rec.autos.simulators

track editing and "gmax"

Philste

track editing and "gmax"

by Philste » Fri, 16 Nov 2001 10:26:43

In the december issue of PC Gamer, there's a little article talking
about a little application called gmax. It's kind of a toned down
version of 3D Studio Max. It makes mod and level making child's play.
Upcoming games (like Dungeon Siege) would ship with their own gmax tool.
No more reverse engineering, no more figuring file format.

The whole point: wouldn't it be great if such a tool be shipped with
racing sims? That way, we could design our own tracks, cars, racing
series, etc. I'm sometimes tired of hearing sim designers saying that
the tools they use are too complex!

It certainly would make me a lot happier. I can't figure out how to use
those damn hex editors :)

--
Philippe "Philster" Sergerie

Douglas Elliso

track editing and "gmax"

by Douglas Elliso » Fri, 16 Nov 2001 19:53:50


I'm not sure if WSC is too far down the line to integrate some of the
functionality of gmax into car and track editing - but I'm sure it would not
be difficult to add such a feature on in the near future

Doug

andre

track editing and "gmax"

by andre » Fri, 16 Nov 2001 21:38:11

I would definitely like this - I want to design some tracks and have some
ideas I'd like to try!

> In the december issue of PC Gamer, there's a little article talking
> about a little application called gmax. It's kind of a toned down
> version of 3D Studio Max. It makes mod and level making child's play.
> Upcoming games (like Dungeon Siege) would ship with their own gmax tool.
> No more reverse engineering, no more figuring file format.

> The whole point: wouldn't it be great if such a tool be shipped with
> racing sims? That way, we could design our own tracks, cars, racing
> series, etc. I'm sometimes tired of hearing sim designers saying that
> the tools they use are too complex!

> It certainly would make me a lot happier. I can't figure out how to use
> those damn hex editors :)

> --
> Philippe "Philster" Sergerie

Ruud van Ga

track editing and "gmax"

by Ruud van Ga » Sat, 17 Nov 2001 00:47:23

On Thu, 15 Nov 2001 10:53:50 -0000, "Douglas Ellison"




>> In the december issue of PC Gamer, there's a little article talking
>> about a little application called gmax. It's kind of a toned down
>> version of 3D Studio Max. It makes mod and level making child's play.
>> Upcoming games (like Dungeon Siege) would ship with their own gmax tool.
>> No more reverse engineering, no more figuring file format.

>> The whole point: wouldn't it be great if such a tool be shipped with
>> racing sims? That way, we could design our own tracks, cars, racing
>> series, etc. I'm sometimes tired of hearing sim designers saying that
>> the tools they use are too complex!

>> It certainly would make me a lot happier. I can't figure out how to use
>> those damn hex editors :)

>I'm not sure if WSC is too far down the line to integrate some of the
>functionality of gmax into car and track editing - but I'm sure it would not
>be difficult to add such a feature on in the near future

It now uses 3D Studio Max plugins, not gmax as I understand. But
perhaps the difference won't be that great. It's just that gmax needs
a license for the developer to be able to create a plugin for that. I
think the original WSC will come out without gmax stuff, but perhaps
with the Max plugins though.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/


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