rec.autos.simulators

icr2-1.02 ---Laguna Seca?

Scurvyd

icr2-1.02 ---Laguna Seca?

by Scurvyd » Tue, 16 Jul 1996 04:00:00


>does the patch correct the 'car dissapearing' bug at Laguna Seca?
>Denis

affraid not, if ya race in arcade view you still dissapear in the
corkscrew.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MP
Scurvydog #00  Simpson-Cowlings Motorsports
http://www.racesimcentral.net/~svydog/scms/index.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dave Thaye

icr2-1.02 ---Laguna Seca?

by Dave Thaye » Tue, 16 Jul 1996 04:00:00

Hi,

None of the graphics problems have been corrected in this version.
Just the traction problem and the speed of the cars on the
green flag start have been changed.  Reading other posts, the yellow
flag probem doesnt seem to be fixed.

Dave Thayer
IVGA #2789

Gordon Stapl

icr2-1.02 ---Laguna Seca?

by Gordon Stapl » Wed, 17 Jul 1996 04:00:00


>Hi,
>None of the graphics problems have been corrected in this version.
>Just the traction problem and the speed of the cars on the
>green flag start have been changed.  Reading other posts, the yellow
>flag probem doesnt seem to be fixed.
>Dave Thayer
>IVGA #2789

I can't say about other tracks but the cars still come to a sudden
halt just before green at Michigan.  They do seem to start taking off
earlier but then the sudden stop and you're into everybody's back end.

Sean Staples

Michael E. Carv

icr2-1.02 ---Laguna Seca?

by Michael E. Carv » Wed, 17 Jul 1996 04:00:00

: I can't say about other tracks but the cars still come to a sudden
: halt just before green at Michigan.  They do seem to start taking off
: earlier but then the sudden stop and you're into everybody's back end.

I have tried Michigan yet, but it sounds like all Papy did was speed up
the AI cars.  When the real trouble was that the Pace Car needed to
speed up as it leaves the track.  The AI cars are hitting the brakes so
they won't get black-flagged for passing the pace car.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Christopher Fishe

icr2-1.02 ---Laguna Seca?

by Christopher Fishe » Thu, 18 Jul 1996 04:00:00



> >does the patch correct the 'car dissapearing' bug at Laguna Seca?

> >Denis

> affraid not, if ya race in arcade view you still dissapear in the
> corkscrew.

> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> MP
> Scurvydog #00  Simpson-Cowlings Motorsports
> http://www.netcom.com/~svydog/scms/index.html
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'm sure this isn't a bug as such, but just the result of the
terrain changes in the corscrew. I assume its because the
terrain gets in the way of the camera view. I find if I use an
arcade view, I have to use the 1 furthest away then you
dissapear for the minimum amount of time, and with a bit of
luck I'm normally ok.

Chris Fisher

Eldred Picke

icr2-1.02 ---Laguna Seca?

by Eldred Picke » Fri, 19 Jul 1996 04:00:00



>Subject: Re: icr2-1.02 ---Laguna Seca?
>Date: 16 Jul 1996 18:24:59 GMT

>: I can't say about other tracks but the cars still come to a sudden
>: halt just before green at Michigan.  They do seem to start taking off
>: earlier but then the sudden stop and you're into everybody's back end.
>I have tried Michigan yet, but it sounds like all Papy did was speed up
>the AI cars.  When the real trouble was that the Pace Car needed to
>speed up as it leaves the track.  The AI cars are hitting the brakes so
>they won't get black-flagged for passing the pace car.
>--

What DIFFERENCE does it make?!?  They don't get black-flagged for passing YOU
under yellow... :(

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?


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