For keepers:
- The obvious: GPL's physics (or better?)
- RC2K's rally stages. (with better pace notes)
- Graphics... Hmmm, still nothing I really like out there. Perhaps
something like CD-I's golf in full 3D?
- The feel I get from Viper racing that it has been made by pure racing
enthusiasts.
- And, well, the price of viper racing :-). Even though I would have
paid twice as much for a sim like GPL. This one was really cheap if I
consider playing time per buck!
- Damage modeling of Viper racing and GPL combined. Jeez, there is a lot
of viper here. I should start racing that more often again.
- Incar sounds of Network Q RAC rally championship.
- Car and track info like in NFSSE. Or a track discription per corner as
you are viewing someone driving the track.
Redirect to the trash bin:
- Ingame music.
- So called 'gameplay enhancements'.
- The misleading 'best simulator ever' text on game boxes.
- Way over due realease dates.
- Bad technical support.
- Software piracy
- Microsoft.
// Johan
> Ok, lets say you all were building a new racing game/sim. What parts of
> current games should be kept, and what can be disposed of? also what should
> be added that does not exist in any sims/games right now ?
>> Ok, lets say you all were building a new racing game/sim. What parts of
>> current games should be kept, and what can be disposed of? also what should
>> be added that does not exist in any sims/games right now ?
> For the last part, there is no doubt that TRACK EDITORS should be a
>vital component of any future racing release...I really don't understand why
>nobody has any in any of their games...
>John DiFool
Real game physics and internet play is a must
John DiFool
A track editor would be great! I could reproduce a few of the local
area tracks. race a few places that other users might not care about.
On Sat, 11 Dec 1999 12:24:31 -0500, John DiFool
> For the last part, there is no doubt that TRACK EDITORS should be a
>vital component of any future racing release...I really don't understand why
>nobody has any in any of their games...
>John DiFool
> >> Ok, lets say you all were building a new racing game/sim. What parts of
> >> current games should be kept, and what can be disposed of? also what should
> >> be added that does not exist in any sims/games right now ?
> > For the last part, there is no doubt that TRACK EDITORS should be a
> >vital component of any future racing release...I really don't understand why
> >nobody has any in any of their games...
> >John DiFool
> Why would you want a track editor on a sim? A sim is based on real life tracks, not some
> fantasy in your head.
> Real game physics and internet play is a must
Everyone wins with this type of package: the publisher extends the life of a product when the
customer buys the editor.
> > >> Ok, lets say you all were building a new racing game/sim. What parts of
> > >> current games should be kept, and what can be disposed of? also what should
> > >> be added that does not exist in any sims/games right now ?
> > > For the last part, there is no doubt that TRACK EDITORS should be a
> > >vital component of any future racing release...I really don't understand why
> > >nobody has any in any of their games...
> > >John DiFool
> > Why would you want a track editor on a sim? A sim is based on real life tracks, not some
> > fantasy in your head.
> > Real game physics and internet play is a must
>>John DiFool
> Why would you want a track editor on a sim? A sim is based on real life
>tracks, not some
>fantasy in your head.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
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