rec.autos.simulators

Whooeeey...

Plowbo

Whooeeey...

by Plowbo » Sat, 20 Jan 2007 23:00:32

thank god for the mi5 victim, I thought the server was crashed...  hardly
ever a post anymore.
Pee JayE

Whooeeey...

by Pee JayE » Sun, 21 Jan 2007 03:14:58


How about answering the question about the MOMO with rFactor?

:))

Plowbo

Whooeeey...

by Plowbo » Sun, 21 Jan 2007 03:40:07

Pee,

I dont have a momo, and all my local buddies had so much trouble in the
beginning we all migrated to MS sidewinders with FF.  now if you have a
question about that, I just Might/could help ya, otherwise....  sorry...

Now, your question (sorry didnt see it at 1st) about understeer, I can
assume 2 things are very likely, due to differences with wheels and setups I
have fenagled with,

one, in the setup many times the steering ratio (steering lock I think it is
called in rFactor, may need modified) and I think you can edit this value in
fixed set racing, least you could with Nascar.   but not positive, because I
havent joined a race in rFactor that is fixed setup (does rFactor actually
support this in the way Nascar used to, meaning it sends the setup from the
server and loads it for each player that joins the server?).  Or are you
supposed to download the setup and join server?

If your PC is underpowered, IMHO your steering and pedals input "lag" that
is how I felt about rfactor/gtl/gtr etc, that was, until I moved up from my
really old p4 2.4 system, to the Core2 duo pentium.  Lastly, driver finnesse
and DRIVING AIDS can really slow you down in RF...  again, maybe you are
missing the arc/geometry or line, into the corner?

What you racing?  Im racing the hell out of the ORR mod, you wanna talk
about fun...  No offline, right now AI gets too many cheats but online, with
most all aids off, there has been some awesome racing in this...

Pee JayEl enlightened us with:



>> thank god for the mi5 victim, I thought the server was crashed...
>> hardly ever a post anymore.

> How about answering the question about the MOMO with rFactor?

> :))

Pee JayE

Whooeeey...

by Pee JayE » Sun, 21 Jan 2007 04:41:12

Thanks, PB

I never raced on-line with Nascar so I can't say how the setups get
propagated with rFactor.  I know for sure that you can only change fuel,
brake % and steering lock.  I have dabbled with the steering lock, it just
doesn't seem to make any difference what  number I choose.  It just feels
like I'm completely understeering on every corner unless I slow down to a
crawl (in comparison to the guys who go flying by).  My PC is running XP SP2
with a P4 2.8GHz chip with 2GB RAM and an ATI Radeon Pro with 256MB of RAM,
so I think I have a pretty good setup.  I have tried to "ride along" with
the fast drivers during practice and qualifying to get some lines, when I
try them, I invariably go off into the weeds or wall.

Try out the Dutch Racing League, they run the Meganes - v1.11, which I think
are a blast, the esses through the mountains at Lienz are quite hellish, but
give you a good feeling when you go throgh in 5th gear without leaving as
much as a speck of paint on the walls.  :))  Believe me there is a LOT of
lime green paint on those walls  :))))

PJ


> Pee,

> I dont have a momo, and all my local buddies had so much trouble in the
> beginning we all migrated to MS sidewinders with FF.  now if you have a
> question about that, I just Might/could help ya, otherwise....  sorry...

> Now, your question (sorry didnt see it at 1st) about understeer, I can
> assume 2 things are very likely, due to differences with wheels and setups
I
> have fenagled with,

> one, in the setup many times the steering ratio (steering lock I think it
is
> called in rFactor, may need modified) and I think you can edit this value
in
> fixed set racing, least you could with Nascar.   but not positive, because
I
> havent joined a race in rFactor that is fixed setup (does rFactor actually
> support this in the way Nascar used to, meaning it sends the setup from
the
> server and loads it for each player that joins the server?).  Or are you
> supposed to download the setup and join server?

> If your PC is underpowered, IMHO your steering and pedals input "lag" that
> is how I felt about rfactor/gtl/gtr etc, that was, until I moved up from
my
> really old p4 2.4 system, to the Core2 duo pentium.  Lastly, driver
finnesse
> and DRIVING AIDS can really slow you down in RF...  again, maybe you are
> missing the arc/geometry or line, into the corner?

> What you racing?  Im racing the hell out of the ORR mod, you wanna talk
> about fun...  No offline, right now AI gets too many cheats but online,
with
> most all aids off, there has been some awesome racing in this...

> Pee JayEl enlightened us with:


> >> thank god for the mi5 victim, I thought the server was crashed...
> >> hardly ever a post anymore.

