rec.autos.simulators

Driver (PC) - What A Nice Jag!

Klin

Driver (PC) - What A Nice Jag!

by Klin » Sun, 03 Oct 1999 04:00:00

Well, I got to end - so I was able to drive that gleaming Jaguar Sovereign
(I think?) around Newcastle - crazy Brits always driving on the wrong side
of the road!

That "President's Run" mission to end the game wasn't too hard - when the
cops got too close behind, I just skimed by traffic very closely as I passed
and often the cop would crash into the civilian car, slowing it down.

Using the "Super Fast Cars" cheat along with the red sports car (early 50's
Ferrari???) produced speeds up to 300 MPH. Standing on the gas from a stop,
it will do a wheelie for a city block - hmmm, a pro stock Ferrari. I was
zipping towards one of those small hump-backed bridges in Miami so fast that
I suppose the game calculated the nose hit the pavement as it rises up and I
did a very strange nose-down end-over-end flip. Such fun.

I'll have to try the game again on the "hard" setting instead of the default
"medium", not to mention the other Driving Games. Let's see what the
'replayablity factor' is like!

        ...207

Andre Warring

Driver (PC) - What A Nice Jag!

by Andre Warring » Mon, 04 Oct 1999 04:00:00

I just finished Driver too. I had the President mission allmost on my
3rd try, and succeeded on my 4th try. The mission where you had to
steel a cop car took me a lot more tries :)

Superb game, I'm sure the replayability value is very high. First you
can choose from different missions, leading to different endings. And
finishing the game with cops on 'hard' should be quite challenging as
well!

Some little things I didn't like:
- when you're at a point where you have to lose the cops, the warning
message is in the middle of the screen, hindering the vision greatly,
just when you often only have a couple of seconds left on the clock...
- the force feedback isn't disabled in the replays
- the 'camera below the ground' bug in the replays
- you can't save after every mission, sometimes you have to play more
missions before you can save. For example, if you can't succeed at the
president level, and you quit the game, you also have to play the
former mission too.

But despite these little bugs, it's really a great game!

Andre

On Sat, 2 Oct 1999 17:25:15 -0400, "Klinn"


>Well, I got to end - so I was able to drive that gleaming Jaguar Sovereign
>(I think?) around Newcastle - crazy Brits always driving on the wrong side
>of the road!

>That "President's Run" mission to end the game wasn't too hard - when the
>cops got too close behind, I just skimed by traffic very closely as I passed
>and often the cop would crash into the civilian car, slowing it down.

>Using the "Super Fast Cars" cheat along with the red sports car (early 50's
>Ferrari???) produced speeds up to 300 MPH. Standing on the gas from a stop,
>it will do a wheelie for a city block - hmmm, a pro stock Ferrari. I was
>zipping towards one of those small hump-backed bridges in Miami so fast that
>I suppose the game calculated the nose hit the pavement as it rises up and I
>did a very strange nose-down end-over-end flip. Such fun.

>I'll have to try the game again on the "hard" setting instead of the default
>"medium", not to mention the other Driving Games. Let's see what the
>'replayablity factor' is like!

>        ...207

Antti Markus Pete

Driver (PC) - What A Nice Jag!

by Antti Markus Pete » Mon, 04 Oct 1999 04:00:00


Also, some intelligence and realism would be great. The cops are
essentially heatseekers wanting to immediately destroy you with no
questions asked for driving without headlights and they perform this
"duty" with less care of innocent law-abiding citizens than your
average drunken *** who still believes he'll live forever.

Once the cops get active, they serve only one purpose - to demolish you
at all costs. They appear from nowhere in numbers which could only
indicate resources the magnitude of US defence budget. In about
15 seconds you'll realize that you have initiated a manhunt of the decade
by accidentally rear-ending someone's car when cruising at 22 mph.

So is this just a funny little arcade title where AI couldn't possibly
become an issue? No way. The game could've been so much better if they
had just managed to spice it up with some credible AI. Unfortunately,
intelligence is merely replaced by brute force to produce some kind of
challenge.

