rec.autos.simulators

how to recognize the turn of the vehicle?

ro

how to recognize the turn of the vehicle?

by ro » Sun, 07 Sep 2003 02:52:49

I have several data streams about the running vehicle:
vehicle speed
engine speed
Manifold Absolute Pressure
OS2 sensor data
engine load
Short Term Fuel Trim Bank
Throttle Position Angle
Ignition Timing Advance(Deg)
intake air
etc.

However, I don't have data about steering.
I was just wondering if I can recognize the "turn (left/right turn)"
of the vechicle from the above data. That is, what feature is most
relevant to the "turn" of the vechicle
other than the steering angle/speed.

remove EATSPAM to repl

how to recognize the turn of the vehicle?

by remove EATSPAM to repl » Sun, 07 Sep 2003 15:48:56


I have to say it, but it's like "none of the above".

If it's an oval, you can "guess" since the laps would be about the
same or follows predictable patterns of acceleration, braking into
turn, and such. However, if it's not, then you would have NO CLUE.


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