I've rediscovered CMR 2.0 myself lately (durig the long, lonely
evenings, some of you will know why :) ), and it's sooo good with the
LCD shutter glasses that I bought (you tend to stay away from those
ditches, rocks and trees).
With that said, the driving line itself isn't all that different from
any F1/Nascar sim. The only benefit that you have in those sims is that
you have the privilege of knowing exactly the braking and turn in points
on the circuits, while in rallying you need to listen to your co-driver.
And listen you must, especially as in CMR 2.0 he tends to give you info
about a second too late :). Even increasing volume helps with this, but
let just one of his notes pass and you'll be finding a path out of the
woods.
With that said, since you do not know the corner, the technique slow
in-fast out is the way to go. There are many lines through most corners
that are about equally fast, but approaching it slow and exiting fast
once you have realized the difficulty of the corner is the way to go, as
it allows for more margin for error than other approaches. The usual
wide entry, apex, wide out line applies, though, just as in other sims.
You might want to stick to the inside line a bit longer, though, at
least until you see what the road ahead brings.
Now, to the driving technique; assuming that it's loose (i.e. non
tarmac) surfaces we're talking about, sideways attitudes are really best
suited for slow corners. With faster sweepers, try keeping the nose
pointed quite forward, as this will scrub of less speed and will
generally provide more lateral grip than more spectacular attitudes. If
your nose is drifting wide if you enter a corner too hot, do not
hesitate to dab the brake to tuck the nose in and make the corner; just
don't overdo it, as once you find yourself too much sideways you'll soon
become part of the scenery. Brakes themselves are quite effective, but
the loose surfaces do not provide as much grip as tarmac, and that's why
braking distances are longer. Also, do not too eagerly floor the
throttle once you're sideways; in a 4WD car such as those in CMR 2.0
this will mean that a large part of the lateral force will be used for
accelerating the car, and this isn't good if you still haven't finished
the cornering.
I hope the mixture of tips above will be at least somewhat useful.
Greetings,
-Gregor
> I have just started playing Colin McRae 2, and I am absolutely pathetic! My
> times are so slow. I think my problem is that I am just not sure what racing
> line to take when cornering. Having played numerous F1/Nascar sims, the
> driving techniques needed for CM2 are obviously so different. Could some
> kind soul explain such things as a) how do I approach a corner ie on the
> inside or outside b) when should I brake, if at all, c) what direction is my
> 'nose' pointing when driving into the corner, and d) are there any other
> skills needed to keep my times respectable. One other thing, I find the
> brakes to be very poor, and ineffective. Is this just me?
> Thanks for any help, and putting up with my ignorance.
> PJ