rec.autos.simulators

Gp2; Make it ~SoUnD~ real!

Steven Daniel

Gp2; Make it ~SoUnD~ real!

by Steven Daniel » Wed, 04 Feb 1998 04:00:00

To all,

  I have been playing around with the sounds in Gp2. I have found some great
sounds, put them together, and have what I call the most realistic sounds.

 Now, here's the delema. What sound levels go where. Let me know if someone
has a good idea about this.

 Also, with the editors, I have listened to the sounds sound (40-85?) and
they sound like pitcrew in different laugages talking to you. I have never
heard these in the game. My setup is 100% engine and effects, and 40% tire.
Anyone have a suggestion?

Thanks

Steven Daniels
Owner
Addison International
http://www.racesimcentral.net/~f310b

Phillip McNelle

Gp2; Make it ~SoUnD~ real!

by Phillip McNelle » Wed, 04 Feb 1998 04:00:00

Hi Steven,

suggestion? <<

Bad choice. In gp2 its crucial to hear  the first soft sounds of the tyres
starting to squeal. You'd be better off running 40% engine and 100% tyres.

great sounds, put them together, and have what I call the most realistic
sounds. <<

Are you going to make your compilation available ?

And you never will. The pit radio system never made it to the release
version, although they left the sounds in the sound file.

Phillip McNelley

The Grandprix 2 Unofficial Manual
http://www.powerup.com.au/~philmak/GP2MAN/

NUKE

Gp2; Make it ~SoUnD~ real!

by NUKE » Thu, 05 Feb 1998 04:00:00

Try this, engine at 50%,effects/tires at 100%, use headphones if you can, u
can hear the curbs on either side as u skim them.



> Hi Steven,

> >> My setup is 100% engine and effects, and 40% tire. Anyone have a
> suggestion? <<

> Bad choice. In gp2 its crucial to hear  the first soft sounds of the
tyres
> starting to squeal. You'd be better off running 40% engine and 100%
tyres.

> >> I have been playing around with the sounds in Gp2. I have found some
> great sounds, put them together, and have what I call the most realistic
> sounds. <<

> Are you going to make your compilation available ?

> >> ... sound (40-85?) ... never heard these in the game.  <<

> And you never will. The pit radio system never made it to the release
> version, although they left the sounds in the sound file.

> Phillip McNelley

> The Grandprix 2 Unofficial Manual
> http://www.powerup.com.au/~philmak/GP2MAN/


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