Doug,
Thanks for the info, sounds good. If I'm understanding you correctly,
you're saying that if I set the game play to 2048x1536 and then adjust
the monitor controls to stretch the edges out and the bars off the top
and bottom then the monitor will remember that each time it goes to
the driving view or full screen replay. But will go back to 'normal'
fit for the menus and windows?
If that is so ... then I think I might just have to get one.
Adrian
> > Dont forget there is info displayed in the rest of the frame, your driving
> view is the only thing
> > that is 16:9 about it, its still designed for 4:3 displays..
> > --
> > Biz
> I've used one of these at a previous job ( animation at the National Space
> Centre - Leicester ) and it was quite glorious to work with
> iirc - it would remember geometry settings for different resolutions - so
> one could have it set at 1920 x 1200 ( I think ) to fit the desktop - then
> pan/scan/stretch it at a GPL resolution ( 1280 x 1024 or similar ) to make
> the pseudo 'letterbox' view fit the monitor better.
> I dont think GPL has an option to run in OGL or D3D at res. other than 640,
> 800, 1024, 1280, and 1600 x their default 4:3ish values.
> Doug