rec.autos.simulators

STUNTS by BR0DERBUND

Mark Smi

STUNTS by BR0DERBUND

by Mark Smi » Wed, 11 Feb 1998 04:00:00

Anyone remember this kickass driving game.  It had the killer track construction
set with all the loops and tubes and banked turns.  What would it take to get BB
to remake this game for the 90's with 3Dfx, etc.

I went back and tried to play it the other night and the thing runs WAY TOO FAST
on a 300mhz.  Apparently it was processor speed driven rather than based on
realtime clock - dammit!  I hate it when they do that.  

ttam

STUNTS by BR0DERBUND

by ttam » Thu, 12 Feb 1998 04:00:00


>>I went back and tried to play it the other night and the thing runs WAY TOO
>>FAST on a 300mhz.  Apparently it was processor speed driven rather than based on
>>realtime clock - dammit!  I hate it when they do that.
>Hmm, runs fine on my P233MMX.

Same here on my P233MMX. It seems there definitely is some upper speed
limit for the game over which it won't go no matter how fast your PC
is. Can't say the same about such games as Wing Commander and
Falcon 3.0, which are totally unplayable on this same machine because
of too much speed.

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