rec.autos.simulators

Gaming Age GPrixLegends Review

Chath

Gaming Age GPrixLegends Review

by Chath » Thu, 15 Oct 1998 04:00:00

Watch any racing event on television, or attend one, and youll
constantly be reminded of just how hard it is to control a car going at
incredible speeds. Yes, it is a quite dangerous sport, but the risk the
drivers put themselves at now is nothing compared to the earlier days of
motorsports.

Grand Prix Legends lets the player immerse themselves in the 1967 Grand
Prix series, back when safety measures consisted of a small roll bar and
a helmet. No computers, no traction control, no slick tires, sometimes no
safety barriers on pit road. These men were really putting themselves at
risk. The cars they drove had thin tires, volatile engines and no wings
or spoilers for downforce. They were literally at the mercy of the track
they were on.

A great example of the inherent dangers of these old courses would be
Monaco. A street course, the Monaco Grand Prix of 1967 was a risky one.
Sidewalks along every street make the chance of hopping a wheel over the
curb a pretty good one, which usually leads to a loss of control. If that
werent bad enough, many of the lampposts remain on the racing side of
the course barriers, head on collisions abound. Perhaps the most
dangerous aspect is the fact that the only thing separating pit road from
the racecourse is a painted yellow line. For anyone who doesnt know, pit
row resides on the inside of a long, gradual turn at Monaco, meaning
hugging the inside wall could lead to a multiple car pileup.

Elevation changes on the course also pose a very real threat, as these
cars seem to get airborne quite easily. Using Monaco as an example again,
theres a small chicane after a very long straight that has a slight
bump. This basically means you have to set up the turn quite early, hold
on and hope for the best.

The presentation of this title is phenomenal. Using a new 3D graphics
engine, Papyrus has recreated the cars and tracks in stunning detail.
This may sound strange, but my favourite aspect of the graphics is the
tires. The white Firestone or Goodyear logos on your tires will spin in
relation to how fast youre going, slowly becoming a blur as your speed
increases. Hit a tight turn and your inside wheel will rotate a little
slower than your outside wheel, which actually shows up in the game. It
may seem like a small detail, but it means a lot to me, and its so
realistic! The only other thing I would have liked to see them do with
the in-car graphics would be to have the brake discs glow during heavy
braking.

To add to the presentation is the replay mode, and its gorgeous. At any
time you can stop the race, practice, etc, and view a real-time replay of
your event up to that point. It looks so impressive, and its possible to
use different camera angles, save and edit all replays.

Rounding out this impressive package is the sound. No music is present,
and theres no announcer or pit-crew chief on the radio. Thats a no-
brainer, considering these guys didnt use radios. What is there is the
sound of your engine, and its superb. When you combine the authentic
sound of this with the graphics, the sense of speed is second to none.
You can also tell where opposing cars are by the sound of their engines,
and also which make of car they are by the pitch of the engine whine.

Papyrus has always been known for their incredible control of every
aspect in their motorsports simulators, and Grand Prix Legends carries on
the tradition. The physics model is totally new, the same one theyll be
using in the upcoming Nascar 1999 Edition.

The actual driving experience is very authentic. When navigating the
various courses, you must take into account how thin your tires are, the
fact they arent slicks and just how unstable and light your vehicle is.
Going into a turn at top speed is almost always a fatal mistake, but
learning to slow down just enough before each bend will get you around
the track much faster and safer. There are multiple driving aids and
difficulty levels to help the novice come to terms with the completely
different way these cars handle.

Featuring real drivers, real tracks and real cars, I really cant find
anything worth mentioning that detracts from the incredible racing
experience that is Grand Prix Legends. Formula One fans everywhere would
be doing themselves a great favour by purchasing this title. My only
suggestion is to buy a wheel/pedal combination, like a Thrustmaster T2,
Microsoft or Guillemot Force Feedback wheel. Race fans will find the
older cars a refreshing change from the myriad of F1 simulators out
there. This is a game that even my race-sim-hating friends love.

-- Greg Sewart

*** Age Online is Copyright ? 1997. All Rights Reserved.  

Ed Benso

Gaming Age GPrixLegends Review

by Ed Benso » Thu, 15 Oct 1998 04:00:00

That's a cool idea. I hadn't thought of that. I'm not sure if the brakes on
cars in those days glowed like modern ones do though. Anybody know?
If they do it wouldn't be hard to add in a future patch, if one is neccesary.
Just a couple of new mips in the car files and code to implement them when
the brakes are used.


>  The only other thing I would have liked to see them do with
> the in-car graphics would be to have the brake discs glow during heavy
> braking.

