rec.autos.simulators

Papyrus: Make old cars and Drag Race Sim

Froggi

Papyrus: Make old cars and Drag Race Sim

by Froggi » Tue, 12 Nov 1996 04:00:00

We want to see some old Nascars out there like from the late 60s and early
70s and also why haven't you made a good NHRA or IHRA drag racing sim
yet???

Paul D. Yukni

Papyrus: Make old cars and Drag Race Sim

by Paul D. Yukni » Tue, 12 Nov 1996 04:00:00



Papyrus sells a CD with there "NASCAR tips " book. on this CD there are the
classic cars from days past. I've never seen them on the internet but I
would assume their out there.

Tom Pole

Papyrus: Make old cars and Drag Race Sim

by Tom Pole » Wed, 13 Nov 1996 04:00:00

I would pay lots of cash money for a stock car sim  that had an extensive
database/graphics like some other sports games - like Old Time Baseball,
where you can pick the teams from thousands (1800's to present), and the
era in which they are playing - e.g. dead ball era, or late 20th century.

For instance, I could have Jeff Gordon, Dale Earnhardt, Cale Yarborough,
Richard Petty, Lee Petty, and Harry Gant battle it out in cars from 1979.

In other words, pick from an extensive pool of drivers, and then pick the
year that we're racing in...

Maybe some day....



Kevin Marsha

Papyrus: Make old cars and Drag Race Sim

by Kevin Marsha » Wed, 13 Nov 1996 04:00:00



How about today?  I think on the CD with the Nascar Racing book there
is a car set of all time greats with all of the above drivers (maybe
not Jeff Gordon) driving in their cars.  Lots of fun!

Kevin Marshall

Tom Hanse

Papyrus: Make old cars and Drag Race Sim

by Tom Hanse » Thu, 14 Nov 1996 04:00:00

There are all kinds of different cars on the CD.  However, the basic shape
of the cars is still the same - so they don't really look that good.
/THansen

David McFarlan

Papyrus: Make old cars and Drag Race Sim

by David McFarlan » Fri, 22 Nov 1996 04:00:00

I myself would love to see a drag race sim.  Maybe a super stock or pro
stock car where there was a great deal of emphasis on the suspension
,motor,and gearing and not just top fuel where the object is to keep it
straight for 5 seconds.  I know it can be done probably using the model
from nascar.



> I would pay lots of cash money for a stock car sim  that had an extensive
> database/graphics like some other sports games - like Old Time Baseball,
> where you can pick the teams from thousands (1800's to present), and the
> era in which they are playing - e.g. dead ball era, or late 20th century.

> For instance, I could have Jeff Gordon, Dale Earnhardt, Cale Yarborough,
> Richard Petty, Lee Petty, and Harry Gant battle it out in cars from 1979.

> In other words, pick from an extensive pool of drivers, and then pick the
> year that we're racing in...

> Maybe some day....



> > We want to see some old Nascars out there like from the late 60s and
> early
> > 70s and also why haven't you made a good NHRA or IHRA drag racing sim
> > yet???

Kevin Earl

Papyrus: Make old cars and Drag Race Sim

by Kevin Earl » Fri, 22 Nov 1996 04:00:00


>I myself would love to see a drag race sim.  Maybe a super stock or pro
>stock car where there was a great deal of emphasis on the suspension, >motor,and gearing and not just top fuel where the object is to keep it
>straight for 5 seconds.  I know it can be done probably using the model
>from nascar.

There seems to be a small group of people in this newsgroup, myself
included, that are patiently awaiting some company to produce a drag
racing SIMULATION. All the tracks, top drivers, etc. should be included
to make it realistic. I would love to line up against Bernstein or Force
on the computer (and real life, but that won't happen).

Any drag racing sim would have to have the top four pro classes, the
*** classes and the sportsman classes. Also, it should be real time
(or at least simulated real time) to simulate the 90 minutes between
rounds. Blow an engine and you may not make it if you can't get it
rebuilt in time. Also have the ability to build and paint your own car
in any class, run nitrous or not, etc.

I don't think the NASCAR model could be used for a drag rcing sim. A
drag sim wouldn't require near as much computer horsepower as NASCAR as
there is only one other car to have to worry about the AI for, not 30.
Also, the track is straight, so no spinning background scenery or
anything like that to have to draw.