> > How about answering the question about the MOMO with rFactor?

> > :))

Plowbo

Whooeeey...

by Plowbo » Sun, 21 Jan 2007 06:29:51

PeeJay,

No, looks like your machine should be snuf enough, so just for the
possibility that someone stumbles onto this thread and has an aswer, tell us
more.  Maybe it just doesnt seem like the wheel is doing this as some read
it.  you have posted this information to race sim central i hope?

So when you turn, you hear squeeling tires, as in your pushing the tires off
the track?  Have you tried to detemine if it matters how much you turn the
wheel?  I mean goto a certain corner, offline of course and drive through it
several times at same speeds that you attempt now, but turn the wheel more
one time & also less a few times times?

maybe the really good guys are doing like they do in GPL turn waaaay tooooo
much so that the car skids (called slip angle) drifting I believe, because
at some points the point where breaking a tire loose with correct amount of
turn in, in the games physics was worse than having the tire already lost
considerable traction, and then modulating it on radicaly set understeer
that would wear a real life tire out in a hearbeat?  I know the dirt trucks
in ORR, if you have the brakes on to hard, you cant turn them dang trucks,
and there is no squeeling of course on Dirt, loose dirt ya know.

I dunno, maybe...
How old is the wheel?  that age question, is because the Potentiometer, on
the wheel could be the problem, and you should be able to check that easily
in the calibration screen.  does it track smoothly across the range of
motion in either and both of the calibration screens (windows and in game?).
Back when everyone had game port instead of USB wheels, spiking was huge
terrible problem on many of the PC's out there, because of how windows and
some soundcards handled the input...

My thought along this line of qestions was, maybe your game thinks you
turned the wheel too much, all because the POT goes from straight ahead to
tight turn or something silly ya know?  In game you can see how much the
wheel turns as you turn it, it lights the bar, yeah I know you probably know
that but Im stating the fact incase it helps others as well.  on my wheel,
for many years I liked that I didnt have to but just HARDLY turn the wheel
to make the game think I turned it a long way, which was seen in game in cal
screens and all that that 20 dgree movement in my wheel showed 90 dgree to
the sim.  but I have revised that a lot and I have more control.

Pee JayEl enlightened us with:

> Thanks, PB

> I never raced on-line with Nascar so I can't say how the setups get
> propagated with rFactor.  I know for sure that you can only change
> fuel, brake % and steering lock.  I have dabbled with the steering
> lock, it just doesn't seem to make any difference what  number I
> choose.  It just feels like I'm completely understeering on every
> corner unless I slow down to a crawl (in comparison to the guys who
> go flying by).  My PC is running XP SP2 with a P4 2.8GHz chip with
> 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have a
> pretty good setup.  I have tried to "ride along" with the fast
> drivers during practice and qualifying to get some lines, when I try
> them, I invariably go off into the weeds or wall.

> Try out the Dutch Racing League, they run the Meganes - v1.11, which
> I think are a blast, the esses through the mountains at Lienz are
> quite hellish, but give you a good feeling when you go throgh in 5th
> gear without leaving as much as a speck of paint on the walls.  :))
> Believe me there is a LOT of lime green paint on those walls  :))))

> PJ



>> Pee,

>> I dont have a momo, and all my local buddies had so much trouble in
>> the beginning we all migrated to MS sidewinders with FF.  now if you
>> have a question about that, I just Might/could help ya,
>> otherwise....  sorry...

>> Now, your question (sorry didnt see it at 1st) about understeer, I
>> can assume 2 things are very likely, due to differences with wheels
>> and setups I have fenagled with,

>> one, in the setup many times the steering ratio (steering lock I
>> think it is called in rFactor, may need modified) and I think you
>> can edit this value in fixed set racing, least you could with
>> Nascar.   but not positive, because I havent joined a race in
>> rFactor that is fixed setup (does rFactor actually support this in
>> the way Nascar used to, meaning it sends the setup from the server
>> and loads it for each player that joins the server?).  Or are you
>> supposed to download the setup and join server?

>> If your PC is underpowered, IMHO your steering and pedals input
>> "lag" that is how I felt about rfactor/gtl/gtr etc, that was, until
>> I moved up from my really old p4 2.4 system, to the Core2 duo
>> pentium.  Lastly, driver finnesse and DRIVING AIDS can really slow
>> you down in RF...  again, maybe you are missing the arc/geometry or
>> line, into the corner?

>> What you racing?  Im racing the hell out of the ORR mod, you wanna
>> talk about fun...  No offline, right now AI gets too many cheats but
>> online, with most all aids off, there has been some awesome racing
>> in this...

