rec.autos.simulators

LFS V0.2 Out :)

Luke Phillip

LFS V0.2 Out :)

by Luke Phillip » Sun, 23 Mar 2003 16:29:30

5mins 29secs to go :)
Andreas Nystro

LFS V0.2 Out :)

by Andreas Nystro » Sun, 23 Mar 2003 17:03:34

This must be the first sim ive played, where you can add passageners :D
Pretty cool also that the driver affects the car (if you look in force mode
you will see, and then remove driver.. and put him back.etc.)
i wonder if a co-driver is possible now? =)

seems like we can be 12players online.
hm.. what more new.. yes a new track.. skidpad

better tirephysics too imo. the gravel in turbo was a nightmare.. it was
pretty easy before, but now you dont have that much grip as before :)

what more.. engine damage!!. pretty good to have.
not that advanced stuff.. over-rev too much and it will start to missfire
better then nothing =)

analog clutch support it seems like..

graphics are improved.. and it looks like the wind varies too


Luke Phillip

LFS V0.2 Out :)

by Luke Phillip » Sun, 23 Mar 2003 18:21:55

Nice addition to turbo modelling, much more realistic, better sounds and now
has blowoff valve... top work!

Luke


> This must be the first sim ive played, where you can add passageners :D
> Pretty cool also that the driver affects the car (if you look in force
mode
> you will see, and then remove driver.. and put him back.etc.)
> i wonder if a co-driver is possible now? =)

> seems like we can be 12players online.
> hm.. what more new.. yes a new track.. skidpad

> better tirephysics too imo. the gravel in turbo was a nightmare.. it was
> pretty easy before, but now you dont have that much grip as before :)

> what more.. engine damage!!. pretty good to have.
> not that advanced stuff.. over-rev too much and it will start to missfire
> better then nothing =)

> analog clutch support it seems like..

> graphics are improved.. and it looks like the wind varies too



> > 5mins 29secs to go :)

Lue

LFS V0.2 Out :)

by Lue » Sun, 23 Mar 2003 18:37:34

how do i get more credits??  I want a rwd turbo!
Andreas Nystro

LFS V0.2 Out :)

by Andreas Nystro » Sun, 23 Mar 2003 19:33:35

Try lowering the tire-pressures, add some passangers to your car, and drive
hard into corners, and look at the tires in f-mode!
omg, real tiredeformation, even graphicly!, almost dropped my jaw :D

I have waited years for this!. thanks scawen for finally doing this!.

lots of other cool stuff, 12players online, actually, you notice something
new everytime you drive


> Nice addition to turbo modelling, much more realistic, better sounds and
now
> has blowoff valve... top work!

> Luke



> > This must be the first sim ive played, where you can add passageners :D
> > Pretty cool also that the driver affects the car (if you look in force
> mode
> > you will see, and then remove driver.. and put him back.etc.)
> > i wonder if a co-driver is possible now? =)

> > seems like we can be 12players online.
> > hm.. what more new.. yes a new track.. skidpad

> > better tirephysics too imo. the gravel in turbo was a nightmare.. it was
> > pretty easy before, but now you dont have that much grip as before :)

> > what more.. engine damage!!. pretty good to have.
> > not that advanced stuff.. over-rev too much and it will start to
missfire
> > better then nothing =)

> > analog clutch support it seems like..

> > graphics are improved.. and it looks like the wind varies too



> > > 5mins 29secs to go :)

Luke Phillip

LFS V0.2 Out :)

by Luke Phillip » Sun, 23 Mar 2003 23:44:32

I saw that when i did a full lock u-turn with the tv camera mode, but
thought it was a graphical bug :)

Luke


> Try lowering the tire-pressures, add some passangers to your car, and
drive
> hard into corners, and look at the tires in f-mode!
> omg, real tiredeformation, even graphicly!, almost dropped my jaw :D

> I have waited years for this!. thanks scawen for finally doing this!.

