a reasonably accurate mathematical simulation of a car for a game project I
am involved with. Now don't misunderstand me, I am not some newbie
programmer asking stupid questions like 'how do I stop the car going through
the hills', the spacialities of it all are sorted, but I have nearly no idea
about the actual functioning of a car. I was wondering if anyone can help?
Some basic questions, probably belying how little I've so far picked up, are
:
- how are wheels connected to the chassis? Are they on suspension only in
one direction, and fixed to moving along a particular line, or is there an
angular range they may inhabit?
- I understand that when you steer, the front wheels turn slightly different
quantities so as to avoid lateral friction. Does anyone have a good
reference for this sort of thing?
- I have been reading up on gear ratios and how to calculate torque based on
RPM and gear - is this enough for a reasonably accurate simulation of the
workings of the engine? How do factors such as the warmth of the engine
affect things?
- is there a good software package, maybe affiliated with some game or
another, that allows me to design a car model and balance various factors in
order to result in both those factors and also centre of mass, mass and
inertia values for the chasis?
I am an undergraduate in maths, so am not scared of complicated calculus
related things, perhaps there is a good text book or online reference
someone could point me at? I had a glance in the library and could see about
20 or 30 books on the aerodynamics of flight, but nothing whatsoever about
cars, which feels a little unfair.
I'm sure there is a lot more to ask I am just not thinking of at this
moment, and that probably some of my questions make little sense or, as I
said, show me to be very lacking of knowledge in many areas. But please help
me?
Thanks in advance, sorry if this isn't the sort of thing this newsgroup is
about,
-Thomas