rec.autos.simulators

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

Michael Sisso

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Michael Sisso » Fri, 27 Sep 2002 09:40:43

From an interview with Rich Yasi, the director of design and production
at Papyrus :

http://www.racesimcentral.net/

2nd from last paragraph (I capitalized and isolated the part that just
makes me go all squirrely):

begin quote

That's why I think that as time goes on you're going to see fewer and
fewer pure racing titles;

AND AS SOMEONE WHO WOULD BE QUITE HAPPY SPENDING THE REST OF HIS DAYS
WORKING ON SEQUELS TO GRAND PRIX LEGENDS,

I think that's a shame, but the bottom line is that you need to be
willing to change with the market or else you're done.

end quote


MRSisson, who just felt like ranting a bit 'over the top' style.

--
LOAD "GPL",8,1
RUN

Dave Henri

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Dave Henri » Fri, 27 Sep 2002 12:01:50


   I haven't read the interview yet Michael, but the few lines you quoted
seem to be me to be the death knell of ANY GPL sequels...

dave henrie

Gerry Aitke

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Gerry Aitke » Fri, 27 Sep 2002 16:01:42




> > From an interview with Rich Yasi, the director of design and production
> > at Papyrus :

> > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > 2nd from last paragraph (I capitalized and isolated the part that just
> > makes me go all squirrely):

>    I haven't read the interview yet Michael, but the few lines you quoted
> seem to be me to be the death knell of ANY GPL sequels...

Yeah, what a bummer! As always, a real quality product has under
achieved financially because of the complete and utter philistines that
make up the bulk of the market.

Hmmm.

Gerry

"NASCAR sims are easy and very boring. Turning left is hardly a great
skill." -- David G Fisher

David G Fishe

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by David G Fishe » Fri, 27 Sep 2002 18:31:05





> > > From an interview with Rich Yasi, the director of design and
production
> > > at Papyrus :

> > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > 2nd from last paragraph (I capitalized and isolated the part that just
> > > makes me go all squirrely):

> >    I haven't read the interview yet Michael, but the few lines you
quoted
> > seem to be me to be the death knell of ANY GPL sequels...

> Yeah, what a bummer! As always, a real quality product has under
> achieved financially because of the complete and utter philistines that
> make up the bulk of the market.

> Hmmm.

> Gerry

> "NASCAR sims are easy and very boring. Turning left is hardly a great
> skill." -- David G Fisher

I heard the death knell for GPL2 five months after GPL was released.

David G Fisher

"I have a very low I.Q., and women have always found me extremely
unattractive." -- Gerry Aitken

Gerry Aitke

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Gerry Aitke » Sat, 28 Sep 2002 00:05:52


> "I have a very low I.Q., and women have always found me extremely
> unattractive." -- David G Fisher

David, you mad that up! :) BUT THE BEST IT IS...I will be able to
legitimately attribute that quote to you. :)

Yours sneeringly

GDA

PS: A while back someone posted a link to a site which had some pictures
of you on it, and you are F***ING ugly, son. Oh yeah, and as think as
shite.

Steve Blankenshi

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Steve Blankenshi » Sat, 28 Sep 2002 00:58:58

Managed to glean some positive info from the much-maligned GameZone
interview...
-----------
Q: What do you think will initially blow game players away when they launch
this program?

Rich: "It's hard to say, because we're giving the whole product a real
overhaul. Graphics, sound, physics, and AI are all getting a lot of
attention. If I had to pick one thing, though, it would have to be our new
bumpy track surfaces. For the first time, we've modeled the actual bumps on
the racetrack, and it really changes the driving experience for the better.
Daytona, for example, is a pretty bumpy place, and going over its tunnel
side-by-side with another car can be a real adventure! People are going to
love it."
---------------
Sounds good here; maybe they'll improve the banking too, so tracks that
should truly will have multiple grooves.  Plus, now that they've got the
product to such a high level but no more Nascar license sucking them down
the same old path, PC-based spin-offs (perhaps of the road racing variety!)
will not require the massive development efforts that make huge sales
numbers a necessity.  Whatever form it comes in, my guess is the next
product from Papy after NR2003 will not disappoint this crowd.

Fingers crossed...

SB




> > From an interview with Rich Yasi, the director of design and production
> > at Papyrus :

> > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > 2nd from last paragraph (I capitalized and isolated the part that just
> > makes me go all squirrely):

>    I haven't read the interview yet Michael, but the few lines you quoted
> seem to be me to be the death knell of ANY GPL sequels...

> dave henrie

Schoone

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Schoone » Sat, 28 Sep 2002 01:18:55

Well it seems pretty clear the next Papy products will be for the console
market and I don't think too many people in the "sim" arena use consoles
very much.


> Managed to glean some positive info from the much-maligned GameZone
> interview...
> -----------
> Q: What do you think will initially blow game players away when they
launch
> this program?

