new one :) It's become too hard to keep track of!
In our last episode, Larry (me) proved he was a paint-shop/customer car
dummy. We pick up from there...
I'll race the 48 car for now because I really, REALLY don't have time to
deal with this right now.
As a permanent fix, assign me to the #98 car.
LTB-Racer. USA.
I've installed Photoshop Elements to work on the car. I think I have the
right templates to use.
I played around with it a bit last night (3am) but never could figure out
where the hell to put the modified file so I could import it into NR2002.
The Import file dialog doesn't let you traverse directories (that is stupid)
so it must want them in a special place.
Maybe the Photoshop file has to be saved with a special file extension.
Hell, I don't know. I've never read this section of the manual and I will
try tonight.
I've got some idea's on the scheme, and I think it's something no one has
ever done before :)
-Larry
> says...
> > I'm not going to have time to resolve this by the next race.
> > This is the first time I've ever had a complaint about using the #8,
too.
> I wasn't in the last couple of races, but if I had been, you would jave
> had a complaint. In fact, you may have been in the last race I was in,
> and I recall someone asking if the #8 wasn't already taken. But beyond
> all that...
> You have plenty of time to resolve it. Just pick a different car number
> and upload a car when you have the time. If you want a car number with
> an "8" in it, the following car numbers are available:
> 08
> 38
> 48 (you could use the Lowes car that came with the game in the meantime)
> 58
> 78
> 98
> See? That was easy.
> Next, if you're not going to use #48, you'll have to do a minimal
> paintjob for yourself until you come up with something appropriate.
> All you need to do is create a new car file and plaster your selected
> car number on it. Don't worry about uploading it (until your official
> paintjob is done) because the game will compensate for everyone else.