>> Pee JayEl enlightened us with:


>>>> thank god for the mi5 victim, I thought the server was crashed...
>>>> hardly ever a post anymore.

>>> How about answering the question about the MOMO with rFactor?

>>> :))

Pee JayE

Whooeeey...

by Pee JayE » Sun, 21 Jan 2007 07:14:30

It has to be my setup.. I bought two of these wheels (albeit refurbed) about
2 months ago and they both do the same thing, steer a little bit... okay,
ease on the throtttle, slide slide.. let off on brakes... correct slide....
SNAP....  turn it around.. I'm facing the wrong way.  I guess it seems more
like the sensitivity is way off or summat

PJ


> PeeJay,

> No, looks like your machine should be snuf enough, so just for the
> possibility that someone stumbles onto this thread and has an aswer, tell
us
> more.  Maybe it just doesnt seem like the wheel is doing this as some read
> it.  you have posted this information to race sim central i hope?

> So when you turn, you hear squeeling tires, as in your pushing the tires
off
> the track?  Have you tried to detemine if it matters how much you turn the
> wheel?  I mean goto a certain corner, offline of course and drive through
it
> several times at same speeds that you attempt now, but turn the wheel more
> one time & also less a few times times?

> maybe the really good guys are doing like they do in GPL turn waaaay
tooooo
> much so that the car skids (called slip angle) drifting I believe, because
> at some points the point where breaking a tire loose with correct amount
of
> turn in, in the games physics was worse than having the tire already lost
> considerable traction, and then modulating it on radicaly set understeer
> that would wear a real life tire out in a hearbeat?  I know the dirt
trucks
> in ORR, if you have the brakes on to hard, you cant turn them dang trucks,
> and there is no squeeling of course on Dirt, loose dirt ya know.

> I dunno, maybe...
> How old is the wheel?  that age question, is because the Potentiometer, on
> the wheel could be the problem, and you should be able to check that
easily
> in the calibration screen.  does it track smoothly across the range of
> motion in either and both of the calibration screens (windows and in
game?).
> Back when everyone had game port instead of USB wheels, spiking was huge
> terrible problem on many of the PC's out there, because of how windows and
> some soundcards handled the input...

> My thought along this line of qestions was, maybe your game thinks you
> turned the wheel too much, all because the POT goes from straight ahead to
> tight turn or something silly ya know?  In game you can see how much the
> wheel turns as you turn it, it lights the bar, yeah I know you probably
know
> that but Im stating the fact incase it helps others as well.  on my wheel,
> for many years I liked that I didnt have to but just HARDLY turn the wheel
> to make the game think I turned it a long way, which was seen in game in
cal
> screens and all that that 20 dgree movement in my wheel showed 90 dgree to
> the sim.  but I have revised that a lot and I have more control.

> Pee JayEl enlightened us with:
> > Thanks, PB

> > I never raced on-line with Nascar so I can't say how the setups get
> > propagated with rFactor.  I know for sure that you can only change
> > fuel, brake % and steering lock.  I have dabbled with the steering
> > lock, it just doesn't seem to make any difference what  number I
> > choose.  It just feels like I'm completely understeering on every
> > corner unless I slow down to a crawl (in comparison to the guys who
> > go flying by).  My PC is running XP SP2 with a P4 2.8GHz chip with
> > 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have a
> > pretty good setup.  I have tried to "ride along" with the fast
> > drivers during practice and qualifying to get some lines, when I try
> > them, I invariably go off into the weeds or wall.

> > Try out the Dutch Racing League, they run the Meganes - v1.11, which
> > I think are a blast, the esses through the mountains at Lienz are
> > quite hellish, but give you a good feeling when you go throgh in 5th
> > gear without leaving as much as a speck of paint on the walls.  :))
> > Believe me there is a LOT of lime green paint on those walls  :))))

> > PJ



> >> Pee,

> >> I dont have a momo, and all my local buddies had so much trouble in
> >> the beginning we all migrated to MS sidewinders with FF.  now if you
> >> have a question about that, I just Might/could help ya,
> >> otherwise....  sorry...

> >> Now, your question (sorry didnt see it at 1st) about understeer, I
> >> can assume 2 things are very likely, due to differences with wheels
> >> and setups I have fenagled with,

> >> one, in the setup many times the steering ratio (steering lock I
> >> think it is called in rFactor, may need modified) and I think you
> >> can edit this value in fixed set racing, least you could with
> >> Nascar.   but not positive, because I havent joined a race in
> >> rFactor that is fixed setup (does rFactor actually support this in
> >> the way Nascar used to, meaning it sends the setup from the server
> >> and loads it for each player that joins the server?).  Or are you
> >> supposed to download the setup and join server?

