rec.autos.simulators

MCM2 vs. Silkolene Honda....Which is better in your opinion?

nix

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by nix » Thu, 01 Jun 2000 04:00:00

After playing with both, I am leaning towards Silkolene having better
physics.  But, I'm basically arguing from a point of ignorance, since
I've never ridden a motocross bike.  If anyone out there has ridden
one, and has an opinion, I would be interested in hearing it.
Tim O

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by Tim O » Thu, 01 Jun 2000 04:00:00


>After playing with both, I am leaning towards Silkolene having better
>physics.  But, I'm basically arguing from a point of ignorance, since
>I've never ridden a motocross bike.  If anyone out there has ridden
>one, and has an opinion, I would be interested in hearing it.

I ride an MX or Enduro bike nearly every weekend.

I like MCM2 a lot, but they had to make a lot of concessions for play.
Throttle control is paramount on a 250 MX'r.
You can loop an MCM2 bike out if you lean back on the start, but from
there you can hold it pinned. My CR250 will loop in second, maybe even
third with enough traction.
I know there are plenty of times where I came out of a second gear
corner, grabbed a gear, then had to back WAY off when the front
started coming up fast. :-)

They included a clutch control, but it doesn't seem to do much.
It's very common to ride into a corner a gear high and slip the clutch
to get up enough revs to pull the gear down the straight.
This is key to riding a 125 fast.

They got the feel of casing (landing on the upside of a landing ramp)
pretty good. There are a lot of times when I leave the takeoff ramp in
MCM2, and immediately know I'm in for a bad landing.
This really happens, and you just look for the lowest point to land
and brace for impact.

I'm not familiar with the Silkolene Honda game. Is there a demo I can
try? I played a demo of a game called Extreme Trial Motocross or
something like that months ago. Is this the title that became
Silkolene Honda?
It had all the ingredients of a good game, but felt like it needed
some tweaking.

I also have Edgar Torrentera's Extreme Biker (AKA MX2000).
That also has a full physics model, but feels more loose and arcadey
than MCM2.

Tim

Alex Kihuran

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by Alex Kihuran » Thu, 01 Jun 2000 04:00:00

My one friend has a dirt bike (75cc I think :) Well we're only 13) It goes
upto about 50, but has a nice amount of torque. I wasn't allowed to ride it
for insurance purposes, but he has a lot of land and paths in his woods, so
he lets me ride it around. The thing I don't like in MCM2 is that when you
give it full throttle, the front wheels don't come up. On my friends bike, I
pull the throttle about an inch and i accelerate in quite fast in a second,
and have to really hold on, it feels like your going to fall right off,
probably because it's just flat and you have nothing to be pressed against.
I've seen him do wheels just by accelerating, and even I've done a little
nose wheelie when braking. You can check out some video clips of him at:

http://drive.to/rallyclips

The air seems realistic, though I don't have the balls to try after riding
it for 5 minutes and they don't have the insurance to cover me getting hurt,
or most likely burned by the exaust pipe. (he gets burned all the time) I
think MCM2 is extremely fun, though not all that realistic. But who cares,
what's a game if you can't have fun with it?

Thanks,
Alex


> >After playing with both, I am leaning towards Silkolene having better
> >physics.  But, I'm basically arguing from a point of ignorance, since
> >I've never ridden a motocross bike.  If anyone out there has ridden
> >one, and has an opinion, I would be interested in hearing it.

> I ride an MX or Enduro bike nearly every weekend.

> I like MCM2 a lot, but they had to make a lot of concessions for play.
> Throttle control is paramount on a 250 MX'r.
> You can loop an MCM2 bike out if you lean back on the start, but from
> there you can hold it pinned. My CR250 will loop in second, maybe even
> third with enough traction.
> I know there are plenty of times where I came out of a second gear
> corner, grabbed a gear, then had to back WAY off when the front
> started coming up fast. :-)

> They included a clutch control, but it doesn't seem to do much.
> It's very common to ride into a corner a gear high and slip the clutch
> to get up enough revs to pull the gear down the straight.
> This is key to riding a 125 fast.

> They got the feel of casing (landing on the upside of a landing ramp)
> pretty good. There are a lot of times when I leave the takeoff ramp in
> MCM2, and immediately know I'm in for a bad landing.
> This really happens, and you just look for the lowest point to land
> and brace for impact.

> I'm not familiar with the Silkolene Honda game. Is there a demo I can
> try? I played a demo of a game called Extreme Trial Motocross or
> something like that months ago. Is this the title that became
> Silkolene Honda?
> It had all the ingredients of a good game, but felt like it needed
> some tweaking.

> I also have Edgar Torrentera's Extreme Biker (AKA MX2000).
> That also has a full physics model, but feels more loose and arcadey
> than MCM2.

> Tim

nix

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by nix » Thu, 01 Jun 2000 04:00:00

The game is made by Midas Interactive, who put out Castrol Honda
Superbike and Super 1 Karting.  I got the game through a Euro buddy, I
don't know where he got it.  On checking the site, there is no mention
of it, so it might be a beta or something.  But, according to what you
have said, it isn't very realistic either, because it won't wheelie
unless you're going up a steep hill.  I loaned it to my friend, who
promptly returned it because "...it was too hard."

 It has a really unique helmet type view that only shows the front
fender and wheel.  I like this because it gives me a good view, and
probably helps the frame rate.  The tracks are all outdoor Euro type
tracks, and you have a huge selection of bikes.  It has some weird
bugs, but is overall a pretty good game (but not as pretty as MCM2).  

If you're futher interested, Tim, let me know.  Maybe I can find out
where he got it.

<snip>

Tim O

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by Tim O » Thu, 01 Jun 2000 04:00:00


> It has a really unique helmet type view that only shows the front
>fender and wheel.  I like this because it gives me a good view, and
>probably helps the frame rate.  The tracks are all outdoor Euro type
>tracks, and you have a huge selection of bikes.  It has some weird
>bugs, but is overall a pretty good game (but not as pretty as MCM2).  

>If you're futher interested, Tim, let me know.  Maybe I can find out
>where he got it.

That'd be great. I've snagged pretty much every off-road motorcycle
game since the original MotoRacer, and I'm very interested in
Silkolene Honda.

Although MotoRacer didn't have much in the way of a physics model,
it had a GREAT on-bike view. Other than the view pointing skyward
during a wheelie, the MotoRacer view is exactly what it looks like
from the seat, particularly the add-on sand track in the first game.

The on-bike view was bad in MCM1, and I was hoping it would be changed
for MCM2, but unfortunately it's exactly the same.

Tim

Rhaw

MCM2 vs. Silkolene Honda....Which is better in your opinion?

by Rhaw » Fri, 02 Jun 2000 04:00:00

I hated it.  The first time, by myself, I tried it and removed it.  Then a
friend got it so I tried it with him online and ended up removing  it again,
as did he.   Sucked...just my opinion...



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.