> Rich: "It's hard to say, because we're giving the whole product a real
> overhaul. Graphics, sound, physics, and AI are all getting a lot of
> attention. If I had to pick one thing, though, it would have to be our new
> bumpy track surfaces. For the first time, we've modeled the actual bumps
on
> the racetrack, and it really changes the driving experience for the
better.
> Daytona, for example, is a pretty bumpy place, and going over its tunnel
> side-by-side with another car can be a real adventure! People are going to
> love it."
> ---------------
> Sounds good here; maybe they'll improve the banking too, so tracks that
> should truly will have multiple grooves.  Plus, now that they've got the
> product to such a high level but no more Nascar license sucking them down
> the same old path, PC-based spin-offs (perhaps of the road racing
variety!)
> will not require the massive development efforts that make huge sales
> numbers a necessity.  Whatever form it comes in, my guess is the next
> product from Papy after NR2003 will not disappoint this crowd.

> Fingers crossed...

> SB





> > > From an interview with Rich Yasi, the director of design and
production
> > > at Papyrus :

> > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > 2nd from last paragraph (I capitalized and isolated the part that just
> > > makes me go all squirrely):

> >    I haven't read the interview yet Michael, but the few lines you
quoted
> > seem to be me to be the death knell of ANY GPL sequels...

> > dave henrie

Goy Larse

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Goy Larse » Sat, 28 Sep 2002 01:18:05


> Managed to glean some positive info from the much-maligned GameZone
> interview...
> -----------
> Q: What do you think will initially blow game players away when they launch
> this program?

> Rich: "It's hard to say, because we're giving the whole product a real
> overhaul. Graphics, sound, physics, and AI are all getting a lot of
> attention. If I had to pick one thing, though, it would have to be our new
> bumpy track surfaces. For the first time, we've modeled the actual bumps on
> the racetrack, and it really changes the driving experience for the better.
> Daytona, for example, is a pretty bumpy place, and going over its tunnel
> side-by-side with another car can be a real adventure! People are going to
> love it."
> ---------------
> Sounds good here; maybe they'll improve the banking too, so tracks that
> should truly will have multiple grooves.  Plus, now that they've got the
> product to such a high level but no more Nascar license sucking them down
> the same old path, PC-based spin-offs (perhaps of the road racing variety!)
> will not require the massive development efforts that make huge sales
> numbers a necessity.  Whatever form it comes in, my guess is the next
> product from Papy after NR2003 will not disappoint this crowd.

AussieV8's !!!!!

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Scott B. Huste

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Scott B. Huste » Sat, 28 Sep 2002 01:36:50

Sim racing is in for a major hurting period (at least in terms of large
publishers / developers involvement).

--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc


> Well it seems pretty clear the next Papy products will be for the console
> market and I don't think too many people in the "sim" arena use consoles
> very much.



> > Managed to glean some positive info from the much-maligned GameZone
> > interview...
> > -----------
> > Q: What do you think will initially blow game players away when they
> launch
> > this program?

> > Rich: "It's hard to say, because we're giving the whole product a real
> > overhaul. Graphics, sound, physics, and AI are all getting a lot of
> > attention. If I had to pick one thing, though, it would have to be our
new
> > bumpy track surfaces. For the first time, we've modeled the actual bumps
> on
> > the racetrack, and it really changes the driving experience for the
> better.
> > Daytona, for example, is a pretty bumpy place, and going over its tunnel
> > side-by-side with another car can be a real adventure! People are going
to
> > love it."
> > ---------------
> > Sounds good here; maybe they'll improve the banking too, so tracks that
> > should truly will have multiple grooves.  Plus, now that they've got the
> > product to such a high level but no more Nascar license sucking them
down
> > the same old path, PC-based spin-offs (perhaps of the road racing
> variety!)
> > will not require the massive development efforts that make huge sales
> > numbers a necessity.  Whatever form it comes in, my guess is the next
> > product from Papy after NR2003 will not disappoint this crowd.

> > Fingers crossed...

> > SB





> > > > From an interview with Rich Yasi, the director of design and
> production
> > > > at Papyrus :

> > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > > 2nd from last paragraph (I capitalized and isolated the part that
just
> > > > makes me go all squirrely):

> > >    I haven't read the interview yet Michael, but the few lines you
> quoted
> > > seem to be me to be the death knell of ANY GPL sequels...

> > > dave henrie

Jan Verschuere

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Jan Verschuere » Sat, 28 Sep 2002 02:25:30

So Papyrus will turn developement to consoles? -So be it.

If they think it's worth abandoning their position their position as leading
PC racing sim developer, then that's their mistake.