> lots of other cool stuff, 12players online, actually, you notice something
> new everytime you drive



> > Nice addition to turbo modelling, much more realistic, better sounds and
> now
> > has blowoff valve... top work!

> > Luke



> > > This must be the first sim ive played, where you can add passageners
:D
> > > Pretty cool also that the driver affects the car (if you look in force
> > mode
> > > you will see, and then remove driver.. and put him back.etc.)
> > > i wonder if a co-driver is possible now? =)

> > > seems like we can be 12players online.
> > > hm.. what more new.. yes a new track.. skidpad

> > > better tirephysics too imo. the gravel in turbo was a nightmare.. it
was
> > > pretty easy before, but now you dont have that much grip as before :)

> > > what more.. engine damage!!. pretty good to have.
> > > not that advanced stuff.. over-rev too much and it will start to
> missfire
> > > better then nothing =)

> > > analog clutch support it seems like..

> > > graphics are improved.. and it looks like the wind varies too



> > > > 5mins 29secs to go :)

Andreas Nystro

LFS V0.2 Out :)

by Andreas Nystro » Mon, 24 Mar 2003 01:29:34

did this picture to showcase it :

http://w1.131.telia.com/~u13122579/deformation/deformation.jpg

:)


> I saw that when i did a full lock u-turn with the tv camera mode, but
> thought it was a graphical bug :)

> Luke



> > Try lowering the tire-pressures, add some passangers to your car, and
> drive
> > hard into corners, and look at the tires in f-mode!
> > omg, real tiredeformation, even graphicly!, almost dropped my jaw :D

> > I have waited years for this!. thanks scawen for finally doing this!.

> > lots of other cool stuff, 12players online, actually, you notice
something
> > new everytime you drive



> > > Nice addition to turbo modelling, much more realistic, better sounds
and
> > now
> > > has blowoff valve... top work!

> > > Luke



> > > > This must be the first sim ive played, where you can add passageners
> :D
> > > > Pretty cool also that the driver affects the car (if you look in
force
> > > mode
> > > > you will see, and then remove driver.. and put him back.etc.)
> > > > i wonder if a co-driver is possible now? =)

> > > > seems like we can be 12players online.
> > > > hm.. what more new.. yes a new track.. skidpad

> > > > better tirephysics too imo. the gravel in turbo was a nightmare.. it
> was
> > > > pretty easy before, but now you dont have that much grip as before
:)

> > > > what more.. engine damage!!. pretty good to have.
> > > > not that advanced stuff.. over-rev too much and it will start to
> > missfire
> > > > better then nothing =)

> > > > analog clutch support it seems like..

> > > > graphics are improved.. and it looks like the wind varies too



> > > > > 5mins 29secs to go :)

Mark Daviso

LFS V0.2 Out :)

by Mark Daviso » Mon, 24 Mar 2003 04:44:01


Wow - thats quite impressive.  No wonder the framerates are so low, though.

I guess only the bleeding edge is ready for that level of detail...

Regards,

Mark Davison
OVAL Deputy Admin
Car #69
http://www.markdavison.clara.net/OVAL/

Petri Blomqvis

LFS V0.2 Out :)

by Petri Blomqvis » Mon, 24 Mar 2003 06:03:30


For crying out loud, just when I thought I had added a feature into my own
sim that no one else had even tried! Sigh.

Petri Blomqvist

Eldre

LFS V0.2 Out :)

by Eldre » Mon, 24 Mar 2003 09:06:17



>did this picture to showcase it :

>http://w1.131.telia.com/~u13122579/deformation/deformation.jpg

Hey!  The steering wheel is on the wrong side of the car!
:-)

Eldred
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mach

LFS V0.2 Out :)

by mach » Tue, 25 Mar 2003 04:13:33


>5mins 29secs to go :)

Well, now I'm finally able to install LFS, so I downloaded this latest demo and
gave it a try last night (at about 3am). I must say I'm impressed by the look
and feel of it. And besides: great, finally I can drive a car without crashing
before not a minute has elapsed!

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