep that sucks too. I just don't like the idea of one ID per CD. Another example is Flashpoint is putting on a powder puff race this weekend for the ladies. Now my LPI may not be the greatest but I wouldn't want to turn my girlfriend loose wit my Sierra ID because I may never get my LPI back. :) MadDAWG
> I might trade all that for a topless chick in the stands or infield :) Probably a better chance of that than most items in this thread :) MadDAWG
MadDAWG wrote: > Yep that sucks too. I just don't like the idea of one ID per CD. Another > example is Flashpoint is putting on a powder puff race this weekend for the > ladies. Now my LPI may not be the greatest but I wouldn't want to turn my > girlfriend loose wit my Sierra ID because I may never get my LPI back. :) So let her buy her own freakin' CD. ;-P -- Fester A lotta people poke fun, and that's alright But when I start pokin' back they get all uptight You can't cap with the master, son So sit your ass down before I blast you one -- Kid Rock
@ 23 Jul 2002 18:42 UTC↳ reply to Ed Solheim#106668
I'm still waiting for my Official NROS License to arrive in the mail ! I want changing weather conditions...hot dawg wrappers flyin in the air, and kitty litter on the track after cautions, and be able to race from sunset into night at the night races.
Additive repairs. Car gets better each time you pit. Just like the real thing. -Larry "Mark" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. > > End of wall riding penalty. > > Purely cosmetic, but allow shadows to be cast on the cars. > > Tweaking of AI and rules implementation is hopefully a given. > > Squeezing that last drop of juice out of the nicely maturing graphics > engine. > > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. > > Don't mess with multiplayer or controller configuration. > > Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
SimRacer 23 Jul 2002 20:58 UTC↳ reply to Steve#106589
"Steve" <[email hidden]> wrote in message news:ahj8gd$teq11$[email hidden]... > racable ai > The abililty to remove the wallriding penalty for league races If you must leave the velcro walls in place, turning them off for league racing would be a plus. > End of bogus black flags online Or at least give the admins the ability to 'clear' them again like we could in N3. > local yellows on road courses Seems ok, but really running no yellows at a roadie seems to work quite well online. > abilty to manually throw a yellow for RC league races. And again, be able to clear yellows if they weren't needed. We could do this in N3, I swear.
SimRacer 23 Jul 2002 20:58 UTC#529628
If you must leave the velcro walls in place, turning them off for league racing would be a plus. Or at least give the admins the ability to 'clear' them again like we could in N3. Seems ok, but really running no yellows at a roadie seems to work quite well online. And again, be able to clear yellows if they weren't needed. We could do this in N3, I swear.
1: 1972 GP cars 2: 1972 GP tracks 3: 1972 GP rules Which can replace the NASCAR cars, tracks and rules :) (I don't dislike the NASCAR series from Papy, but enough is enough ! ;) -- Ian P <email invalid due to spam> "Mark" <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? >
Well, if you're going that way, can I ask nicely for: 1: 1985 NASCAR cars? 2: 1985 NASCAR tracks? 3: 1985 NASCAR rules? I like my racecars to have fenders... I can't help it I was born that way. cheers, Gerald "Ian P" <[email hidden]> wrote in message news:ahkgro$4bt$[email hidden]...
Quoted text (21 lines)> 1: 1972 GP cars > 2: 1972 GP tracks > 3: 1972 GP rules > Which can replace the NASCAR cars, tracks and rules :) > > (I don't dislike the NASCAR series from Papy, but enough is enough ! ;) > > -- > > Ian P > <email invalid due to spam> > > > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > Generally, I'm happy with how N2K2 turned out. How would you improve > > the next incarnation? > > > > >
>"Mark" <[email hidden]> wrote > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? What do I want in NR2003? CART cars. CART tracks. CART physics ;-) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
> I would like to see higher res graphics for the cars and the 3D shape > for the back end always looks too narrow to me in the Papy Nascar > sims. Nascar Heat cars look better to me. >They would gain huge ground on the cars in heat if they had a different shape for each of the makes. That was the one thing that puts Heats cars over the top in my book.
