Hi there,
My name is Christian and I'm from Holland. I was reading an interview with
someone who had designed a Formula 1 game. At a certain point he started
talking about the technical stuff, and I did not have a clue what he was
talking about. Therefore I hope someone out there can explain it to me and
if possible give a translation in Dutch, that would really help me!!
The following terms and sentences puzzled me:
1 the 3D engine
2 The first area to improve was to clean up the distant break up of
polygons, getting reasonably clean rendering
3 the dynamic draw distance
4 a polygon count
I hope someone can help me or maybe you can suggest another newsgroup to
post this in.
Thanks for your help
Christian