I was thinking about this, and I don't think for one minute Papy are
just going to throw that physics engine away in February and start
over on an arcade one. In an ideal world they would port their physics
code to a console (yes, consoles can handle it), and bring out
multi-platform sims of another racing series (maybe adding a proper
arcade mode to boost sales).
Then it wouldn't be very difficult to allow owners of NR2003 to import
the car and track data into Papy's new title. A paintshop and driver
name editor would allow the community to keep current info in the
game, so Papy would be releasing yearly simulators (maybe CART or
something), which allow the user to import and change NR2003 data, so
people will still stick with the unofficial Papy NASCAR sim, rather
than moving to the official EA one.
Imagine porting the GPL cars and tracks into the NR2002
physics/graphics engine, to see what I am getting at...
Just a thought.
> I've been reading some forums, and in here of course, about Nascar Thunder,
> and apparently it's ok, but nowhere near the quality of N2002 (bearing in
> mind that multiplayer is pretty much all I'm interested in). With that in
> mind, I'm really rather sad that Papy's only going to do one more nascar
> sim - sure, I know that being the last one there'll be new tracks, mods, the
> works and it may well have a really long shelf life, but the game itself
> won't intrinsically change, rather in the same way that GPL (gawd bless it)
> hasn't - it's grown, but not altered. Has anyone found out what Papy will be
> moving on to, if it isn't console stuff? Seems such a shame to waste that
> excellent multiplayer....I mean, from what I've read, (and if it's anything
> like F1 2002) you can't get too many people connected in NT2k3, and where's
> the fun in 5 guys on the track? Papy spoiled us.... Can anyone see a driving
> sim out there on the horizon (LFS excepted) that will have such good mp
> coding?
> Can't wait for N2003 - the Final Frontier, or whatever it's called!
> Cheers, Colin