>> I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>> rid of this, it's in GTR also.. Also is there a way to get rid of the
>> shakiness, I know it's probably realistic, but it's also too much imo.
cheers
steve
Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects
eyepoint position (base magnitude is in VEH or***pit file)
***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
eyepoint position (higher framerates allow higher rates)
***pit Vibration Mult2="1.00000" // Secondary vibration multiplier affects
eyepoint orientation (base magnitude is in VEH or***pit file)
***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
eyepoint orientation
>>I don't know how to get rid of it, but it would great to be able to have in
>>the "tin tops" and get rid of it in the open wheel cars. I am guessing
>>that would be more realistic. What do you think?
>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>shakiness, I know it's probably realistic, but it's also too much imo.
> have a fiddle with these settings in your plr file
> cheers
> steve
>***pit Vibration Mult1="1.00000" // Primary vibration multiplier affects
> eyepoint position (base magnitude is in VEH or***pit file)
>***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
> eyepoint position (higher framerates allow higher rates)
>***pit Vibration Mult2="1.00000" // Secondary vibration multiplier affects
> eyepoint orientation (base magnitude is in VEH or***pit file)
>***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
> eyepoint orientation
I think the vibration is accurate in all cases. It was the sound of the
"stones" that I was thinking about.
>>>I don't know how to get rid of it, but it would great to be able to have
>>>in the "tin tops" and get rid of it in the open wheel cars. I am
>>>guessing that would be more realistic. What do you think?
>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>get
>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>>shakiness, I know it's probably realistic, but it's also too much imo.
>> have a fiddle with these settings in your plr file
>> cheers
>> steve
>>***pit Vibration Mult1="1.00000" // Primary vibration multiplier affects
>> eyepoint position (base magnitude is in VEH or***pit file)
>>***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
>> eyepoint position (higher framerates allow higher rates)
>>***pit Vibration Mult2="1.00000" // Secondary vibration multiplier
>> affects eyepoint orientation (base magnitude is in VEH or***pit file)
>>***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
>> eyepoint orientation
> Steve,
> I think the vibration is accurate in all cases. It was the sound of the
> "stones" that I was thinking about.
The only thing I know is how to get rid of rFactor. In doing so you'd get
rid of the muffler rattle and the shakiness. Two birds with one stone, so
to speak.
Alanb
Mitch
>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>shakiness, I know it's probably realistic, but it's also too much imo.
> The only thing I know is how to get rid of rFactor. In doing so you'd get
> rid of the muffler rattle and the shakiness. Two birds with one stone, so
> to speak.
> Alanb
>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>shakiness, I know it's probably realistic, but it's also too much imo.
>> The only thing I know is how to get rid of rFactor. In doing so you'd
>> get rid of the muffler rattle and the shakiness. Two birds with one
>> stone, so to speak.
>> Alanb
> Very helpful! You ***.
Alanb
>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>>shakiness, I know it's probably realistic, but it's also too much imo.
>>>The only thing I know is how to get rid of rFactor. In doing so you'd
>>>get rid of the muffler rattle and the shakiness. Two birds with one
>>>stone, so to speak.
>>>Alanb
>>Very helpful! You ***.
> Too bad you missed the point. It was a joke, based on the absurdity of the
> request. :)
> Alanb
Anyone who has watch in-cockpit footage will know what I mean. At very
high speed, the wind noise rivals that of the engine!
>>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>>get
>>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>>>shakiness, I know it's probably realistic, but it's also too much imo.
>>>>The only thing I know is how to get rid of rFactor. In doing so you'd
>>>>get rid of the muffler rattle and the shakiness. Two birds with one
>>>>stone, so to speak.
>>>>Alanb
>>>Very helpful! You ***.
>> Too bad you missed the point. It was a joke, based on the absurdity of
>> the request. :)
>> Alanb
> Nothing absurd about that request. The road noise in rF could do with a
> tweak. Also, I'd link to hear some wind noise.
> Anyone who has watch in-cockpit footage will know what I mean. At very
> high speed, the wind noise rivals that of the engine!
>>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>>get
>>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the
>>>>>shakiness, I know it's probably realistic, but it's also too much imo.
>>>>The only thing I know is how to get rid of rFactor. In doing so you'd
>>>>get rid of the muffler rattle and the shakiness. Two birds with one
>>>>stone, so to speak.
>>>>Alanb
>>>Very helpful! You ***.
>> Too bad you missed the point. It was a joke, based on the absurdity of
>> the request. :)
>> Alanb
> Nothing absurd about that request. The road noise in rF could do with a
> tweak. Also, I'd link to hear some wind noise.
> Anyone who has watch in-cockpit footage will know what I mean. At very
> high speed, the wind noise rivals that of the engine!
Alanb