rec.autos.simulators

How do you get rid of the rattle in rFactor?

John Smit

How do you get rid of the rattle in rFactor?

by John Smit » Sat, 24 Sep 2005 08:38:05

I hate the rocks in the muffler rattle in rF. Is there an easy way to get
rid of this, it's in GTR also..  Also is there a way to get rid of the
shakiness, I know it's probably realistic, but it's also too much imo.
R Keatin

How do you get rid of the rattle in rFactor?

by R Keatin » Sat, 24 Sep 2005 09:10:26

I don't know how to get rid of it, but it would great to be able to have
in the "tin tops" and get rid of it in the open wheel cars.  I am
guessing that would be more realistic.  What do you think?

> I hate the rocks in the muffler rattle in rF. Is there an easy way to get
> rid of this, it's in GTR also..  Also is there a way to get rid of the
> shakiness, I know it's probably realistic, but it's also too much imo.

Steve Whitt

How do you get rid of the rattle in rFactor?

by Steve Whitt » Sat, 24 Sep 2005 09:31:49


>I don't know how to get rid of it, but it would great to be able to have in
>the "tin tops" and get rid of it in the open wheel cars.  I am guessing
>that would be more realistic.  What do you think?


>> I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>> rid of this, it's in GTR also..  Also is there a way to get rid of the
>> shakiness, I know it's probably realistic, but it's also too much imo.

have a fiddle with these settings in your plr file

cheers

steve

Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects
eyepoint position (base magnitude is in VEH or***pit file)
***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
eyepoint position (higher framerates allow higher rates)
***pit Vibration Mult2="1.00000" // Secondary vibration multiplier affects
eyepoint orientation (base magnitude is in VEH or***pit file)
***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
eyepoint orientation

R Keatin

How do you get rid of the rattle in rFactor?

by R Keatin » Sat, 24 Sep 2005 10:04:21




>>I don't know how to get rid of it, but it would great to be able to have in
>>the "tin tops" and get rid of it in the open wheel cars.  I am guessing
>>that would be more realistic.  What do you think?


>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>shakiness, I know it's probably realistic, but it's also too much imo.

> have a fiddle with these settings in your plr file

> cheers

> steve

>***pit Vibration Mult1="1.00000" // Primary vibration multiplier affects
> eyepoint position (base magnitude is in VEH or***pit file)
>***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
> eyepoint position (higher framerates allow higher rates)
>***pit Vibration Mult2="1.00000" // Secondary vibration multiplier affects
> eyepoint orientation (base magnitude is in VEH or***pit file)
>***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
> eyepoint orientation

Steve,

I think the vibration is accurate in all cases.  It was the sound of the
"stones" that I was thinking about.

DJRJ

How do you get rid of the rattle in rFactor?

by DJRJ » Sat, 24 Sep 2005 10:42:06





>>>I don't know how to get rid of it, but it would great to be able to have
>>>in the "tin tops" and get rid of it in the open wheel cars.  I am
>>>guessing that would be more realistic.  What do you think?


>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>get
>>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>>shakiness, I know it's probably realistic, but it's also too much imo.

>> have a fiddle with these settings in your plr file

>> cheers

>> steve

>>***pit Vibration Mult1="1.00000" // Primary vibration multiplier affects
>> eyepoint position (base magnitude is in VEH or***pit file)
>>***pit Vibration Freq1="31.00000" // Primary rate of vibration affects
>> eyepoint position (higher framerates allow higher rates)
>>***pit Vibration Mult2="1.00000" // Secondary vibration multiplier
>> affects eyepoint orientation (base magnitude is in VEH or***pit file)
>>***pit Vibration Freq2="37.00000" // Secondary rate of vibration affects
>> eyepoint orientation

> Steve,

> I think the vibration is accurate in all cases.  It was the sound of the
> "stones" that I was thinking about.

Thanks, I found "Head physics" under game data
Alan Bernard

How do you get rid of the rattle in rFactor?

by Alan Bernard » Sat, 24 Sep 2005 11:04:16


The only thing I know is how to get rid of rFactor.  In doing so you'd get
rid of the muffler rattle and the shakiness.  Two birds with one stone, so
to speak.

