rec.autos.simulators

RAM:Point of Diminishing Returns

jb

RAM:Point of Diminishing Returns

by jb » Wed, 29 Sep 1999 04:00:00

What amount of RAM is enough to run a single sim application (GPL or MGPRS2,
for example) where adding more RAM makes no difference in performance?

jb

Chris No

RAM:Point of Diminishing Returns

by Chris No » Wed, 29 Sep 1999 04:00:00


>What amount of RAM is enough to run a single sim application (GPL or MGPRS2,
>for example) where adding more RAM makes no difference in performance?

It depends.

In GPL, 64 megs is enough to run it well, but you can't get a full race
replay saved unless you have 128 megs.

Chris Noto
cnoto at conc dot tds dot net

Oli

RAM:Point of Diminishing Returns

by Oli » Thu, 30 Sep 1999 04:00:00

Not sure about that I have 128 megs and my replay does about 50 laps or
something do you know something that I don't?

Cheers,
--
Oliver Nikolic
DP-MAX Computers
http://www.dp-max.co.yu/
BeoRocket Racing Team (retired)
http://www.beorocket.co.yu/



> >What amount of RAM is enough to run a single sim application (GPL or
MGPRS2,
> >for example) where adding more RAM makes no difference in performance?

> It depends.

> In GPL, 64 megs is enough to run it well, but you can't get a full race
> replay saved unless you have 128 megs.

> Chris Noto
> cnoto at conc dot tds dot net

Liutger Franze

RAM:Point of Diminishing Returns

by Liutger Franze » Thu, 30 Sep 1999 04:00:00

*buzzzzz*

you can adjust the replay buffer, by adding the following lines to your
core.ini:

[ Replay ]
replayMemoryOverride = <enter size in KBytes here>

the replay size in laps also depends on several graphical features (skid
marks etc.).

IMHO a very useful advice is to adjust the swapfile by hand: enter at
least half the amount of your RAM for the minimum swap space: this way
every idle/unused process is swapped out when you start your game.

Lio


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