--
Ed Benson

John Walla

Gaming Age GPrixLegends Review

by John Walla » Thu, 15 Oct 1998 04:00:00



>realistic! The only other thing I would have liked to see them do with
>the in-car graphics would be to have the brake discs glow during heavy
>braking.

Brakes at that time didn't do that.

Cheers!
John

Jason Mond

Gaming Age GPrixLegends Review

by Jason Mond » Thu, 15 Oct 1998 04:00:00

Actually, proper implementation of glowing brakes would require
computing the temperature of the disc rotor.  The intensity of the
glow would have to change with the temperature as well -- thats
if you want to stick to the GPL philosophy.  Just like the tires
do no smoke if you spin them, but only when the *** reaches
the proper temperature.  Furthermore, the amount of *** left
on the pavement changes from the aforementioned spinning of the
tires.

We would not want to spoil GPL by adding fake rotor glowing
or fake weather -- like rain.

IMHO, Jason
(aka Clapper in GPL!)


> That's a cool idea. I hadn't thought of that. I'm not sure if the brakes on
> cars in those days glowed like modern ones do though. Anybody know?
> If they do it wouldn't be hard to add in a future patch, if one is neccesary.
> Just a couple of new mips in the car files and code to implement them when
> the brakes are used.


> >  The only other thing I would have liked to see them do with
> > the in-car graphics would be to have the brake discs glow during heavy
> > braking.

> --
> Ed Benson


--
--------
Jason Monds
(Please remove 'no extra spork' when replying)
Hywe

Gaming Age GPrixLegends Review

by Hywe » Thu, 15 Oct 1998 04:00:00

I am almost certain that they did not glow under heavy braking like modern
day f1 cars.

Where as a 1998 f1 car may brake from 200mph to 50mph in just 100 meters,
the cars of 1967 could not do that.

They didn`t have those sorts of braking forces. The tyres did not offer
enough grip, and if the brakes did get to those kinds of temperatures then
they would more than likely break and disintegrate (they were not made of
carbon fibre remember).

I think at the most, you could expect a dull dark brown color.

Clark Arch

Gaming Age GPrixLegends Review

by Clark Arch » Thu, 15 Oct 1998 04:00:00

I would bet that they did for the simple reason that I've seen several
of my friends' street cars cause the discs to glow under hard braking.
Only visible at night though.  

You don't need carbon fiber brakes to glow--at the ChampCar race in
Houston the cars were making the brakes glow -IN THE RAIN- and I
believe they use iron or steel discs.

Clark (ace29 on TEN <-- but who knows for how much longer)



Ben Colema

Gaming Age GPrixLegends Review

by Ben Colema » Sat, 17 Oct 1998 04:00:00


>I would bet that they did for the simple reason that I've seen several
>of my friends' street cars cause the discs to glow under hard braking.
>Only visible at night though.

>You don't need carbon fiber brakes to glow--at the ChampCar race in
>Houston the cars were making the brakes glow -IN THE RAIN- and I
>believe they use iron or steel discs.

You don't need carbon but you  _do_  need high coefficient of friction
between (a) rotor and brake pad material and (b) tyre and road.  Your
friend's street car with modern pads and tyres would likely out-brake these
old cars, especially for a given weight of car.

Remember, disc brakes were at the time a recent innovation....35 years
development and things come a long way!

Ben

Clark Arch

Gaming Age GPrixLegends Review

by Clark Arch » Sun, 18 Oct 1998 04:00:00

That response gets me thinking, what kind of lap times can modern
street machines turn at the ring?  Especially fast ones like the 911
Turbo S or the Viper GTS-R!  It would be beyond awesome to see what
this year's McLaren could do there....

Clark A.

on Fri, 16 Oct 1998 16:17:10 +1000, "Ben Coleman"



>>You don't need carbon fiber brakes to glow--at the ChampCar race in
>>Houston the cars were making the brakes glow -IN THE RAIN- and I
>>believe they use iron or steel discs.
>You don't need carbon but you  _do_  need high coefficient of friction
>between (a) rotor and brake pad material and (b) tyre and road.  Your
>friend's street car with modern pads and tyres would likely out-brake these
>old cars, especially for a given weight of car.

>Remember, disc brakes were at the time a recent innovation....35 years
>development and things come a long way!

Skun

Gaming Age GPrixLegends Review

by Skun » Mon, 19 Oct 1998 04:00:00

hehe what WOULD they do.. the ring is not like that anymore remember
damn pity

>That response gets me thinking, what kind of lap times can modern
>street machines turn at the ring?  Especially fast ones like the 911
>Turbo S or the Viper GTS-R!  It would be beyond awesome to see what
>this year's McLaren could do there....

>Clark A.


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