On Thu, 15 Nov 2001 10:53:50 -0000, "Douglas Ellison"
>> In the december issue of PC Gamer, there's a little article talking
>> about a little application called gmax. It's kind of a toned down
>> version of 3D Studio Max. It makes mod and level making child's play.
>> Upcoming games (like Dungeon Siege) would ship with their own gmax tool.
>> No more reverse engineering, no more figuring file format.
>> The whole point: wouldn't it be great if such a tool be shipped with
>> racing sims? That way, we could design our own tracks, cars, racing
>> series, etc. I'm sometimes tired of hearing sim designers saying that
>> the tools they use are too complex!
>> It certainly would make me a lot happier. I can't figure out how to use
>> those damn hex editors :)
>I'm not sure if WSC is too far down the line to integrate some of the
>functionality of gmax into car and track editing - but I'm sure it would not
>be difficult to add such a feature on in the near future
It now uses 3D Studio Max plugins, not gmax as I understand. But
perhaps the difference won't be that great. It's just that gmax needs
a license for the developer to be able to create a plugin for that. I
think the original WSC will come out without gmax stuff, but perhaps
with the Max plugins though.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/