rec.autos.simulators

Multiplayer API in DX?

Tom Pabs

Multiplayer API in DX?

by Tom Pabs » Mon, 28 Jan 2002 03:44:09

Would it be possible for the multiplayer code to be something of a universal
API existing say, in DirectX and addressable by all racing sim
manufacturers?

Tom

Dave Henri

Multiplayer API in DX?

by Dave Henri » Mon, 28 Jan 2002 13:14:06

  there is the directplay thingie in direct X but from what I've
experienced, with Age of Empires, it sucks!
too many limitations.
dave henrie

Schum

Multiplayer API in DX?

by Schum » Mon, 28 Jan 2002 16:39:30

Indeed... a lot about DirectX is progressing nicely (although some
Unix-based support would be a HUGE plus... I would imagine not-so hard
seeing how Microsoft run all their "heavily hit" sites off of FreeBSD OS).

DirectPlay however seems to have hit a tangent and is IMHO digressing. True,
you can now do voice-communications through the DirectX layer which is kinda
neat and works well... but the way that they are now shifting the structure
(basic elements) of the API is actually a bit contradictory to what is
happening in "Home Network Land" these days (Router/Proxy support is taking
a HUGE hit... which is actually a VERY fast growing market in the Home
Connectivity markets).

Anyways... as I have always said before.... DirectPlay has absolutely
NOTHING over some custom Sockets based code (that has some time/testing/care
in it of course). The only advantage that DirectPlay has over sockets (again
IMHO) is that it is a "boxed API" that can be quickly implemented... which
IS important to developers in the world of demanding publishers who have
(for the most part) ridiculous deadlines and milestones.

My 2 cents (which is now worth about $1.28 US ;])

Cheers,
Schumi


>   there is the directplay thingie in direct X but from what I've
> experienced, with Age of Empires, it sucks!
> too many limitations.
> dave henrie


> > Would it be possible for the multiplayer code to be something of a
> universal
> > API existing say, in DirectX and addressable by all racing sim
> > manufacturers?

> > Tom

Tom Pabs

Multiplayer API in DX?

by Tom Pabs » Wed, 30 Jan 2002 15:23:35

Yeah...my idea Dave, was to make it work.

TP


>   there is the directplay thingie in direct X but from what I've
> experienced, with Age of Empires, it sucks!
> too many limitations.
> dave henrie


> > Would it be possible for the multiplayer code to be something of a
> universal
> > API existing say, in DirectX and addressable by all racing sim
> > manufacturers?

> > Tom


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