Alanb

Mitch_

How do you get rid of the rattle in rFactor?

by Mitch_ » Sat, 24 Sep 2005 12:00:47

I used sound recorder to lower the volume on the grass and curb sounds.  Not
sure where the rattle is though.

Mitch


Sidney H Bridg

How do you get rid of the rattle in rFactor?

by Sidney H Bridg » Sat, 24 Sep 2005 16:09:27




>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>shakiness, I know it's probably realistic, but it's also too much imo.

> The only thing I know is how to get rid of rFactor.  In doing so you'd get
> rid of the muffler rattle and the shakiness.  Two birds with one stone, so
> to speak.

> Alanb

Very helpful! You ***.
Alan Bernard

How do you get rid of the rattle in rFactor?

by Alan Bernard » Sat, 24 Sep 2005 19:45:05






>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>shakiness, I know it's probably realistic, but it's also too much imo.

>> The only thing I know is how to get rid of rFactor.  In doing so you'd
>> get rid of the muffler rattle and the shakiness.  Two birds with one
>> stone, so to speak.

>> Alanb
> Very helpful! You ***.

Too bad you missed the point.  It was a joke, based on the absurdity of the
request.  :)

Alanb

Sidney H Bridg

How do you get rid of the rattle in rFactor?

by Sidney H Bridg » Sun, 25 Sep 2005 00:45:31







>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get
>>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>>shakiness, I know it's probably realistic, but it's also too much imo.

>>>The only thing I know is how to get rid of rFactor.  In doing so you'd
>>>get rid of the muffler rattle and the shakiness.  Two birds with one
>>>stone, so to speak.

>>>Alanb

>>Very helpful! You ***.

> Too bad you missed the point.  It was a joke, based on the absurdity of the
> request.  :)

> Alanb

Nothing absurd about that request. The road  noise in rF could do with a
tweak. Also, I'd link to hear some wind noise.

Anyone who has watch in-cockpit footage will know what I mean. At very
high speed, the wind noise rivals that of the engine!

John Smit

How do you get rid of the rattle in rFactor?

by John Smit » Sun, 25 Sep 2005 01:12:36









>>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>>get
>>>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>>>shakiness, I know it's probably realistic, but it's also too much imo.

>>>>The only thing I know is how to get rid of rFactor.  In doing so you'd
>>>>get rid of the muffler rattle and the shakiness.  Two birds with one
>>>>stone, so to speak.

>>>>Alanb

>>>Very helpful! You ***.

>> Too bad you missed the point.  It was a joke, based on the absurdity of
>> the request.  :)

>> Alanb
> Nothing absurd about that request. The road  noise in rF could do with a
> tweak. Also, I'd link to hear some wind noise.

> Anyone who has watch in-cockpit footage will know what I mean. At very
> high speed, the wind noise rivals that of the engine!

Is it in the same file as the engine sounds or another file that can be
taken out?
Alan Bernard

How do you get rid of the rattle in rFactor?

by Alan Bernard » Mon, 26 Sep 2005 04:54:31









>>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to
>>>>>get
>>>>>rid of this, it's in GTR also..  Also is there a way to get rid of the
>>>>>shakiness, I know it's probably realistic, but it's also too much imo.

>>>>The only thing I know is how to get rid of rFactor.  In doing so you'd
>>>>get rid of the muffler rattle and the shakiness.  Two birds with one
>>>>stone, so to speak.

>>>>Alanb

>>>Very helpful! You ***.

>> Too bad you missed the point.  It was a joke, based on the absurdity of
>> the request.  :)

>> Alanb
> Nothing absurd about that request. The road  noise in rF could do with a
> tweak. Also, I'd link to hear some wind noise.

> Anyone who has watch in-cockpit footage will know what I mean. At very
> high speed, the wind noise rivals that of the engine!

Indeed.  More wind noise always makes the difference.

Alanb


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