I have long since wished for a good drag racing sim. The last one I had
at all was Top Fuel Eliminator on the Apple, circa 1987 or so. With
today's graphical capabilities, I think a drag racing simulation would
sell well. And think of the multiplayer possibilities...either
head-to-head or a large group of drivers could gather, go through 4
qualifying rounds to make the ladder of 16. These 16 drivers could then
go at it (not all at the same time obviously) for the win. And no stupid
fools would be out there waiting to take the leader out when he comes or
cause accidents in general as in NASCAR multiplayer.

There are some on this newsgroup that think that a drag sim is a "niche"
product that would not sell well. To me, NASCAR is a more of a niche
product than a drag sim would be, as NASCAR is centered mostly in the
southern and eastern parts of the country, while NHRA races all over the
country, from Florida, to California, to Seattle, to the far northeast.
More exposure across the country would tend to bring in more fans, fans
that would more than likely buy a drag racing sim if one was produced.
NASCAR is just now expanding into Texas while NHRA is adding their third
and fourth national events here next year. I'll be at both the Slick 50
Nationals and the new Supernationals that will be added next October at
Houston Raceway Park. 110,000+ fans per race weekend every race weekend
at a drag race is more than most NASCAR races pull in.

Papyrus would do better to put the planned open wheel sim or whatever it
is they're working on on the back burner for a while and produce a drag
racing sim before someone else does...like Microsoft (perish the thought
:)). Whoever does do it stands to make a LOT of money.

Kevin

Joh

Papyrus: Make old cars and Drag Race Sim

by Joh » Tue, 26 Nov 1996 04:00:00

Kevin..
Sounds like a damn good idea.. dont really follow drag racing much but
after what you said i think i wouldnt mind playing a game.. why dont
you write NHRA or whoever is in cahrge of drag racing and ask why htere
arnt any games out??
john



>>I myself would love to see a drag race sim.  Maybe a super stock or
pro
>>stock car where there was a great deal of emphasis on the suspension,
>motor,and gearing and not just top fuel where the object is to keep it
>>straight for 5 seconds.  I know it can be done probably using the
model
>>from nascar.

>There seems to be a small group of people in this newsgroup, myself
>included, that are patiently awaiting some company to produce a drag
>racing SIMULATION. All the tracks, top drivers, etc. should be
included
>to make it realistic. I would love to line up against Bernstein or
Force
>on the computer (and real life, but that won't happen).

>Any drag racing sim would have to have the top four pro classes, the
>*** classes and the sportsman classes. Also, it should be real
time
>(or at least simulated real time) to simulate the 90 minutes between
>rounds. Blow an engine and you may not make it if you can't get it
>rebuilt in time. Also have the ability to build and paint your own car
>in any class, run nitrous or not, etc.

>I don't think the NASCAR model could be used for a drag rcing sim. A
>drag sim wouldn't require near as much computer horsepower as NASCAR
as
>there is only one other car to have to worry about the AI for, not 30.
>Also, the track is straight, so no spinning background scenery or
>anything like that to have to draw.

>I have long since wished for a good drag racing sim. The last one I
had
>at all was Top Fuel Eliminator on the Apple, circa 1987 or so. With
>today's graphical capabilities, I think a drag racing simulation would
>sell well. And think of the multiplayer possibilities...either
>head-to-head or a large group of drivers could gather, go through 4
>qualifying rounds to make the ladder of 16. These 16 drivers could
then
>go at it (not all at the same time obviously) for the win. And no
stupid
>fools would be out there waiting to take the leader out when he comes
or
>cause accidents in general as in NASCAR multiplayer.

>There are some on this newsgroup that think that a drag sim is a
"niche"
>product that would not sell well. To me, NASCAR is a more of a niche
>product than a drag sim would be, as NASCAR is centered mostly in the
>southern and eastern parts of the country, while NHRA races all over
the
>country, from Florida, to California, to Seattle, to the far
northeast.
>More exposure across the country would tend to bring in more fans,
fans
>that would more than likely buy a drag racing sim if one was produced.
>NASCAR is just now expanding into Texas while NHRA is adding their
third
>and fourth national events here next year. I'll be at both the Slick
50
>Nationals and the new Supernationals that will be added next October
at
>Houston Raceway Park. 110,000+ fans per race weekend every race
weekend
>at a drag race is more than most NASCAR races pull in.

