http://www.racesimcentral.net/
The price is right, and I could definitely live with 800x600.
http://www.racesimcentral.net/
The price is right, and I could definitely live with 800x600.
I was reading comments in some forums and it sounds like they work
great in flight sims. No real negative comments so far. Someone said
they had used it in LFS and it worked great.
> http://www.3dvisor.com/
> The price is right, and I could definitely live with 800x600.
> I was reading comments in some forums and it sounds like they work
> great in flight sims. No real negative comments so far. Someone said
> they had used it in LFS and it worked great.
I'd like to see a review with a racing sim, preferably not from someone
having just shelled out $549 and justifying their purchase!
Cheers
Tony
The 3dvision web site was rather meager in info on tech solution, so I
was wondering if this piece of hardware works by way of a driver or
what. What is really required to get a piece of 3d software to work on
it. Stuff like that... A decent display will cost you USD549 anyway...
---A---
>> I was reading comments in some forums and it sounds like they work
>> great in flight sims. No real negative comments so far. Someone said
>> they had used it in LFS and it worked great.
> Didn't see any support mentioned for racing sims - just fps and a few
> which didn't work.
> I'd like to see a review with a racing sim, preferably not from someone
> having just shelled out $549 and justifying their purchase!
> Cheers
> Tony
> The 3dvision web site was rather meager in info on tech solution, so I
> was wondering if this piece of hardware works by way of a driver or
> what. What is really required to get a piece of 3d software to work on
> it. Stuff like that... A decent display will cost you USD549 anyway...
Cheers
Tony
> From my understanding it relies on tracking mouse movement...
Pat Dotson
http://www.kartcalc.com
Cheers
Tony
While looking side to side with the multiple monitor setup, the
orientation of the virtual car stays constant compared to your body.
It is very similar to real world driving.
You have a sweet setup. I really want to have a setup like that. I
have the extra monitors available, but cost of additional hardware and
available space have stopped me so far.
It 'should' be a lot like the multiple monitor approach. The view in
front of your eyes changes as you move your head, but, assuming
everything is calibrated correctly, the orientation of the virtual car
relative to your body should not change. That should let the driver
maintain spatial awareness while looking all around. Plus, it frees
you even further from the constraints of viewing through a monitor.
Even with three monitors your field of view is limited.
Seems like it would be very immersive. I really thought we all would
be using these devices five or six years ago. The thing stopping it
was the multiple $1000's needed for an HMD with decent display
resolution. 800x600 is probably the minimum acceptable resolution to
most people. $500 isn't cheap, but it's not unreasonable either if the
technology works well. So, at least for me, seems like we've finally
hit the price/performance point where I'm about ready to jump in.
Pat Dotson
http://www.simhq.com/_technology2/technology_080c.html
Just remember that without a multi-monitor system when you move your head
you are looking away from your monitor. It can be very hard to actually
"see" the effects. I did a review on 3d glasses for a flight sim site and it
was very positive. I later had to do a follow-up on it because after an hour
or more of constant use it began to cause very bad headaches with a lot of
people and not just me. This was a couple of years ago and I am sure that
the technology has gotten better, but I just wanted to inject into the
thread that not all may be positive for this technology.
Ed