As it is, if something unexpected happens in an intersection the cars
just stand there for eternity, lines gathering behind them, but of course
you have no time to marvel this demonstration of collective dumbness
(I guess they relied on it when developing the game - just keep the guy
busy somehow and he won't notice we took a few shortcuts), since the
whole game is really nothing more than just timed urban slalom: go here,
you've got 2 minutes, go there, you've got 4 minutes. We're quite
familiar with straight checkpoint formula, even if disguised a bit.

Pedestrians are seemingly able to alternate their molecule density as
sometimes they just leap into places where they couldn't possibly be.
When it's raining, it's raining so hard that when you slip into a parking
garage, it's just as slippery under the roof where you'd expect it to be
dry. Minor imperfection but speaks volumes of the general lack of
attention to detail.

The cops are so dumb a child could delude them. If you're positioned in a
certain way when you enter their triggering perimeter on a freeway, they
drive straight into a 4-lane freeway's mid-section barrier because their
canned behavior wasn't supposed to be initiated in that particular time
and place.

The physics have also their share of oddities. Even without the supercars
cheat it's quite possible to collide in a way which hurls you into the
orbit in about 0.2 seconds - something NASA would be proud of.

Yes, I'm being harsh here. But only because I saw potential and I saw it
ruined. I'm not saying people couldn't have lots of fun with this title,
sure they can. But Driver could've been something great, something we'd
still remember in 2005. Now it lacks intelligence in a big way and for
me, that's a deciding factor. Feeding something like this to the ***
community as a full price game is a downright insult to their
intelligence.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken

MARTIN KAAREN

Driver (PC) - What A Nice Jag!

by MARTIN KAAREN » Mon, 04 Oct 1999 04:00:00

That's what sequels are for.

Martin




> > Some little things I didn't like:
> > - when you're at a point where you have to lose the cops, the warning
> > message is in the middle of the screen, hindering the vision greatly,
> > just when you often only have a couple of seconds left on the clock...
> > - the force feedback isn't disabled in the replays
> > - the 'camera below the ground' bug in the replays
> > - you can't save after every mission, sometimes you have to play more
> > missions before you can save. For example, if you can't succeed at the
> > president level, and you quit the game, you also have to play the
> > former mission too.

> Also, some intelligence and realism would be great. The cops are
> essentially heatseekers wanting to immediately destroy you with no
> questions asked for driving without headlights and they perform this
> "duty" with less care of innocent law-abiding citizens than your
> average drunken *** who still believes he'll live forever.

> Once the cops get active, they serve only one purpose - to demolish you
> at all costs. They appear from nowhere in numbers which could only
> indicate resources the magnitude of US defence budget. In about
> 15 seconds you'll realize that you have initiated a manhunt of the decade
> by accidentally rear-ending someone's car when cruising at 22 mph.

> So is this just a funny little arcade title where AI couldn't possibly
> become an issue? No way. The game could've been so much better if they
> had just managed to spice it up with some credible AI. Unfortunately,
> intelligence is merely replaced by brute force to produce some kind of
> challenge.

> As it is, if something unexpected happens in an intersection the cars
> just stand there for eternity, lines gathering behind them, but of course
> you have no time to marvel this demonstration of collective dumbness
> (I guess they relied on it when developing the game - just keep the guy
> busy somehow and he won't notice we took a few shortcuts), since the
> whole game is really nothing more than just timed urban slalom: go here,
> you've got 2 minutes, go there, you've got 4 minutes. We're quite
> familiar with straight checkpoint formula, even if disguised a bit.

> Pedestrians are seemingly able to alternate their molecule density as
> sometimes they just leap into places where they couldn't possibly be.
> When it's raining, it's raining so hard that when you slip into a parking
> garage, it's just as slippery under the roof where you'd expect it to be
> dry. Minor imperfection but speaks volumes of the general lack of
> attention to detail.

> The cops are so dumb a child could delude them. If you're positioned in a
> certain way when you enter their triggering perimeter on a freeway, they
> drive straight into a 4-lane freeway's mid-section barrier because their
> canned behavior wasn't supposed to be initiated in that particular time
> and place.

> The physics have also their share of oddities. Even without the supercars
> cheat it's quite possible to collide in a way which hurls you into the
> orbit in about 0.2 seconds - something NASA would be proud of.

