I like MCM2 a lot, but they had to make a lot of concessions for play.
Throttle control is paramount on a 250 MX'r.
You can loop an MCM2 bike out if you lean back on the start, but from
there you can hold it pinned. My CR250 will loop in second, maybe even
third with enough traction.
I know there are plenty of times where I came out of a second gear
corner, grabbed a gear, then had to back WAY off when the front
started coming up fast. :-)
They included a clutch control, but it doesn't seem to do much.
It's very common to ride into a corner a gear high and slip the clutch
to get up enough revs to pull the gear down the straight.
This is key to riding a 125 fast.
They got the feel of casing (landing on the upside of a landing ramp)
pretty good. There are a lot of times when I leave the takeoff ramp in
MCM2, and immediately know I'm in for a bad landing.
This really happens, and you just look for the lowest point to land
and brace for impact.
I'm not familiar with the Silkolene Honda game. Is there a demo I can
try? I played a demo of a game called Extreme Trial Motocross or
something like that months ago. Is this the title that became
Silkolene Honda?
It had all the ingredients of a good game, but felt like it needed
some tweaking.
I also have Edgar Torrentera's Extreme Biker (AKA MX2000).
That also has a full physics model, but feels more loose and arcadey
than MCM2.
Tim
http://drive.to/rallyclips
The air seems realistic, though I don't have the balls to try after riding
it for 5 minutes and they don't have the insurance to cover me getting hurt,
or most likely burned by the exaust pipe. (he gets burned all the time) I
think MCM2 is extremely fun, though not all that realistic. But who cares,
what's a game if you can't have fun with it?
Thanks,
Alex
> >After playing with both, I am leaning towards Silkolene having better
> >physics. But, I'm basically arguing from a point of ignorance, since
> >I've never ridden a motocross bike. If anyone out there has ridden
> >one, and has an opinion, I would be interested in hearing it.
> I ride an MX or Enduro bike nearly every weekend.
> I like MCM2 a lot, but they had to make a lot of concessions for play.
> Throttle control is paramount on a 250 MX'r.
> You can loop an MCM2 bike out if you lean back on the start, but from
> there you can hold it pinned. My CR250 will loop in second, maybe even
> third with enough traction.
> I know there are plenty of times where I came out of a second gear
> corner, grabbed a gear, then had to back WAY off when the front
> started coming up fast. :-)
> They included a clutch control, but it doesn't seem to do much.
> It's very common to ride into a corner a gear high and slip the clutch
> to get up enough revs to pull the gear down the straight.
> This is key to riding a 125 fast.
> They got the feel of casing (landing on the upside of a landing ramp)
> pretty good. There are a lot of times when I leave the takeoff ramp in
> MCM2, and immediately know I'm in for a bad landing.
> This really happens, and you just look for the lowest point to land
> and brace for impact.
> I'm not familiar with the Silkolene Honda game. Is there a demo I can
> try? I played a demo of a game called Extreme Trial Motocross or
> something like that months ago. Is this the title that became
> Silkolene Honda?
> It had all the ingredients of a good game, but felt like it needed
> some tweaking.
> I also have Edgar Torrentera's Extreme Biker (AKA MX2000).
> That also has a full physics model, but feels more loose and arcadey
> than MCM2.
> Tim
It has a really unique helmet type view that only shows the front
fender and wheel. I like this because it gives me a good view, and
probably helps the frame rate. The tracks are all outdoor Euro type
tracks, and you have a huge selection of bikes. It has some weird
bugs, but is overall a pretty good game (but not as pretty as MCM2).
If you're futher interested, Tim, let me know. Maybe I can find out
where he got it.
<snip>
>If you're futher interested, Tim, let me know. Maybe I can find out
>where he got it.
Although MotoRacer didn't have much in the way of a physics model,
it had a GREAT on-bike view. Other than the view pointing skyward
during a wheelie, the MotoRacer view is exactly what it looks like
from the seat, particularly the add-on sand track in the first game.
The on-bike view was bad in MCM1, and I was hoping it would be changed
for MCM2, but unfortunately it's exactly the same.
Tim