rec.autos.simulators

ICR2: '97 Gugelmin

Michael E. Carve

ICR2: '97 Gugelmin

by Michael E. Carve » Thu, 27 Feb 1997 04:00:00

Richard and I have started work on 1997 cars for IndyCar Racing II.

Hollywood/PacWest Reynard Mercedes-Benz #17 driven by Mauricio Gugelmin.

The binary can be found in alt.binaries.simulators.autos under the
Subject:  ICR2: '97 Gugelmin

It is also available at the following URL's
http://www.racesimcentral.net/~mcarver/ppg97.htm
ftp://ftp.teleport.com/users/mcarver/AutoSim/gugelm97.zip

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

William Dahm

ICR2: '97 Gugelmin

by William Dahm » Fri, 28 Feb 1997 04:00:00

sorry I didn't mention it the first time, these car(s) (carts <g>) look
great so far.  I'm looking forward to the complete set.

William Dahm

ICR2: '97 Gugelmin

by William Dahm » Fri, 28 Feb 1997 04:00:00

I've got a few questions about these carsets, or anyother carsets that I
may download of line.  

Do you change the Horse/Grip?

In other words, will my lap times change slightly with these new sets?  
What about the AI lap times?  

Is it legal to use these new carsets when competing on something like
the IVGA bord or ofline leagues?  I wouldn't think so if the lap times
changed.

Do you change the tires, bodies, engines individually, porportionaly, or
not at all?  Ex. There is a general feeling that the Penskey body with
the origional carset is bad, but might it be the best one in a new car
set?  The thought of testing all the stuff over again dosen't appeal to
me.

This is a tough one.  What about multi player?  If my carset is
different than the one of the guy I am racing with, would my physics be
defaulted to that of his carset?  Or would I have an unfair advantage
such as more grip with a newer carset? Not that I want one, I race
fair.  I'm asking because when I race in multi as the dialer' I see my
carset but I get the Fred Jones car and the other guy is im my car.  If
you can explain how the carsets work with mulit in general that would be
helpful.

What about the new 97 super speedway wings?  Can you put these in the
game?  If not, would you turn the grip down on the superspeedways to
bring the corning speeds down like the new wings would do?

Finally, what about the bug with the changing helmet colors in
downloaded sets in the rendition version?  This really makes replays
look odd.  Anything I can do about this?

Thanx

Michael E. Carve

ICR2: '97 Gugelmin

by Michael E. Carve » Sat, 01 Mar 1997 04:00:00


: I've got a few questions about these carsets, or anyother carsets that I
: may download of line.  

: Do you change the Horse/Grip?

: In other words, will my lap times change slightly with these new sets?  
: What about the AI lap times?  

The cars that I am posting at the moment are just "pictures".  Any
changes to performance is done on the "driver" level via the
DRIVERS2.TXT file.  One can change the power, drag, and traction of any
one give driver/car.  One can also change the AI driver's aggression.
Any other "horse/grip" is controlled by the game/sim itself based on the
selected chassis, engine, and tires.

However, as the 1997 season progresses I will be producing drivers2.txt
file updates for all AI cars.

: Is it legal to use these new carsets when competing on something like
: the IVGA bord or ofline leagues?  I wouldn't think so if the lap times
: changed.

Many offline leagues have their own carsets or at least drivers2.txt
files for their competition.  Of course the better ones will be using my
cars <g>.

: Do you change the tires, bodies, engines individually, porportionaly, or
: not at all?  Ex. There is a general feeling that the Penskey body with
: the origional carset is bad, but might it be the best one in a new car
: set?  The thought of testing all the stuff over again dosen't appeal to
: me.

Again most of this is handled by the executable program based on the
selection of chassis/engine/tires.  This can be modified some by
tweaking the individual numbers in the drivers2.txt file.  However,
changes to the "human's" entry in this file have no bearing on
performance.

[I guess I need to add the info for the drivers2.txt file changes in the
next update to the ICR2 FAQ.]

: This is a tough one.  What about multi player?  If my carset is
: different than the one of the guy I am racing with, would my physics be
: defaulted to that of his carset?  Or would I have an unfair advantage
: such as more grip with a newer carset? Not that I want one, I race
: fair.  I'm asking because when I race in multi as the dialer' I see my
: carset but I get the Fred Jones car and the other guy is im my car.  If
: you can explain how the carsets work with mulit in general that would be
: helpful.

You should be sharing a carset and drivers2.txt file with your
multi-player buddy.  This way you will both be on the same page.  Except
I think you need to switch the first 2 cars in the carset around.  Where
the first car is the car you driver and the second is the car your
partner drives.

: What about the new 97 super speedway wings?  Can you put these in the
: game?  If not, would you turn the grip down on the superspeedways to
: bring the corning speeds down like the new wings would do?

You will get the '95 super speedway wings because this is hardcoded in
the sim.  But you will have different wings for super speedways and
shorter tracks/road courses.

: Finally, what about the bug with the changing helmet colors in
: downloaded sets in the rendition version?  This really makes replays
: look odd.  Anything I can do about this?

I don't forsee any patch for this.  It is a problem with the Rendition
port.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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