> Yes, I'm being harsh here. But only because I saw potential and I saw it
> ruined. I'm not saying people couldn't have lots of fun with this title,
> sure they can. But Driver could've been something great, something we'd
> still remember in 2005. Now it lacks intelligence in a big way and for
> me, that's a deciding factor. Feeding something like this to the ***
> community as a full price game is a downright insult to their
> intelligence.

> ---
> Antti Markus Peteri

>        15 miles. your dim light shines from so far away

>                                  - Soul Asylum, Promises Broken

Fred Louderma

Driver (PC) - What A Nice Jag!

by Fred Louderma » Mon, 04 Oct 1999 04:00:00

Could you list any of the cheat codes? Thanks.


> Well, I got to end - so I was able to drive that gleaming Jaguar Sovereign
> (I think?) around Newcastle - crazy Brits always driving on the wrong side
> of the road!

> That "President's Run" mission to end the game wasn't too hard - when the
> cops got too close behind, I just skimed by traffic very closely as I passed
> and often the cop would crash into the civilian car, slowing it down.

> Using the "Super Fast Cars" cheat along with the red sports car (early 50's
> Ferrari???) produced speeds up to 300 MPH. Standing on the gas from a stop,
> it will do a wheelie for a city block - hmmm, a pro stock Ferrari. I was
> zipping towards one of those small hump-backed bridges in Miami so fast that
> I suppose the game calculated the nose hit the pavement as it rises up and I
> did a very strange nose-down end-over-end flip. Such fun.

> I'll have to try the game again on the "hard" setting instead of the default
> "medium", not to mention the other Driving Games. Let's see what the
> 'replayablity factor' is like!

>         ...207

--
 fred louderman
      >>>>>>>>>>>>>>>>
Antti Markus Pete

Driver (PC) - What A Nice Jag!

by Antti Markus Pete » Mon, 04 Oct 1999 04:00:00


Yea right. I suppose the first one's there just for examining the
reactions of people when they realize they've been had. Well that
sure makes it okay, it's a psychological experiment, not a rip off.
Just pay up and you too can participate.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken

Klin

Driver (PC) - What A Nice Jag!

by Klin » Mon, 04 Oct 1999 04:00:00

They're not cheat codes in the traditional sense. Once you finish the game,
when you select "Cheat Codes" from the main menu you'll get a menu of
goodies that you can activate. Some of these you could use by manually
editing the ".dms" file for the particular mission you're interested in,
e.g. you can add a line "DisablePlayerDamage" to make yourself invincible.
Or you can change the weather/time of day, your starting position and the
car you use, and on and on. Browse through the .dms files to see all the
stuff you can tinker with.

Some of the listed "cheats" are puzzling. There's a "freight train" option
as well as a "railroad cops" choice. Anyone know what happens when these are
activated? I didn't notice any train tracks in the missions I played.

        ...207


Klin

Driver (PC) - What A Nice Jag!

by Klin » Mon, 04 Oct 1999 04:00:00

I agree with everything you say except your conclusion. Having played the
demo, probably more times than was healthy, I wasn't expecting more than
what was in the box. (Except for the bugs pointed out by Andre) I still
think of it as "the world's best Blues Brothers chase simulator". When I
want real car control or reasonable opponent AI, I play GPL. That's whats
great about demos - after sampling them, I can decide whether it's worth my
money or if it's a disappointment and I won't buy it.

When someone creates a Driver-like game which is more realistic, along the
lines you suggest, I'll probably enjoy it too.

        ...207



- - -<snip>- - -

Jeroe

Driver (PC) - What A Nice Jag!

by Jeroe » Mon, 04 Oct 1999 04:00:00

What I found out to be a very stupid cheat, is the Skip interview cheat. If
you enable this you skip the very first 'garage' mission. Well, by the time
you get the cheats, this mission is SO EASY! This cheat is for people who
are new to the game! They should have enabled the cheat right from the
start.

Jeroen

Klinn heeft geschreven in bericht

>They're not cheat codes in the traditional sense. Once you finish the game,
>when you select "Cheat Codes" from the main menu you'll get a menu of
>goodies that you can activate. Some of these you could use by manually
>editing the ".dms" file for the particular mission you're interested in,
>e.g. you can add a line "DisablePlayerDamage" to make yourself invincible.
>Or you can change the weather/time of day, your starting position and the
>car you use, and on and on. Browse through the .dms files to see all the
>stuff you can tinker with.

