push condition, or with a odd setup the way the direction of the front
wheels would "disconnect" from the rest of the car. Also, b/c the movement
of the***pit was not shown there was no sense of speed what so ever.
On to the RS2 demo . . .
I liked the way the car could get somewhat loose but there was one ting that
struck me as very wrong. When the car would get loose going into a turn
instead of the end coming around and the car going off backwards, as it
should do, the car would take on an excessive yaw angle but it would not
come around, then it would skid and slow at the same time, leaving big black
marks on the road, sometimes on almost every turn. I don't know if this is a
setup problem or a physics problem. Could someone who owns the full version
please post their thoughts on this? Is this problem still in the final? If
so, can it be eliminated through a better setup? If the answer is yes I will
order it, otherwise not. Any comments on how RS2 handles the car going out
of control on the loose side of things are welcome . . .