"Mark" <[email hidden]> wrote in message news:[email hidden]... <SNIP> > Mark > Reading, UK I agree with just about everything you posted. My take: This might be out of the question for future versions, but I would like to see a career mode. Further expanding on the idea, it would be neat to have a 'true' career mode where you get to start out at dirt tracks or whatever, then move your way up to Craftsman Truck Series, Busch then to Winston, etc. I remember a pretty old PC game (Andretti title, maybe?) and thought it was one helluva idea. If Papy has the physics for it (N2002 and GPL code), then it could happen some day...but I won't hold my breath. Besides, I can always dream. :-) -Will
"Mark" <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > AI needs a *LOT* of work and I would like to see them fix the issue with pitting under yellow. If you pit and the guy you are supposed to stay behind doesn't, they will black flag you sometimes currently because you cross the S/F line in front of that driver so the game thinks that you passed under yellow. Other than that, there is really not a lot they can do to improve it. -- --------------------- Rob Berryhill
>"patmanbnl" <[email hidden]> wrote > They would gain huge ground on the cars in heat if they had a different > shape for each of the makes. That was the one thing that puts Heats cars > over the top in my book. They still were low-resolution car paints with a poor palette choice of colours. All this puts Papyrus' cars way ahead in my book -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
ymenard wrote:
Quoted text (8 lines)> > >"Mark" <[email hidden]> wrote > > Generally, I'm happy with how N2K2 turned out. How would you improve > > the next incarnation? > > What do I want in NR2003? > > CART cars. CART tracks. CART physics ;-)
Need I say it ? Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
Less whining from the Nascar sim community....Numero Uno on my list.. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Mark <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. > > End of wall riding penalty. > > Purely cosmetic, but allow shadows to be cast on the cars. > > Tweaking of AI and rules implementation is hopefully a given. > > Squeezing that last drop of juice out of the nicely maturing graphics > engine. > > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. > > Don't mess with multiplayer or controller configuration. > > Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
jon 24 Jul 2002 13:07 UTC↳ reply to Goy Larsen#106512
FOR GOD'S SAKE, SOMEBODY MAKE THE MAN AN AUSSIE V8 SIM!!! there... :) "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> > > ymenard wrote: > > > > >"Mark" <[email hidden]> wrote > > > Generally, I'm happy with how N2K2 turned out. How would you improve > > > the next incarnation? > > > > What do I want in NR2003? > > > > CART cars. CART tracks. CART physics ;-) > > Need I say it ? > > > Beers and cheers > (uncle) Goy > > "The Pits" http://www.theuspits.com/ > > "A man is only as old as the woman he feels" > --Groucho Marx--
Goy Larsen 24 Jul 2002 13:54 UTC↳ reply to jon#106521
jon wrote: > > FOR GOD'S SAKE, SOMEBODY MAKE THE MAN AN AUSSIE V8 SIM!!! > > there... Your support is noted and much appreciated Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
jon 24 Jul 2002 14:52 UTC↳ reply to Goy Larsen#106537
Thanks for the link to the vid. :) "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> > > jon wrote: > > > > FOR GOD'S SAKE, SOMEBODY MAKE THE MAN AN AUSSIE V8 SIM!!! > > > > there... > > Your support is noted and much appreciated > > > Beers and cheers > (uncle) Goy > > "The Pits" http://www.theuspits.com/ > > "A man is only as old as the woman he feels" > --Groucho Marx--
Goy Larsen 24 Jul 2002 16:39 UTC↳ reply to jon#106456
jon wrote: > > Thanks for the link to the vid. :) You're quite welcome, I just try to spread the good word :-) Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
NASCAR Legends 2 it is then ;) Am I right in thinking that's somewhere near the days of thunder era, without restrictor plates and the like ? Bring it on ! -- Ian P <email invalid due to spam> "Gerald Moore" <[email hidden]> wrote in message news:AJn%8.24978$[email hidden]... > Well, if you're going that way, can I ask nicely for: > > 1: 1985 NASCAR cars? > 2: 1985 NASCAR tracks? > 3: 1985 NASCAR rules? > > I like my racecars to have fenders... I can't help it I was born that way. > > cheers, > Gerald > > "Ian P" <[email hidden]> wrote in message > news:ahkgro$4bt$[email hidden]... > > 1: 1972 GP cars > > 2: 1972 GP tracks > > 3: 1972 GP rules > > Which can replace the NASCAR cars, tracks and rules :) > >
EldredP 25 Jul 2002 17:14 UTC↳ reply to Steve#106250
In article <ahjd3o$tiqc7$[email hidden]>, "Steve" <[email hidden]> writes: >If everyone had to pay for their own id, they would take a hell of a lot >more care with it. That's just a cheap way to inflate sales... :-( Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
EldredP 25 Jul 2002 17:14 UTC↳ reply to Rob#106253
In article <gAp%8.118$[email hidden]>, "Rob" <[email hidden]> writes: >AI needs a *LOT* of work and I would like to see them fix the issue with >pitting under yellow. If you pit and the guy you are supposed to stay >behind doesn't, they will black flag you sometimes currently because you >cross the S/F line in front of that driver so the game thinks that you >passed under yellow. That's why you use the F2 screen. You maintain the same seperation until you get to the pit wall. If you get a BF that means you passed him before you hit pit in. *That* rule is realistic. NASCAR does it the same way - you can't pass the car you were following. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
In article <Zud%8.18477$[email hidden]>, "SimRacer" <[email hidden]> writes: >> Ability to stall when using manual clutch. > >Would be neat, but noobs would find a reason to complain about it. Besides, >they would use it as they only run Daytona, Talladega and now Coca Cola. Even if they ran short tracks/road courses, would a newbie *really* use manual clutch? I don't think so. That's reserved for those hardcore racers who want to immerse themselves as much as possible. So, the people who *would* use it aren't gonna complain... Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