> >> If your PC is underpowered, IMHO your steering and pedals input
> >> "lag" that is how I felt about rfactor/gtl/gtr etc, that was, until
> >> I moved up from my really old p4 2.4 system, to the Core2 duo
> >> pentium.  Lastly, driver finnesse and DRIVING AIDS can really slow
> >> you down in RF...  again, maybe you are missing the arc/geometry or
> >> line, into the corner?

> >> What you racing?  Im racing the hell out of the ORR mod, you wanna
> >> talk about fun...  No offline, right now AI gets too many cheats but
> >> online, with most all aids off, there has been some awesome racing
> >> in this...

> >> Pee JayEl enlightened us with:


> >>>> thank god for the mi5 victim, I thought the server was crashed...
> >>>> hardly ever a post anymore.

> >>> How about answering the question about the MOMO with rFactor?

> >>> :))

Plowbo

Whooeeey...

by Plowbo » Sun, 21 Jan 2007 09:23:34

EEEK, no that is exactly why I havent done much else in rfactor, I say find
the demo download of GTlegends...  the tire model is easier (less realistic)
which also means more forgiving...

> It has to be my setup.. I bought two of these wheels (albeit
> refurbed) about 2 months ago and they both do the same thing, steer a
> little bit... okay, ease on the throtttle, slide slide.. let off on
> brakes... correct slide.... SNAP....  turn it around.. I'm facing the
> wrong way.  I guess it seems more like the sensitivity is way off or
> summat

> PJ



>> PeeJay,

>> No, looks like your machine should be snuf enough, so just for the
>> possibility that someone stumbles onto this thread and has an aswer,
>> tell us more.  Maybe it just doesnt seem like the wheel is doing
>> this as some read it.  you have posted this information to race sim
>> central i hope?

>> So when you turn, you hear squeeling tires, as in your pushing the
>> tires off the track?  Have you tried to detemine if it matters how
>> much you turn the wheel?  I mean goto a certain corner, offline of
>> course and drive through it several times at same speeds that you
>> attempt now, but turn the wheel more one time & also less a few
>> times times?

>> maybe the really good guys are doing like they do in GPL turn waaaay
>> tooooo much so that the car skids (called slip angle) drifting I
>> believe, because at some points the point where breaking a tire
>> loose with correct amount of turn in, in the games physics was worse
>> than having the tire already lost considerable traction, and then
>> modulating it on radicaly set understeer that would wear a real life
>> tire out in a hearbeat?  I know the dirt trucks in ORR, if you have
>> the brakes on to hard, you cant turn them dang trucks, and there is
>> no squeeling of course on Dirt, loose dirt ya know.

>> I dunno, maybe...
>> How old is the wheel?  that age question, is because the
>> Potentiometer, on the wheel could be the problem, and you should be
>> able to check that easily in the calibration screen.  does it track
>> smoothly across the range of motion in either and both of the
>> calibration screens (windows and in game?). Back when everyone had
>> game port instead of USB wheels, spiking was huge terrible problem
>> on many of the PC's out there, because of how windows and some
>> soundcards handled the input...

>> My thought along this line of qestions was, maybe your game thinks
>> you turned the wheel too much, all because the POT goes from
>> straight ahead to tight turn or something silly ya know?  In game
>> you can see how much the wheel turns as you turn it, it lights the
>> bar, yeah I know you probably know that but Im stating the fact
>> incase it helps others as well.  on my wheel, for many years I liked
>> that I didnt have to but just HARDLY turn the wheel to make the game
>> think I turned it a long way, which was seen in game in cal screens
>> and all that that 20 dgree movement in my wheel showed 90 dgree to
>> the sim.  but I have revised that a lot and I have more control.

>> Pee JayEl enlightened us with:
>>> Thanks, PB

>>> I never raced on-line with Nascar so I can't say how the setups get
>>> propagated with rFactor.  I know for sure that you can only change
>>> fuel, brake % and steering lock.  I have dabbled with the steering
>>> lock, it just doesn't seem to make any difference what  number I
>>> choose.  It just feels like I'm completely understeering on every
>>> corner unless I slow down to a crawl (in comparison to the guys who
>>> go flying by).  My PC is running XP SP2 with a P4 2.8GHz chip with
>>> 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have a
>>> pretty good setup.  I have tried to "ride along" with the fast
>>> drivers during practice and qualifying to get some lines, when I try
>>> them, I invariably go off into the weeds or wall.

