rec.autos.simulators

Acceleration

Chuck Stuar

Acceleration

by Chuck Stuar » Thu, 17 Oct 1996 04:00:00

Given speed and distance figures comming in at the rate of fif***
samplings per second, how do I compute the acceleration?

--
Chuck Stuart - Mesquite TX USA

David Spark

Acceleration

by David Spark » Thu, 17 Oct 1996 04:00:00


>Given speed and distance figures comming in at the rate of fif***
>samplings per second, how do I compute the acceleration?

>--
>Chuck Stuart - Mesquite TX USA

Try this:

accel (fps) = (S  - S   ) * 15
                n    n-1

Where S is your speed samples. You don't need the distance samples if your
speed samples are accurate.

Dave (davids) Sparks
Late Night League
http://www.racesimcentral.net/

Lawrence Fung Pok L

Acceleration

by Lawrence Fung Pok L » Thu, 17 Oct 1996 04:00:00

The calculation for acceleration between two consecutive velocity points,
v1 and v2, is as follows:
a = (v2 - v1) / (1/15)

You don't need the distance figures because acceleration is simply a
derivative of velocity over time.

Lawrence Lo


> Given speed and distance figures comming in at the rate of fif***
> samplings per second, how do I compute the acceleration?

> --
> Chuck Stuart - Mesquite TX USA

Hunu

Acceleration

by Hunu » Thu, 17 Oct 1996 04:00:00

last I knew, aceleration (medium) was a= (v2-v1) / (t2-t1) .
The aceleration (instantaneous) is a= lim (v2-v1) / (t2-t1) when
(t2-t1) tends to 0. I don't know how the written simbol is but
normally (v2-v1) is represented by /\t (with a base line)
I don't know a lot of physics so I maybe wrong but I doubt it, since
it's was it taught everywhere else in the world.

                     ...:-=>> The freaking Mail Band <<=-:...

                      http://www.geocities.com/MotorCity/3039

David Spark

Acceleration

by David Spark » Fri, 18 Oct 1996 04:00:00



>>Given speed and distance figures comming in at the rate of fif***
>>samplings per second, how do I compute the acceleration?

>>--
>>Chuck Stuart - Mesquite TX USA

>Try this:

>accel (fps) = (S  - S   ) * 15
>                n    n-1

>Where S is your speed samples. You don't need the distance samples if your
>speed samples are accurate.

Just in case anyone else was eavesdropping, this equation didn't come out
very clear in ASCII, and there was an error in the units. Here's another
attempt:

accel = (S[n]  - S[n-1]) * 15 ft / (sec**2)

Where S is the vector of speed samples and n is the index.

Dave (davids) Sparks
Late Night League
http://www.racesimcentral.net/

Gregory Fu

Acceleration

by Gregory Fu » Sun, 20 Oct 1996 04:00:00


>>The calculation for acceleration between two consecutive velocity points,
>>v1 and v2, is as follows:
>>a = (v2 - v1) / (1/15)

>>You don't need the distance figures because acceleration is simply a
>>derivative of velocity over time.

>last I knew, aceleration (medium) was a= (v2-v1) / (t2-t1) .
>The aceleration (instantaneous) is a= lim (v2-v1) / (t2-t1) when
>(t2-t1) tends to 0. I don't know how the written simbol is but
>normally (v2-v1) is represented by /\t (with a base line)

Yes, the symbol you are refering to is the greek letter delta, looking like
a triangle.

Everything posted to this point has been correct, just different
interpretations of the same equation.  1/15 is the same as delta t in this
case because the data is given 15 times/s, so each set of data is 1/15th of
a second apart.

Gregory Fung

Vancouver, B.C., Canada

IICC3 Rebel Alliance Lola/Ford/Firestone
ITCC Player's Ltd. Audi A4

Hunu

Acceleration

by Hunu » Tue, 22 Oct 1996 04:00:00

why do you multiply it by 15 ??  i don't know that formula.

                     ...:-=>> The freaking Mail Band <<=-:...

                      http://www.geocities.com/MotorCity/3039

Gregory Fu

Acceleration

by Gregory Fu » Sat, 26 Oct 1996 04:00:00


>>accel (fps) = (S  - S   ) * 15
>>                n    n-1

>>Where S is your speed samples. You don't need the distance samples if your
>>speed samples are accurate.

>why do you multiply it by 15 ??  i don't know that formula.

It's actually divided by one-fif***th, which is the same as multiplying by
15.

you know a=v/t, there you go.

Gregory Fung

Vancouver, B.C., Canada

IICC3 Rebel Alliance Lola/Ford/Firestone
ITCC Player's Ltd. Audi A4


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