rec.autos.simulators

What is this group about?

MITCHELL E TIM

What is this group about?

by MITCHELL E TIM » Wed, 25 Jan 1995 06:40:47

What is this group about?

Do any programmers or comp. sci. or AI people read this? (please let me
know if you do; the group title seems perfect for those of us interested
in the Robot Auto RAcing Simulation (RARS), but the content is mysterious.:))

I there a FAQ?

Thanks,


David Paul Gym

What is this group about?

by David Paul Gym » Thu, 26 Jan 1995 19:08:30



Mainly autoracing games, but...

I think I did see one post about it here.  I donwloaded it and it looks
kinda neat, but never had the time to play around.  I'll probably port
it to DJGPP some time.

Don't think so.

-- Gizmo van der HOF

--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Afzal Ball

What is this group about?

by Afzal Ball » Fri, 27 Jan 1995 18:16:23


|> What is this group about?

I've included the original charter below. Anything on computer simulations
of automobiles is on topic, from games to programming

|>
|> Do any programmers or comp. sci. or AI people read this? (please let me
|> know if you do; the group title seems perfect for those of us interested
|> in the Robot Auto RAcing Simulation (RARS), but the content is mysterious.:))

Yes to both.

|>
|> I there a FAQ?

I had intended to do one, but time has been so limited. There are a
number of specific FAQs for various games (ICR/WC-F1GP/NASCAR?).

Group Name
----------

        rec.autos.simulators

Status
------

        Unmoderated

Newsgroup line
--------------

rec.autos.simulators    discussion of automotive simulators.

Charter
-------

This newsgroup will be used for discussions of realistic computer
simulations of automotive vehicles, irrespective of the platforms on which
said simulations are supported.  This will include simulations which have a
competitive component (racing simulations) and those which do not.  Topics
will include (but are not restricted to):

o       Global characteristics of particular simulations.

o       Platform-dependent characteristics of such simulations (as a
        convention, it is suggested that such discussions list the
        platforms in the subject header, e.g.,

        Subject: [ibm-pc,sun] Blog's Yugo simulator

o       Design and implementation issues of such simulations.

o       Issues of realism in automotive simulation.

o       General discussion of automobile simulations.

Obviously, determining whether a particular simulator is "realistic"
requires a judgement call.  It is hoped that broad accord between posters
will enable the discernment of valid simulators (for discussion in this
group) from those which are devised for an entertainment value without
concern for realism.  Thus, discussion of many of the arcade racing
simulators, which provide an overview perspective of the vehicle being
simulated and which do not attempt to provide realism of handling of the
vehicle, would not be appropriate in this newsgroup.  On the other hand,
simulators such as Microprose's Formula 1 Grand Prix would fall within the
purview of this group as attempts are made to capture realistic handling of
the vehicle.

FAQ Outline
-----------

A preliminary FAQ is in preparation for the eventuality that the group
passes the vote. The current outline is included here:

           FREQUENTLY ASKED QUESTIONS for rec.autos.simulators
                         Written by Afzal Ballim

Version: 0.0
Last Update: 26/10/1993
If you think of questions that are appropriate for this FAQ, or would

Topics Covered:
===============

Part 1:
        [1-0] What is the purpose of this newsgroup?
        [1-1] What conventions are suggested for subject headings?
        [1-2] How do I decide if a simulator is "realistic"?
        [1-3] Does discussion on arcade racing games belong here?

Part 2:
        [2-0] What realistic racing simulators exist?
        [2-1] What platforms support them?
        [2-2] What add-ons, editors, updates, etc., exist for these
              simulators?
        [2-3] Where can I find them?

Part 3:
        [3-0] What realistic NON-competitive simulators exists?
        [3-1] Where do I start if I want to build a simulator?
        [3-2] How do I model <X> in an automotive simulator?

--

ISSCO, University of Geneva  | X400: S=afzal;OU=divsun;O=unige;
54 route des Acacias         |       PRMD=switch;ADMD=arcom;C=ch
CH-1227 GENEVA (Switzerland) | UUCP: mcvax!cui!divsun.unige.ch!afzal
Tel: +41/22/705 71 12        | FAX: +41/22/300 10 86
http://issco-www.unige.ch/   | http://issco-www.unige.ch/WebForum/
``I'm not artificially intelligent, I just work that way.''

stevewil..

What is this group about?

by stevewil.. » Tue, 31 Jan 1995 10:04:53


I think i'ts obvious.

Computer & video game vehicle/racing sims.

What does your group do & where is it?

Steve.

stevewil..

What is this group about?

by stevewil.. » Tue, 31 Jan 1995 10:12:08


>|> What is this group about?

I am not quite sure what your role in all this is, however you seem to be quite
interested/knowledgable.

I would be interested in establishing your motivation.

Steve.

MITCHELL E TIM

What is this group about?

by MITCHELL E TIM » Thu, 02 Feb 1995 03:05:56

Answering Steve Wilcox' question:


:  
: What does your group do & where is it?
:  
: Steve.

Answering Steve Wilcox's question about RARS,

RARS, the Robot Auto Racing Simulation, is a competitiion between
programmers, who write programs that simulate a robot driver.  Our
visual simulation is not comparable to the auto racing games discussed
in rec.autos.simulators.  We just have a simple overview of the whole
track with tiny cars whizzing around.  Each car is controled by its
own individual "driver" program.  The driver receives information from
the simulation about the current local situation and it then adjusts
the steering and throttle.  This results in a race between the robot
"drivers" that looks something like a real race.  There is no human
input during a race.

We have a mailing list and an ftp site.  This is oriented towards engineers,
physicists, mathematicians, adaptive control theorists, computer scientists,
AI guys, or talented amateurs with interests in those fields.  The project
is in a very early phase.  The software works, but so far the only robot
drivers are the work of the same author, M. Timin.  All of the software
is available for the asking, source included.  The simulation is written
in C++.  The drivers could be written in any compiled language; the present
ones are in C.

Mitchell Timin


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.