>>> Try out the Dutch Racing League, they run the Meganes - v1.11, which
>>> I think are a blast, the esses through the mountains at Lienz are
>>> quite hellish, but give you a good feeling when you go throgh in 5th
>>> gear without leaving as much as a speck of paint on the walls.  :))
>>> Believe me there is a LOT of lime green paint on those walls  :))))

>>> PJ



>>>> Pee,

>>>> I dont have a momo, and all my local buddies had so much trouble in
>>>> the beginning we all migrated to MS sidewinders with FF.  now if
>>>> you have a question about that, I just Might/could help ya,
>>>> otherwise....  sorry...

>>>> Now, your question (sorry didnt see it at 1st) about understeer, I
>>>> can assume 2 things are very likely, due to differences with wheels
>>>> and setups I have fenagled with,

>>>> one, in the setup many times the steering ratio (steering lock I
>>>> think it is called in rFactor, may need modified) and I think you
>>>> can edit this value in fixed set racing, least you could with
>>>> Nascar.   but not positive, because I havent joined a race in
>>>> rFactor that is fixed setup (does rFactor actually support this in
>>>> the way Nascar used to, meaning it sends the setup from the server
>>>> and loads it for each player that joins the server?).  Or are you
>>>> supposed to download the setup and join server?

>>>> If your PC is underpowered, IMHO your steering and pedals input
>>>> "lag" that is how I felt about rfactor/gtl/gtr etc, that was, until
>>>> I moved up from my really old p4 2.4 system, to the Core2 duo
>>>> pentium.  Lastly, driver finnesse and DRIVING AIDS can really slow
>>>> you down in RF...  again, maybe you are missing the arc/geometry or
>>>> line, into the corner?

>>>> What you racing?  Im racing the hell out of the ORR mod, you wanna
>>>> talk about fun...  No offline, right now AI gets too many cheats
>>>> but online, with most all aids off, there has been some awesome
>>>> racing in this...

>>>> Pee JayEl enlightened us with:


>>>>>> thank god for the mi5 victim, I thought the server was crashed...
>>>>>> hardly ever a post anymore.

>>>>> How about answering the question about the MOMO with rFactor?

>>>>> :))

Plowbo

Whooeeey...

by Plowbo » Sun, 21 Jan 2007 09:26:01

above post was a consideration to see if maybe it is how your mind\reflexes
works with the game, Mine doesnt work as well with a couple games, if you
know what I mean.  most the cars are on the edge I been told, then bite ya,
that was what happens to me.

> EEEK, no that is exactly why I havent done much else in rfactor, I
> say find the demo download of GTlegends...  the tire model is easier
> (less realistic) which also means more forgiving...


>> It has to be my setup.. I bought two of these wheels (albeit
>> refurbed) about 2 months ago and they both do the same thing, steer a
>> little bit... okay, ease on the throtttle, slide slide.. let off on
>> brakes... correct slide.... SNAP....  turn it around.. I'm facing the
>> wrong way.  I guess it seems more like the sensitivity is way off or
>> summat

>> PJ



>>> PeeJay,

>>> No, looks like your machine should be snuf enough, so just for the
>>> possibility that someone stumbles onto this thread and has an aswer,
>>> tell us more.  Maybe it just doesnt seem like the wheel is doing
>>> this as some read it.  you have posted this information to race sim
>>> central i hope?

>>> So when you turn, you hear squeeling tires, as in your pushing the
>>> tires off the track?  Have you tried to detemine if it matters how
>>> much you turn the wheel?  I mean goto a certain corner, offline of
>>> course and drive through it several times at same speeds that you
>>> attempt now, but turn the wheel more one time & also less a few
>>> times times?

>>> maybe the really good guys are doing like they do in GPL turn waaaay
>>> tooooo much so that the car skids (called slip angle) drifting I
>>> believe, because at some points the point where breaking a tire
>>> loose with correct amount of turn in, in the games physics was worse
>>> than having the tire already lost considerable traction, and then
>>> modulating it on radicaly set understeer that would wear a real life
>>> tire out in a hearbeat?  I know the dirt trucks in ORR, if you have
>>> the brakes on to hard, you cant turn them dang trucks, and there is
>>> no squeeling of course on Dirt, loose dirt ya know.

>>> I dunno, maybe...
>>> How old is the wheel?  that age question, is because the
>>> Potentiometer, on the wheel could be the problem, and you should be
>>> able to check that easily in the calibration screen.  does it track
>>> smoothly across the range of motion in either and both of the
>>> calibration screens (windows and in game?). Back when everyone had
>>> game port instead of USB wheels, spiking was huge terrible problem
>>> on many of the PC's out there, because of how windows and some
>>> soundcards handled the input...

