rec.autos.simulators

F1GP/WC PC Hall Of Fame - Rules & notes 1995/02/27

Dave Gym

F1GP/WC PC Hall Of Fame - Rules & notes 1995/02/27

by Dave Gym » Tue, 28 Feb 1995 18:49:37

                         This is the pseudo-official
               Microprose Formula One Grand Prix/World Circuit
                                Hall Of Fame

            officially located (and much prettier) on the WWW at
              http://www.racesimcentral.net/

The WCPCHOF is published every two weeks on rec.autos.simulators, by
request via Internet e-mail, and on the World Wide Web. Direct comments,
questions, membership applications, bloopers, and anything else to Dave
`Gizmo' Gymer at one of the addresses at the bottom of this page.

       Commodore Amiga players might want to check out Edo Nijmeijer's
                             Amiga Hall of Fame

Notes from the editor

  Edo, the administrator of the Amiga HoF, will hopefully be back on-line
  this week to continue running it.

  We've reached a special number of drivers; yup, we now have 42 members!
  Unfortunately, not all of them have sent records in. Only 34 have; so far,
  everyone who has sent in a time has recieved some points, so get those
  times to me!

  No change in the scoring system this week. IV, who's started redoing his
  times to move from the "perfect" to "standard" category has actually
  imrpoved some in the process, so DUG slips back to second place.

  I've been approached by someone who has GPperf performance data they'd
  like to share in exchange for other players' data, especially the top
  players. If anyone would be interested in a GPperf data exchange scheme,
  let me know. I'm also considering some sort of team championship for the
  HOFv2, so assuming we can make something like GPperf for F1GPv2 this might
  be a good way of "testing the waters". I have plenty of disk space at home
  for storage of .prf files, or we could put them up for FTP.

Rules and regulations

  You must use Formula 1 Grand Prix (a.k.a. World Circuit) on the PC;
  players are strongly advised to upgrade to version 1.05.
    ftp://ftp.funet.fi/pub/msdos/games/patches/f105ptci.zip
    ftp://ftp.funet.fi/pub/msdos/games/patches/wcupdate.zip

  You need to get a driver ID from me to enter, but I can allot one when you
  send your first record(s) in. I sometimes let people choose their own. So
  if you want to join in, just mail me your real name and e-mail address,
  and your preferred DriverID (if any).

  I do publish times set by cutting corners or chicanes (what I call
  "rallycross" records), but you need to tell me because those times do not
  count towards the championship. Using the grass at the side of the track
  is okay as long as it wasn't used on purpose.

  "Wall braking", that is, using the walls of circuits like Monaco and
  Phoenix instead of brakes, is illegal, except for absolute records. The
  best way to ensure that this is not done is to run with indestructability
  turned off at those tracks. Accidental contact with the wall is acceptable
  (but won't do your times any good!).

  Using AI cars to brake is also illegal. Mere accidental bumping is okay;
  they're pretty stupid so we have to make allowances.

  Drafting (slipstreaming) AI cars is permitted, as is using an editor to
  alter the computer cars' power. Player power must be left at the default
  716BHP.  Drafting a human player with two linked machines is not legal.
  There is no restriction on the AI grip setting but players are asked to
  keep this below 16, just in case it does have an effect. When you submit a
  record, if possible please let me know if it was clear or if you got a
  tow, so that I can include the information in the WWW page for others
  trying to match or better your times.

  Laps must be driver in one complete go; you are not allowed to drive part
  of a lap, save the game, come back, and then reload if you don't drive the
  rest of it perfectly. You may, of course, simply pause the game (and
  examine the replay). This rule is relaxed for both rallycross records,
  and for records in the "perfect" category.

  Use of a game editor which permits wing settings outside of the normal
  limits (0 to 64) is not permitted.

  I prefer people to include their setup details, but do not require it. You
  may use any tyre compound. Note that up to and including version 1.03, a
  bug in the game allowed you to set very fast times during the race at
  Mexico; such times are illegal.

  Feel free to tell me anything else you think important when you send times
  in. I'm always willing to discuss the rules. Many people ask what format I
  like the results in; as long as all the information is there I don't
  really care, but I usually recommend something like the following.

    DriverID: DPX

    Standard (no corners cut, no save/restore):

    Phoenix:
      1m16.743  30-Feb-95  64/50:04F:25,33,41,49,57,65  Clear
    Interlagos:
      1m13.342  27-Jul-96  30/10:02R:25,33,41,49,57,65  Slipstreamed

  The setups and slipstreamed/clear indication are, of course, optional.

The scoring system

  The scoring system was inspired by the IICC HotLaps system, but has a new
  twist. The fastest time at each track scores a fixed number of points;
  slower times score in proportion, down to a cutoff point which is some
  fraction of the fastest time slower (this is all based on the average
  speed, rather than the actual time). A more mathematical explanation
  follows.

  Given C (the "cutoff speed fraction"), F (the "fastest time score"),
  and H, the highest speed at the track, we can say that an entry of speed
  N (the "normspeed"), where N=H*(1-C), scores 0 points, and that an entry
  of speed H scores F points. The range of speeds over which entries score
  points (the "points spread"), is of magnitude P, where P=H*C. So an entry
  of speed S scores P points, where P=(S-N)*(F/(C*H)).

  The current values of C and F are to be found on the WWW pages.

  The net impact of this is that two similar times score similar points; the
  greater the difference between two times, the bigger the difference
  between the points they score. The nature of the scoring system means that
  you gain points for improving your times even if you don't improve your
  position at each track, and that you can't lose points unless the fastest
  time is beaten.

Miscellaneous

  If you know non-Internet people who might like to join in, a page on the
  WWW version of the HOF tells you how to host them.

  The full lap record listings are only available on the WWW; the plain text
  versions sent via mail and news contain only the top 10 standard times.

  The driver list is only available from the WWW; you should know who your
  are, and I don't want to be mailing out too many files!

  Ivanhoe (IV) has spotted a potential future problem; on 24 January 1995 he
  pointed the following out to me.

    Due to the rapid decrease in time necessary to complete the laps in
    F1GP, especially in Imola (-0.853s in 30 days), I have done a little of
    calculation and discovered a potential problem to arise in the future.

    If the average rate of decrease does not change it follows that on or
    about the 15th of April 2002 a driver will break through the 0m00.000
    mark, hereby driving at an average speed which exceeds the speed of
    light.

    As you probably know this will entail problems with causality, meaning
    that it will be possible to cross the finishing line before even
    starting the lap.

    When it comes to this, there may be organisational difficulties too
    because you will have to post the HOF before the laptimes are driven.
    Now how are you going to do that, eh?

  I guess we better hope that F1GPv2 comes out before 2002.




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