>Some of the listed "cheats" are puzzling. There's a "freight train" option
>as well as a "railroad cops" choice. Anyone know what happens when these
are
>activated? I didn't notice any train tracks in the missions I played.

>        ...207



>> Could you list any of the cheat codes? Thanks.

geven..

Driver (PC) - What A Nice Jag!

by geven.. » Tue, 05 Oct 1999 04:00:00

Could any kind soul email me a savegame which
starts after the first driving test mission
please ? I've been trying for two days and still
can't get through it :-( alternativley if there
is a DMS file for it I could get round it that
way but I haven't been able to find one relating
to the test.

Cheers
       Gary.


01.sprint.ca>,

sense. Once you finish the game,
menu you'll get a menu of
you could use by manually
mission you're interested in,
to make yourself invincible.
starting position and the
the .dms files to see all the
There's a "freight train" option
know what happens when these are
the missions I played.

>         ...207


message

> > Could you list any of the cheat codes? Thanks.

Sent via Deja.com http://www.deja.com/
Before you buy.
speedrace

Driver (PC) - What A Nice Jag!

by speedrace » Tue, 05 Oct 1999 04:00:00

just go into training mode, and you can follow a ghost car around the
perfect way/order to do things.  AFter a couple practice runs, it should be
a piece of cake.

speed


> Could any kind soul email me a savegame which
> starts after the first driving test mission
> please ? I've been trying for two days and still
> can't get through it :-( alternativley if there
> is a DMS file for it I could get round it that
> way but I haven't been able to find one relating
> to the test.

> Cheers
>        Gary.


> 01.sprint.ca>,

> > They're not cheat codes in the traditional
> sense. Once you finish the game,
> > when you select "Cheat Codes" from the main
> menu you'll get a menu of
> > goodies that you can activate. Some of these
> you could use by manually
> > editing the ".dms" file for the particular
> mission you're interested in,
> > e.g. you can add a line "DisablePlayerDamage"
> to make yourself invincible.
> > Or you can change the weather/time of day, your
> starting position and the
> > car you use, and on and on. Browse through
> the .dms files to see all the
> > stuff you can tinker with.

> > Some of the listed "cheats" are puzzling.
> There's a "freight train" option
> > as well as a "railroad cops" choice. Anyone
> know what happens when these are
> > activated? I didn't notice any train tracks in
> the missions I played.

> >         ...207


> message

> > > Could you list any of the cheat codes? Thanks.

> Sent via Deja.com http://www.deja.com/
> Before you buy.

Jeroe

Driver (PC) - What A Nice Jag!

by Jeroe » Wed, 06 Oct 1999 04:00:00

The easiest solution is: go to www.driverhq.com and download the
trainer. This trainer will enable the cheat screen. Go there and enable
'Skip interview'. This will skip that first mission and bring you
immediately to the first hotel room. The trainer only has to be used
once: the cheat screen will be there the next time you start the game
(although all cheats will always default to off).

Jeroen


> Could any kind soul email me a savegame which
> starts after the first driving test mission
> please ? I've been trying for two days and still
> can't get through it :-( alternativley if there
> is a DMS file for it I could get round it that
> way but I haven't been able to find one relating
> to the test.

> Cheers
>        Gary.


> 01.sprint.ca>,

> > They're not cheat codes in the traditional
> sense. Once you finish the game,
> > when you select "Cheat Codes" from the main
> menu you'll get a menu of
> > goodies that you can activate. Some of these
> you could use by manually
> > editing the ".dms" file for the particular
> mission you're interested in,
> > e.g. you can add a line "DisablePlayerDamage"
> to make yourself invincible.
> > Or you can change the weather/time of day, your
> starting position and the
> > car you use, and on and on. Browse through
> the .dms files to see all the
> > stuff you can tinker with.

> > Some of the listed "cheats" are puzzling.
> There's a "freight train" option
> > as well as a "railroad cops" choice. Anyone
> know what happens when these are
> > activated? I didn't notice any train tracks in
> the missions I played.

> >         ...207


> message

> > > Could you list any of the cheat codes? Thanks.