>>> My thought along this line of qestions was, maybe your game thinks
>>> you turned the wheel too much, all because the POT goes from
>>> straight ahead to tight turn or something silly ya know?  In game
>>> you can see how much the wheel turns as you turn it, it lights the
>>> bar, yeah I know you probably know that but Im stating the fact
>>> incase it helps others as well.  on my wheel, for many years I liked
>>> that I didnt have to but just HARDLY turn the wheel to make the game
>>> think I turned it a long way, which was seen in game in cal screens
>>> and all that that 20 dgree movement in my wheel showed 90 dgree to
>>> the sim.  but I have revised that a lot and I have more control.

>>> Pee JayEl enlightened us with:
>>>> Thanks, PB

>>>> I never raced on-line with Nascar so I can't say how the setups get
>>>> propagated with rFactor.  I know for sure that you can only change
>>>> fuel, brake % and steering lock.  I have dabbled with the steering
>>>> lock, it just doesn't seem to make any difference what  number I
>>>> choose.  It just feels like I'm completely understeering on every
>>>> corner unless I slow down to a crawl (in comparison to the guys who
>>>> go flying by).  My PC is running XP SP2 with a P4 2.8GHz chip with
>>>> 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have
>>>> a pretty good setup.  I have tried to "ride along" with the fast
>>>> drivers during practice and qualifying to get some lines, when I
>>>> try them, I invariably go off into the weeds or wall.

>>>> Try out the Dutch Racing League, they run the Meganes - v1.11,
>>>> which I think are a blast, the esses through the mountains at
>>>> Lienz are quite hellish, but give you a good feeling when you go
>>>> throgh in 5th gear without leaving as much as a speck of paint on
>>>> the walls.  :)) Believe me there is a LOT of lime green paint on
>>>> those walls  :)))) PJ



>>>>> Pee,

>>>>> I dont have a momo, and all my local buddies had so much trouble
>>>>> in the beginning we all migrated to MS sidewinders with FF.  now
>>>>> if you have a question about that, I just Might/could help ya,
>>>>> otherwise....  sorry...

>>>>> Now, your question (sorry didnt see it at 1st) about understeer, I
>>>>> can assume 2 things are very likely, due to differences with
>>>>> wheels and setups I have fenagled with,

>>>>> one, in the setup many times the steering ratio (steering lock I
>>>>> think it is called in rFactor, may need modified) and I think you
>>>>> can edit this value in fixed set racing, least you could with
>>>>> Nascar.   but not positive, because I havent joined a race in
>>>>> rFactor that is fixed setup (does rFactor actually support this in
>>>>> the way Nascar used to, meaning it sends the setup from the server
>>>>> and loads it for each player that joins the server?).  Or are you
>>>>> supposed to download the setup and join server?

>>>>> If your PC is underpowered, IMHO your steering and pedals input
>>>>> "lag" that is how I felt about rfactor/gtl/gtr etc, that was,
>>>>> until I moved up from my really old p4 2.4 system, to the Core2
>>>>> duo pentium.  Lastly, driver finnesse and DRIVING AIDS can really
>>>>> slow you down in RF...  again, maybe you are missing the
>>>>> arc/geometry or line, into the corner?

>>>>> What you racing?  Im racing the hell out of the ORR mod, you wanna
>>>>> talk about fun...  No offline, right now AI gets too many cheats
>>>>> but online, with most all aids off, there has been some awesome
>>>>> racing in this...

>>>>> Pee JayEl enlightened us with:


>>>>>>> thank god for the mi5 victim, I thought the server was
>>>>>>> crashed... hardly ever a post anymore.

>>>>>> How about answering the question about the MOMO with rFactor?

>>>>>> :))

Pee JayE

Whooeeey...

by Pee JayE » Mon, 22 Jan 2007 11:36:36

I've got a full copy of GT Legends and I do like it.  Haven't tried with the
MOMO, the insert disk thing is a bit of a pain for GTR and GTL.  It's one of
the main reasons that I continue with rFactor.  I wll give both a shot with
the MOMO.

One thing that I did try was to deactivate the FF and I found that the car
was a lot less twitchy.  I still found myself pointing the wrong way too
many times and the SNAP back of the steering from smooth turning to turning
too much is still there, but not as often.

Who knows?  Thanks for your insights PB

Plowboy <A...@B.Com> wrote in message

news:tkdsh.62702$qO4.23797@newssvr13.news.prodigy.net...
> above post was a consideration to see if maybe it is how your
mind\reflexes
> works with the game, Mine doesnt work as well with a couple games, if you
> know what I mean.  most the cars are on the edge I been told, then bite
ya,
> that was what happens to me.

