games I have purchased lately, it seems that the game has been released with
incomplete or missing functions. Seems to me the distributors, such as EA,
Microprose and Sierra, put strict deadlines on the priducers/writers. Hence
the huge size of some of the first patches!
> This was taken from www.theuspits.com site.. From ISI .. this is what
> they said they were going to do!!!
> IMAGE SPACE FEEDBACK
> This is Image Space's response to our compiled feedback of problems
> experienced by the racers. Note
> that the files that are mentioned can be found in our files area above.
> fix 'deep' grass
> Its not as "sticky" as it was. See current hack out on the net.
> fix AI overall speed - add a 'percentage' meter so you can set them
> exactly right every time
> We made the demo kinda easy because demos are picked up by everyone,
> not just sim fans. See current
> hack out on the net for some better AI driving. The retail game is much
> more difficult.
> add ability to save setups - add 'hot' keys to explain setup options
> add left/right adjustments with tires
> add telemetry to replays, and ability to edit replays, add
> fast-forward
> I agree with above three, dont know if we can get it in before the
> master goes to reproduction.
> fix sound?
> add gear indicator to***pit, and allow***pit to stay on as an
> option
> Done. See current hack out on the net.
> fix headlights
> lose auto-pit
> lower automobile 3d shape, make smaller overall
> Dont know if we can get it in before the master goes to reproduction.
> separate axis controllers
> Done. See current hack out on the net.
> add tire temps/wear indicators
> Dont know if we can get it in before the master goes to reproduction.
> have tire wear become a factor, soft tires should wear faster than
> hard
> Done.
> have a way to insure no one shows up with a Panoz at a Beemer race
> (unless it's been agreed
> on previously), our experience with multi showed that sometimes the
> race starter wouldn't see
> what the competition had.
> Dont know if we can get it in before the master goes to reproduction.
> add paintshop for cars
> Can't do it in time, hope someone builds one, I'll be glad to help.
> ================================
> One of two things could have happened...
> 1. THEY FORGOT!! :-)
> 2. Just couldn't be done in time to satisfy the ppl who were
> "funding" the game.. (EA??)
> Having said that.. SCGT is still great.. finally got it to work with
> SINGLE axes.... and it is great.. good with the patches too.. but
> the sounds in the patches aren't perfect.. a bit to go...
> I recomend it totally.... good fun SIM...
> James Pickard,
> Melbourne,
> AUSTRALIA