Most simulations of real series (GPL, most if not all modern F1 games, RC
2000, etc.) allow you to run all the tracks and all the cars. Games that
don't simulate real series or are arcade racers use the unlocking gimic to
hide the fact that their game has no longevity. Note I'm including the CMR
games in the second category.
Hopefully RT is an exception to this rule, but I will probably just use the
cheat code on day 1.
> > How do u get to the Kenya and Finland rallies?
> > I've only got the Russia one displayed.
> <snip>
> The answer to this is elsewhere in the thread (ie do well on
> Intermediate mode), but it got me thinking... why does there have to be
> this obsession with "unlocking" tracks at all? There's an Arcade mode
> in the game - surely that's the place for this sort of thing?
> It always irritated me slightly with Codemasters games - it was so
> *boring* on games like TOCA2 slogging your way through ridiculously
> easy races in order to get to the interesting stuff. (Or, indeed, using
> cheat codes - another annoying console-ism).
> This game is supposed to be (in the main) a sim rather than an arcade
> bash, so why couldn't RT have done the sensible thing, and allowed
> Expert mode from the start, with all the arcadey stuff confined to
> Arcade mode where it belongs? This "unlocking" stuff does *not* add to
> the "gameplay experience"!
> (Of course, in GPL you can drive the Ring in an F1 Lotus from the
> start, but then that's a bit of a one-off...)
> --
> Sceptical scrutiny is the means, in both science and religion, by which
> deep insights can be winnowed from deep nonsense -- Carl Sagan
> The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com