> Plowboy wrote:
> > EEEK, no that is exactly why I havent done much else in rfactor, I
> > say find the demo download of GTlegends...  the tire model is easier
> > (less realistic) which also means more forgiving...

> > Pee JayEl wrote:
> >> It has to be my setup.. I bought two of these wheels (albeit
> >> refurbed) about 2 months ago and they both do the same thing, steer a
> >> little bit... okay, ease on the throtttle, slide slide.. let off on
> >> brakes... correct slide.... SNAP....  turn it around.. I'm facing the
> >> wrong way.  I guess it seems more like the sensitivity is way off or
> >> summat

> >> PJ

> >> Plowboy <P...@boy.com> wrote in message
> >> news:iLash.47826$oA1.29497@newsfe19.lga...
> >>> PeeJay,

> >>> No, looks like your machine should be snuf enough, so just for the
> >>> possibility that someone stumbles onto this thread and has an aswer,
> >>> tell us more.  Maybe it just doesnt seem like the wheel is doing
> >>> this as some read it.  you have posted this information to race sim
> >>> central i hope?

> >>> So when you turn, you hear squeeling tires, as in your pushing the
> >>> tires off the track?  Have you tried to detemine if it matters how
> >>> much you turn the wheel?  I mean goto a certain corner, offline of
> >>> course and drive through it several times at same speeds that you
> >>> attempt now, but turn the wheel more one time & also less a few
> >>> times times?

> >>> maybe the really good guys are doing like they do in GPL turn waaaay
> >>> tooooo much so that the car skids (called slip angle) drifting I
> >>> believe, because at some points the point where breaking a tire
> >>> loose with correct amount of turn in, in the games physics was worse
> >>> than having the tire already lost considerable traction, and then
> >>> modulating it on radicaly set understeer that would wear a real life
> >>> tire out in a hearbeat?  I know the dirt trucks in ORR, if you have
> >>> the brakes on to hard, you cant turn them dang trucks, and there is
> >>> no squeeling of course on Dirt, loose dirt ya know.

> >>> I dunno, maybe...
> >>> How old is the wheel?  that age question, is because the
> >>> Potentiometer, on the wheel could be the problem, and you should be
> >>> able to check that easily in the calibration screen.  does it track
> >>> smoothly across the range of motion in either and both of the
> >>> calibration screens (windows and in game?). Back when everyone had
> >>> game port instead of USB wheels, spiking was huge terrible problem
> >>> on many of the PC's out there, because of how windows and some
> >>> soundcards handled the input...

> >>> My thought along this line of qestions was, maybe your game thinks
> >>> you turned the wheel too much, all because the POT goes from
> >>> straight ahead to tight turn or something silly ya know?  In game
> >>> you can see how much the wheel turns as you turn it, it lights the
> >>> bar, yeah I know you probably know that but Im stating the fact
> >>> incase it helps others as well.  on my wheel, for many years I liked
> >>> that I didnt have to but just HARDLY turn the wheel to make the game
> >>> think I turned it a long way, which was seen in game in cal screens
> >>> and all that that 20 dgree movement in my wheel showed 90 dgree to
> >>> the sim.  but I have revised that a lot and I have more control.

> >>> Pee JayEl enlightened us with:
> >>>> Thanks, PB

> >>>> I never raced on-line with Nascar so I can't say how the setups get
> >>>> propagated with rFactor.  I know for sure that you can only change
> >>>> fuel, brake % and steering lock.  I have dabbled with the steering
> >>>> lock, it just doesn't seem to make any difference what  number I
> >>>> choose.  It just feels like I'm completely understeering on every
> >>>> corner unless I slow down to a crawl (in comparison to the guys who
> >>>> go flying by).  My PC is running XP SP2 with a P4 2.8GHz chip with
> >>>> 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have
> >>>> a pretty good setup.  I have tried to "ride along" with the fast
> >>>> drivers during practice and qualifying to get some lines, when I
> >>>> try them, I invariably go off into the weeds or wall.

> >>>> Try out the Dutch Racing League, they run the Meganes - v1.11,
> >>>> which I think are a blast, the esses through the mountains at
> >>>> Lienz are quite hellish, but give you a good feeling when you go
> >>>> throgh in 5th gear without leaving as much as a speck of paint on
> >>>> the walls.  :)) Believe me there is a LOT of lime green paint on
> >>>> those walls  :)))) PJ

> >>>> Plowboy <P...@boy.com> wrote in message
> >>>> news:9g8sh.17$8U4.4@newsfe20.lga...
> >>>>> Pee,

> >>>>> I dont have a momo, and all my local buddies had so much trouble
> >>>>> in the beginning we all migrated to MS sidewinders with FF.  now
> >>>>> if you have a question about that, I just Might/could help ya,
> >>>>> otherwise....  sorry...