EldredP 25 Jul 2002 17:14 UTC↳ reply to Steve#106255
In article <ahj8gd$teq11$[email hidden]>, "Steve" <[email hidden]> writes: >Buyers only allowed 1 online name tied to CD key This one I disagree with, as long as there are open servers. Some people don't have the schedule to join a league. Or someone might have one ID for leagues, and another for open servers. I don't have a problem with someone doing this, even though I haven't done it myself. I like the rest of your list, though. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
Drivers climbing out of the car on fire. Drunk hick chicks flashing. Two hour wait in the car trying to get out of the parking lot after the "race". Sunburn from sitting in a grandstand like an idiot! -- "Boy! You've got to have really big attachments to try a pass there... and make it." - David Hobbs mark "Mark" <[email hidden]> wrote in message news:[email hidden]... > Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. > > End of wall riding penalty. > > Purely cosmetic, but allow shadows to be cast on the cars. > > Tweaking of AI and rules implementation is hopefully a given. > > Squeezing that last drop of juice out of the nicely maturing graphics > engine. > > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. > > Don't mess with multiplayer or controller configuration. > > Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
In article <[email hidden]>, Goy Larsen <[email hidden]> writes: >jon wrote: >> >> Thanks for the link to the vid. :) > >You're quite welcome, I just try to spread the good word :-) Was it supposed to be longer than 9:36? That's all I got. Great stuff, though...<g> Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
How about being able to place myself on the grid where ever I want? I'd like to be on the pole without having to go through qualifying, just to see if i can stay up front. "Mark" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> Generally, I'm happy with how N2K2 turned out. How would you improve > the next incarnation? > > for me: > > Ability to stall when using manual clutch. > > End of wall riding penalty. > > Purely cosmetic, but allow shadows to be cast on the cars. > > Tweaking of AI and rules implementation is hopefully a given. > > Squeezing that last drop of juice out of the nicely maturing graphics > engine. > > More tracks. Maybe Riverside for example - and didn't the Winston Cup > boys go to Suzuka a few years back? Failing this, fantasy > roadcourses. They've done it before. This would, imo, increase > international appeal of the product - especially if European tracks > were considered. And how about Rockingham, UK (Richard Petty > Experience is going to run/is running here) or Lausitzring, Germany. > > Don't mess with multiplayer or controller configuration. > > Going off into cloud cuckoo land now (and away from my own topic!), > but ASCAR should commission a mod. This would increase awareness of > the fledgling series and help broaden fanbase. I knew nothing of > NASCAR before I bought N1, but once I was into it I -had- to see a > race live. I've since been to Charlotte (my fave since N1) for WC and > Califoria for Busch. That's all because of the game. I based a > holiday in the States around a sport I'd been made aware of through a > computer game. That's powerful marketting... > > Mark > Reading, UK
EldredP wrote:
Quoted text (12 lines)> > In article <[email hidden]>, Goy Larsen > <[email hidden]> writes: > > >jon wrote: > >> > >> Thanks for the link to the vid. :) > > > >You're quite welcome, I just try to spread the good word :-) > > Was it supposed to be longer than 9:36? That's all I got. Great stuff, > though...<g>
Nope, still a bit limited in my knowledge of editing tools, not to mention it's hard to find the time, so that's all there is for now I'm afraid Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
I would like to see all of the pit crews on pit road. I would like the pit crew to continue to repair damage as long as I am willing to sit in the pits and wait. I would like the bogus black flags removed. I would like the ability to have selective repair options (Nose, Rear, ect....) I would like the contact with other cars addressed. You can roll slowly and touch another car and send them flying. the contact version from the Trucks was way better. I would like to see cars that are on the tail end of the lead lap yet are still behind the pace cars be allowed to restart in the outside line. I would like someway where you do not have to have hundreds of cars on your computer to see the car skins of other competitors.
I would like to NOT have to buy a Sim every year that has NO real improvements over the previous version but only what I would consider to be bug fixes, window dressing and updated car files ( which I can download or do myself). Take 2 years and do it right. I do not want Nascar games to follow the road of other sports and have a new version every year (alla EA Sports Madden 1999,2000,2001 en infinity!). I am getting dissappointed in Papy-rra as they appear to be becoming greedy and heading down that road. Shame. And if you are going to give me anything next time Give me a way to import my car files from the previous version! Bif1988 David Dean wrote:
Quoted text (15 lines)> I would like to see all of the pit crews on pit road. > I would like the pit crew to continue to repair damage as long as I am > willing to sit in the pits and wait. > I would like the bogus black flags removed. > I would like the ability to have selective repair options (Nose, Rear, > ect....) > I would like the contact with other cars addressed. You can roll slowly and > touch another car and send them flying. > the contact version from the Trucks was way better. > I would like to see cars that are on the tail end of the lead lap yet are > still behind the pace cars be allowed to restart > in the outside line. > I would like someway where you do not have to have hundreds of cars on your > computer to see the car skins of > other competitors.

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