Their current buyers aren't going to follow them to the console market and
start the word of mouth/hype needed to get themselves noticed there, IMO. I,
like most simmers (I think), don't own a console and see no reason to buy
one (heck, I don't even know anyone who owns a "2nd generation" console!).
My current PC already outperforms the PS2 by a mile (cfr. GTA3), so I'm not
going to buy a console to play the next sim, even if it's by Papyrus as it's
likely to be a step down from those currently available for the PC (not to
mention the fact I'd have to do some major interior work in order to be able
to race on my TV).

Papyrus is an unknown in the console market. At best they're known as "that
developer that made that stupidly difficult racing game with the old F1
cars".

I'm perfectly happy to continue racing GPL / N2k2 (or it's successor) until
someone steps up to take posession of the market segment abandoned by
Sierra/Papyrus.

Best of luck to you guys, so long.... SUCKERS!!!

Jan.
=---

David G Fishe

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by David G Fishe » Sat, 28 Sep 2002 04:12:13



> PS: A while back someone posted a link to a site which had some pictures
> of you on it, and you are F***ING ugly, son. Oh yeah, and as think as
> shite.

I think you are referring to a site Andre found of a David Fisher who's a
physics professor in Pennsylvania.

Isn't me. Sorry.

I'm beautiful.

David G Fisher

ymenar

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by ymenar » Sat, 28 Sep 2002 06:34:50


> I heard the death knell for GPL2 five months after GPL was released.

GPL2 was to be released had Vivendi not restructured their entertainment
division (resulting in Sierra cutting the axe heavily at Papyrus, in fact
Papyrus now is dead, there is almost NOBODY there working anymore).

It's really a ghost town at Papyrus.  Yes Kaemmer has left, but several
depts. have almost if not nobody anymore.  Well they already iirc had no
more artist dept (giving the job to those Russian people) but now it's
several different branches that are non-existent.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

John Pancoas

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by John Pancoas » Sat, 28 Sep 2002 07:38:48

  Cough, cough <G>

" Exactly.  One thing I always get a kick out of, in the flight sim crowd,
is the "Woe is me, it's the death of flight sims this
year"....................been hearing that yearly since 1988
now................

John"



> Sim racing is in for a major hurting period (at least in terms of large
> publishers / developers involvement).

> --
> Scott B. Husted
> PA-Scott
> ICQ# 4395450
> http://www.Husted.cc



> > Well it seems pretty clear the next Papy products will be for the
console
> > market and I don't think too many people in the "sim" arena use consoles
> > very much.


message

> > > Managed to glean some positive info from the much-maligned GameZone
> > > interview...
> > > -----------
> > > Q: What do you think will initially blow game players away when they
> > launch
> > > this program?

> > > Rich: "It's hard to say, because we're giving the whole product a real
> > > overhaul. Graphics, sound, physics, and AI are all getting a lot of
> > > attention. If I had to pick one thing, though, it would have to be our
> new
> > > bumpy track surfaces. For the first time, we've modeled the actual
bumps
> > on
> > > the racetrack, and it really changes the driving experience for the
> > better.
> > > Daytona, for example, is a pretty bumpy place, and going over its
tunnel
> > > side-by-side with another car can be a real adventure! People are
going
> to
> > > love it."
> > > ---------------
> > > Sounds good here; maybe they'll improve the banking too, so tracks
that
> > > should truly will have multiple grooves.  Plus, now that they've got
the
> > > product to such a high level but no more Nascar license sucking them
> down
> > > the same old path, PC-based spin-offs (perhaps of the road racing
> > variety!)
> > > will not require the massive development efforts that make huge sales
> > > numbers a necessity.  Whatever form it comes in, my guess is the next
> > > product from Papy after NR2003 will not disappoint this crowd.

> > > Fingers crossed...

> > > SB





> > > > > From an interview with Rich Yasi, the director of design and
> > production
> > > > > at Papyrus :

> > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > > > 2nd from last paragraph (I capitalized and isolated the part that
> just
> > > > > makes me go all squirrely):

> > > >    I haven't read the interview yet Michael, but the few lines you
> > quoted
> > > > seem to be me to be the death knell of ANY GPL sequels...

> > > > dave henrie

Scott B. Huste

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by Scott B. Huste » Sat, 28 Sep 2002 10:42:46

Flight sim.. oh you mean N4?  ;)

--
Scott B. Husted
"PA-Scott"
ICQ# 4395450
http://www.Husted.cc


>   Cough, cough <G>

> " Exactly.  One thing I always get a kick out of, in the flight sim crowd,
> is the "Woe is me, it's the death of flight sims this
> year"....................been hearing that yearly since 1988
> now................

> John"



> > Sim racing is in for a major hurting period (at least in terms of large
> > publishers / developers involvement).

> > --
> > Scott B. Husted
> > PA-Scott
> > ICQ# 4395450
> > http://www.Husted.cc



> > > Well it seems pretty clear the next Papy products will be for the
> console
> > > market and I don't think too many people in the "sim" arena use
consoles
> > > very much.