>Papyrus would do better to put the planned open wheel sim or whatever
it
>is they're working on on the back burner for a while and produce a
drag
>racing sim before someone else does...like Microsoft (perish the
thought
>:)). Whoever does do it stands to make a LOT of money.

>Kevin

AArdvar

Papyrus: Make old cars and Drag Race Sim

by AArdvar » Wed, 27 Nov 1996 04:00:00

There are pro sims out there and programs to rest set-up out there. Myself
and my brother were running a 68 Dart with a 426 max wedge and were doing
all the tweeking from experience until another driver told us about a
program called Drag Strip Plus. I D/Led the demo and WOW. We are using it
to help in building a 69 Dart with a 440 now and it's very very deep. You
better know your angles, durations and most everything because this one
digs deep to optimize your set-up. It can be found at:


WWW: http://www.racesimcentral.net/

Personnaly I don't think Papyrus is good enough to code a good drag sim.
How are they gonna set up the multiple clutches in top fuel for instance
when you factor in a 5000 hp engine and you have to set the slip on each
clutch so that they grab gradually off the line. Sure the do it in the real
world but the mech don't have to worry about 10000 lines of code and
***ie customers. (just the sponsers)
The would have to take in to account the individual tweeking like what John
Forces' crew does (1 fuel pump during burn-outs) and the others. I live the
idea of a 8-16 car match-up in a sim and you'd see me in the pro-stocks,
but for now I'll have to settle for real life.
If it's made though, I'll be the first on my block to buy it.
HEY Papyrus, why don't you respond to these posts????



> Kevin..
> Sounds like a damn good idea.. dont really follow drag racing much but
> after what you said i think i wouldnt mind playing a game.. why dont
> you write NHRA or whoever is in cahrge of drag racing and ask why htere
> arnt any games out??
> john



> >>I myself would love to see a drag race sim.  Maybe a super stock or
> pro
> >>stock car where there was a great deal of emphasis on the suspension,
> >motor,and gearing and not just top fuel where the object is to keep it
> >>straight for 5 seconds.  I know it can be done probably using the
> model
> >>from nascar.

> >There seems to be a small group of people in this newsgroup, myself
> >included, that are patiently awaiting some company to produce a drag
> >racing SIMULATION.

Todd Walk

Papyrus: Make old cars and Drag Race Sim

by Todd Walk » Thu, 28 Nov 1996 04:00:00


>There are pro sims out there and programs to rest set-up out there. Myself
>and my brother were running a 68 Dart with a 426 max wedge and were doing
>all the tweeking from experience until another driver told us about a
>program called Drag Strip Plus. I D/Led the demo and WOW. We are using it
>to help in building a 69 Dart with a 440 now and it's very very deep. You
>better know your angles, durations and most everything because this one
>digs deep to optimize your set-up. It can be found at:


>WWW: http://www.racesimcentral.net/

>Personnaly I don't think Papyrus is good enough to code a good drag sim.
>How are they gonna set up the multiple clutches in top fuel for instance
>when you factor in a 5000 hp engine and you have to set the slip on each
>clutch so that they grab gradually off the line. Sure the do it in the real
>world but the mech don't have to worry about 10000 lines of code and
>***ie customers. (just the sponsers)
>The would have to take in to account the individual tweeking like what John
>Forces' crew does (1 fuel pump during burn-outs) and the others. I live the
>idea of a 8-16 car match-up in a sim and you'd see me in the pro-stocks,
>but for now I'll have to settle for real life.
>If it's made though, I'll be the first on my block to buy it.
>HEY Papyrus, why don't you respond to these posts????



>> Kevin..
>> Sounds like a damn good idea.. dont really follow drag racing much but
>> after what you said i think i wouldnt mind playing a game.. why dont
>> you write NHRA or whoever is in cahrge of drag racing and ask why htere
>> arnt any games out??
>> john



>> >>I myself would love to see a drag race sim.  Maybe a super stock or
>> pro
>> >>stock car where there was a great deal of emphasis on the suspension,
>> >motor,and gearing and not just top fuel where the object is to keep it
>> >>straight for 5 seconds.  I know it can be done probably using the
>> model
>> >>from nascar.

