: Can you give some advice/instructions on modifying the BLAP and RELS
: settings? I'm running a season at 95% opponent strength, which is
: generally too low for the ovals, but almost right for the road courses
: (unfortunately the computer cars don't have harmless off course
: excursions every 10-15 laps). Anyway, I'm at Michigan, and the computer
: cars want to qualify at about 226 mph. No problem, I've been able to
: qualify above 235 (I know, not quite as fast as some of the guys out
: there, but respectable). However, the computer cars are running laps
: around 234 during the race. Doesn't seem right to me. currently the
: track.txt file has BLAP 30400 RELS 100
First set the opponent strength for the level you feel comfortable at
the ovals. This way you will modify the road circuits that you are
having trouble with. As you improve you can re-tweak the road circuits.
This will give you some to shoot for. <G>
The RELS line works in a similar vein as the opponent strength.
However, it does seem to have a different scale. This is because I
think it is based on the % of the opponent's strength. I am going to
quote from Steve Weinkamer's Track FAQ (which can be found at
http://www.teleport.com/~mcarver/trackfaq.htm)
"BLAP 30400
This defines the posted hot lap times that your opponents run in
qualifying and practice. (30.400 seconds)
If you are beating the pants off of them in qualifying and don't always
want to start on the pole (yeah right!) lower this number in 10th's
increments.
RELS 100
This is the relative strength of the field in percentage compared to the
human player, kind of like the opponent strength option. If you are
always a back marker, have trouble competing with the rest of the
field, or learning how to pass in traffic, lower this by 1 or 2
percentage points."
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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