> Flight sim.. oh you mean N4? ;)
> --
> Scott B. Husted
> "PA-Scott"
> ICQ# 4395450
> http://www.Husted.cc
> > Cough, cough <G>
> > " Exactly. One thing I always get a kick out of, in the flight sim
crowd,
> > is the "Woe is me, it's the death of flight sims this
> > year"....................been hearing that yearly since 1988
> > now................
> > John"
> > > Sim racing is in for a major hurting period (at least in terms of
large
> > > publishers / developers involvement).
> > > --
> > > Scott B. Husted
> > > PA-Scott
> > > ICQ# 4395450
> > > http://www.Husted.cc
> > > > Well it seems pretty clear the next Papy products will be for the
> > console
> > > > market and I don't think too many people in the "sim" arena use
> consoles
> > > > very much.
> > message
> > > > > Managed to glean some positive info from the much-maligned
GameZone
> > > > > interview...
> > > > > -----------
> > > > > Q: What do you think will initially blow game players away when
they
> > > > launch
> > > > > this program?
> > > > > Rich: "It's hard to say, because we're giving the whole product a
> real
> > > > > overhaul. Graphics, sound, physics, and AI are all getting a lot
of
> > > > > attention. If I had to pick one thing, though, it would have to be
> our
> > > new
> > > > > bumpy track surfaces. For the first time, we've modeled the actual
> > bumps
> > > > on
> > > > > the racetrack, and it really changes the driving experience for
the
> > > > better.
> > > > > Daytona, for example, is a pretty bumpy place, and going over its
> > tunnel
> > > > > side-by-side with another car can be a real adventure! People are
> > going
> > > to
> > > > > love it."
> > > > > ---------------
> > > > > Sounds good here; maybe they'll improve the banking too, so tracks
> > that
> > > > > should truly will have multiple grooves. Plus, now that they've
got
> > the
> > > > > product to such a high level but no more Nascar license sucking
them
> > > down
> > > > > the same old path, PC-based spin-offs (perhaps of the road racing
> > > > variety!)
> > > > > will not require the massive development efforts that make huge
> sales
> > > > > numbers a necessity. Whatever form it comes in, my guess is the
> next
> > > > > product from Papy after NR2003 will not disappoint this crowd.
> > > > > Fingers crossed...
> > > > > SB
message
> > > > > > > From an interview with Rich Yasi, the director of design and
> > > > production
> > > > > > > at Papyrus :
> > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm
> > > > > > > 2nd from last paragraph (I capitalized and isolated the part
> that
> > > just
> > > > > > > makes me go all squirrely):
> > > > > > I haven't read the interview yet Michael, but the few lines
you
> > > > quoted
> > > > > > seem to be me to be the death knell of ANY GPL sequels...
> > > > > > dave henrie