rec.autos.simulators

Microprose GP500 speculation...

Steve Ferguso

Microprose GP500 speculation...

by Steve Ferguso » Wed, 05 Aug 1998 04:00:00

I wonder if Microprose is just going to buy up the
license to this game developed by Ascaron:
http://www.racesimcentral.net/

Better use the AltaVista translater, as it's
in German.

DobeMa

Microprose GP500 speculation...

by DobeMa » Wed, 05 Aug 1998 04:00:00


>I wonder if Microprose is just going to buy up the
>license to this game developed by Ascaron:
>http://www.ascaron.com/german/news/gp500/index.html

>Better use the AltaVista translater, as it's
>in German.

    WOW!  This just may be the 'cycle game I've been waiting for.  Ever
since I got a Ninja motorcycle (and then sold it earlier this spring, doh!)
I've been wanting a bike sim.  I can't read a word of german so lets hope
this one makes it out soon!

Karl

<

Microprose GP500 speculation...

by < » Fri, 07 Aug 1998 04:00:00


>I wonder if Microprose is just going to buy up the
>license to this game developed by Ascaron:

In the days of GP1, I had a Commodore Amiga 500. I also had a disk with
agame called "CYCLES",by Microprose, which used the same game engine as GP1
and was, IMHO, one of only two real motorcycle simulators that I have ever
seen (the other one was "TEAM SUZUKI", of the same era, unplayable because
of the tilting view system). I t was also, by far, the best, and, as far as
simulating bike riding goes, it still beats all of the modern tries. I know
that there was a PC version, but I have never, ever, been able to find it,
or anything about it, anywhere, including extensive Net search. I`m not sure
about the name of the game, though, but I`m absolutely sure about the
company, the game engine and a lot of the details that I still recall. The
menu system was very similar to the GP1 one, both in contents and
presentation, including colors, and there were 3 categories: 125 cc, 250 cc
and 500 cc. The 500`s wheelied in 1st and 2nd, and could lose the rear on
corner exit.

My point is that Microprose is not new to bike sims. I even expected to see
a CYCLES 2 game after GP2 came out...but it wasn`t to be. I sure hope it
happens now. With the company`s track record, it`s bound to be one of the
best, if not THE best, bike sim ever.

BTW, if anyone happens to have, either the original CYCLES game or any
information on how I can get it for the PC, can you please, please, PLEASE
let me know? I would be really grateful.

If so, please e-mail me, or post something here.

Thanks in advance.

Daniel Fris


Jo Hels

Microprose GP500 speculation...

by Jo Hels » Fri, 07 Aug 1998 04:00:00



>>I wonder if Microprose is just going to buy up the
>>license to this game developed by Ascaron:

>In the days of GP1, I had a Commodore Amiga 500. I also had a disk with
>agame called "CYCLES",by Microprose, which used the same game engine as GP1
>and was, IMHO, one of only two real motorcycle simulators that I have ever
>seen (the other one was "TEAM SUZUKI", of the same era, unplayable because
>of the tilting view system). I t was also, by far, the best, and, as far as
>simulating bike riding goes, it still beats all of the modern tries. I know
>that there was a PC version, but I have never, ever, been able to find it,
>or anything about it, anywhere, including extensive Net search. I`m not sure
>about the name of the game, though, but I`m absolutely sure about the
>company, the game engine and a lot of the details that I still recall. The
>menu system was very similar to the GP1 one, both in contents and
>presentation, including colors, and there were 3 categories: 125 cc, 250 cc
>and 500 cc. The 500`s wheelied in 1st and 2nd, and could lose the rear on
>corner exit.

Aren't you mixing things up here? I think you remember an Accolade-game, which
seemed to use the same engine as their Grand Prix game. Microprose only released
F1GP (by Geoff Crammond) as F1-sim, and no other game ever used that engine
(apart from GP2 being based on it).

JoH
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Javier Malond

Microprose GP500 speculation...

by Javier Malond » Fri, 07 Aug 1998 04:00:00




>>I wonder if Microprose is just going to buy up the
>>license to this game developed by Ascaron:

>In the days of GP1, I had a Commodore Amiga 500. I also had a disk with
>agame called "CYCLES",by Microprose
>BTW, if anyone happens to have, either the original CYCLES game or any
>information on how I can get it for the PC, can you please, please, PLEASE
>let me know? I would be really grateful.

    Yeah, I know about that game. It was very similar to GP1, but really
nice to play and one of the best motorcycle sims I've seen. When I think
about it I think about how so many years after nobody's been able to do
something better. Ain't it strange?

- Javi -

<

Microprose GP500 speculation...

by < » Sat, 08 Aug 1998 04:00:00



>Aren't you mixing things up here? I think you remember an Accolade-game,
which
>seemed to use the same engine as their Grand Prix game. Microprose only
released
>F1GP (by Geoff Crammond) as F1-sim, and no other game ever used that engine
>(apart from GP2 being based on it).

>JoH

Thanks for your post...and your witty introduction 8-).

Maybe you are right, and the game is by Accolade. It was a long time ago.
But I`m not absolutely sure either way. Do you, or anyone else, know when
the release date for GP1 was? If it was 8 or 9 years ago, it would be
contemporary to this game. If it was released later, then it`s almost sure
that you are right.

