rec.autos.simulators

NFSPU -- 550 Spyder = realism nirvana?

John Bodi

NFSPU -- 550 Spyder = realism nirvana?

by John Bodi » Tue, 11 Apr 2000 04:00:00

Okay, I finally got my hands on the 550 Spyder, and while it IS a powerful,
sweet-handling ride, I am still struggling to master it.  I haven't had this
much fun learning to control a virtual vehicle since GPL, Viper Racing, or
DTR.  In fact, the vehicle dynamics of the 550 Spyder remind me more of a
1967 GP car than a Viper or a Late-Model -- you can't toss a Viper or a LM
into a 4-wheel drift, hang the tail out, and steer with the throttle like
you can with the 550 Spyder in NFSPU;only GPL offers this level of thrills
and vehicle dynamics.  This is probably because NFSPU and GPL are both
modeling vehicles with low-adhesion bias-ply tires, as opposed to sticky,
modern ***, but, again and again, I find myself thinking of GPL while
behind the wheel of the 550 Spyder.

The main difference between a GP car in GPL and the 550 Spyder in NFSPU
seems to be that the 550 Spyder feels somewhat more "tame," which is EXACTLY
what I would expect a 550 Spyder to feel like in comparison to a
1967-vintage GP car.

So, is it just me or has anybody else had this near-nirvana experience with
a 550 Spyder yet?  And, if I'm not the only one, is there an outside chance
that NFSPU might be even better than we're willing to admit?

One thing I'm not afraid to admit is that I am now a certifiable Need For
Speed junkie -- make mine the "Porsche Unleashed" variety only, though!

-- JB

Kevin Gavit

NFSPU -- 550 Spyder = realism nirvana?

by Kevin Gavit » Wed, 12 Apr 2000 04:00:00


It should feel a bit more tame indeed. The 550 had about the same power to
weight ratio as an F3 car.

rrevve

NFSPU -- 550 Spyder = realism nirvana?

by rrevve » Wed, 12 Apr 2000 04:00:00


> is there an outside chance
>that NFSPU might be even better than we're willing to admit?

John, I admit it .. ;)

--
* rrev at mindspring dot com *

Friendly Pysc

NFSPU -- 550 Spyder = realism nirvana?

by Friendly Pysc » Wed, 12 Apr 2000 04:00:00

I never thought I'd hear the day when someone would be comparing GPL to a
Need for Speed game.  I guess I'd better get out there and pick this game
up.

the friendly pysco

rrevve

NFSPU -- 550 Spyder = realism nirvana?

by rrevve » Wed, 12 Apr 2000 04:00:00


>I never thought I'd hear the day when someone would be comparing GPL to a
>Need for Speed game.  I guess I'd better get out there and pick this game
>up.

>the friendly pysco

Its not as 'realistic' as GPL but it ain't bad.

--
* rrev at mindspring dot com *

M Gilmor

NFSPU -- 550 Spyder = realism nirvana?

by M Gilmor » Thu, 13 Apr 2000 04:00:00


bericht:

[snipped good post]

I wouldn't say no to a 'Ferrari Unleashed' version tho' :)
--------
remove aluminium to email

evente..

NFSPU -- 550 Spyder = realism nirvana?

by evente.. » Thu, 13 Apr 2000 04:00:00



I'd give up a body part for that!  Seen Victory by
Design - Ferrari?  Alain de Cadenet is one lucky bastard!

Kendt

PS ever wonder if one reason Porsche was the first choice was because
of the simple body shapes ;)?

Sent via Deja.com http://www.deja.com/
Before you buy.

Robert Jorda

NFSPU -- 550 Spyder = realism nirvana?

by Robert Jorda » Thu, 13 Apr 2000 04:00:00

I love the***pit view of thte 550 spyder, reminds me of the viewpoint
from a 58 corvette. Cool views from open***pit..




> > Okay, I finally got my hands on the 550 Spyder, and while it IS a
> powerful,
> > sweet-handling ride, I am still struggling to master it.  I haven't had
> this
> > much fun learning to control a virtual vehicle since GPL, Viper Racing, or
> > DTR.  In fact, the vehicle dynamics of the 550 Spyder remind me more of a
> > 1967 GP car than a Viper or a Late-Model -- you can't toss a Viper or a LM
> > into a 4-wheel drift, hang the tail out, and steer with the throttle like
> > you can with the 550 Spyder in NFSPU;only GPL offers this level of thrills
> > and vehicle dynamics.  This is probably because NFSPU and GPL are both
> > modeling vehicles with low-adhesion bias-ply tires, as opposed to sticky,
> > modern ***, but, again and again, I find myself thinking of GPL while
> > behind the wheel of the 550 Spyder.

> > The main difference between a GP car in GPL and the 550 Spyder in NFSPU
> > seems to be that the 550 Spyder feels somewhat more "tame," which is
> EXACTLY
> > what I would expect a 550 Spyder to feel like in comparison to a
> > 1967-vintage GP car.

> It should feel a bit more tame indeed. The 550 had about the same power to
> weight ratio as an F3 car.

Marc Goldstei

NFSPU -- 550 Spyder = realism nirvana?

by Marc Goldstei » Fri, 14 Apr 2000 04:00:00

Do you think FU would be popular with the kids? Parents might not like it
though. I think the game would be great, but I'm not sure if they'd call it
'Unleashed'.
Kirk Lan

NFSPU -- 550 Spyder = realism nirvana?

by Kirk Lan » Sat, 15 Apr 2000 04:00:00

You got that right!!!!  Too bad the channel the morons here at Cox Cable put
Speedvision on (66) is almost exactly the same as a powerful broadcast TV
station (15), so on almost every TV in the house, the picture is horrid if
even visible...I am lucky enough that in my bedroom the TV gets it the best
of all, but it's still marginal at best...at least the sound is still
good!!!!  After seeing that show (twice =) I am yearning for a Ferrari GPL
sound that truly recreates that HOLY-CRAP-I-JUST-FLOORED-A-FERRARI
sound...drool... =)

Simple yet beautiful...it's amazing how good many cars look when you take
out a bunch of the unnecessary creases...saw a few pics of a 280Z that had
been gone over big time, had a really slick body and a 450 hp small-block
chevy =)

--
Kirk Lane


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