> Sent via Deja.com http://www.deja.com/
> Before you buy.

Marc Collin

Driver (PC) - What A Nice Jag!

by Marc Collin » Sat, 09 Oct 1999 04:00:00

Don't forget the digital gas and brakes....

Marc.




> > Some little things I didn't like:
> > - when you're at a point where you have to lose the cops, the warning
> > message is in the middle of the screen, hindering the vision greatly,
> > just when you often only have a couple of seconds left on the clock...
> > - the force feedback isn't disabled in the replays
> > - the 'camera below the ground' bug in the replays
> > - you can't save after every mission, sometimes you have to play more
> > missions before you can save. For example, if you can't succeed at the
> > president level, and you quit the game, you also have to play the
> > former mission too.

> Also, some intelligence and realism would be great. The cops are
> essentially heatseekers wanting to immediately destroy you with no
> questions asked for driving without headlights and they perform this
> "duty" with less care of innocent law-abiding citizens than your
> average drunken *** who still believes he'll live forever.

> Once the cops get active, they serve only one purpose - to demolish you
> at all costs. They appear from nowhere in numbers which could only
> indicate resources the magnitude of US defence budget. In about
> 15 seconds you'll realize that you have initiated a manhunt of the decade
> by accidentally rear-ending someone's car when cruising at 22 mph.

> So is this just a funny little arcade title where AI couldn't possibly
> become an issue? No way. The game could've been so much better if they
> had just managed to spice it up with some credible AI. Unfortunately,
> intelligence is merely replaced by brute force to produce some kind of
> challenge.

> As it is, if something unexpected happens in an intersection the cars
> just stand there for eternity, lines gathering behind them, but of course
> you have no time to marvel this demonstration of collective dumbness
> (I guess they relied on it when developing the game - just keep the guy
> busy somehow and he won't notice we took a few shortcuts), since the
> whole game is really nothing more than just timed urban slalom: go here,
> you've got 2 minutes, go there, you've got 4 minutes. We're quite
> familiar with straight checkpoint formula, even if disguised a bit.

> Pedestrians are seemingly able to alternate their molecule density as
> sometimes they just leap into places where they couldn't possibly be.
> When it's raining, it's raining so hard that when you slip into a parking
> garage, it's just as slippery under the roof where you'd expect it to be
> dry. Minor imperfection but speaks volumes of the general lack of
> attention to detail.

> The cops are so dumb a child could delude them. If you're positioned in a
> certain way when you enter their triggering perimeter on a freeway, they
> drive straight into a 4-lane freeway's mid-section barrier because their
> canned behavior wasn't supposed to be initiated in that particular time
> and place.

> The physics have also their share of oddities. Even without the supercars
> cheat it's quite possible to collide in a way which hurls you into the
> orbit in about 0.2 seconds - something NASA would be proud of.

> Yes, I'm being harsh here. But only because I saw potential and I saw it
> ruined. I'm not saying people couldn't have lots of fun with this title,
> sure they can. But Driver could've been something great, something we'd
> still remember in 2005. Now it lacks intelligence in a big way and for
> me, that's a deciding factor. Feeding something like this to the ***
> community as a full price game is a downright insult to their
> intelligence.

> ---
> Antti Markus Peteri

>        15 miles. your dim light shines from so far away

>                                  - Soul Asylum, Promises Broken

Mountain Kodia

Driver (PC) - What A Nice Jag!

by Mountain Kodia » Sat, 09 Oct 1999 04:00:00

On Sun, 03 Oct 1999 04:06:01 +0200, Andre Warringa


>- you can't save after every mission, sometimes you have to play more
>missions before you can save. For example, if you can't succeed at the
>president level, and you quit the game, you also have to play the
>former mission too.

I just ran into this after maybe the second mission.  What a drag!
Now I have to re-do "Chicco's Ride" or whatever it was called.  Oh
well.

I already have a bunch of replays with some whacky sh*t going on...
The "survival" car game, in SF is an adrenaline rush for sure-- flying
down the hill with the cops rocketing past overhead... it's very
surreal.  Actually, you can survive for a while by just*** around
the top of one of the steep hills and hiding just over the crest.  The
cops are so fast that they just fly on by going airborne and
ultimately total themselves out.

--mK


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