David Gree

Microprose GP500 speculation...

by David Gree » Sat, 08 Aug 1998 04:00:00


>Maybe you are right, and the game is by Accolade. It was a long time ago.
>But I`m not absolutely sure either way. Do you, or anyone else, know when
>the release date for GP1 was? If it was 8 or 9 years ago, it would be
>contemporary to this game. If it was released later, then it`s almost sure
>that you are right.

JoH is right. It was definately by Accolade and not based on GP1 but Accolades
Grand Prix game. They're both designed by Distinctive Software Inc. I even have
the Accolade "The Cycles" box in front of me. (C) 1989 Requires 512k ;-)

I've put some screenshots up at http://www.zip.com.au/~davidg/accolade.htm
showing both games.

F1GP PC version was released late 1992. Amiga, Atari before but when exactly I
don't know.

Wolfgang Prei

Microprose GP500 speculation...

by Wolfgang Prei » Sat, 08 Aug 1998 04:00:00



>>I wonder if Microprose is just going to buy up the
>>license to this game developed by Ascaron:
>>http://www.ascaron.com/german/news/gp500/index.html

>>Better use the AltaVista translater, as it's
>>in German.

>    WOW!  This just may be the 'cycle game I've been waiting for.  Ever
>since I got a Ninja motorcycle (and then sold it earlier this spring, doh!)
>I've been wanting a bike sim.  I can't read a word of german so lets hope
>this one makes it out soon!

>Karl

What shall your ancestors think of you? (Assuming that "Karl"
indicates german origin.) :)

Well, as a service from your resident native speaker of German, here
are the most intersting facts from that site:

(I faithfully translated the site's sales hype - don't hold me
responsible...)

Features of GP 500 cc

Simulation

        -realisticly simulated vehicle physics
        -15 very detailed tracks (doesn't say if they are real or
           fantasy)
        -3 bike classes from 125cc to 500cc
        -various modes: test, race, GP, world championship, network
        -100 drivers with individual characteristics
        -realistic driver movements (several previews from mags
           mentioned that too)
        -spectacular crashes and somersaults of drivers and machines
        -viewing other drivers
        -weather, with influence on the bikes
        -rain, smoke, fog etc. displayed
        -career mode through the bike classes
        -three difficulty settings
        -individual selection of input devices
        -a "dynamic racing logic" adapts to the driver's abilities
        -cockpit view and arcade views
        -TV and chopper camera
        -realistic setup of bikes: gears, brakes, suspension, tires
        -detailed telemetry: brake and gas postiton, suspension
           travel, speed, RPM, engine temperature and power
        -statistics of drivers and tracks over various seasons
        -extensive options
        -a demo mode where you can sit back and watch a race

technology

        -fast and extremely powerful 3D engine
        -display in hicolor at 640x480
        -D3D support
        -controlled by keyboard, joystick or joypad
        -support of force feedback
        -native 3Dfx support

--------end of translation ------------

This sounds pretty good. Ascaron has a track record of quality games
("The Settlers" series; a pretty good football(soccer) managing game
called "Anstoss" (kick-off) etc.), although they didn't do a racing
simulation before, AFAIK. Here are the hardware requirements:

System requirements:

                MINIMUM                 RECOMMENDED

PROCESSOR:      Pentium 100             Pentium 200
RAM:            16MB                    32MB
HDD:            yet unknown             yet unknown
GRAPHICS:       3D-accelerator          3Dfx card with Voodoo-chipset
CD - ROM:       4x                      4x
Soundcard:      16-Bit                  16-Bit
MISC:           DirectX 5, mouse        DirectX 5, mouse, joystick

Operating systems: Windows 95 and Windows NT

The text repeatedly speaks of a release date in July, but I haven't
seen the sim on the shelves yet. OTOH, I'm not that intersted in
motorbike sims - the only thing I'm waiting for is GPL.

--
Wolfgang Preiss     \ E-mail copies of replies to this posting are welcome.

Uni des Saarlands     \ and U.S. law. You have been warned.

<

Microprose GP500 speculation...

by < » Sun, 09 Aug 1998 04:00:00


>JoH is right. It was definately by Accolade and not based on GP1 but
Accolades
>Grand Prix game. They're both designed by Distinctive Software Inc. I even
have
>the Accolade "The Cycles" box in front of me. (C) 1989 Requires 512k ;-)

>I've put some screenshots up at http://www.zip.com.au/~davidg/accolade.htm
>showing both games.

>F1GP PC version was released late 1992. Amiga, Atari before but when
exactly I
>don't know.

You`re both right, of course. Blame my faulty RAM:-)
Seeing your screenshots helped it, and now I remember how the cars and the
bikes came rolling from the right and stopped in the machine selection
screens.

Thanks a lot, both for your reply and for the oportunity to see the
screenshots.

Daniel Fris


Siegfrie

Microprose GP500 speculation...

by Siegfrie » Mon, 10 Aug 1998 04:00:00

I don't know about getting a PC version of this game...but what you could do
is get yourself an Amiga emulator (like UAE)...  with a little searching,
I'm sure you'd be able to find the original game on the 'net somewhere.
I'm not really up on the whole Amiga Emulation scene , but if you check out:
  http://www.racesimcentral.net/://www.classic***.com/emunews/
you should be able to track down what you need..

S.




>>loped by Ascaron:

>>In the days of GP1, I had a Commodore Amiga 500. I also had a disk with
>>agame called "CYCLES",by Microprose
>>BTW, if anyone happens to have, either the original CYCLES game or any
>>information on how I can get it for the PC, can you please, please, PLEASE
>>let me know? I would be really grateful.


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