rec.autos.simulators

AI Wish List...

Farmbo

AI Wish List...

by Farmbo » Mon, 17 Nov 1997 04:00:00

I am new to the group but I am curious about AI for Racing.

I have noticed that CPR has been designated 'Bad AI Sim of the Month'.

AI seems to be on everyones minds.  So now is a good time to reflect on
what the Racing Sim Guy wants from the AI.

What is the minimum requirement?

What has other sims done well?

Now let's dream... What has no other sim done before  (AI wise)?

Why should you take the time to reply?  Simple.  Dean is watching.  Don't
you think he is going to be having some meetings with MS/TRI about the AI
in CPR?  He is a management type of some sort.  He needs to be able to
create a Specification for the New AI ( the AI <g> ).  And if he does not
get the job done, maybe some other game designers are willing to give it a
go.  Let's help them help us.

Neil Yeatma

AI Wish List...

by Neil Yeatma » Mon, 17 Nov 1997 04:00:00


> I am new to the group but I am curious about AI for Racing.

> I have noticed that CPR has been designated 'Bad AI Sim of the Month'.

> AI seems to be on everyones minds.  So now is a good time to reflect on
> what the Racing Sim Guy wants from the AI.

> What is the minimum requirement?

1) AI cars should be able to "see" you. They should not bump you off
   the road because you're in their way.  They should generally
   fear contact with you, but not always..they need to be aggressive,
   just not overtly so.

2) AI cars should have occasional bad laps and make mistakes that make
   them leave the track and/or crash.

3) AI cars should be affected by tire wear and fuel load.  Their
   performance should be based on the same parameters the player has to
   deal with, like cold tires and full tanks at the start of the race
   and after pitting.

4) Unless there is some sort of spotter or in-car radio feature
   available for the player, AI cars should not be able to see things
   you can't (like an accident around the next corner at Long Beach).

5) The cars should drive like cars.  They should be fast where your
   car is fast, and slow where your car is slow.  They shouldn't
   "make up time" through the corners or slow down on straights because
   their laptime is too good.  No magic 90 degree turns where its
   impossible for the player to do so.  The AI should also take
   different lines on the track.

6) AI should be variable.  Zanardi shouldn't win every race.  It
would     be nice to have slow drivers (like Hiro), dumb drivers (like
   Parker), smart drivers (like Rahal), and hot-heads (like Tracy).  
   Of course there must be some variety so that some drivers are
   "dialed in" to certain tracks on certain weekends (like Dario was
   at Toronto this year), or the opposite (like Zanardi at Fontana)
   where they can't get the car working right.

--

Neil Yeatman          
Ajax, Ontario, CANADA


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