> >>>>> Now, your question (sorry didnt see it at 1st) about understeer, I
> >>>>> can assume 2 things are very likely, due to differences with
> >>>>> wheels and setups I have fenagled with,

> >>>>> one, in the setup many times the steering ratio (steering lock I
> >>>>> think it is called in rFactor, may need modified) and I think you
> >>>>> can edit this value in fixed set racing, least you could with
> >>>>> Nascar.   but not positive, because I havent joined a race in
> >>>>> rFactor that is fixed setup (does rFactor actually support this in
> >>>>> the way Nascar used to, meaning it sends the setup from the server
> >>>>> and loads it for each player that joins the server?).  Or are you
> >>>>> supposed to download the setup and join server?

> >>>>> If your PC is underpowered, IMHO your steering and pedals input
> >>>>> "lag" that is how I felt about rfactor/gtl/gtr etc, that was,
> >>>>> until I moved up from my really old p4 2.4 system, to the Core2
> >>>>> duo pentium.  Lastly, driver finnesse and DRIVING AIDS can really
> >>>>> slow you down in RF...  again, maybe you are missing the
> >>>>> arc/geometry or line, into the corner?

> >>>>> What you racing?  Im racing the hell out of the ORR mod, you wanna
> >>>>> talk about fun...  No offline, right now AI gets too many cheats
> >>>>> but online, with most all aids off, there has been some awesome
> >>>>> racing in this...

> >>>>> Pee JayEl enlightened us with:
> >>>>>> Plowboy <P...@boy.com> wrote in message
> >>>>>> news:4a4sh.3551$Yu6.1418@newsfe16.lga...
> >>>>>>> thank god for the mi5 victim, I thought the server was
> >>>>>>> crashed... hardly ever a post anymore.

> >>>>>> How about answering the question about the MOMO with rFactor?

> >>>>>> :))

Bart Westr

Whooeeey...

by Bart Westr » Mon, 22 Jan 2007 20:29:48


Sounds like maybe you should check to box to invert the force feedback and/or
adjust the sensitivity of the steering axis....

Bart

Pee JayE

Whooeeey...

by Pee JayE » Tue, 23 Jan 2007 20:15:50




> > I've got a full copy of GT Legends and I do like it.  Haven't tried with
the
> > MOMO, the insert disk thing is a bit of a pain for GTR and GTL.  It's
one of
> > the main reasons that I continue with rFactor.  I wll give both a shot
with
> > the MOMO.

> > One thing that I did try was to deactivate the FF and I found that the
car
> > was a lot less twitchy.  I still found myself pointing the wrong way too
> > many times and the SNAP back of the steering from smooth turning to
turning
> > too much is still there, but not as often.

> > Who knows?  Thanks for your insights PB

> Sounds like maybe you should check to box to invert the force feedback
and/or
> adjust the sensitivity of the steering axis....

> Bart

Bart,

I've got the FF at -65, I've also tried -80 and -98, and what I was trying
to find out in my original post was any settings, like the sensitivity and
such that may improve the "responsiveness" of the wheel.

Thanks,

PJ

Bart Westr

Whooeeey...

by Bart Westr » Wed, 24 Jan 2007 06:45:53






>> > I've got a full copy of GT Legends and I do like it.  Haven't tried with
> the
>> > MOMO, the insert disk thing is a bit of a pain for GTR and GTL.  It's
> one of
>> > the main reasons that I continue with rFactor.  I wll give both a shot
> with
>> > the MOMO.

>> > One thing that I did try was to deactivate the FF and I found that the
> car
>> > was a lot less twitchy.  I still found myself pointing the wrong way too
>> > many times and the SNAP back of the steering from smooth turning to
> turning
>> > too much is still there, but not as often.

>> > Who knows?  Thanks for your insights PB

>> Sounds like maybe you should check to box to invert the force feedback
> and/or
>> adjust the sensitivity of the steering axis....

>> Bart

> Bart,

> I've got the FF at -65, I've also tried -80 and -98, and what I was trying
> to find out in my original post was any settings, like the sensitivity and
> such that may improve the "responsiveness" of the wheel.

> Thanks,

> PJ

Maybe the checkbox I was thinking of is in another sim. I thought that maybe
you have the FF inverted, which can give a twitchy feel. In rFactor you would
try this by using a positive value for FF then instead of forementioned
checkbox. I tried to test myself, but it takes too long to reinstall the Momo
in rFactor (G25 now). That is: the controller works but I receive no FF.
Perhaps someone with a working install can help out better...

Bart


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