seems like we can be 12players online.
hm.. what more new.. yes a new track.. skidpad
better tirephysics too imo. the gravel in turbo was a nightmare.. it was
pretty easy before, but now you dont have that much grip as before :)
what more.. engine damage!!. pretty good to have.
not that advanced stuff.. over-rev too much and it will start to missfire
better then nothing =)
analog clutch support it seems like..
graphics are improved.. and it looks like the wind varies too
Luke
> seems like we can be 12players online.
> hm.. what more new.. yes a new track.. skidpad
> better tirephysics too imo. the gravel in turbo was a nightmare.. it was
> pretty easy before, but now you dont have that much grip as before :)
> what more.. engine damage!!. pretty good to have.
> not that advanced stuff.. over-rev too much and it will start to missfire
> better then nothing =)
> analog clutch support it seems like..
> graphics are improved.. and it looks like the wind varies too
> > 5mins 29secs to go :)
I have waited years for this!. thanks scawen for finally doing this!.
lots of other cool stuff, 12players online, actually, you notice something
new everytime you drive
> Luke
> > This must be the first sim ive played, where you can add passageners :D
> > Pretty cool also that the driver affects the car (if you look in force
> mode
> > you will see, and then remove driver.. and put him back.etc.)
> > i wonder if a co-driver is possible now? =)
> > seems like we can be 12players online.
> > hm.. what more new.. yes a new track.. skidpad
> > better tirephysics too imo. the gravel in turbo was a nightmare.. it was
> > pretty easy before, but now you dont have that much grip as before :)
> > what more.. engine damage!!. pretty good to have.
> > not that advanced stuff.. over-rev too much and it will start to
missfire
> > better then nothing =)
> > analog clutch support it seems like..
> > graphics are improved.. and it looks like the wind varies too
> > > 5mins 29secs to go :)
Luke
> I have waited years for this!. thanks scawen for finally doing this!.
> lots of other cool stuff, 12players online, actually, you notice something
> new everytime you drive
> > Nice addition to turbo modelling, much more realistic, better sounds and
> now
> > has blowoff valve... top work!
> > Luke
> > > This must be the first sim ive played, where you can add passageners
:D
> > > Pretty cool also that the driver affects the car (if you look in force
> > mode
> > > you will see, and then remove driver.. and put him back.etc.)
> > > i wonder if a co-driver is possible now? =)
> > > seems like we can be 12players online.
> > > hm.. what more new.. yes a new track.. skidpad
> > > better tirephysics too imo. the gravel in turbo was a nightmare.. it
was
> > > pretty easy before, but now you dont have that much grip as before :)
> > > what more.. engine damage!!. pretty good to have.
> > > not that advanced stuff.. over-rev too much and it will start to
> missfire
> > > better then nothing =)
> > > analog clutch support it seems like..
> > > graphics are improved.. and it looks like the wind varies too
> > > > 5mins 29secs to go :)
http://w1.131.telia.com/~u13122579/deformation/deformation.jpg
:)
> Luke
> > Try lowering the tire-pressures, add some passangers to your car, and
> drive
> > hard into corners, and look at the tires in f-mode!
> > omg, real tiredeformation, even graphicly!, almost dropped my jaw :D
> > I have waited years for this!. thanks scawen for finally doing this!.
> > lots of other cool stuff, 12players online, actually, you notice
something
> > new everytime you drive
> > > Nice addition to turbo modelling, much more realistic, better sounds
and
> > now
> > > has blowoff valve... top work!
> > > Luke
> > > > This must be the first sim ive played, where you can add passageners
> :D
> > > > Pretty cool also that the driver affects the car (if you look in
force
> > > mode
> > > > you will see, and then remove driver.. and put him back.etc.)
> > > > i wonder if a co-driver is possible now? =)
> > > > seems like we can be 12players online.
> > > > hm.. what more new.. yes a new track.. skidpad
> > > > better tirephysics too imo. the gravel in turbo was a nightmare.. it
> was
> > > > pretty easy before, but now you dont have that much grip as before
:)
> > > > what more.. engine damage!!. pretty good to have.
> > > > not that advanced stuff.. over-rev too much and it will start to
> > missfire
> > > > better then nothing =)
> > > > analog clutch support it seems like..
> > > > graphics are improved.. and it looks like the wind varies too
> > > > > 5mins 29secs to go :)
Wow - thats quite impressive. No wonder the framerates are so low, though.
I guess only the bleeding edge is ready for that level of detail...
Regards,
Mark Davison
OVAL Deputy Admin
Car #69
http://www.markdavison.clara.net/OVAL/
For crying out loud, just when I thought I had added a feature into my own
sim that no one else had even tried! Sigh.
Petri Blomqvist
>http://w1.131.telia.com/~u13122579/deformation/deformation.jpg
Eldred
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