>Several persons posted info on bugs which cause cars to disappear into
>walls. I experience at new one.
>I was practicing at Michigan and coming out of the fourth turn. My
>car broke loose for no apparent reason. The car didn't hit the wall
>or spin, but was transported the short distance to the line. I
>ran the lap at 263.483 mph.
Clearly, your Indycar subdirectory is too close to your DOOM subdirectory,
and the car ran over a transporter spot left from one of the missions. <G> ;)
Seriously, the same thing has happened to me at various tracks. I saved the
replay, and yep, instant matter transport. If there were a savegame option,
it would really help to pin down what the problem is.....
What if Papyrus were to release information on the s/w engine used in Indycar
to allow us to get creative ala some of the Doom activities? I don't mean
mixing the two (yeah, a Baron of Hell in a Honda-Lola, he's not very fast, but
NOBODY passes him) , I mean letting some of the creativity that exists on the
Network come up with something like a trackbuilding utility for the existing
simulation.
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