rec.autos.simulators

MGPRS2 accuracy?

Gostal Arceli

MGPRS2 accuracy?

by Gostal Arceli » Mon, 23 Nov 1998 04:00:00

I just started to use Monaco Grand Prix RS2.

I was using a setup today at Australia which seem to be going fairly well
for me. I am doing about a 1'37, which is good for me.

During a 10% race, I realized that the car would act funny when I was
driving very close to the car in front of me. I was trying to take advantage
of the draft, like in GP2, but the car would make the sound as if the bottom
of the car was hitting the ground all of a sudden.

This would only happen when following another car from very close. I know
that in current F1, the car aerodynamics gets messed up if they are
following a car too closly. Do you think this was incorporated in this
simulation? Probably, just like you could take advantage of the draft in
GP2.

Comments?

Gostal

David Mast

MGPRS2 accuracy?

by David Mast » Mon, 23 Nov 1998 04:00:00


>During a 10% race, I realized that the car would act funny when I was
>driving very close to the car in front of me. I was trying to take advantage
>of the draft, like in GP2, but the car would make the sound as if the bottom
>of the car was hitting the ground all of a sudden.

>This would only happen when following another car from very close. I know
>that in current F1, the car aerodynamics gets messed up if they are
>following a car too closly. Do you think this was incorporated in this
>simulation? Probably, just like you could take advantage of the draft in
>GP2.

Yes, the cars in F1RS and RS2 get squirrely when drafting.  As for the
bottoming out when drafting, I haven't experienced that.  If anything, I might
expect the opposite if the air drag, and thus downforce, have been
compromised.

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