>> >There seems to be a small group of people in this newsgroup, myself
>> >included, that are patiently awaiting some company to produce a drag
>> >racing SIMULATION.

We MUST have a drag race sim.  If someone doesn't come out with one, I
am gonna die.  I need something to bide my time on the off season when
the local track is closed.  PLEASE someone do
this...P-L-E-A-S-E!!!!!!!!!!!!!!!!!!!!!!!

Todd

**********************************************
    Todd Walker
    iAmerica Tech Support Representative

    T-Type on IRC
    Homepage: http://www.racesimcentral.net/
    1986 Buick Regal T-Type
**********************************************

Robert Satterfiel

Papyrus: Make old cars and Drag Race Sim

by Robert Satterfiel » Fri, 29 Nov 1996 04:00:00

I asked Papyrus last year about a Drag Racing sim and they took my name and
said they
would look into it. I am sure they have been busy with the new versions of
Indycar and
Nascar, but maybe when  Nascar2 is out and the bugs worked out they will
have time to
look into it. I have also talked to soom of the folks at National Dragster
and they don't
know why there is not a good sim either.  Family Software in Pa. makes a
sim but it is
nothing spectacular. If anyone has any doubt  if  a drag sim is possible,
Check out
Microsoft Monster Truck Maddness. I'ts not Top Fuel or Pro Stock but it's a
start.




> >There are pro sims out there and programs to rest set-up out there.
Myself
> >and my brother were running a 68 Dart with a 426 max wedge and were
doing
> >all the tweeking from experience until another driver told us about a
> >program called Drag Strip Plus. I D/Led the demo and WOW. We are using
it
> >to help in building a 69 Dart with a 440 now and it's very very deep.
You
> >better know your angles, durations and most everything because this one
> >digs deep to optimize your set-up. It can be found at:


> >WWW: http://www.racesimcentral.net/

> >Personnaly I don't think Papyrus is good enough to code a good drag sim.
> >How are they gonna set up the multiple clutches in top fuel for instance
> >when you factor in a 5000 hp engine and you have to set the slip on each
> >clutch so that they grab gradually off the line. Sure the do it in the
real
> >world but the mech don't have to worry about 10000 lines of code and
> >***ie customers. (just the sponsers)
> >The would have to take in to account the individual tweeking like what
John
> >Forces' crew does (1 fuel pump during burn-outs) and the others. I live
the
> >idea of a 8-16 car match-up in a sim and you'd see me in the pro-stocks,
> >but for now I'll have to settle for real life.
> >If it's made though, I'll be the first on my block to buy it.
> >HEY Papyrus, why don't you respond to these posts????



> >> Kevin..
> >> Sounds like a damn good idea.. dont really follow drag racing much but
> >> after what you said i think i wouldnt mind playing a game.. why dont
> >> you write NHRA or whoever is in cahrge of drag racing and ask why
htere
> >> arnt any games out??
> >> john



> >> >>I myself would love to see a drag race sim.  Maybe a super stock or
> >> pro
> >> >>stock car where there was a great deal of emphasis on the
suspension,
> >> >motor,and gearing and not just top fuel where the object is to keep
it
> >> >>straight for 5 seconds.  I know it can be done probably using the
> >> model
> >> >>from nascar.

> >> >There seems to be a small group of people in this newsgroup, myself
> >> >included, that are patiently awaiting some company to produce a drag
> >> >racing SIMULATION.
> We MUST have a drag race sim.  If someone doesn't come out with one, I
> am gonna die.  I need something to bide my time on the off season when
> the local track is closed.  PLEASE someone do
> this...P-L-E-A-S-E!!!!!!!!!!!!!!!!!!!!!!!

> Todd

> **********************************************
>     Todd Walker
>     iAmerica Tech Support Representative

>     T-Type on IRC
>     Homepage: http://www.racesimcentral.net/
>     1986 Buick Regal T-Type
> **********************************************


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