Part 2 "The Final Word" of the Multiplayer review of "The Patch" brought to
you by Pepto-Bismol.
Now some ?'s...
Player Lists:
From what I've gathered you want to make sure all the list are identical on
all machines in terms of field. BUTTTT they don't necessarily have to be in
the same order which is great. Is this correct? Or will there be some bugs if
they're not in exacltly the same order on how their placed? Thanks!!
Before I ask the next question let me elaborate.
With the new patch it allows for Arcade Racing. Now before I lose everyone
becasue it's not set at realistic please read-on.
First of all everything seemed to work with Arcade under multiplayer, good.
Thanks Charlie!!
Now most probably know that in Arcade more the cars go quite a bit faster plus
the car hugs the road much better. What makes me scratch my head is I really
feel (other than lap speeds) the control of Arcade is actualy more realistic
than realistic. Now I don't speak for myself, as I confine these questions to
a group of others as well. Although the realistic is a challange of such but
we also feel that the squirlier behavior in realistic isn't that realistic.
For example when (most) you review the replays you see your car is a bit out
of control as to what you see in real Nascar racing. My point is that they
would never allow you on the track racing like that. Now since this is a
simulation where to you draw the line. To make things pretty difficult to
control to simulate the fact it's not easy to drive a Nascar at top speeds for
the average man. Or do you simulate the look and feel by making the cars
easier to control. This makes the average Joe drive like Earnhart. Now if I
were to vote I would take the later. I want the race to look realistic, the
car to handle like the car should with an my average driving skills. I want to
be transformed into a great racer. IMO even when your good as I know a few
that are they still glitch way more than what you see at the real tracks.
When in arcade mode there are more lines you can drive without becoming very
unstable thus looking like a drunk driver. This makes you have much more
control and makes a race safer and IMO funner. Now there are still faster
lines to obtain and a better driver is still a better driver so it's not like
there is no challange. In fact I feel the challange is still there but the
cars are just many times more controllable and forgivable
I guess I'm asking for others to try it out and let me hear if you think it's
more realisitic with how a real car would handle around the track.
Some examples:
Rockingham, I believe it's turn 3-4. First in realistic we have to brake
fairly hard and then the little whopdee do coming out of 4 low is a bit tricky
and not always smooth. I believe most brake a bit in going into both corners.
Now in arcade mode first you don't brake at all in 1-2 and 3-4 slightly or you
can take a hihger groove. The trickness of 4 is all but deleted. Now maybe you
feel you like that challange in the realistic mode. I'm not debating that at
all, my point is if you watch the real thing. They run around the track and
have no suce twitchyness in any turn in fact when you watch all the real races
the cars always seem smooth and stable. I can't say for sure but it doesn't
look like they brake at all at Rockingham but again in realistic mode I'm sure
the majority have to brake much more than their realife counterparts. Again in
arcade the braking is almost non-existant which I believe is more realistic
like the real guys.
You see a lot of examples like this on all the tracks.
Another track for example is Richmond. Imo you really got to pay a lot of
attention to keep your car looking anyware near sane in realistic mode on this
track. When you put it in arcade mode. Wala the cars drives around the track
much much smoother. Again looking at the real thing they seem to go around the
track smoothly. Also in arcade mode your torque in 4th is much stronger,
you can stay in 4th all the way around Richmond without ever thinking about
3rd. Again the real guys stay in fourth and don't bog terribly by staying in
4th like we do sometimes in realistic mode, thus making us go to third more
often the the realthing.
I'm asking for you guys to take a look and let me know how you feel how the
car handles as compared to the real thing and realistic mode.
You'll need to adjust your setups a bit. What I find as an average is this.
4th will need to be longer since you'll be going faster.
Your cross weight should be around 25-45 lbs to the right.
You front-rear will probably end up in the 48-50% range.
And the steering lock for most tracks should be 5-7 the bigger the track the
smaller the #.
Now by doing this take the car out on the track and see how much more
controllable the car is. IMO it's more realistic to how a real car would
handle instead of the very touchy realistic car in which you have to mostly
hit every line (usually only 1) perfectly to get liveable results). Again in
arcade mode you usually get a choice of several lines on each track, some
better than others but the bad ones are drivable and survivable like the real
thing. The only thing unrealistic about Arcade IMO is the top speeds, it would
be nice to make that more in line with the real thing a toggle or something.
But the sensation of speed is really exciting though I must say with the extra
horses. The game is quite fun running multiplayer in Arcade mode, the other
plus is the car is much more forgivable for those not so experinced buddies
and recover much more forgiving from scrapes with others.
This leads up to the BIG QUESTIONS!!! I'd love for someone to answer...
With the extra horses your car really flies. By setting the AI to 120% you
still are a bit to fast for the competition. An example of the speeds were
talking about is at Charollete you can run over 200 mph laps without ever
braking. The AI cars are still a tad to slow and you come up on their rears to
hard which makes for some scary situations.
How can we speed up the AI. I thought other like Mr. Busch have in the past
printed some stuff we can do in the track files to help this out. Any info on
the such is greatly appreciated.
The one bug you get with 120% AI is they qualify much faster than human
drivers but they drive much much slower when the actual race starts. How can I
make the two more in line with one another? Again I believe I seen stuff like
this in the past that we can adjust in the track txt file. Before however the
speeds were close for me when running around 99-100% strength.
Please. :)
Also to Charlie. In Arcade mode in single player the AI cars adjust to your
abilities to make the racing close. But in Multiplayer Arcade this doesn't
seem to be happining. Is this correct?
Thanks everyone and I hope this helps a few.
Satisfied with the patch on my end.
Q.B.M.