rec.autos.simulators

GP2 Needs Grunt

Rob Sn

GP2 Needs Grunt

by Rob Sn » Wed, 31 Jul 1996 04:00:00

  I am using SVGA with everything turned off on my P100

   When I racing I find I don't look at the Verg, sky & all the other bits.

 Just the road & the other cars, I am happy with wicked looking smooth
  flowing cars than in any grass or hills that wizz by.

  Yes I would like them ALL turned on, but only really when I have friends
  round then it will give them something to look at.  :)

 Laters

Jack Frillm

GP2 Needs Grunt

by Jack Frillm » Wed, 31 Jul 1996 04:00:00

:   I am using SVGA with everything turned off on my P100

:    When I racing I find I don't look at the Verg, sky & all the other bits.

 Excuse my ignorance but what is a VERG?

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Craig Smit

GP2 Needs Grunt

by Craig Smit » Wed, 31 Jul 1996 04:00:00

GP2 Arrived in Australia on 22/7 and I was one of the frist to Buy it.
I have a P133 with 16M and an S3 Trio64+ Video Card.
On auto high Res the with the sky texture turned off it says I should get
16fps however when I checked the occupancy rate it was around 150%
I now use manual graphics set at 15fps with track grass and hills turned
off. It recommends 19.6 however 80 - 100% CPU Occupancy exits at this
detail level. I found that if you dont overtax the processor the game
flows much more quickly.
I tried low res however dispite what the mags have said you just can't
see where you are going properly.

Overall a great game if you have a P133+

NB I would be interested in comments from anyone who is lucky enough to
own a P200.

Rob Sn

GP2 Needs Grunt

by Rob Sn » Thu, 01 Aug 1996 04:00:00

 Is not the VERG the grass at the side of the track  ???

   Rob


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