> message

> > > > Managed to glean some positive info from the much-maligned GameZone
> > > > interview...
> > > > -----------
> > > > Q: What do you think will initially blow game players away when they
> > > launch
> > > > this program?

> > > > Rich: "It's hard to say, because we're giving the whole product a
real
> > > > overhaul. Graphics, sound, physics, and AI are all getting a lot of
> > > > attention. If I had to pick one thing, though, it would have to be
our
> > new
> > > > bumpy track surfaces. For the first time, we've modeled the actual
> bumps
> > > on
> > > > the racetrack, and it really changes the driving experience for the
> > > better.
> > > > Daytona, for example, is a pretty bumpy place, and going over its
> tunnel
> > > > side-by-side with another car can be a real adventure! People are
> going
> > to
> > > > love it."
> > > > ---------------
> > > > Sounds good here; maybe they'll improve the banking too, so tracks
> that
> > > > should truly will have multiple grooves.  Plus, now that they've got
> the
> > > > product to such a high level but no more Nascar license sucking them
> > down
> > > > the same old path, PC-based spin-offs (perhaps of the road racing
> > > variety!)
> > > > will not require the massive development efforts that make huge
sales
> > > > numbers a necessity.  Whatever form it comes in, my guess is the
next
> > > > product from Papy after NR2003 will not disappoint this crowd.

> > > > Fingers crossed...

> > > > SB





> > > > > > From an interview with Rich Yasi, the director of design and
> > > production
> > > > > > at Papyrus :

> > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > > > > 2nd from last paragraph (I capitalized and isolated the part
that
> > just
> > > > > > makes me go all squirrely):

> > > > >    I haven't read the interview yet Michael, but the few lines you
> > > quoted
> > > > > seem to be me to be the death knell of ANY GPL sequels...

> > > > > dave henrie

John Pancoas

JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

by John Pancoas » Sat, 28 Sep 2002 16:10:14

  Lol, that'd work :)



> Flight sim.. oh you mean N4?  ;)

> --
> Scott B. Husted
> "PA-Scott"
> ICQ# 4395450
> http://www.Husted.cc



> >   Cough, cough <G>

> > " Exactly.  One thing I always get a kick out of, in the flight sim
crowd,
> > is the "Woe is me, it's the death of flight sims this
> > year"....................been hearing that yearly since 1988
> > now................

> > John"



> > > Sim racing is in for a major hurting period (at least in terms of
large
> > > publishers / developers involvement).

> > > --
> > > Scott B. Husted
> > > PA-Scott
> > > ICQ# 4395450
> > > http://www.Husted.cc



> > > > Well it seems pretty clear the next Papy products will be for the
> > console
> > > > market and I don't think too many people in the "sim" arena use
> consoles
> > > > very much.


> > message

> > > > > Managed to glean some positive info from the much-maligned
GameZone
> > > > > interview...
> > > > > -----------
> > > > > Q: What do you think will initially blow game players away when
they
> > > > launch
> > > > > this program?

> > > > > Rich: "It's hard to say, because we're giving the whole product a
> real
> > > > > overhaul. Graphics, sound, physics, and AI are all getting a lot
of
> > > > > attention. If I had to pick one thing, though, it would have to be
> our
> > > new
> > > > > bumpy track surfaces. For the first time, we've modeled the actual
> > bumps
> > > > on
> > > > > the racetrack, and it really changes the driving experience for
the
> > > > better.
> > > > > Daytona, for example, is a pretty bumpy place, and going over its
> > tunnel
> > > > > side-by-side with another car can be a real adventure! People are
> > going
> > > to
> > > > > love it."
> > > > > ---------------
> > > > > Sounds good here; maybe they'll improve the banking too, so tracks
> > that
> > > > > should truly will have multiple grooves.  Plus, now that they've
got
> > the
> > > > > product to such a high level but no more Nascar license sucking
them
> > > down
> > > > > the same old path, PC-based spin-offs (perhaps of the road racing
> > > > variety!)
> > > > > will not require the massive development efforts that make huge
> sales
> > > > > numbers a necessity.  Whatever form it comes in, my guess is the
> next
> > > > > product from Papy after NR2003 will not disappoint this crowd.

> > > > > Fingers crossed...

> > > > > SB




message

> > > > > > > From an interview with Rich Yasi, the director of design and
> > > > production
> > > > > > > at Papyrus :

> > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm

> > > > > > > 2nd from last paragraph (I capitalized and isolated the part
> that
> > > just
> > > > > > > makes me go all squirrely):

> > > > > >    I haven't read the interview yet Michael, but the few lines
you
> > > > quoted
> > > > > > seem to be me to be the death knell of ANY GPL sequels...

> > > > > > dave henrie


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