I will too. Please continue reading below!
<SNIP>
Right. Nothing too controversial, except for "great graphics" and
"tremendous sense of speed". Now who is exaggerating? These 2 statements
have been the cause of much of the "controversial" debate regarding CPR from
the get go. What system and 3D card are you running it on, and at what
resolution and detail settings? And most importantly, What are the frame
rates you achieve at those settings? For me personally, and for many other
sim racers, it takes frame rates approaching 30 per second to achieve that
sense of speed. On my CPR recommended P166, 32mb, Voodoo graphics card
setup, I cannot maintain anything above 20fps at 640X480 with***pit on and
any opponents on the track. Depending on the track it sometimes stutters to
10fps or worse. Hardly speedy, and definitely killing any suspension of
belief that I am going 200+mph. This includes turning off sky, smoke, hills,
and off track details, etc, which then takes away from the possibilty of any
great graphics. I can get better performance at 320X200(which of course is
software mode and does not take advantage of my Voodoo card), but why would
I want to do that? The original Papyrus Indycar came out in 1993 at that
resolution, and in my opinion looks better than CPR's 320X200 low res
mode.[Side note: All my drivers for Direct X and my v3DFX card are up to
date and working properly, so its not just my machine and configuration.
Just take a look at The Apex CPR benchmarks
page(http://www.racesimcentral.net/) and you will see similar
configurations running at similarly dissappointing frame rates. Other games
like F1RS, POD, Motoracer, Need for Speed IISE, Quake/Quake2, all run fine
on this same setup]
However, Papyrus Rendition Indycar 2(CART Racing) runs at a consistent 30fps
at 640x480 with full details, and a full field of cars, on all the tracks,
on my same setup(which also includes an Intergraph Intense 3D100 Rendition
card). In fact, Indycar 2 runs above 25fps on my lowly P100, 32mb, Rendition
card machine with the same amount of detail. Now that game provides me a
sense of speed and great graphics.
I know am in getting into personal tastes and preferences here, but I have
seen and played CPR on a PII400 with Canopus Pure 3D II, and it did provide
a smooth experience with full details, BUT I really feel that Rendition
Indycar 2 at full detail looks much better than CPR at full detail - no
matter how high end the machine. I don't know what it is specifically, but
CPR looks more abstract and cartoony to me, and Indycar II seems more crisp
and realistic. That's just me though. I guess I would agree that you can get
some sense of speed with CPR, but only if you have the highest of high end
machines, and that is surely not what is stated on the box.
The internet multiplayer is fun, the sound is good, menus are fine, garage
options are good, BUT remember there are no tire temp readings. AI is still
overall bad. On some ovals I have been able to lap the whole field at
Professional level settings, and this is in a short race. Not very realistic
or challenging, and I am not that good,as those that have played me on the
Zone can attest. And while on road courses the AI is a little better, I have
many replays of ridiculous stuff the computer controlled cars have done that
have either caused the race I was running to be unable to continue, or at
the very least spoiled the fun. Now these are all replays where I as a
driver have had nothing to do with it, no question of "Did I cause this?".
The CPR box states "Compete against CART cars controlled by exacting
artificial intelligence". That's a pretty bold statement for a product so
lacking(even after the patch).
The track editor is a powerful tool in technically knowledgeable, talented,
charitable hands. In fact, it is the only reason I still own and play CPR.
But not because of my own use of the editor. I can't come close, nor do I
have the time. However, we have been given some great tracks by some great
individuals who will never see any part of the $49.99 I spent on CPR. I'm
glad they released it, but that was really a no-brainer on MS/TRI's part,
especially since by the time it was released they were no longer plans for a
2nd version or continued patches, track packs, etc.
Yeah, there is alot of non-factual, biased, rude debate in r.a.s, but r.a.s
is typically one of the more informative, and mature of the newgroups that I
frequent. There are lots of people in r.a.s that can provide intelligent,
fair, fact based information even if they are on one side of the fence or
the other. You just have to weed out the "This Game SUX" type stuff. Its
worse in most of the other *** newsgroups.
Anyway, thanks for the friendly debate. CPR had so much potential, and so
much hype, and so much press, and so many problems, and so many broken
promises - that is why it brings out so much strong opinion.
Don Chapman