We all know them. Some of you may (will!!) even be amongst them: people playing
their racingsims (esp GP2) by using a steeringwheel. Looking down on those poor
joystick users and, certainly, those crazy _keyboard_ drivers (kb??? horror!!)
When a steeringwheel player lowers himself to take part in a discussion with
others using "second rate" controlmethods, you can almost _feel_ the disdain.
After all, THEY are the most skilled, THEY are the most talented and THEY use
the most difficult control-device.
At least, THEY think so because of their silly superiority-feeling ;-) As if
keyboard and joystick users (but _especially_ keyboard players) are second-class
drivers. "You play using the keyboard? How can you disgrace GP2 like that!!!"
And you have to admit it: at first glance, wheel-drivers seem to have some good
reasons to feel as if they are the only "real" simpilots. The only ones who get
an authentic approximation of the essence of racing.
But how accurate is that first impression? I dare to say that it is quite a
misconception!! Let's see why:
Racing simulators for PCs are successful because they give people with ordinary
bank accounts the chance to feel a little bit like real racing drivers feel. So
obviously, the only thing that _really_ matters is that the players arrive in
the same state of mind as real pilots when they are driving cars.
So ask yourself: _what_ is it that makes racing so much fun? What are the
elements that make up the essence of racing? What is it that REAL formula one
drivers feel passion for? And which aspects are just superficial (although they
_seem_ essential)
Some essential things that I can think of are: the speed, feeling the
acceleration, the forces on your body. The sounds of racing. Maybe the smell of
burning ***? (although it might rather be the association with racing than
the smell itself :-) )The challenge of remaining concentrated, the search for
perfection. The feeling of having so much to do at once in so little time, and
trying to keep it all together. In short: feeling the adrenalin flow by keeping
your car and brain on the edge.
This is where wheel users slightly miss the point IMHO. They assume that they
come closer to the essence because they use a wheel, like the real pilots. But,
how _relevant_ is it that the racing is controlled by turning a wheel from left
to right and by pushing pedals? Do real drivers get e***d because they turn a
wheel and push pedals two hours long? If you really think about it, those
superficial things aren't relevant _at all_! What matters is balancing your
controls; adjusting your inputs to get the most effective result. Brainwork in
combination with the physical sensations. It happens to be that a _wheel_ was
the most effective and easy method to change the direction of the wheels of a
car. And pedals the easiest and most effective way to operate brakes. But if
people happened to have no legs or arms, there wouldn't be steering wheels nor
brakepedals. I'm sure there would be some sort of racing though, and the
enjoyement would be exactly the same!
So what kind of surplus does a wheel offer to simracers? Yes, it IS better in
simulating what real-world racing _looks_ like. But remember: real drivers don't
get e***d because they turn a wheel from left to right! It are the sounds,
forces, smells, concentration and highspeed brain activity that make the
adrenalin stream! A wheel offers no more sound, smell, concentration or
highspeed brain activity than a keyboard!!! Nor does it give you a feeling of
acceleration or forces working on your body. You can not seriously pretend that
turning the wheel actually results in physical sensations....So all in all, you
end up with quite the same sensations when you use a keyboard. You even need the
same kind and degree of skills to excell. Try running GP2 with all helps turned
off (except steering help and opposite lock since they can't be disabled with
keyboard). You'll experience that modulating the throttle and the brakes
(they're digital, but you have to make them feel analogue nevertheless!!)does
ask a very high amount of concentration and skill, which easily makes up for the
easier steering.
Now I have to admit that there is one advantage lying ahead for steering wheels:
when force-feedback gets implemented, wheels will transfer part of the physical
experience from reality to simulation. In a way keyboard will never be able to.
Until then, I expect a bit more respect from those arrogant wheelers!!! :-)
So that's it! All IMHO of course, and primarily written because I was a bit
bored and also a bit pissed by all that arrogance. I hope I opened some eyes,
and at least I hope this was worth reading (ie original enough)
Let's all enjoy the racing,
Jo Helsen
PS: GP2 is the best!!! (flame away...)
Please remove *anti-spam* from the email when replying.
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When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
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