rec.autos.simulators

GPL two questions

Wolfgang Prei

GPL two questions

by Wolfgang Prei » Tue, 08 Sep 1998 04:00:00

I couldn't find authoritative answers to the following questions
concerning GPL. I hope that someone who knows can answer them.

Q1: Is it true that GPL will have native Rendition and Glide support,
but no generic D3D mode for other 3D chips?

Q2: Will it be possible to have a multiplayer race with two human
drivers *and* AI cars (comparable to ICR2's modem play)?

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


doktor

GPL two questions

by doktor » Tue, 08 Sep 1998 04:00:00

I am 99.99% sure the answers to your questions are:
1) No.. GPL will support "Software-only" mode - but don't count on playing a
smooth full race with 19 AI cars and expect perfect frames.. it's not going
to happen.
2) yes!!!

hope that helps!
doktorB
http://webhome.idirect.com/~drbryan/gpl
For the GPL track files, FAQ (I've got it!), release date updates, and more!
----


>I couldn't find authoritative answers to the following questions
>concerning GPL. I hope that someone who knows can answer them.

>Q1: Is it true that GPL will have native Rendition and Glide support,
>but no generic D3D mode for other 3D chips?

>Q2: Will it be possible to have a multiplayer race with two human
>drivers *and* AI cars (comparable to ICR2's modem play)?

Conkli

GPL two questions

by Conkli » Tue, 08 Sep 1998 04:00:00

yeah i like the AI cars in multiplayer race idea.  but how will the
computers handle this?   will the server carry all the burden?  i want to
know this because i have the fastest connection out of the 3 people i
usually race (and it is only a 56k) and how will this effect the lag.  i
have a 3dfx card so i don't have to worry about the d3d support.

thanks

Joe Conklin
For Central PA Online Gamers:
http://www.geocities.com/siliconvalley/network/5312/
For Grand Prix Legends:
http://members.xoom.com/gplegends/

remove spam to reply


>I am 99.99% sure the answers to your questions are:
>1) No.. GPL will support "Software-only" mode - but don't count on playing
a
>smooth full race with 19 AI cars and expect perfect frames.. it's not going
>to happen.
>2) yes!!!

>hope that helps!
>doktorB
>http://webhome.idirect.com/~drbryan/gpl
>For the GPL track files, FAQ (I've got it!), release date updates, and
more!
>----

Wolfgang Prei

GPL two questions

by Wolfgang Prei » Thu, 10 Sep 1998 04:00:00


>I am 99.99% sure the answers to your questions are:
>1) No.. GPL will support "Software-only" mode - but don't count on playing a
>smooth full race with 19 AI cars and expect perfect frames.. it's not going
>to happen.

Maybe I wasn't expressing myself clearly, again, but what I'd like to
know is if GPL will support other 3D chipsets (i740, Riva, Ticket to
Ride, G200, Savage, etc.) via Microsoft's Direct3D API. I think it
would be pretty stupid (saleswise) if it didn't, but I heard some
comments to that effect in the past.

That would be great. I usually play multiplayer games against my
brothers on my private games LAN, phone rates being prohibitively high
here. Having two or three human players *and* a (small) field of AI
cars would be great. (Especially since I have much more seat time in
GPL than my fast brother, so I would have a chance of winning for a
change. :)


>>I couldn't find authoritative answers to the following questions
>>concerning GPL. I hope that someone who knows can answer them.

>>Q1: Is it true that GPL will have native Rendition and Glide support,
>>but no generic D3D mode for other 3D chips?

>>Q2: Will it be possible to have a multiplayer race with two human
>>drivers *and* AI cars (comparable to ICR2's modem play)?

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.



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