|> What is this group about?
I've included the original charter below. Anything on computer simulations
of automobiles is on topic, from games to programming
|>
|> Do any programmers or comp. sci. or AI people read this? (please let me
|> know if you do; the group title seems perfect for those of us interested
|> in the Robot Auto RAcing Simulation (RARS), but the content is mysterious.:))
Yes to both.
|>
|> I there a FAQ?
I had intended to do one, but time has been so limited. There are a
number of specific FAQs for various games (ICR/WC-F1GP/NASCAR?).
Group Name
----------
rec.autos.simulators
Status
------
Unmoderated
Newsgroup line
--------------
rec.autos.simulators discussion of automotive simulators.
Charter
-------
This newsgroup will be used for discussions of realistic computer
simulations of automotive vehicles, irrespective of the platforms on which
said simulations are supported. This will include simulations which have a
competitive component (racing simulations) and those which do not. Topics
will include (but are not restricted to):
o Global characteristics of particular simulations.
o Platform-dependent characteristics of such simulations (as a
convention, it is suggested that such discussions list the
platforms in the subject header, e.g.,
Subject: [ibm-pc,sun] Blog's Yugo simulator
o Design and implementation issues of such simulations.
o Issues of realism in automotive simulation.
o General discussion of automobile simulations.
Obviously, determining whether a particular simulator is "realistic"
requires a judgement call. It is hoped that broad accord between posters
will enable the discernment of valid simulators (for discussion in this
group) from those which are devised for an entertainment value without
concern for realism. Thus, discussion of many of the arcade racing
simulators, which provide an overview perspective of the vehicle being
simulated and which do not attempt to provide realism of handling of the
vehicle, would not be appropriate in this newsgroup. On the other hand,
simulators such as Microprose's Formula 1 Grand Prix would fall within the
purview of this group as attempts are made to capture realistic handling of
the vehicle.
FAQ Outline
-----------
A preliminary FAQ is in preparation for the eventuality that the group
passes the vote. The current outline is included here:
FREQUENTLY ASKED QUESTIONS for rec.autos.simulators
Written by Afzal Ballim
Version: 0.0
Last Update: 26/10/1993
If you think of questions that are appropriate for this FAQ, or would
Topics Covered:
===============
Part 1:
[1-0] What is the purpose of this newsgroup?
[1-1] What conventions are suggested for subject headings?
[1-2] How do I decide if a simulator is "realistic"?
[1-3] Does discussion on arcade racing games belong here?
Part 2:
[2-0] What realistic racing simulators exist?
[2-1] What platforms support them?
[2-2] What add-ons, editors, updates, etc., exist for these
simulators?
[2-3] Where can I find them?
Part 3:
[3-0] What realistic NON-competitive simulators exists?
[3-1] Where do I start if I want to build a simulator?
[3-2] How do I model <X> in an automotive simulator?
--
ISSCO, University of Geneva | X400: S=afzal;OU=divsun;O=unige;
54 route des Acacias | PRMD=switch;ADMD=arcom;C=ch
CH-1227 GENEVA (Switzerland) | UUCP: mcvax!cui!divsun.unige.ch!afzal
Tel: +41/22/705 71 12 | FAX: +41/22/300 10 86
http://issco-www.unige.ch/ | http://issco-www.unige.ch/WebForum/
``I'm not artificially intelligent, I just work that way.''